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Scorpion's Nest by SilentViper

alan 4 5 5 4
Ceamonks890 4 5 4 5
Chronicles5 4 7 6 6
Dimpfelmoser 5 7 6 6
Gerty 4 5 6 5
Jay 5 6 6 6
Jose 5 6 3 5
Kristina 4 5 6 6
MichaelP 5 7 5 6
Nomad 4 5 5 6
Orbit Dream 4 6 6 4
RaiderGirl 5 7 8 7
Ryan 5 5 5 6
Sash 4 5 4 5
Scottie 6 7 6 7
Too_krass 4 8 6 8
Torry 7 8 7 7
Treeble 5 6 6 7
XETH 2 6 6 7
release date: 03-Oct-2001
# of downloads: 72

average rating: 5.54
review count: 19
review this level

file size: 14.69 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"Exactly what the description says. Soldiers and scorpions. Some soldiers are friendly and will help you battle the beasts, while others will shoot at you along with their dogs. Oh, there's also a demigod. Who knows what it was doing in there..." - alan (07-Feb-2023)
"An entirely forgettable 15 minute long shooter level, where its overall design is just as bland as its premise. Personally, I wouldn't recommend this as it simply isn't much fun to play or look at." - Ceamonks890 (21-Mar-2018)
"Scorpion's Nest it is too; I encountered around 20 of the little buggers. This isn't bad at all, but it gets rather predictable after a while, when you wander around for 20 minutes, weapons at the ready, poised to fire when you hear the distinctive skittering sound. Luckily Lara's backpack was so loaded down with ammunition that dying isn't a big issue. Kind of took away the excitement factor, though." - Ryan (17-Oct-2016)
"It's an accurate description, although Lara does have some allies giving her a hand with the large scorpions. This is a quite well made, 15 minute, fast paced romp with very simple gameplay. Apart from shooting scorpions it's mainly an excuse for Lara to leave with a backpack positively bulging with goodies." - Jay (04-Sep-2016)
"A short level with many issues. End of the world problems, missing animations, big open spaces and samey walls, paper- thin ledges, both scorpions and arab soldiers keep materializing out of nowhere, and the worst is if you try to go back after you enter the main building the game freezes. Also, not much gameplay and excessive pickups. Plus side there is action and a wounded soldier crawling by himself (interesting trigger use) and textures in the game are one of the less used ones. You can maybe play it for a 10 minute coffee break." - Nomad (01-May-2016)
"Nothing interesting in this small level except to see how your friends shoot big and small scorpions. Huge and empty rooms with nothing to do, only pick up some items to open doors and shoot scorpions. At least you'll get the revolver soon, and there is enough ammo to help you with the numerous enemies. Cameras and sounds don't exist and the texturization is monotonous. No puzzles to solve, play it only if you want to take a small ride shooting some enemies." - Jose (08-Feb-2016)
"Lara is here in Gizeh. At the beginning one can carry off a key, which has opened a grid door. However, in this fenced around area nothing was to be found. Both gigantic scorpions who appeared were no big problem, because one could rise on boxes which were lying round in the area. And from there, one could fight them. The next station was a very big building where one had to do a few things. Then it went down into the scorpion's nest. There are many big scorpions. Because there were, however, enough assistants, Lara could be reserved elegantly and leave the work other. Then with the key, which was to be found in the nest, Lara climb a ladder and was already at the level end. The whole one has lasted no half an hour and this level was not particularly thrilling or full of suspense, except maybe a Demigod, which appeared quite abruptly. There were paper-thin walls and ceilings. Furthermore, one could fall through a hatch without open it. The textures were well applied. A problem was the Zip file: To be able to play properly this level, only the Tom's file had to be renamed, then one could play the level properly. And there is the savegamebug. Who does not take exception in such small problems, can risk a look" - Scottie (18-Apr-2009)
"The scariest moments in this level were the ones which crashed my PC (twice). From then on (and because of the lack of a loading screen) I was venturing down those dark corridors with more trepidation than I ordinarily would have. OK this is pretty standard shooting stuff but the ominous atmosphere (if you can excuse the ridiculous 'end of the world' sequence) was built up rather well and the nerves were sufficiently piqued by the time of the slide into the Lair itself. It's a bit of a shame that Lara was so well armed though; there was never any doubt that the big confrontation would go decidedly in her favour." - Orbit Dream (13-Jan-2004)
"It's what the title says. Soon enough you come across many giant scorpions and friendly soldiers that help Lara but what can they do with all those guards and scorpions around. A nice idea was to give the revolver from the start. A short level and the author's first so the textures needed more work and the entire gameplay was as simple as possible. The recent levels of this author are far more interesting and fun." - Kristina (26-Jun-2003)
"Today's kind of been a read play review day for me. I've been looking at a ton of reviews for a ton of levels mostly reading Dimp's reviews (as they tend to be the most humourous and still tell what you need to know at the same time) and if a level seems interesting read the others. When I got to his review on THIS level I broke into fits of hysteria. I knew I had to play the level. Just the way he described the growing excitement made the level seem so boring. I had to play it and I did! Well the level turned out to be just as funny. I walked over and a guard was attacking a scorpion. The guard died. The next stepped up and the scorpion dropped dead instantly. Confused? So am I. Next down the line was a guard who appeared to be absentmindedly firing grenades off in any direction without the tiniest shred of anything that could be considered or associated with accuracy. I broke into a few more fits of hysteria before moving on. These were just funny points I had to mention :D Overall the level looked pretty good but lacked the excitement the title offers. It was mostly outdoors but went inside to see those nice doors with 'Do Not Enter' labeled on them. Haha whoever put them there might as well have said 'Enter'... This level would have been more fun if you had to kill the stupid scorpions yourself instead of watching the poor Arab soldiers be strangled by the thing only then for it to drop dead. o_0 The level had a nice looking outdoor area the indoor area was a bit big but had some nice puzzles inside. Not exactly a 'nest' but a decent level nonetheless. Go ahead and play it but don't expect the excitement of murdering countless scorpions that appear to multiply more rapidly than those demo levels that never get released..." - Chronicles5 (30-Dec-2002)
"The excitement is mounting as you pick up more and more revolver ammo while you walk along sand dunes and trenches cause your sense that it can only be a matter of time before you reach the Scorpions Lair. And once you drop into it I found it a real thrill despite the fact that you have enough medi packs and fancy ammo to deal with the poisonous critters. I particularly cared for the actual nest where the little baby scorpions were skuttling to and fro. Although I found the cartouche a bit out of place especially the way it was used to open the cell door I liked the storyline and the atmosphere. How you started out and could see your Arabic friends battling with a couple of giant scorpions in the distance and how you knew that there were more big scorpions somewhere waiting for you. Occasionally I found pick ups that I could have sworn weren't there when I had passed the place for the first time. By accident I then noticed that those brave Arabs were battling the merciless scorpions all the time even when Lara's back was turned or when she was deep underground to look for crucial items. Oh well they had no choice I reckon. A nice little level. Give it a try." - Dimpfelmoser (02-Dec-2002)
"I loved the creepy atmosphere of this level with the storm overhead and the constant feeling that a giant scorpion was going to come screeching toward me at any moment. Aside from the nest though I didn't really see that many I just always expected to. From reading other people's reviews I thought the soldiers were the friendly type but the first one I saw starting shooting at me for no reason so I just killed all of them too. All the action seems to take place at an excavation site for a large pyramid and it looks like scorpions have taken over the site. I found a nest early on that had only small scorpions so I assume that was getting us ready for the real thing. There are a few doors to open a cartouche and eye of Horus to find a switch under a collapsible roof breakaway tiles some good jumps a few demigods mummies giant beetle and a ninja to kill along the way. At one point you run across the breakaway tiles and you can either drop down kill some mummies and a demigod place the star and then climb back up which takes around ten minutes or you can just run to the doorway nearby and shoot the lock on the exit door." - RaiderGirl (24-Jul-2002)
"As you can guess this level has quite a few large scorpions but unfortunately I had to rate low for the enemy rating because the allied men took out most of the dozen or so scorpions and I personally only got to kill 2 or 3 and in fact none of those were in the large scorpion nest right before the end where the majority of them were. There was also a retextured demigod and a couple of SAS men but with the huge amount of revolver ammo found I barely batted an eyelid when killing them. The rest of this 25 minutes level had very basic game play find a key pick up and use it and these key pick ups were very easily found. I just get the impression the creator thought that the scorpions were a great enemy which they are so then decided to make a level centered around them and everything else came second and I always think enemies should enhance an already solid level." - Sash (21-Jun-2002)
"Of course you do meet up with some giant and small scorpions in this level but as you find loads of revolver ammo they are not a real threat. In the initial huge area you can hit the end of the world a lot which I really don't like and the gameplay as such is not overly complicated and you find some architecture ideas 'copied' from TR4. The scorpion's nest itself is fun but soon after you end the level after about 25 minutes when you climb out at the jeep." - Michael (21-Jun-2002)
"Well this is a relatively simple level but I did enjoy the mass attack near the end when you drop into the scorpions nest. Try not to shoot the non-SAS guys as they will help you out here. If they are against you as well as the 8 or so giant scorpions you have got no hope LOL." - Torry (21-Jun-2002)
"This short level is set in Egypt like the ones in TR4. There is nothing to do here except fight the enemies that are re-texturized SAS giant and tiny scorpions and a new demigod. Gameplay is straightforward without any puzzle the objects are nice but enemies appearing out of thin air aren't and the visual of the level is fun. The level took me 20 minutes." - Treeble (21-Jun-2002)
"Found this a very strange level. Started out with installing it three times before I got the "real" level and by just reloading it on a saved game it threw me back to my desktop every time boring and very sloppy. First big scorpion got killed by a soldier and I thought hmmm friendly little chap till he started shooting at me - how dare he. Could climb over the first grate where I thought I needed a key never found that key. Found loads of ammo and the revolver which is handy meeting the big guys later on. And yuck; soldiers dying dragging themselves. Got a bit of a scare meeting the newly dressed Seth guy. Found a funny hole in the floor and spikes coming out of the bed where the soldier was lying strange. Got the feeling that I was missing something and after reading Sash review I can only agree with her on enhancing of a level." - Gerty (21-Jun-2002)
"Well in this level there is so much copied from TR4 it's almost piracy. Staying with the facts though: texturing is solid most of the times architecture as well. Not sure whether it was copied in some way or re-built. Apart from killing a few scorpions there is not a lot to do." - XETH (21-Jun-2002)
"This level is partly not so good because it is copied from TR4 but if I do not rate originality and only how I enjoyed this level then there are a few good fights. The mutant behind the Horus door is well done - he scared me. Textures are well applied. The level is too short and some more ideas could have helped. Nevertheless a good half an hour of action playing." - Too_krass (21-Jun-2002)