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The Amulet of Isis 1 - Entrance to Underground Temple by Martin Penn

Daffy 8 6 7 7
Dimpfelmoser 8 6 7 8
Fairy Godfather 7 6 7 6
Freeman Porter 6 5 7 7
Gerty 8 7 8 6
Jay 7 7 8 8
Jose 6 7 6 8
Kristina 6 6 6 7
Leandro 7 7 7 8
Leeth 7 6 6 7
Magnus 6 6 7 8
MichaelP 7 7 8 7
Momster 7 6 7 7
Orbit Dream 7 6 8 8
Phil 7 7 7 8
RaiderGirl 7 7 8 8
Ryan 7 7 7 8
Sash 7 7 7 7
Sheevah 7 7 6 6
Tombaholic 7 7 8 9
Treeble 6 7 7 6
Whistle 6 6 7 8
Zhyttya 6 6 6 6
release date: 31-Dec-2001
# of downloads: 71

average rating: 6.91
review count: 23
review this level

file size: 18.60 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"This is a pleasant little level set in a pleasing location. The gameplay isn't inordinately difficult, but contains enough variety and challenge to entertain you for the duration. There's a series of doors branching off a main room with the main key item atop a pedestal of flames, which of course have to be turned off. There's a couple of obscure push puzzles, but otherwise everything flows relatively smoothly. The final couple of empty rooms were an unnecessary addition in my opinion, but it's worth a look." - Ryan (26-Jan-2018)
"There's something rather appealing about this level. The gameplay isn't difficult but it's absorbing enough for the (approximately one hour) time that it lasts. It's basically a 'different areas off a hub room' format that I always enjoy, possibly because there's less chance of getting badly lost than with some levels. Despite its classification as an Egypt level it has a strong coastal feel and some of the outside areas are very pretty. Definitely worth a look at and I'm rather looking forward to part two." - Jay (13-Jul-2017)
"This is a solid level worth to play. Even when there's only a flyby to show the fire off in the pedestal with the key, there are no more cameras to show another important triggers in the level, like when you place the first star and the door doesn't open, not a marked tile to move the pillar in the fire pit (and not a camera too when it's moved) or another times never saw a camera to show where to go. Even so the level has a good appearance, there's no much backtracking and the tasks are entertaing. Good lighting and texturization, secrets not difficult to find and well balanced enemies with enough ammo for the shotgun. Take a try." - Jose (26-May-2016)
"A pleasant surprise. What I honestly was thinking to be a boring level would became to be a really entertaining one! Even if it had his own limitations because of its age, it was a great and fun adventure! The puzzles even if they were simple, they were fun to solve! And that is a department that a lot of great levels fail. The sound could be better, in one cutscene it ended to soon, the secrets where a bit to easy and some more camera work on triggers would be awesome. Oh, and the "targets" area was a nice touch but it seemed a bit unfinished and empty. Even if I think that the author had a fetish for the crowbar use, I will recommend this level to anyone" - Leeth (14-Mar-2016)
"On my opinion i think the level should have ended on the targets area, after that it just felt "too much" like the author wanted the level to be a little bit longer, and hence the next areas, which were too incomplete, not to mention the train of crowbar doors. Still it was really fun to go through it, i liked how the targets mechanic was used and how the puzzles overall were. It did had a ruff transition between the first area and the main one (those doors felt out of place) and a few "Too obvious" backtracking. To conclude i do recommend this level, it's a bit short and easy to go through, but it's really enjoyable." - Zhyttya (14-Mar-2016)
"I see that this level hasn't been played and reviewed for quite a while. It's a pleasant enough raid in a well-lighted Egyptian setting, but you won't remember it for very long after the 45 minutes or so it will take you to play it. The three secrets documented in Gerty's walkthrough are bunched up together near the end of the level, making me think there may be others that were missed. The ending is rather tedious with a couple of meaningless flybys through areas where there's nothing to do, and a series of crowbar doors that must be opened in a corridor that leads to the exit trigger. Definite filler material." - Phil (15-Feb-2016)
"This level is part of these games which allow to cross a right time of relaxation with Lara, the gameplay is thought well and varied enough to be amusing. Group forms a big pulze which takes place well until some instant of game. By the end the author seems to have favour decoration and forgotten game, a big zone to be crossed without finding whatever it is and some door to be opened without reason, it ends in a disappointing way in comparison with the rest of level. The job of decoration of level is nevertheless done, but without being improved. That being said, it is a good level and I can only congratulate the author." - Daffy (24-Jul-2009)
"The level starts out in a rather unimaginative cavern completely textured with a single texture tile, but it gets better once you reach the main hub from where you go to small sidequests beyond blue doors to collect a couple of stars and gems. Some of the hallways, however, feature the same texturization technique mentioned before so it gets tiresome sometimes. Also avoid using the binoculars as you're likely to have the game crash, at least until you have not gotten past the first gate. Beyond that, I came across some illegal slopes and also the end of the world. Enemies are few and far inbetween. 40 minutes, 2 secrets. 04/08" - Treeble (07-Apr-2008)
"If it weren't for a quite irrelevant sequence of perfectly empty rooms at the levels end this would be a thoroughly enjoyable adventure. It's well paced with some decently constructed rooms in a sort of Library-lite fashion. The hub of the level is centered in a Chamber with a burning key on an overhead walkway; this section is extremely well-thought out and really very impressive with a selection of rather good thinking puzzles (although the 'now you have to run all the way back to that other room' style of gameplay was a little predictable after a while). If the level had been edited to end after the rope swing over the burning room it would have been nigh-on perfect. As it is you're left feeling somewhat deflated at the adventures end which tends to prejudice your overall impressions toward the level as a whole." - Orbit Dream (27-May-2003)
"The first in a series of four I really enjoyed playing this one. It's really hard to explain the setting for this as the areas you visit are eclectically put together there's a cave to start what seems to be an outside area that is in fact inside after that you then move to a very tiny rocky area that leads to a small city area and it ends with a long pooled walkway to a set of 5 crowbar doors. Although these didn't really mix they still gave off an attractive look. The gameplay was also nicely set out with movable objects target shooting and the usual lever play but near the end the level just seemed to run out of steam. I ended after 50 minutes with 4 secrets one of which was a lovely purple tulip that may have been the aim of this game but who's to know!" - Sash (24-Dec-2002)
"This was an enjoyable hour spent on this level. Very few enemies to be bothered with as you are puzzling your way through. This author has done a nice job of making the player think about his/her next move and although some flybys are given for the most part you must search for the result of your action. You will be trying to obtain 2 stars and 3 blue gems along with 2 sets of keys which rest on burning pillars and you are left with trying to figure out how to retrieve them. The second set had me going for a while but I finally persevered. I'm looking forward to the sequel which I'm going to play right now." - Momster (06-Oct-2002)
"I was pleasantly surprised by this level. It presented me with almost an hour of rather fluent gameplay in a nice even if sometimes rather simplistic architecture. Judging by the savegame the author provided for the second level I found all four available secrets as well as the two stars three gems and two keys required for progression. There are few flyby's which rather enrich the atmosphere than help you forward but it is all not too challenging anyway. Only a few ninjas skeletons and a crocodile to battle and while the mix of library coastal and catacomb WAD does work somehow there is often the wallpaper effect with the texturing and I got caught in a few illegal slopes. Unfortunately towards the end it seems the author got a little tired as suddenly there is only a quick target shooting and some acrobatics and you reach the end quickly through 5 or 6 (!) crowbar doors. Onwards to part 2..." - Michael (01-Aug-2002)
"Set in and under a Roman style town this level is smartly textured and lighted. Gameplay progresses nicely with a steady flow of puzzles and a few traps none overly hard. Several nice flybys enhance the flow of play. Enemies - a couple skeletons and baddies are not much of a factor. Unfortunately the game sputters a bit at the very end but still makes for an entertaining and visually pleasing hour or so of raiding." - Tombaholic (21-Jun-2002)
"It's a nicely designed level with a few problems in the architecture but with good use of textures and lighting. The puzzles are good. Maybe not excellent but it's a job well done. It's similar in some aspects to the Lost Library and to the Catacombs (both from TR4) in other aspects so if you liked them you should download this level. Let's see what Martin will bring to us in The Amulet of Isis 2." - Leandro (21-Jun-2002)
"Overall this is a very creative level and quite attractive as well. Starting out in a drab looking cave I soon found myself in a beautiful outside area with a set of keys lying on a burning pedestal just begging you to pick them up. There are many doors around the area each leading to it's own clever little puzzle and there are a few things to work out in order to acquire that set of keys (which obviously open the exit door) If that had been the end of the level it still would be a fun level to play but I was pleasantly surprised when there was more. I found myself in another area with it's own little puzzles to solve including one that Tombaholic had to help me through. Then I got to another outdoor area which was quite beautiful but I was disappointed that there was not more to do there. There are not very many enemies to slow you down in your search for the objects needed in this level some of which are in plain site - just on burning pedestals and I found a few secrets scattered around also. This was a great looking level with some good camera work to show it off and the puzzles are fairly easy but quite fun." - RaiderGirl (21-Jun-2002)
"Main goal is to get 2 keys both of them burning. So how do you get hold of them without Lara burning to a crisp? Find the switch that turns the flames off. That is easier said the done. You start in a cave and you find your way to an outdoor area where behind every door lays a challenge. There is swimming monkey climbing jumping and even a bit of burning involved. Enemies not much a couple of ninjas and one skeleton that tried to climb one of the pillars and in doing so posed no threat at all. After using the first key you find yourself in a village and it took me ages to figure out what to do next. Be sure you have the crossbow. Next puzzle is not that hard and again you are in an outdoor area where sadly there is nothing to do. Using the crowbar to get out of the temple is the last thing you do. Halfway through there is a flare bug annoying. Found 2 secrets. 03-06-2002" - Gerty (21-Jun-2002)
"This level is not bad also nothing special. Typical textures some nice puzzles a few enemies and some burning objects. Gameplay is easy the only thing I couldn't find out was the first burning key. I pushed a lever but the fire was not away (I still don't know what this lever did) so I took the key and jumped with burning Lara and the last medipack in the cool water ;) The second key was no problem then but there also came a burning medipack it was nearly the end so I didn't care about it. Waiting for Isis 2" - Freeman Porter (21-Jun-2002)
"A good level with many blue doors (at least they're not in a library this time!). Lara has to find the entrance to an underground temple but before she reaches it she'll have to find lots of keys and battle a couple of enemies. The texturing is good and so is the lighting. There's a couple of nice flybys and I found one bug. Also there's many many doors in the end of the level." - Magnus (21-Jun-2002)
"Quite a fun level to pass the evening away. Short overall playing time. Lots of doors to open some push some with the crowbar and others open when you do something somewhere else so there is a lot of running upstairs and downstairs. Some gates are opened with keys found on burning pedestals and some of the running is to find the action or switch which removes the flame. Very few enemies one skeleton just buried itself when it saw me so was no problem. The last part of the journey passed through a large room with nothing to do and finished by crowbarring 5 gates one after the other." - Fairy Godfather (21-Jun-2002)
"Started off as a reasonable level but the end was very weak as though the writer intended to do more but gave up (large areas without anything to do and a series of unnecessary doors opened with a crowbar you have had to have already). However there is good combinations of switches with some unusual solutions. Enemies although only a few suddenly spring on you. The main objective is to free up items in the various fires. Scenes generally good but too many slope traps you can't get out of. Well worth novices playing for a diversion on a wet Sunday" - Whistle (21-Jun-2002)
"A nice level with only a few enemies - just the way I like it. Puzzles are easy to solve but pleasant. Unfortunately there are no cameras showing what happens when you pull a switch or use a puzzle item. You have to run around looking for which door may have opened - that's annoying. And there could have been a little more atmosphere by using some special light effects. In the middle of gameplay I got the flare bug and using the binoculars threw me back to the desktop. But all in all this level is quite worth downloading." - Sheevah (21-Jun-2002)
"This is a level that you can complete 40 minutes. Some doors to open and a couple of keys on fire. You find yourself in a room that looks like a cave but the level takes place in the outside. Not much variety in enemies or textures. Some stretched textures but nothing too obvious. Also an annoying flare bug in the room with the flyby that shows you the burning gate key and is continued to the next room as well can give some hard time. I don't know if this is the first attempt of the author but it's a nice start. Maybe the next one can be a little more interesting." - Kristina (21-Jun-2002)
"As I sit here and wait for new brilliant levels to arrive I work my way down the chart to pass the time. Meanwhile I have arrived at the levels rated 7 and lower and it's always a pleasure to come upon a level that is great fun to play. I gotta say that this is one of them. I think the gameplay is very entertaining cause you get such a variety of tasks not always very challenging but highly enjoyable all the same. There were two occasions where I was truely surprised by the solution to the puzzle so I will kindly overlook the crowbar mania at the end. Enemies are not the main focus here I'm not sure what I did to deserve the secret rose I was presented with and pushing those pillars onto the appropriate tile is a bit obvious but the garish setting is pleasant enough to waste a couple of hours in (not net gaming; what are you thinking? I'm stupid or what?)." - Dimpfelmoser (21-Jun-2002)