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Qualopec's Curse - A bad Dream by Schookbaer

Andi Croft 9 9 9 8
Blue43 8 8 9 9
David 8 8 8 10
Dimpfelmoser 10 8 10 9
Dougsan 8 8 8 7
Fairy Godfather 8 8 9 8
Freeman Porter 9 8 9 8
Gerty 7 8 9 10
Hendrik 10 9 9 10
IndyDallasJones 9 7 9 9
Jack& 8 8 8 8
Jay 8 8 9 9
Jorge22 9 9 10 10
Jose 8 9 8 9
Josi 9 8 9 8
Kristina 8 8 9 9
Lady Lara 9 8 9 9
Leandro 8 7 8 9
Loren 8 9 8 8
Loupar 8 8 9 9
Magnus 8 8 9 9
MichaelP 8 8 10 8
Miguel 9 9 10 8
Momster 10 9 10 9
Monika 9 8 8 9
Percys 10 9 9 10
Phil 9 8 9 10
Qball 8 8 9 9
RaiderGirl 9 8 9 9
Ryan 8 8 9 9
Samu 7 8 7 8
Seemeister 9 9 9 9
Sheevah 10 10 10 9
Thorir 9 9 10 9
Tombaholic 8 8 10 9
Torry 9 7 10 9
totizedger 7 8 9 8
Treeble 6 6 7 7
Xxenofex 9 9 10 9
Yoav 9 8 10 10
 
release date: 09-Feb-2002
# of downloads: 80

average rating: 8.63
review count: 40
 
review this level

file size: 25.10 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
schookbaer@aol.com

Reviewer's comments
"Gameplay in this level is typical to older releases revolving largely around finding switches and items and completing some basic platforming tasks. To make the playing experience more varied, author has included few push block puzzles that were really nice. Some small downsides for me were the choices of soundtracks which felt a little out of place on several occasions and excessive use of fixed cameras which made it sometimes difficult to see things. There is also a one flyby camera which triggers in the middle of a platforming tasks and partially blocks the view to Lara. Environments are quite nicely constructed including careful texturing. Lighting is somewhat flat and colorless though, but, overall, the level looks good if comparing it to other levels from the same era of custom levels. In summary, playing this level was a nice throwback to early days of level building and I think that it is certainly worth playing if you are looking for a single level adventure." - Samu (15-Oct-2023)
"This level really is a great tribute to the TR1 look and feel, and manages to capture the original atmosphere really well. The textures are wonderfully used, while lighting has only a few pitch black corners (mostly used to hide levers and such). The music choices and flybys are placed well and for once, the fixed camera angles weren't detrimental to the gameplay progression (in fact, at one point it was helpful). Gameplay has a good mixture of puzzles, gymnastics and key hunts, and there were a couple of block puzzles that will have you thinking. The enemies are quite tough in places: skeletons, bats and giant scorpions but not overused. Definitely a worthwhile pick from the early days and recommended whether or not you're a fan of TR1." - Ryan (30-Jun-2018)
"Another really good level from the early days; this time set in the TR1 Peru world. Initially, it appears almost identical with the original, but soon branches off on its own to become a highly entertaining and atmospheric level in its own right. The enemies are wolves, bats, skeletons and giant scorpions (definitely new to Peru) and there are some interesting puzzles. Finding five switches to open some doors at one point became somewhat confusing so I was glad of the comprehensive walkthrough. It's quite a long level, but consistently pleases and I can definitely recommend it, especially for TR1 lovers - best of both worlds, TR1 setting with TR4 engine." - Jay (05-Jan-2018)
"Here is another level from my old list of 'desistences', and as I played it from start again I remember exactly the point at which I gave up. My memory isn't all that great, but as it happens I felt overwhelmed once again on the very same location, but this time I wanted to see this through. I'm glad that I did, but at the same time I did feel like this level dragged on for too long. There were far too many underwater sections in my opinion, but I rather liked to see familiar areas from TR1 Peruvian levels remixed and bundled into one: having the Lost Valley temple in a sunken area was a nice surprise, for instance. Gameplay revolves mostly around finding levers to open doors, so it's a tried and proven concept, but for some reason it didn't quite click with me. Some of the monkeyswing textures also didn't feel entirely appropriate, but their path was still all too obvious so no harm done. The enemies and soundtracks generally felt out of place, but I guess it's something to be overlooked as this is a 2002 release, after all. Ah yes, just for the record, the point at which I felt overwhelmed was the huge room with the door past the bridge, requiring five levers to be opened, roughly halfway into the level. 60 minutes, 3 secrets. 12/2017" - Treeble (11-Dec-2017)
"This was a raid that i will never forget. When the level started i thought "is this really just another Caves remake???" it turns out that i was very wrong because when you get past the first section the rooms are totally different from TR1 and it turns into a very enjoyable level from there. I loved the moment with Indiana Jones corpse on the ground carrying a whip. Gameplay is perhaps not the most varied but still offers good classic gameplay and in a TR1 setting as well which is something i'll never get tired of. One thing though that i didn't like was having to swim against the current as it wasn't very obvious that you had to do that, i ran around for some time looking for a lever to change the direction of the current. Except for this small issue i really enjoyed my stay and i think you will as well. Recommended!!!" - totizedger (25-Aug-2017)
"This is an enjoyable adventure, which starts like TR1 caves and one thinks that this is going to be a real easy one, but it turns quickly into a rather complex level with lots of different and sometimes also quite challenging tasks and well laid out room architecture. The game play has everything one would expect from a good Tomb Raider level. There are timed runs, precise jumping sequences, long and short dives with underwater levers, rotating blades, boulder and spike traps and much more. I found the push block puzzle very well designed and I needed to look into the walkthrough a couple of times in order to find out what to do. The one straight tunnel dive against the current was something that took several attempts to get done and needed some precise swimming. There was some excellent camera work with flybys to show the player what to do next and where to go. The texturing is very much TR1 like and there was good lighting throughout the game. Good use of torches and shadow areas. Enemies were all fairly easy to kill and fun to deal with. There was lots of shotgun ammo available to blast all the skeletons off the ledges. The other enemies were wolves, bats and a couple of giant scorpions, which were nicely placed and caught me completely off guard. Sounds and music with the really good camera work created a pleasant atmosphere during the whole adventure. This was definitely a good looking level and I would recommend it, to everyone not just the nostalgic, who wants the TR1 look and feel." - Blue43 (10-Oct-2010)
"Very entertaining this long level with a TR1 style. Some kind of animal-enemies to shoot plus skeletons and some interesting pushy block puzzles to solve. I missed some flares (I couldn't find any) to look for the moveable blocks very difficult to find, some more musics when arriving to certain areas and explosive ammo to deal with the skeletons; but there are enough shells for the shotgun though. Very long swims where you can get out of air, good like-cave scenaries with many tasks to do, nice cameras and a convincent environment. Still figuring out where is the clue to find the safe tiles in the small room with the switch near the end. Recommended." - Jose (12-Apr-2010)
"well i just get this one from featured levels pick up ... well is a nice game cave / catacombs like ..... visuals are not impressive but alot to doo in this game ..u need 3 keys .. to progress ... the red one is last wich open a door to get up and slide down at a invisible platform and further to jump down at a 4 shaped like opening at the wwater wich was impossible from ground level and finaly get at a beautiful underwater temple ... there u need to be quick and find the lever wich open a door in the rock swim through get at dry surface pull 1 more lever to open another door and u run through and the game ends ......good level overall" - Jack& (25-Mar-2009)
"Gorgeous level inspired by Peru in TR1. Lots and lots of explorationg, with a nice mix of combat, traps and challenges. Atmosphere is perfect. I could run around in this level for hours, it's so beautiful! It's one of my favourite levels ever. Play it!" - Thorir (02-Jul-2006)
"This reminded me both of TR1 (naturally) and of South America by Luís Martins. I must say it's a greatly improved TR1. Not too difficult only the skeletons (usually in couples) mess up the whole thing a little. As this was a first attempt from all I know its value increases even further. The graphics are solid and so is the storyline. What else can I say? Play this if you haven't played it yet you won't regret it. (November 3 2004)" - Jorge22 (05-Nov-2004)
"Great level with an also great beginning: is it a dream? Lara starting again TR1. The first secrets are exactly from TR1 so I knew where to look for... Later the level becomes different and looks really great: a huge room lots of levers and hidden blocks puzzles not so difficult and a very well hidden underwater lever at the end. I think that it has the true atmosphere of TR1 and I've enjoyed every minute of the 2 hrs that I played. Now I go for the second part." - Loupar (29-Aug-2004)
"Well what more can I say about this level: Great Amazing marvelous all the words are right. The beginning looks like the cave from TR1 the same Lighting and Textures that look very nice and giving a good Atmosphere. The Puzzles were excellent. This one is the best of this kind of levels and I enjoyed it very much." - Yoav (02-Mar-2004)
"Well this is another level that I played ages ago and did not review. Apparently I was lucky that I played the original version as I've read that the sound files might have been messed up in the revised version. In any event I got the full impact of the 'Indy moment' when I played this. This is a must play especially if you like TR1. It is good solid fun - and everything is well done. I admit that I got stuck at that red door at first because I could not find all of the levers. I got stubborn and refused to get help anywhere so I went around and around for quite a long time. But I did make that wonderful swim in the tunnel without any medpacks - I was so proud. Skeletons were a bit irritating in parts - but I loved the scorpions. I even got the key for the secret. Though I must admit it is a let-down for me when a key finds a secret rather than helping you progress through the level. But that is purely a matter of personal taste." - Lady Lara (01-Jan-2004)
"This series of levels starts fairly simply and progressively gets harder and more impressive as you go through. I liked a lot of the gameplay however in the final section it just became impossible to know what you had to do - thank goodness for the walkthrough - and several of the things to do were obscure. Like finding the one hang-lever in a vast space or realising what you had to do in a block puzzle ... There were also some things that really annoyed me - spike traps in the floor with no warning whatsoever and jumps which are hard to do and you die every time ... I like there to be a little bit of a clue for the player if possible. The textures are wonderful though and I was very impressed with the final level - big and sprawling. It needed some clues as to what to do next though. Overall good fun but perhaps a little too hard." - David (18-Apr-2003)
"I have to say that I played the second level first and in this one I could detect a few similarities with Qualopec's Forge of Scion. Especially the wooden bridge and the big watery area. The textures and lighting are very good as far as enemies we have skeletons and bats. The gameplay is based on a search for keys and switches to open the main door at the second half of the level. There were two things that confused me and I could miss a big part of this level. The first is that it's possible to slide to access the next area without using the golden key or pass a couple of traps. The second is that you can finish the level in fifteen minutes by jumping to the main structure so don't do any of these things or at least avoid the second. At some point Lara had to swim against a current not hard though but she lost some health in the process. Moving blocks are often used so be careful and use the binoculars or flares. A little more than an hour of fun and five secrets found." - Kristina (15-Mar-2003)
"One of the built-in advantages of the walkthrough thread in the Forum is that these posted verbal crutches provide a powerful incentive for trying out some older levels that may have been missed or passed over for some reason. Such is the case with Qualopec's Curse and I'm indebted to Monika for pointing me to this wonderful level. It starts off in the same manner as TR1 which itself was nice in that it brought back some fond memories of that 'what the hell' experience we all had when we first encountered and then spent much teeth-gritting time trying to master Lara's esoteric moves. But the resemblance soon ends although the look and feel of those early Tomb Raider games is maintained throughout. The fun times ended all too soon and I was glad that there was a sequel (and another Monika walkthrough) awaiting my instant gratification. This one's a keeper to be replayed every now and then." - Phil (07-Mar-2003)
"From the beginning to the end a real good TR1 atmosphere. In that lever part there is a little error - because I had to deactivate that lever in the room with the music - and then the door opened. But that doesn't matter - Light/Shadows Cameras and Sound are very well done. There are not so many enemies but that is because of the place where all happens. Climbing Jumping Monkey swinging and push and pull blocks - that is what will wait upon you there. I liked it very much." - Miguel (23-Feb-2003)
"This brought me back to those thrilling days of yesteryear when the Long --- no no no when Lara first entered my machine. My only real problem with Schookbaer's effort is how DARK it is ALL THE TIME. He has built a beautiful castle ruin and surrounding site only to hide the effort in darkness. Subdued light makes sense but this dark detracts from the game. Loved the moveable block puzzles. Though you could cheat your way through them if you played them straight they were challenging. I also liked the flow of the game VERY much. I never knew where to go next through instinct but never felt I was lost. And the big double back was a real kick. The feel of the castle and the surrounds was excellent and the water looked so real I could all but taste it. Well done Schookbaer." - Dougsan (14-Jan-2003)
"Qualopec's Curse - A Bad Dream is one of the best TR1-based levels that has been made and recently Schookbaer has released a revised edition. In some ways this is good but in others the changes are for the worse. The flybys now disable Lara control and Lara must now fight the giant scorpions on their own turf rather than shooting them from safety. On the other hand the sound files seem to be totally screwed up. In the original version when Lara came upon the Indy skeleton an appropriate soundtrack played. Now that soundtrack is unaccountably played elsewhere while the Indy skeleton is accompanied by the Snake Charmer tune from Coastal Ruins. This version suffers from the same malady elsewhere. Schookbaer has also added my most hated type of puzzle - the teeth spikes that pop up without warning. Had he not committed that atrocity the Gameplay & Puzzles score would have been 10. He also uses placed lights sparingly using mostly placed shadows. While the effect helps hide pushable blocks it also makes the lighting on Lara rather flat. He has not corrected the shotgun animation meshes nor has he adjusted the wad's sound files to include sound for underwater switches. Also the skeletons are now silent but I'm not certain whether or not that was intended. Nevertheless the technical issues aside Qualopec's Curse - A Bad Dream remains a challenging and enjoyable level to play." - Loren (07-Dec-2002)
"What a level. Doing the first steps you might think that this will be a walk in the park - think again. I still have some questions though where was that door after using the lever in the scorpions lair and I never found whatever would let me walk over those planks so I had to jump into the hole from a different angle. Probably did things the wrong way which is normal for me but I was a bit tired after playing this level so trying to do it the right way has to wait for another time. Enemies not much but huge scorpions skeletons and bats. Found two keys so missed another secret I gather also saw the laser sight (I think) behind a closed gate I never could open. Overall this is an impressive looking level. Textures are looking great a bit too dark in some corners though. Liked the idea of the different heights of the pools The push blocks were a bit hard to spot but fun to solve. And then that huge underwater cave that kept me drowning as I missed that lever a couple of times. Very well done is of course the music and Indiana Jones' skeleton. So now we wait for the next to follow hope it won't be long. 03-10-2002" - Gerty (07-Oct-2002)
"What a great level! I've always loved TR1 (still do) and this was like going back in time. Well for a short while then after the deja vu start it soon became different from the first game. But it was excellent. A little dark sometimes but there were enough flares. At first I took the shortcut by mistake but started again and played the whole level. And I had a great time I really love this one! A must play if you ask me. Enjoy!" - Josi (17-Aug-2002)
"Wonderful level with impeccable TR1 atmosphere very good use (and not overuse) of cameras and a few nice sounds & music thrown in for good measure too. Definitely one for TR1 lovers as the first few rooms are a rebuild of the Caves (fitting to the story) but once you find poor old Indy's remainders behind that big door he never managed to open it is all different. I spent 1:30 very enjoyable hours in this finding a Bronze and a Red Key (missing the Gold Key for a secret) and managed to find all the required levers and solve the two very smartly done movable block puzzles. There is a really breathtakinng swim to accomplish some pesky bats skeletons and a few giant scorpions to get rid off as well as a passage with blades and slicer dicers before you reach the very beautiful cave at the end and make your exit. A few things I did not like that much were: several levers simply set into a pitch black corner (even though enough flares available) and the inactive breakaway tiles you can fall through if you did things in the wrong sequence - looks so much like a bug that it should be avoided. And of course the little problem that you can end this level quickly via a presumably unintended shortcut. But I would recommend you do not use this - you would really miss out on some excellent raiding." - Michael (21-Jun-2002)
"Well apart from one or two floors (like breakaway tiles that didn't work - ie you fell through them) I LOVED this level. What a tribute to the glory days of Tomb Raider 1. The level actually commences in that self same cavern where you start in TR1 but a short distance from there it changes completely into a maze of tunnels and underwater passages. The textures were brilliant and as I swam around those green slime filled waters my eyes misted in fond memories. The camera work was superb and some of the angles allowed following Lara on her journey were beautiful to watch. The puzzles were devious and time consuming with doors requiring multiple switches to be flicked before finally opening. The only enemies were skeletons and giant scorpions but I found this perfect for the atmosphere of this level. I slightly downgraded the objects score due to those breakaway tiles that did not work. You can still get to where you intended to go by backtracking and doing some jumping all over the place but that was not the intention here. What can I say? I loved it. It is a MUST play." - Torry (21-Jun-2002)
"TR1 is the only Lara Croft adventure that I haven't played so it was a real treat for me to get some of that flavor here. I found the look and ambiance of this work really appealing - and absolutely breathtaking in parts. Like the underwater temple. The gameplay is varied and fun with some good moveable block puzzles traps and 6 well placed secrets. There is the fatal flaw (which it seems every player found) that the end of the level can be reached quite prematurely. If not for this gameplay could be rated even higher but it's too serious an oversight in an otherwise well designed level. Finally I have to say a word about the camera work which is among the best I've seen in a custom level including a couple really superb flybys. All in all a very original level that is well worth playing." - Tombaholic (21-Jun-2002)
"You start in an area very similar to the first level from Tomb Raider 1 but later you'll find another cave with a temple some rivers and waterfalls. The design of the level is very good but the use of textures from TR1 didn't work nice here. The lighting is good but not perfect. And the puzzles and traps are good too but also not excellent. So we have here a good level but is it worth a download of 14 MB for it just because of some soundtrack files that we already have in the editor folder?" - Leandro (21-Jun-2002)
"Everyone should enjoy this level - but especially those of us that love Tomb Raider One as this is almost a combination of the first three levels from that game. Every second of this hour long level was interesting - the puzzles were not too difficult but usually had me thinking for a bit (including some breakaway tiles you have to 'activate' before they will work) and there are two fun pushable block puzzles one of which is easy to miss. There are also puzzles which will allow you to show off both your jumping and swimming skills as well as excellent camera angles to make them look even better. The camera fly-bys are very well done and show off how great the level looks and gives you a hint of what is coming up. Your objective is to locate two keys and escape through the Lost Valley sometimes dodging bats skeletons and giant scorpions. I also found four secrets and a number of useful pickups - I saw some pickups behind a locked door which may have been a secret but never found the key. I'm very impressed by this level and hope to see more work by this author." - RaiderGirl (21-Jun-2002)
"In the beginning it's like a deja vu Tomb Raider how it all began :) but after some rooms the location changes in a new designed world. The Indiana Jones joke was real funny and a good idea I would have liked to pick up the whip :) The level is not linear so you have to search the right way to go on. There are many nice puzzles the enemies were well placed for example the bats are always biting when Lara is monkey swinging. You need to find some keys to go on the difficulty is medium. I played about 2 hours and have found 5 secrets out of 6. Recommended!" - Freeman Porter (21-Jun-2002)
"A very good level which makes good use of the textures from the beginning of Tomb Raider. The gameplay is straightforward and the only times I got stuck were the times when I had to find movable blocks. Some of the textures are stretched. The water is very colourful and the first time I encountered water in the level it was green and I thought that it would kill Lara (lucky that I wanted to kill her and made her jump into the water). I have ended the level in one hour finding only three of the secrets (I'm ashamed)." - Magnus (21-Jun-2002)
"This level looked very familiar at first but that soon changed. Some clever puzzles with blocks which I've returned to again and again as there seemed to be an unnecessary exit. Eventually I swam through a current which was so long I needed a medipack to make it. Got all 6 secrets. It is possible to finish the level early by jumping into an underwater cave but when the level reloads you still have all your menu intact so can carry on." - Fairy Godfather (21-Jun-2002)
"With this beautiful level recollections of TR 1 became awake. Nice decorated rooms and really tricky puzzles distinguish this level. I cannot believe that this is Schookbaer's first level. A great idea is also the funny insert with Indy :)) I played about 2:30 and can recommend the download." - Seemeister (21-Jun-2002)
"Wow! - What a great level! Not regarding that it's a bit too dark in some places and some textures are stretched this is really a masterpiece! A real MUST for every TR1 fan! And for everybody else too! Don't get me wrong - it's not a remake but when you played TR1 you'll feel at home immediately. Unfortunately there is one place where you can finish the level all too soon. That's a pity as you won't see most of the level then. So don't jump into the huge underwater cave too early! ;o)" - Sheevah (21-Jun-2002)
"The level gave me a fun time. If you liked TR1 (like myself) you will love this level. Many passages are rebuilt from TR1 with attention to detail - the only thing missing being the raptors J. A magnificent lighting which is the main strength of this level creates a TR atmosphere in a way which I have not seen in a while. Textures are from TR1 too and a few glitches here and there do not disturb the experience. The various connections between rooms turn this level into a rather non-linear exploration tour. The options for Lara to choose a direction seem endless. The six secrets are not easy to locate I managed to get only three. This great custom level earns my rating as a thank you to the creator for the nostalgic and wonderful TR afternoon he has given to me. To all: gotta play this one!" - Hendrik (21-Jun-2002)
"When you start for a little while things seem familiar (TR I). But then things change when you meet your first giant scorpion. I found a shortcut which let me finish the game in no time. I returned and then the adventure started. Lara had to swim along an underwater passage and like in a bad dream she swims and swims and doesn't seem to get anywhere or near the end a ledge that won't hold Lara. When I had to solve the puzzle with the switches to open a door across a wooden bridge I got caught by Qualopec's Curse and got stuck. But thanks to Sash that was no real problem. There are not too many enemies around. You will meet bats skeletons and giant scorpions (usually 2 at a time). You should collect a Bronze Key and a Red Key. I found 4 secrets. There are wonderful rooms to explore. Especially the last underwater cave was so beautiful and I kept swimming around just to be there. The camera flyers are interesting and helpful. In some places / corners it is rather dark but most of the time it is light enough and I liked the atmosphere throughout the game." - Monika (21-Jun-2002)
"'Qualopec's Curse' takes you back to where it all began. Lara has returned to the caves of Peru to give Qualopec back what she had raped some years ago. The start of the level has been rebuilt very carefully from the original 'Caves' but very soon Lara enters new rooms. Lights architecture traps puzzles textures and even the gameplay are very much in the style of TR-1 and I guess that's exactly what the author had in mind. I cannot tell how much I enjoyed playing 'Qualopec's Curse'! I often felt that many of today's custom levels are a bit over ambitioned but not so this level. The difficulty is medium and the gameplay flows and lets you explore beautiful locations. For me it was more than 2 hours of fun (net) but I am a slow player I just like to walk around and roam every corner. The readme says this is only part one of a series of 3 levels and I really hope Chris doesn't change his style!" - Percys (21-Jun-2002)
"A good level. At the beginning I thought that it is the same level as in Tomb Raider 1 (The Caverns). But this level shortly after starts to turn into a great adventure. I had to find a few objects to open the doors and the block-puzzles are not so easy. The best idea in this level was the Indiana-Jones scene. I was laughing hard. Only the light is a little dark. For the first level a very good work and I hope the next level from Schookbear is as good as this one" - Andi Croft (21-Jun-2002)
"Schookbaer created a very nice level. The beauty in it is the atmosphere you really feels like in a TR2-Level. The camera trips and the sound accompany you by wonderfully textured rooms. Only with the light he should present himself in his next Level more effort to me it was mostly too dark. The puzzles have it really in themselves however are nevertheless solvable. Particularly the block puzzle I have liked very much. Schookbaer has inserted many objects and the opponents also come just (exactly) at the correct places to make Lara's life difficult. There is no first work that has given me more enjoyment now I am already gladly waiting on the continuation of the trilogy." - Xxenofex (21-Jun-2002)
"Giant scorpions in the snow?! This can only be a very bad dream indeed. Not quite. Brilliant debut in the early TR tradition and the most original thing I played since Castle Doomsday. The camerawork is - at times- most spectacular and rooms aren't just there to provide a backdrop for lever pushing but have a life of their own. The illegal shortcut is hard to miss actually but you've been warned. My favorite moment came when I collided with a skeleton in mid air and then both of us plunged towards the water. I really prefer levels like this one where Lara hardly ever dies as this keeps the illusion up and the story flowing. Well having said that killing the scorpions is probably a bit too easy as you can always find a safe ledge nearby. Enough said go out and play. Nine months well spent." - Dimpfelmoser (21-Jun-2002)
"This level is great. I really enjoyed seeing the textures from Tr1. Very nice use of textures. The flooded lost valley is a good touch which really adds to this level. After swimming out of the temple I was wondering if I would see an ancient shark from the age of the dinosaurs. The placement of the enemies wasn't overdone which makes a level better. Also if there are only a few enemies here and there then the atmosphere of the level is better. You just don't know when Lara will come under attack. Maybe less opened ceilings and more rocky cave ceilings. This level is well worth the download." - Qball (21-Jun-2002)
"Alot of people have played this before me and said it all. But I enjoyed this very much. It goes on the list of my favorites. Definitely difficult but with help of the threads I made it through. Got really stuck one time and asked for help. Excellent gameplay and puzzles. Enemies weren't too bad except for those 2 scorpions near the end. Like the old TR1 appearance." - Momster (21-Jun-2002)
"This is a really COOL level! 'This is only a Dream OR is it?' starts the game off looking like the beginning to TR 1. Shortly you find yourself thrilled w/the level build & what a marvelous job that was done on Qualopec! The main enemies are skeletons but your handy shotgun does the job knocking them down into the abyss; the gameplay & puzzles are what really sets it off! After you've completed it you'll say 'WOW! That really does fit the May be Dreaming theme!' It just makes it perfect for what it is. It's very unique in that sense. Has great sound & music including a tidbit of Indiana Jones that plays over...OOPS Indy's skeleton carcass w/handy whip & fedora at his hapless side lol! You will also find Dino tracks in the deep depths of a hidden water filled Temple area; Oh you should have scuba gear for that place lol. You can actually let your dreams abound while playing. You think about those dinosaur tracks as you continue this excellent exploration ermmm Dream ermmm not really sure lol. Whatever it is you'll LIKE IT! If there was more it would truly be a Dream never to forget!" - IndyDallasJones (21-Jun-2002)