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SAS Base II by Ext

CC 6 8 7 7
Dimpfelmoser 6 7 7 7
Gerty 7 8 8 7
Jay 7 7 8 8
JesseG 6 7 6 7
Jose 5 7 7 9
Kristina 6 7 7 7
Leandro 5 6 6 6
Magnus 4 5 5 6
MichaelP 6 8 8 7
Mulf 6 5 5 5
Orbit Dream 7 6 6 8
Phil 8 8 8 8
RaiderGirl 7 8 8 8
Ryan 7 7 7 8
Sash 6 7 7 7
Torry 7 8 8 9
Treeble 5 6 7 7
Whistle 6 7 7 6
 
release date: 18-Jan-2002
# of downloads: 66

average rating: 6.82
review count: 19
 
review this level

file size: 26.97 MB
file type: TR4
class: Base/Lab
 


author profile(s):
email(s):
ext88@o2.pl

Reviewer's comments
"In this humble two-part levelset, Lara explores a VCI-esque base filled with, as you might have guessed, SAS troopers. About 16 of them I believe. If that sounds monotonous, the good news is that some scorpions and some ahmet beasts are thrown in to change things up a bit, and you can even team up with some friendly sharpshooters in the process. Some nice worldbuilding moments show these allies fending off the various beasts, maybe they've infiltrated this facility? Or were they grown there and broke free? There is also a bull that Lara has to contend with until she gets the change to trap it, as well as steam vents and electrified floors for her to dodge. There is a nasty timed run that traps you for good if you don't realize it is timed are supposed to escape the room before the door closes. Another thing I wasn't a fan of was that there were some poorly marked death squares, and also a maze (with a turret randomly thrown into a dead end), although thankfully it was on the small side. There isn't a single camera cue used for any of the switches. The level has mostly flat lighting, but some nice color bulbs are sprinkled here and there. The level consists of copy + pasted office rooms, some hallways and dark storerooms, which isn't as immersive of an environment as it could have been, but the gameplay is still pretty engaging while it lasts. 27 minutes." - JesseG (04-Feb-2021)
"This is similar enough to SAS Base to be called a remake rather than a sequel, but it’s not as coherent, and somewhat less fun to play. This time, you have only three comrades (plus a prisoner, as in the original), though two more pop up randomly during the game (one purely for the purpose of serving as scorpion fodder; one battling a big beetle in a disagreeable instance of the builder showing off, although the scene is fine in itself). Even so, you’re pretty much on your own this time around, which subtracts a great deal of the charm that the original had. Similarly, textures are taken from VCI here, more suitable as regards the subject matter I guess, but again: the discrepancy between setting and gameplay was a major factor in my enjoying the original; and the design remains otherwise the same anyway (the SAS brought back their books and their desks and their potted plants). Gameplay deteriorates halfway through: you get booby traps, a timed task that gets you permanently stuck if you fail, and a pointless monkeyswing towards a lever through apparently insubstantial grates.
Two major battles make up for this, to some degree. The first of these was presumably intended by the builder to be a frenetic, fever-pitched chaos in a confined space, but I, a coward leaning more towards the contemplative side like Dimpfelmoser, managed to lure the various opponents out one by one to the place where my companions were waiting, and with a concerted effort we overcame them with no casualties except our captured friend, who sadly had to take one for the team. En route to the second and final battle, the base falls apart (even immediately after playing the level, I’m not sure why), you come across a bull (whom I managed to lock up by accident, not really knowing what I was doing) and have a final shoot-out with the SAS (on your own, with no support by your comrades).
Its shortcomings notwithstanding, I’d say the level is enjoyable on its own terms, but preferably not to be played immediately after the original." - Mulf (24-Oct-2019)
"This well constructed base level may not blaze any trails, but kept me occupied throughout the shortish duration. Lara has a bit of assistance from a few soldiers who prove quite effective against the SAS guards, but are a bit useless against the giant scorpions and ahmets, so Lara's pretty much left to her own devices there. At least enough powerful weaponry turns up. There's also a bull sequence, and it actually remained entirely comatose throughout, saving me a lot of hassle considering how unlucky I usually am with them. The environments are solidly made, although the earthquakes were a bit unnecessary (despite their brevity) and this is one that's worth a look if you're a fan of the genre." - Ryan (05-Jun-2018)
"This is a perfectly adequate and sturdily built base level. The gameplay won't exactly set you alight, although the fire that break out in part two certainly will if you are careless. In part one, there are allies for Lara, who certainly come in handy for dealing with the giant scorpions etc. Mainly revolving round exploring and shooting guards, the only unexpected part of the whole proceedings is encountering a bull in the second level - not something normally associated with base levels. I assume it was for added enemy difficulty, but it never moved so there was a decided lack of drama there. Must be the first time I've ever refrained from complaining about the stupid animal refusing to follow Lara." - Jay (30-Sep-2017)
"Really two levels with a very good design, good texturization and the author took care with the objects and details. But few more. The gameplay only consists about shoot a lot of soldiers and pull switches to open doors. No puzzles to solve. At least I found enough ammo and medipacks so I didn't use the pistols, only to shoot the grates. The second level is harder 'cause the bull disturbing you in the last areas, but playable too. If you like the classic VCI labs levels this adventure could be good for you, but don't expect great features." - Jose (06-Jun-2016)
"This level is now four years old and a nice interesting level to play in between the blockbusters. It's very similar to the last 'SAS Base' level. This time though Ext has crammed it full of enemies. What a shock to find a bull roaming about indoors. Who let that in? At least it's the only enemy to deal with in the second part called The Final Battle. The first part is littered with enemies of all shapes makes and sizes: fire beasts, flying bugs, giant scorpions and dogs. We have buddies to help us, but not enough, the enemies are too numerous. Whatever is happening here this building is doomed, with explosions, fires, and debris falling on top of us. Nice effect of the sprinklers trying to dowse the fires. There's the usual grate shooting, trapdoors, finding keys (some hard to see) switches, and crawling through vents. Seems we're here to release one of our comrades. But this proved to be a futile effort, as Lara and her mates weren't quick enough to save him. It proves to be a shoot-em-up if ever there was one. There is a good short timed run, and we can trap the bull (see the walkthrough), but the burning question is, where on earth has Lara been before she got the call to come to the rescue... a Halloween Party?!" - CC (20-Mar-2007)
"I played this level, as I did its predecessor, for the purpose of writing the walkthrough. I found a number of similarities between the two, but the sequel was just as refreshingly fun as the first one. Nothing really taxing here, althrough I did have to do a little thinking near the end about that room that's designed to trap the bull for a short period of time. A nice little level. Play it if you're looking for a no-brainer to kill about an hour of spare time." - Phil (31-Dec-2005)
"Obviously our favourite company Tomb Builder has changed its policy. Now it goes: 'Tomb Builder - Build your base inside a building! Want your base inside a building? You've got it! Although we don't offer any windows.' Or something like that. The levels aren't that bad actually but there are too many enemies for my taste. Also Lara's outfit looks horrible! You'll agree if you play the levels. The texturing is quite good although the level lost its charm when it wasn't set in a pyramid anymore. After twelve minutes the second level started but that one only lasted for three minutes. That adds up to fifteen minutes of gameplay. Well at least it's longer than the previous 'SAS Base' was. And didn't you read Michael's review Matthias? He said that you could trap the bull. Ah it's not needed anyway. And it's much more interesting to let it chase you." - Magnus (29-Jan-2004)
"There are four things that stand out for me a helpful guard got killed by a scorpion (yuck) the multitude of enemies (at one point 6 or 7 SAS guards) a cage where a big scorpion was locked up had a bed (that really cracked me up) and the sprinklers that went off right after the earthquake wow. Finding levers keys and some trigger tiles and you can't get lost. The latter is also a great way to lock up that nasty bull. Finding more than enough ammo and medipacks so one might think that this is a walk in the park. It isn't but also not too difficult only be aware of the clues that are laying there. 22-07-2003" - Gerty (05-Aug-2003)
"I was unable to play the first SAS Base adventure so I can only comment on this particular outing from the perspective of someone encountering the scenario for the first time. Actually it didn't especially feel like a first time because much of the surroundings and enemies were suspiciously similar to this author's 'Merchant Centre'. Nonetheless I was entertained. The 'good guys who help you' scenario was one I had only occasionally encountered in a Custom Level and the moment when one of your guardians was chewed by a Scorpion gave the player a greater than usual desire to rid the world of this particular beast; now the over-riding motive was revenge! Elsewhere the gameplay was fun and fast moving requiring little thought but plenty of recourse to adrenaline. The final 10 minutes especially was nail-biting stuff!" - Orbit Dream (07-Jul-2003)
"You go to and fro through the reception area through various offices sore rooms and corridors/crawl ways. Along the way meeting SAS guys and the odd dog or two. Not many puzzle in evidence just work out your route and find the T bar switches. Find the two sets of keys and get to the end and be ready for a good fight while avoiding that Egyptian unkillable bull. To this end a tip is to save all your serious ammo and medikits till the end section. Graphics at time produces thin walls and at the start an annoying spike from Lara's head also at one point in a small crawl way a dog actually takes up Lara's space. Textures not bad and good atmosphere is produced with just the right amount of light. Not a particularly long or difficult level but worth a go if you like this kind of shoot up level." - Whistle (26-Aug-2002)
"This is a good although short double level. One hint before you begin don't shoot the good guys. They will help you out if you leave them alone. This level is a maze of corridors rooms and crawl spaces through a high tech office complex that is really well done. The textures and lighting were good and the enemies a mix of SAS giant scorpions ahmets and those wasp thingies that buzz around. The first level SAS Base 2 lasted around 20 minutes (if you don't get trapped behind a timed door) and the second level The Final Battle only lasts 10 minutes but is the better of the two. This is a bit trickier and you have one of those bloody bulls chasing you around everywhere making life difficult." - Torry (11-Aug-2002)
"This is slightly similar to the first version with its friendly soldier companions and puzzles consisting of shooting guards pulling levers and opening doors. Again he's done a great job with the textures and the atmosphere and the rooms are decorated nicely. There's quite a few exciting moments to be found here too. First you're trapped in a maze with an ahmet then you have to trigger a door run into the next room with an ahmet and pull a switch before that door closes then you suddenly find yourself with a bull following you and you must figure out how to trap him in a room. Plus there's quite a few firefights with soldiers and one room where you're attacked by two giant scorpions and an ahmet at the same time. Again your mission here seems to be to release a soldier and then they all seem to conveniently disappear just when all the action starts." - RaiderGirl (23-Jul-2002)
"Like the previous SAS Base level this one also reminded me very much of Recon Labs but even more so as in the second half of this level you have to make a dash for freedom as the building eerily starts to demolish around your ears like Recon Lab: Return for Soldier. In this 35 minutes level there is the usual crawl through vents pull levers and shoot SAS guys and whatever other huge ugly monster you come across one of these a bull which you first meet in the dark and which follows you through a couple of rooms until you can cage it....for a while otherwise there is nothing spectacular but it is still quite fun especially the second half but I have to say that Lara's outfit in this would have to now be my most favourite one to date a bright green top shorts and boots that is until I reloaded a savegame and suddenly the butt of her shorts reverted to the original colour....not a good look!" - Sash (21-Jun-2002)
"Definitely a 'more of the same' level if you have played Recon Labs and SAS Base. You very much make your way from lever to door to lever to door battling SAS scorpions wasps dogs and ahmets in a rather carelessly designed green outfit for Lara. After about 20 minutes you change into the second level 'The Final Battle' where the story continues for another 10 minutes and you can trap a bull and kill a bunch of SAS near the end." - Michael (21-Jun-2002)
"I really enjoyed SAS Base I so I had to download its sequel. SAS Base II again brings our Lara in a different outfit (although I still prefer the previous red catsuit) ready to raid the base of the SAS a place where the SAS keep a lot of animals such as a bull giant scorpions and ahmets. Gameplay was simple with the pull a lever open a door pull another lever... but it was fun. In the second part it was an escape level quite simple and short. I finished the two levels in 25 minutes. It's a pity they were so short..." - Treeble (21-Jun-2002)
"I really enjoyed the first SAS Base but this one is quite bad. It has two levels the first one is very similar to the original (but with bad lighting and worse puzzles) and the second one... is very similar too! But it's shorter and has the Guardian of Semerkhet bull trying to kill you. Would be nice... but all that you have to do is stay on the top of crates and push a lot of levers. Very creative... Oh and I forget Lara's outfit: simply terrible!" - Leandro (21-Jun-2002)
"A not very successful attempt to create a base level. I am still trying to recover from all those enemies guards bull mutants scorpions dogs and if you are asking what the bull is doing in a base level I ask that myself. The textures are from VCI sort of but not very well combined. There are two parts of this level the main area and the so called battle part. Let me tell you that it was just that. Apart from the same dull task to open doors with switches you are forced to shoot all kinds of enemies other than that one thing that's worth mentioning is Lara's green outfit. There are some firetraps but you can just jump over them. This one stayed just an attempt." - Kristina (21-Jun-2002)
"Fashion police alert! Now this outfit is really bad taste. Well downloading a game by Ext called SAS Base II and then slagging it off because there are a lot of guards and shooting involved is a bit like building a house without a roof and then complaining that the rain gets in. I think this is the third level from Ext I've played so far and I would say he has a certain style of design and gameplay which is a good thing; on the other hand there is not that much variation to SAS Base so at one stage I wondered why he builds levels that are very much alike. Outstanding in this one are the two big battles. In the penultimate one you get attacked by three giant scorpions and for little cowards like me it was a matter of hiding somewhere until our friends from Arabia finished them off. In the final one you have to put up with 7 or eight guards all the while the raging bull is still chasing you and if that's not enough excitement for you there are some deadly squares to hop over and a lever to push. Took me several tries until I finally succeeded. Before you get there you have to crawl push jump and shoot you way through the base which is quite easy so the one trick jump you have to master took me really by surprise." - Dimpfelmoser (21-Jun-2002)