
Levels listed...
TEN - 33
TR5 - 35
TR4 - 3229
TR3 - 187
TR2 - 154
TR1 - 77
76036 reviews (20.5/level)
3697 (99.5%) walkthroughs
494 Hall of Fame levels


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release date: |
01-Oct-2026 |
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# of downloads: |
260 |
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average rating: |
9.08 |
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review count: |
3 |
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review this level |
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file size: |
242.00 MB |
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file type: |
TR4 |
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class: |
Egypt |
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| Reviewer's comments |
"In this pair of levels, two Last Revelation concepts are combined to form a chamber of gates controlled by water scales. You will explore beyond these gates in a search for three amulets, unlocking a network of paths between the two levels. This does mean you will have to travel to and fro several times, although shortcuts will eventually open up to help you revisit previous areas. After finding the three amulets, you will find the amulet of Horus, and have one last puzzle to figure out a use for it. A nice raid in Egypt.
Pros
- Many puzzles to solve
- Variety of traps
- Flows nicely from the end of The Last Revelation while maintaining freshness
Cons
- Some backtracking required
- I think the timed chain pulling sequence had two markings swapped?
Time: 1 hour 51 minutes | Difficulty: Medium | Rating: 8.25/10 - Very good" - JesseG (07-Oct-2026) |
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"Good level. I'm glad it's an actual proper raid, as I remember its predecessor focused on being a feature test, and, when released among actual adventures, was therefore quite misunderstood. Here you have a game among games, so you're good to go. Beware the ending, it's harder than what the game prepares you for, so use your memory. In fact all critical points are pretty noticeable and close to each other - but you might have not opened a shortcut between them, and then the same shortcut appears to also be a critical lever. So that I'd balance, no scales pun intended. And I'd reduce the long monkey swing. As for secrets, I like the variety but I the one with the bird symbol could actually use the bird symbol, because I kept looking for a switch or puzzle and there was nothing." - DJ Full (03-Oct-2026) |
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"The design in Level 1, where large and small water bags are used to dispense different
volumes of water to open various doors, is quite clever, though it slightly slows down the
game. Additionally, the game connects Level 1 and Level 2 via staircases and underwater
passages. Needing to travel between different scenes also adds to the game’s complexity.
Lastly, after destroying the balance and the ending came suddenly.Hope to see more in
charpter II." - cheng (01-Oct-2026) |
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