King Tut
1,063 downloads

- Release date
- 30-Dec-2001
- File size
- 16 MB
- Class
- Egypt
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Daffy ↓ | 8 | 7 | 7 | 8 |
| Dimpfelmoser ↓ | 6 | 6 | 7 | 6 |
| eRIC ↓ | 7 | 8 | 8 | 7 |
| Gerty ↓ | 6 | 6 | 6 | 5 |
| Jay ↓ | 5 | 6 | 7 | 6 |
| Jose ↓ | 5 | 5 | 7 | 4 |
| Kristina ↓ | 5 | 6 | 6 | 6 |
| MichaelP ↓ | 6 | 6 | 6 | 5 |
| Momster ↓ | 7 | 7 | 6 | 6 |
| Mulf ↓ | 5 | 5 | 7 | 4 |
| Nomad ↓ | 6 | 7 | 5 | 6 |
| Orbit Dream ↓ | 7 | 7 | 10 | 7 |
| Phil ↓ | 7 | 6 | 7 | 7 |
| RaiderGirl ↓ | 6 | 6 | 6 | 6 |
| Ryan ↓ | 5 | 5 | 6 | 5 |
| Sash ↓ | 5 | 5 | 6 | 4 |
| Sheevah ↓ | 4 | 4 | 5 | 5 |
| Sponge ↓ | 3 | 3 | 6 | 5 |
| Tombaholic ↓ | 5 | 5 | 6 | 4 |
| Torry ↓ | 4 | 5 | 5 | 5 |
| Treeble ↓ | 5 | 6 | 7 | 7 |
| Category averages (21 reviews) | 5.57 | 5.76 | 6.48 | 5.62 |
Actually, this being essentially a Tut1 level (with a slightly augmented wad), the territory is charted quite well. However, the builder adds a few inventive touches which make it stand out from the rest: in addition to the intro, there's an (ecologically somewhat dubious) underground swamp, its surface covered in pond scum (some textures are missing at its entrance, but the builder is considerate enough to allow you to run, rather than wade, through it); a small scorpion carries a crucial pickup; and on two occasions the builder created elevated walkways with slanted walls. Not a lot is made of either in terms of gameplay, but they do make the traversal of the rooms in question much more interesting than it would have been without them. Of course, the slanted walls come at the cost of grossly stretched and distorted textures, but aesthetic niceties clearly take a backseat with this builder, as is evidenced by the wallpaper approach to texturing in pretty much every room. He also often uses only fragments of texture sets (only one or two textures instead of the full set of two or four) with blithe disregard as to what is depicted on them, and he pitches too few flares in an unfair battle against too many shadowbulbs. More generally, the place never comes together as a whole and remains a conglomerate of disparate rooms, which is a problem by no means limited to Tut1 debut levels.
Gameplay is not without its flaws either. Most are of the kind that would have been ironed out during beta-testing: the solution to a pushable puzzle is random (one of the brighter tiles opens a door, but why that one, specifically?); at one point, the builder expects you to leave a certain room and come back from the other side; but why would you do that, with an obvious crawlspace left unexplored? As a consequence, he inadvertently entices you to drop down into a pushable object's collision; and a few unmarked spike tiles add nothing to the gameplay but so many occasions to become annoyed.
However, in a bold move the builder not only allows the ninjas (who in similar levels usually seem out of place and are employed merely as health drains) to take centre stage, but also places them well more often than not, meaning there's usually an opportunity for you to take cover and thus to avoid simply taking the full brunt of any given attack. (An example of less well-considered placement would be the room in which a couple of ninjas demonstrate that they, unlike Lara, are fireproof.) There's also a step-on-the-right-tiles puzzle, the solution of which is so obvious that it eluded me for longer than I care to remember, but upon its completion the builder summons a mummy who threatens to push you onto instant-death tiles on your way back. It's unlikely to happen, but I thought it was a good attempt at spicing up the procedure. In sum, gameplay is somewhat shaky in this one, but the level's imaginative touches are sufficient to warrant giving it a go." - Mulf