
Levels listed...
TEN - 28
TR5 - 35
TR4 - 3224
TR3 - 187
TR2 - 151
TR1 - 77
75760 reviews (20.5/level)
3683 (99.5%) walkthroughs
484 Hall of Fame levels


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release date: |
04-Apr-2026 |
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# of downloads: |
442 |
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average rating: |
8.81 |
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review count: |
8 |
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review this level |
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file size: |
212.00 MB |
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file type: |
TEN |
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class: |
Egypt |
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| Reviewer's comments |
"Here's a pleasantly enjoyable Egyptian two-parter that's a fine choice for the explorers out
there. The starting desert area is admittedly a bit overwhelming at first glance (and I
certainly got turned around a number of times, but careful exploration will pay dividends.
Shame that the jeep is only used to ascend one steep slope, but the environments are nicely
crafted and there's nothing physically too difficult to accomplish. There's a nice contrast
with the spookier undertones of the "Below" section, and the various nooks and crannies are
often quite sneakily hidden. Enemies are varied and plentiful, but so are weaponry and
supplies so defending yourself isn't too much of a problem, particularly if you locate the
secrets. It's a shame that the ending was a tad on the abrupt side, but overall this is a
nicely crafted raid that was fun to play. I look forward to playing this builder's other
recent level." - Ryan (24-May-2026) |
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"I haven't flown solo in a while now but figured I should try and help on the walkthrough front a bit and this one was up for grabs. The opening area is quite overwhelming at first sight, with lots of nooks and crannies to explore in order to find items to proceed, but it all came together rather naturally all things considered (granted, it took a while). The jeep is there only to drive up a steep ramp, and I think the author should have considered using steep ramps to block off-limit areas instead of the invisible barriers — and funnily enough, you can still easily reach the end of the world when you get to one of the open gates up top and jumping around the perimeter of the area just for fun. The second level is a bit more straightforward but one general trait both levels share is that exploration is key, lots of ground to cover, several side passages, but fortunately backtracking is kept down to a manageable size. I love the contrast between the TEN lighting systems and what seem to be the standard 64x64 classic textures, it's a bit unusual but it works. All in all, I had a great time here and can't wait to dive back in a second time to provide a written walkthrough for our ever-shrinking community. 85 minutes, 5 secrets. 05/26" - Treeble (10-May-2026) |
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"This two-level adventure utilizes TR4 assets, and it felt very nostalgic like the older
releases although it is made with Tomb Engine. I think it is a very solid game having no big
flaws but no big surprises either. The game starts in a big desert area which looks good but
feels a bit slow in terms of gameplay, as it involves a lot of running around, collecting
items, and using them elsewhere. Once you get inside the tombs, things get more engaging as
you will be avoiding various traps and completing some timed events. These tasks were all
good fun although traps usage and platforming are quite generic and there are no real
puzzles either. The environments are well crafted, with very good texturing, thoughtful
object placement, and atmospheric lighting. Regarding the overall artistic design, the game
felt still a little uninspired without memorable and stunning locations to explore except
maybe the starting desert area. All in all, it is a very good, short, and relatively easy
game, making it suitable for all players." - Samu (04-May-2026) |
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"Really enjoyed playing this. We start out on the surface and there's a fair amount of exploring needed to get all the bits and pieces sorted out before you can continue into the temple.
I mostly liked the play but there were a couple of times when I felt a little lost as there wasn't a 'clue' to help show where to go next ... and the area is quite large so you need to remember where the various items and objects need to go ...
Also, I think I'm right that using the jeep is the only way to ascend to the temple doors, so whatever you do, don't return back down again leaving the jeep at the top ... or you'll be stuck! There's also a few 'death slides' where Lara gets trapped sliding and you cannot jump out to safety ...
There's lots of ammo, so dealing with the more persistent nasties (the flying scarabs, phoenix bird things and giant scorpions) is fairly easy as long as you choose the right weapon.
The second level is quite short after the long and involved first level ... maybe it's planned to be expanded later on.
But overall a good looking game, great visuals and ideas, and not too tricky. Loved it!" - David (21-Apr-2026) |
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"This is a two-level set with an Egyptian theme. While made in Tomb Editor it has a very classic feel, with a large starting desert area leading into a temple. Even though there aren't any particular surprises, it's all well executed with convincing geometry and good texturing and lighting. The second level is a bit darker in atmosphere, but keeps to the Egyptian style. I did notice a few strange tiny holes on some surfaces, but I'm assuming this is a Tomb Engine bug rather than a problem with the level.
The starting desert area is somewhat non-linear with plenty to find, but the important things stand out well enough, and as long as you keep track of the keyholes it's smooth enough to navigate. It's also structured well with shortcuts to make backtracking relatively minimal. The Van is also used as a vehicle here, and you can potentially get stuck if you leave it up a slope, although it should be pretty obvious if you've done this. After you get inside the Temple, things get a bit more linear, with more of a focus on traps and puzzles over exploration, which also ups the difficulty a bit, although none of the tasks are especially tricky. Combat is quite common throughout the set, and the enemies ramp up well from weaker enemies to multiple Giant Scorpions towards the end. There's also plenty of ammo and health, and, while I seemingly missed at least one earlier, there's more chances to acquire better weapons later on. While more polished than the author's previous release I did find a pit it seemed you couldn't get out of if you fell in, although perhaps I missed something. The ending is unfortunately pretty anti-climatic as it just ends when you get the item, when it feels like it's building up to a finale (and the second level is pretty short in general). Another good release, even if it doesn't really surprise outside of consistently good quality." - Mman (16-Apr-2026) |
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"Second and even better level from the builder. A gorgeous "above" with a vast area to
explore and, mind you, not the tedious or frustrating kind of exploration. Then, a shorter
and sepia "below". I really liked the sepia touch. Some puzzles, traps, enemies, a bit of
everything but mostly exploration. Very well done and very much recommended." - billie2001 (13-Apr-2026) |
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"A chill exploration map suitable for everybody. It was close to a perfect ending when after picking up the artifact the map would allow to see itself in full glory, but the author didn't go there so I hope he does in an update. EDIT: He did but now there's only full glory and not the plot twist escape with the artifact I meant - still, it's better than it used to be. The cartouche hunt was better when non-linear, so I'd swap back to it. Certain softlocks were also fixed compared to the early version, so I rate this game higher than I would before. Recommended." - DJ Full (07-Apr-2026) |
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"The first level features a relatively open, sandstorm-filled scene that exudes a strong
sense of desolation. Lara is free to explore everywhere, and the puzzles are not too
difficult—I really enjoyed it. The second level uses even bolder colors, creating a hellish
atmosphere that leaves a lasting impression." - cheng (04-Apr-2026) |
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