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Asphaeings Amulet 2 -Temple of Azzivullas by Fabio Ribeiro

alan 8 8 8 9
Boris 8 9 8 9
CC 8 7 9 8
Cuqui 9 9 10 9
Dimpfelmoser 10 9 10 10
Dougsan 10 10 8 7
eRIC 10 9 10 9
eTux 7 7 8 7
Freeman Porter 9 8 8 8
Gerty 10 8 9 7
Jay 8 8 9 7
JesseG 8 8 8 8
Kristina 9 9 9 9
Litepulsar 10 10 10 9
Lyn 10 9 10 10
MichaelP 8 7 9 8
Mman 7 8 9 8
Momster 10 9 10 9
Phil 9 9 9 10
Piega 9 9 9 9
RaiderGirl 8 8 9 7
Ryan 8 8 9 8
Sash 8 8 9 8
Tombaholic 7 8 9 8
Treeble 9 10 10 10
vienna 9 8 9 8
Yasin 9 8 10 9
Zhyttya 5 6 6 5
release date: 23-Nov-2001
# of downloads: 107

average rating: 8.55
review count: 28
review this level

file size: 44.37 MB
file type: TR4
class: City

author profile(s):

Reviewer's comments
"I enjoyed this more than the previous level in the adventure, but I'll get my criticisms out of the way first. While the overall backtracking is less than before, there's a potential that the player will have to do a large amount of it if they miss either of the Ba Cartouche pieces. I was also not a fan of the crawlspace maze, which is tedious to traverse with Lara constantly exiting and entering the openings. It was also a crapshoot whether those grates over the lava were deadly or not, it was not consistent. Thankfully the overall layout of the level is less random than the previous one, and I liked the architecture that was present, especially in the giant chamber that served as a good playground for Lara. I also liked the colorful lighting and dodging the traps – those seth blades require good reflexes if you want to grab the treasure along the way. 45 minutes." - JesseG (10-Jun-2022)
"Whilst I was hoping my experience would increase at the second level, as you can see from my score, it was not really the case. The low score on gameplay has accordance with the lighting. A level this big, which has lot of backtracking and exploring to do, no amount of flares given will be sufficient to light your way throughout the whole thing. I was greeted with a nice architecture and level build up, but the darkness of this level takes away any joy of playing it. Furthermore, the crawling maze is annoying, the ammo given vs the weapons you find has a ratio of 1 to 0, meaning there's no weapons to be found (at least, I didn't find any easily). I have the feeling the second level on this series could have been much more enjoyable with better lightening and better camera work (showing the triggers)." - Zhyttya (18-Jul-2020)
"This level takes on somewhat of a gloomier tone, in stark contrast to the first part, which was bright and cheerful. The architecture and textures are undoubtedly impressive (the huge main room with the lion's head being a definite highlight), but it really is far too dark in places and the gameplay has quite a few longeurs in the form of an excruciating crawlspace maze filled with pits, and too much backtracking and climbing up and down long ladders. This caused the otherwise enjoyable progression to falter somewhat, and spoiled the experience quite a bit. The enemies are the standard dogs, scorpions and bats (no ninjas this time round though), and don't pose much of a threat. Still worth playing, but I hope part 3 is a bit more enjoyable." - Ryan (17-Dec-2018)
"The second part is another long level in a very dark place. I must say I kinda enjoyed this one. I had a good time playing it. Once you know where to go and what to do it doesn't get too tedious. I only didn't like the crawlspace maze with fire pits and some backtracking. I found lots of ammo along the way but no weapons. I did find the crossbow but I couldn't pick it up because it was on a burning tile, so I just left it there. Besides, there aren't any tough enemies, only dogs, bats and scorpions. The main objective here is to explore to look for the various puzzle items. Textures, again, are well placed and lighting too. Cameras and sound are also good. I finished maybe in an hour with 20 minutes." - alan (25-Feb-2018)
"Ye gods, this is dark - imposing, but dark! Some parts work better than others - the main room and lion's head are super, but the dark maze with fire traps was just tedious and I could well have done without it. Enemies are jackals, scorpions and bats, so don't impinge much, the emphasis being firmly on exploring to find various artefacts. There are traps dotted about, but nothing too onerous. When I first played this trilogy many years ago, I remembered this as being my least favourite section, so I'm more looking forward to part three. Still well worth a look though." - Jay (25-Oct-2016)
"This level is too dark and makes picking things out irritating. Level has also long runways and ladder climbs. Great athmosphere and cameras are well placed. This level isn't easy. The lion's head is a very good idea and also works." - vienna (20-Aug-2016)
"While there are various rooms around it the main centrepiece here is a huge chamber with a bridge and towers. There's a nice use of mixed textures to create a tomb style and the objects fit well. The main room is impressive visually, and there's a nice atmosphere in general. Unfortunately like the first level it's too dark and it makes picking things out more irritating than it should be, which drags the visuals down a little. Also like the first level there's quite a bit of tedium in the gameplay, with various long ladder climbs, a crawlspace maze made as obnoxious to navigate as possible (although it's thankfully not very complex) and some big backtracking treks. The tasks are stronger than the first level overall and it's focused better, but not enough to not get a bit dull at times. Like the previous level there's a decent amount of imagination but it's flawed." - Mman (19-Aug-2014)
"Well maybe it's just me but this part of the trilogy didn't really grow on me - again a very well made level in Fabio's realistic style but the realism as in the first level got in the way with it's darkness - with the minimal lighting in these huge halls I guess this place would actually be pitch black in real life but that's not the kind of realism I like - and we play mostly for fun right? So where's the fun in hiding all the level in darkness? The tasks didn't vary too much - some nice jump and climb sequences but no real puzzles with more lever pushing than anything else involved - and the crawl maze was not my favourite part as well. Found 2 secrets I think - didn't manage to get the crossbow. Even though used a reasonable amount of medipacks this time got through with some too. Overall - as the ratings and comments might tell you - liked part 1 much better but there's still part 3 so am moving on to that now..." - eTux (19-Mar-2004)
"We're talking even bigger stuff here than the first level. Loved the tall ladders and jumps and flips that take you out to an enormous high room with a bridge and two huge lion's heads either end of it. There are a lot of areas off this bridge room but you always come back here. The first level was mainly about finding things here it's finding things accompanied by more action. Circular blade traps to get through and a confusing crawl maze. I find the best way to deal with circular blade traps is to get as close to them as you can without losing health and when the blades open just press roll Lara flips through and stands facing the blade on the other side easy peasy. Just remember to turn around lol. I like the way you get the sands of time and get back and the way you get the pyramid key from the lion's mouth. I did not like that sneaky trap trying to get a half cartouche and being showered with blades. I suppose the skeleton was the big hint that I didn't take. Here you'll find the longest monkey swing ever (at least that I've seen) running the length of the bridge between the two giant lion heads. I liked this better than the first level. Now for my Escape." - CC (19-Aug-2003)
"Fabio imho you've achieved the pinnacle of TRLE game design with 'Quest 2' except for the darkness. For most of the time I spent playing this absolutely marvelous game I had a thundering headache because of the strain on my eyes even though I played in a darkened room. Suffice it to say this is if not the best level I have ever played one of the two or three best levels I have ever played except for the darkness which adds NOTHING and in fact detracts from both Lighting (-3) and Atmosphere (-2). The puzzles are wonderful. The best puzzle is the level itself. Understanding where to go next is I believe part of the puzzle. Lara can run around or you can think it out and run just a little bit. The area is unique and excellently developed. The climbing surfaces are believable but not too easy to find all the time (part of the BIG puzzle). Fabio you've done yourself proud. Add some light and your game would be a quad 10." - Dougsan (07-Mar-2003)
"An excellent level. Too dark in some areas for my taste but very interesting and well done. The gameplay is highly entertaining and cameras are well placed. The initial flyby is amazing. The temple is beautifully designed and built. Great atmosphere! I was impressed falling through the Lion's mouth avoiding the spikes. There are a lot of tricky jumps. I think that this level is not easy. I enjoyed it and I'm going to play the 3rd part 'The Escape'." - Cuqui (13-Jan-2003)
"This second installment in the Asphaeings Amulet series is much different from but as good as the first. (And I'm not sure where all these names come from. Blezqi Zatsaz? Azzivullas? Sounds like something you say when someone sneezes. But I digress...) However it was (to me anyway) considerably harder than the first installment but this in no way takes away from its enjoyability. A new wrinkle was a couple of long jumps that you had to make without grabbing. The maze was also a nice touch. Many reviewers have complained about the unrelenting darkness but after all the action all takes place inside. I thoroughly enjoyed this level and intend to replay it from time to time. Highly recommended." - Phil (03-Jan-2003)
"Since playing City of Blezqi Zatsaz in the good old days I am a fan of Fabio's work and as I am now approaching the (currently) final levels to play I actually replayed Part 1 to continue on to Part 2 of the series. And yes it has the same perfect and realistic architecture which is vast and impressive but it is a tad bit dark and that does got in the way of the overall fun of playing. There are spikes darts slicer dicers and a very well built Seth blades trap and as usual Fabio let's you work hard for every single pickup. Enemies are dogs bats and a scorpions so nothing major to deal with. I found only two of the alleged three secrets and two guardian keys timeless sands two cartouches and the amulet of Horus to progress. The crawl/shimmy maze was a pain although thankfully not too large. Plenty of vases to shoot. The bridge was clearly a highlight and the long monkey swing was not tedious but exciting because of the good camera work. Also liked how you actually came back to the starting point to finish the level and move on to part 3. A good sequel which stays in style but I guess I like part 1 a little better." - Michael (30-Dec-2002)
"A rather dark level for my taste. A huge room with many places to explore keep your eyes open there are many deadly traps especially the spikes. You need cartouche pieces guardian keys and sometimes you can't get what you want the first time around. One cartouche made me run around for so long until I figured out what I needed to do. As all the levels from Fabio have basic textures so has this one but that's not a bad thing he has really placed them nicely. One maze which you need to crawl in and find your way was also very frustrating for me I was so relieved when I got through that one. The difficult jumps here might give the idea that that's not the way to proceed but do try everything even if it seems impossible you never know. The monkey swinging hurt my fingers at some point I thought to get some coffee or get my lunch that's how long it was. Actually it would be dinner dark level remember very dark don't play it at daylight. As the download now has all three levels from Fabio do play it from the start it will give you hours of fun and it can be a good exercise for your raiding skills." - Kristina (02-Dec-2002)
"From the opening cave where level one ends I soon found myself in a large room with two levels to explore and many doors that opened off this room each with a small challenge of it's own. I don't know how often I was in each area as I searched for a couple of Guardian's keys cartouches the Timeless Sands and the Amulet but I still can't tell you what the level looked like in detail. The Temple of Azzivullas was even darker than the first level in the series and even after I used the savegame editor to give myself more flares I couldn't see more than two steps in front of me and when I got a camera shot after pulling a switch it usually only showed a pitch black screen which didn't help very much. There are some exciting moments and good exploration though if you get past the darkness - some circular blade traps and the large blades where you have to be pretty quick to get by dogs scorpions and bats that attack from nowhere and vases that hide important objects or open doors. Soon after placing the cartouche Lara begins the climb up to the end of the level - hopefully to a brighter place." - RaiderGirl (29-Nov-2002)
"Ah now here's a place to spend a holiday! Somewhere in this dark and lost world lies the Amulet. What atmosphere this level has! After avoiding blades - run Lara or you're mince! You find yourself in a cavern where everything you need to find is centrally located around a big bridge. A delight to play because once again it's hard not to find your way. There is a rather dark maze it's best to make a quick map it's actually not that big. This entire level is beautifully laid out. At last you have the Amulet! And also for your trouble a Ra Cartouche. It's actually carved from Carnelian and will go towards a deposit on a new Jeep for Lara. Her old one got a bit battered Deep in the jungle.....Now all she has to do is find the way out....Are you hooked on these levels yet? You should be." - Lyn (16-Nov-2002)
"Starting underground where there are several branches you need to explore this is another level where you need your wits about so keep track of all the doors and artifacts you'll need and you'll make it. Finding the Cartouche and Guardian keys and also the Timeless Sands and an artifact is the main goal here. There are hardly any enemies so explore look in every nook and cranny. This is what Tomb Raiding is about. There are traps throughout and some will take you by surprise. Every move Lara learned through her years of raiding tombs are in here and I liked all the slice and dice knives. It is no walk in the park that is for sure. Like his first level this is also a dark level that is the only major whine I have. 03-11-2002" - Gerty (09-Nov-2002)
"The second level of Fabio's series was even better than the first in my opinion. I was really impressed with the traps like the dead explorer with some goodies who you'll come across early in the game. You go to pick them up and you get spiked! (I never did figure out to spring that trap maybe it was something to do with the other whole cartouche I found yet which I never used and have still got it in the 3rd level of the series). There are several pickups you need to progress within the game (two cartouche pieces guardian keys the timeless sands) but they are well hidden. As are the switches and doors that lead to them so keep your eyes open. Enemies are a good variation and are well placed you get the original objects and textures from The Last Revelation but they are so well used it feels brand new again. After the first initial few rooms a lot of the gameplay is centred round a huge room with several large structures that you have to go back and forth across to complete certain parts of the quest... like the crawling maze and you'll get the longest monkey swing in history towards the end *grin*. The gameplay was excellent even though non-linear not totally confusing and I would always find my way eventually. I've down-rated the lighting (not essentially the camera work that was good) because it was too dark in some areas. I can't really find anything else in this level to downrate - it had a perfect balance with every aspect of its design and was a pure pleasure to play." - Litepulsar (28-Oct-2002)
"Finally got around playing the sequel to the great City Of Blezqi Zatsaz level. The unique matter to regret for me is the delay I gave it. I enjoyed it thoroughly from the start to the end which took me one hour. I shall say that THIS is it. This is the custom level for those who look for the real tomb raiding. Not only a lot of exploration you will have to do but you will also have to master some jumps and also remind how did you solve that puzzle in TR1. Oh and this level will also bring the good memories from TR1 Atlantis levels and the main bridge reminds of the TR3 Lost City Of Tinnos level. I can't wait for the next level my expectations are very high! I just didn't give a 10 to Puzzles because of those crawling mazes. Go on Fábio!! :)" - Treeble (14-Oct-2002)
"Like the first level again a great construction from Fabio Ribeiro but again very dark. I couldn't play with the savegame from 'City of Blezqi Zatzaz' but I think it was thought as a continuation because there were no weapons to find in this level but only ammo. There are not many enemies dogs and bats so it was not a problem to fight them with the regular pistols anyway. The graphical design is beautiful also the cameras are well done in this game. There is a lot of work waiting until you will find all necessary artifacts. It's not easy to keep the overview in this fantastic temple. I have found two secrets playing time about 1 hour and 30 minutes. Except for the darkness a fantastic level. One of these must-have-played games!" - Freeman Porter (13-Oct-2002)
"What has happened to this author? I am ready to play part 3 now! What wonderful gameplay traps very tricky jumps lots of climbing but I can't say ever boring. I liked this much more than part 1 probably because of all those unmarked hazards in the first part. Enemies here are just dogs and easily dispatched. I must confess to a little tediousness at the crawling through many spaces maze but I must have chosen the right path because it wasn't as bothersome as some have noted. I also noticed reviewers having trouble with the circular blades and would like to note that I've found long ago if you side flip through those you get through without a scratch. The main objective in this level is to obtain 2 cartouche pieces and a guardian key climbing jumping and pushing levers along the way. I finished the level in 2 hours time and exited with a whole Ra cartouche and an Amulet of Horus hopefully to use in the next installment." - Momster (14-Sep-2002)
"Most of the gameplay in this hour long level stems from one awesomely huge room spanned by a lovely stone bridge with a large animal head at one end in fact the mouth of this animal head is actually the entry to this room but unfortunately most of that gameplay tended to be finding levers. What I really loved though were the myriad of traps I came across as they added a nice element of challenge that I didn't feel with the lack of real puzzles. Don't get me wrong though I found this level very atmospheric and because Fabio has a wonderful eye for designing authentic architecture the rooms are all beautifully built and in the end I still had a lot of fun. You may want to play this in conjunction with City of Blezqi Zatsaz because I didn't come across any weapons here although I found plenty of ammo which leads me to believe that you should have brought some weapons over from the first level." - Sash (21-Jun-2002)
"In this double level there is even the City of Blezqi Zatsaz included but having already played it I have played and reviewed only the second level Temple of Azzivulas which is a good level above all structurally. You have to find some objects (one Ra Cartouche one Ba Cartouche in two pieces two Guardian Keys one Timeless Sands and a precious artifact) in a temple with rotating traps spikes fires poisoned arrows etc. There is a great principal room much beautiful with a particular statue and around to this there are other accessible rooms opening a lot of grilles with levers. The characteristic principal of this level is the perfect jump above all in the rotating traps to overcome more time during the game while the enemies are above all dogs and some scorpions. I have personally found it a little boring for the too much repeated action however I have ended the level in about 1:30 hours with middle difficulty." - Boris (21-Jun-2002)
"This author has a knack for rendering very large rooms with great flair and style and he does so again here. Most of the action takes place in and around such a room which is impressive to look at from the moment Lara is literally 'spit out' there. Gameplay is classic TR4 style with Lara having to locate various puzzle pieces to advance the game. I especially liked the way one cartouche half was 'hidden' although Lara runs right past it. Unfortunately many overly long ladder climbs and excessive crawling through tunnels made playing the level a bit dull for me in the end." - Tombaholic (21-Jun-2002)
"If you played the 1st level of Fabio you gotta love this one too I did...Again Fabio amazed me with his architecture. The amazing breathtaking flyby made me fly. The big dog head against the wall looks really great. The enormous pillars and arches just makes the room amazing. The puzzles were well thought like the Seth blades I tried and tried to avoid them but then discovered you can't get the tablet 1st time. The thing was so non-linear I found myself stuck here and there very well thought out. Lighting gives the good atmosphere for a temple. And I think the temple was visited before by others but as it seems by their dead skeleton bodies they failed to get out of the temple *gulp*. Minor points were to my opinion - The level could use some extra camera's that show opening doors cause sometimes I really had to wonder around to find a door that's open and that door was behind a dark corner...But it's ok doesn't hurt. Enemies were not bad but just like all other designers we don't have enough enemies. Further comments: the level is not too dark nor too light. The thing I kept doing wrong is the circulating blades. It's really hard to pass those it requires good timing and a good position in front of it. Some rooms are well hidden it requires good looking at walls cause even there is a small gap that allows you to raise a block and crawl in another gap. Trust me I prefer that Lara is walking around in that temple rather than me. This level is a real classic gameplay and room layout. No hyper modern stuff that's why I love this level. The size of the zip is small so worth to download." - Yasin (21-Jun-2002)
"Well what can I say? More reviews for this level please! This tombraider level has a classic gameplay. What I like most about levels is that you come back to some areas through a different path and this level is full of it. The level is pretty dark but not so that you don't see anything. This is meant for the good atmosphere and surroundings. Fabio always surprises me with his structure and style of architecture and is better then some original levels. I found his City of blitz...(my tongue struggles here) a little too big. I know he found this level too short but for me it is just the perfect size. You really have to think what to do and find some sneaky spots to continue the level. Some climbs and crawling where too long for me and there where too many stargates and some extra flybys would not hurt. The enemies were great and placed well. What I really liked about the level is that the artifact you are supposed to collect is stolen. You see it next to the skeleton on the floor under the Seth blades and you can't take it with you until you get there a second time. This is the sequel of city of blitz... and there will come another follow up. If these 3 levels are done and combined in one minigame then you will have a tombraider 'the last revelation' gold edition!" - Piega (21-Jun-2002)
"City of Blezqi Zatsaz is a very good level but I prefer this one. It has everything I enjoy in a level: a very interesting gameplay no tricky puzzles no human to kill and a very great atmosphere a la settomb which is one of my favourites. The game is centered in and around the main and impressive room of several floors with a big bridge and blue archs. The progression is very good with puzzles to solve in the adjacent rooms. One of the most interesting levels I've played a very good moment of pure Tombraiding even if the puzzles are quite simple. When you play many levels sometimes there is a very good surprise: I've enjoyed this one as much as levels of The Rescue or The Hidden Garden series. I think it is better to play it at night because of the darkness. 4 hours of net gaming to play both levels of the Asphaeings Amulet. I hope that the author will soon release the third level." - eRIC (21-Jun-2002)
"You know those pillars with sloped tops that invite you to do a jump combination. I always thought they looked rather silly as it is so obvious that the sole purpose of those pillars and slopes is to provide a tricky exercise for Lara. What I love about Fabio's level is that he has taken the trouble of incorporating those slopes into the overall design and construction of the room so that the whole action seems very real and natural. This is even better than the first part. You have a greater variety of tasks to do the enemies are placed with care and fit in rather nicely with the atmosphere while the setting is truly magnificent and gives the perfect backdrop for this brilliant gameplay. It reminded me of the original TR games as you seem to have so many options but after some exploring you know which way to go. Mind you it's not that linear. There is one little maze that you have to shimmy and crawl your way through and as you can imagine it is a very tedious affair but here it makes sense and I didn't mind at all. Just was relieved when I found the exit. There are some really great jumps here and the longest monkeyswing (complete with spectacular camerawork) that I can remember. The course revolves basically around one big room and is packed with lashings of fun and inventive ideas. There is this great moment (speaking of a storyline) where you see a crucial item but as there is a skeleton next to it you suspect that there's more to it than just walking over and picking it up. And of course there is. You have to run like hell to escape the big slicer and have to come back later. Here the view switches to the fixed camera angle in exactly the right moment. What is so pretty exceptional about this level is that everything fits together so well: Gameplay storyline tasks atmosphere setting enemies camerawork. Everything really. It's great that some level builders know what they are doing and why. If you enjoyed the Rescue series from Pascal but thought they were a bit tricky and confusing you can't go wrong with this quest. I never got stuck and if I can make it everyone can." - Dimpfelmoser (21-Jun-2002)