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Ynys Witrin - Episode 1 by Miss Kroft

Bigfoot 10 9 10 9
Brigidsgirl 10 8 10 9
CC 8 8 10 9
Cuqui 9 8 10 9
Dimpfelmoser 8 8 10 9
Engelchen Lara 8 8 9 9
eRIC 8 6 10 9
EssGee 8 8 9 9
Fairy Godfather 8 7 9 8
Freeman Porter 9 8 9 8
G.Croft 8 7 10 9
Gerty 8 8 10 8
gfd 8 7 8 8
Jay 9 8 10 10
Jose 7 9 8 8
Josi 8 8 9 8
Kristina 9 9 10 10
LOTRKingluis 9 7 9 8
Loupar 9 8 10 9
Lyn 10 9 10 10
Magnus 7 8 9 8
MichaelP 9 8 10 9
Miguel 9 7 9 8
Mman 8 9 8 8
Momster 9 8 10 9
Monika 9 7 9 8
Navi 9 9 9 8
Nomad 9 8 10 9
Patson 9 9 10 10
Phil 9 9 9 9
QRS 8 9 10 9
RaiderGirl 9 8 10 9
Ryan 9 8 9 9
Samu 7 8 8 8
Sash 8 7 9 8
Sethian 6 6 6 5
Sheevah 9 7 9 8
SilentViper 8 5 10 8
Tombraidergirl 9 8 10 10
Torry 9 8 10 9
Treeble 7 7 6 6
Whistle 8 6 8 8
Xxenofex 8 8 10 10
release date: 13-Feb-2002
# of downloads: 148

average rating: 8.52
review count: 43
review this level

file size: 41.40 MB
file type: TR4
class: Castle

author profile(s):

Reviewer's comments
"This level was fun to play, and on the one hand constituted a standard raid from the early days of level building, but on the other hand tried to do some cool new things with trap and puzzle setups that would have been considered very innovative for the time, but which aren’t even seen too often these days. I quite liked the massive chamber with the rolling slicer-dicer, and thought this was a very good use of that trap. One setup that I thought was really excellent was the timed sequence with shooting a target in time with the revolver-plus-laser-sight, before the spikes reach us and kill us, so that we can then get the crowbar. This was quite ingenious.

However, the level also suffers from some problems, such as messy texturing and unclear climbable and monkey swing textures. There are also some annoyingly placed fog bulbs that are simply too strong for their own good. I am aware that this is meant to be an Autumn visit to Ynys Witrin/Glastonbury/Avalon, and so one would expect some ‘mists’ of Avalon to be here – however it became difficult to see certain areas at times due to all this fog. Another annoyance is that Lara will often hit the skybox above her when you climb high enough, and no, this wasn’t an instance of me making it to the EOTW, but instead really was the route that was meant to be followed. Often the author even uses the fact that Lara will hit her head on the sky above her in order to keep players from jumping to areas that are meant to be inaccessible.

I also encountered the level’s game-stopping bug, and sadly only read about this when checking the walkthrough after I couldn’t seem to get any further: I couldn’t retrigger a flip-map to get rid of a lava floor barrier because the switch itself was one that cannot be pulled again; and even though I managed to drop down into the hole to pry the second gold star from the wall (even with the lava in the way) I couldn’t get out of that hole again. So, I checked the walkthrough, and it looks like placing the second gold star was right at the end of the level anyway, so I played however much further I could, and then left it at that." - Sethian (25-Sep-2020)
"I am glad to see that this is another level that has held up very strongly indeed. Having only played the third episode in this trilogy, I decided to familiarise myself with the remaining two parts, so I could get a better sense of the storyline (as much as I could playing them out of order anyway). The Scottish castle environments are extremely well crafted and appealing to look at and although the texture mix might seem out of place to some, I didn't really notice it. The gameplay has a good mix of traps, jumping sequences and puzzles and flows well despite the majority of the areas being rather large. I think that the highlights for me were having to shoot a brass ball before oncoming spikes impaled Lara and the slicer dicer and rolling boulder room, which wasn't too difficult. The music choices and flybys are imposing and well executed and overall, this is one I definitely recommend." - Ryan (30-Jun-2018)
"I played this all those years ago, before I began reviewing and I must say it was no hardship to replay it and discover that it was just as much fun as I remembered. It was equally heartening to find that the excellent 'trap' room near the end with the rolling balls and slicer dicers etc., that seemed so challenging then was readily accomplished now. Obviously I have learned a thing or two in the intervening years - who knew! The atmosphere is great and those lovely Scottish textures have been used to good effect. What music there is has also been well chosen and I was amused to realise that the opening melody is the theme from Fellowship of the Ring, which, since I hadn't seen that film when I first played this level, I completely failed to recognise then. So, still a lovely experience that I heartily recommend and the good news for me is that I see I didn't review parts 2 and 3 either, so that's more fun to come." - Jay (08-Jan-2018)
"The other levels from Miss Kroft that I have played - and slightly remember - share a common trait with this one. It's heavily based on exploration. The environments are huge and you often find three or four exits from any given location only to find yourself in that sort of loop, never sure where you should be headed to next. Because of this non-linearity, I accidentally triggered the bug that Mman warns in his review and when I came back to retrieve the second Gold Star, realized I couldn't. Judging by the walkthrough, I haven't missed out on much, though. Visually speaking I'm not sure what to make of this level, it has textures from so many different settings all crammed into one, and sometimes this works but, more often than not, it doesn't. 50+ minutes, 1 secret. 12/2017" - Treeble (11-Dec-2017)
"I had a good time playing this Scottish level even though, for some reason I don't like Scottish levels as much. After I finished the game (well, kind of, I struck the notorious bug) I checked on who the author was and wasn't surprised to find Miss Kroft's name. Of all the levels I have played, she easily became one of my favorite authors. There is a fluent flow, logical puzzles and design present at her levels not to mention the atmosphere and this level is no exception. An enjoyable exploration around a misty setting with cool puzzles and balanced action. Liked the jackals attacking you in packs and the spike part where you shoot the bell up in the air deserves a special mention, it was one of the rare creative traps I see in custom levels. Recommended." - Nomad (10-Jul-2017)
"This was a very enjoyable and fun game! With an extremely nice atmosphere and gameplay. this single game made me play the rest of the series! I really loved the secrets. they are secrets but you still have to do things to get to them! The cameras were very well used, and the sounds aswell. But its a shame that sometimes (later on the level) we start to get annoyed with that background music (that annoying bird KAKA KAKA). All in all, I completely advice people to try this game! It will be marked on you for the rest of your tomb raider experience." - LOTRKingluis (26-Sep-2013)
"Like Assuan, the intro with the Lord of the Ring music is wonderful. The level start with a very beautiful flyby and we discoverd Lara in Glastonbury to search the Graal. The castels are a mix of a different eidos levels (Scotland, libray, antarctic ...) and the final result is very well (I just not really like some iron textures in a castel atmosphere). The gameplay is very good, not too hard and not to easy and the lighting is exellent, the mist add a icy atmosphere of the level. To conclude: another beautiful level of Miss Kroft (even if this level is very old ...2002, it's a real pleasure to replay it). Thanks a lot. BigFoot" - BigFoot (26-Nov-2011)
"I remember playing this series years ago, but for some reason I didn't review any of the segments at the time. Since my memory of already-played levels is notoriously leaky, I decided to play them again and everything seemed as if I were seeing it for the first time. I also did a Google search on the name to see what it was all about, and I learned something in the process. I was also impressed that considerable care had been taken to make the environs geographically and architecturally accurate. Gameplay is moderately challenging, and I found the castle setting to be visually appealing. It's rather remarkable that I had so much fun with a level that was released nearly a decade ago. High recommendations." - Phil (11-Mar-2011)
"An hour or so long Scottish level. The setting is let down a bit by the amount of texture themes used; there are enough Scottish textures used that that remains the main theme, but there textures used ranging from Tinnos to RX-Tech mines (the high-tech textures being the most incongruous). However, there's generally enough confidence to it that it keeps a certain unique style even if it slips up a little sometimes. Every other area of the design is very good, and the objects and enemies fit well (although one or two areas slightly overuse enemies).
The gameplay flows well while maintaining a certain non- linearity, however, it's let down by one major bug that makes one item unreachable if you go for it too soon (and save/load); if you find a large room with a spinning blade going around a curve in the middle, go back and explore somewhere else to get the crowbar first! I had a save about half-way through so I only lost five minutes or so, but it could be quite nasty if you don't have any backups. There's also some backtracking if you don't find everything in some areas, but it's generally connected enough to not be an issue. Beyond that it's a good adventure with some nice puzzles and traps and highly recommended." - Mman (19-May-2010)
"Very dangerous this castle full of enemies and many traps. Atmosphere was good, but the gameplay is a bit confused 'cause sometimes there's not a camera when you pull a switch and many times you must go back the way you came 'cause you have not the items you need or the doors are closed. I couldn't deactivate the spikes in the room where the revolver was so Lara got a lot of damage. I liked the secret room and the slicer-dicer room. Lights were good too, but sometimes textures are stretched. Entertaining. Looking forward for the second episode." - Jose (27-Dec-2009)
"This first part of the Ynys Witrin series stands the test of time well. It's quite refreshing booting up a level that was released well before I'd even picked up the editor. Working with standard items, there is still an excellent castle-like atmosphere created that is fun to explore. A couple of well disguised jump switches hindered my progress at a couple of points, but I don't blame the builder for my poor observation. The texture set works quite well, although application at times is a bit stretchy, and generally all areas are well lit. My favourite area was an impressive slicer room. The level is not heavy on enemies and so is a quite relaxing outing. Play and enjoy." - EssGee (07-Jan-2009)
"This turned out to be very nice little level containing plenty of fun things to do. I think that the starting fly by is pretty nice introduction for the level and the audio tracks are chosen very well. Gameplay is also good consisting mainly of exploring and jumping tasks but there's also some interesting traps to avoid in this level. I would rate this level over 8 if couple of things were done a little better. Firstly there's an irritating bug in this level which might prevent you from completing the game. If you haven't found a crowbar before finding a second golden star and save your game, you won't be able to continnue. I believe that graphics could bee also better and more detailed. I think that this game includes also some objects and textures that aren't best for the castle setting. Good examples are sphinx statues and few egyptian textures. Despite this level has some minus sides it is created overally very well and it's definitely worth trying out." - Samu (04-Aug-2007)
"Although this is an old level it is still impressive, with it's great opening flyby showing this ancient abbey at night time surrounded by hills of heather, a broken arched bridge, and a good idea of the route to take. This is one of those levels that had me searching for information on the theme, and I found a lot of interesting material to read, which added greatly to the experience of playing these levels. A small part of the information I found: Two thousand years ago, the sea washed right to the foot of Glastonbury Tor in Somerset, nearly encircling the cluster of hills. The sea was gradually succeeded by a vast lake. An old name for it was Ynys-witrin - Island of Glass. Legend has it that this place is also Avalon, named after the demi-god Avalloc or Avallach, who ruled the underworld. In Celtic lore Avalon was an isle of enchantment. A place where the dead passed through to another existence, where the sea meets the land. The Tor is said to be the home of Gwyn ap Nudd, a Lord of the Underworld, and a place where fairyfolk live. The entrance to the Underworld being under the Tor. King Arthur is supposed to be buried here. The site was built along two ley lines of the earth as almost all ancient monuments and sites are. Monika has created the ruins of Glastonbury Abbey. I've read that strange balls of coloured lights have been seen spiralling around the Tor by numerous witnesses. Everything throughout these levels ties in with the Arthurian theme, for example the medieval knights that will show up later on in the series, and of course Lara's search for the Holy Grail. The custom music adds greatly to the terrific atmosphere. There is a lot of ground to cover and it's not always obvious what needs to be done next. There are numerous challenges that seem so new, though we've often seen similiar tasks before: boulders to outrun and dodge, spikes, fires, ropeswing, monkeyswings, an excellent jump with twist while we watch with a fixed camera, and a twist in midair to shoot a ball. Interiors have a Roman feel about them, especially in a tall pool room with balconys above to search, corridors. and jumping gaps over lava, but in setting only, the textures are still Castle and Tinnos. . Another impressive room has an enormous circular track with a perpetual rotating blade. This looks ominous but is easy to negotiate. In fact, most of the tasks are fairly easy. The only danger point is getting under the trapdoor at floor level. A word of warning: keep a savegame at the high switch in this room that opens this trapdoor. I had to reload a few times before the trapdoor opened. Lara is looking for stars, a key and the crowbar. These are found by interesting routes. Enemies are a few dogs, warthogs and bats. A great introduction to this trio of levels. I'm off now to see what Episode 2 is about as I still haven't found the grail." - CC (10-Nov-2005)
"Another great level by Monika. I wonder how she gets the time to make all these great looking landscapes! As a newbie builder I know how hard it is and how long it will take! Great job Monika, we all appreciate it! I found this level to be rather hard. The secrets were easy to find but some of the jumps and puzzles made me think of Luis Martins levels :) This level also had a great intro with the music from 'The fellowship of the ring' 2005-05-29" - QRS (31-May-2005)
"Let me just start by saying that I was one of the unfortunate ones who encountered the bug involving the second star (and getting stuck in the little room with it). But seeing as how I was so close to ending the mission anyway I feel I can still post an honest review. It's an enjoyable and even quite a non-linear level this first episode. Unfortunately due to some of this non-linearity it's possible to get to the end of the world bug in places. Nothing too taxing here though quite a good level for beginners especially as there aren't many enemies. A pretty good map then but nothing too outstanding or vastly memorable. I 'completed' it in 1:30 hours but didn't find any secrets." - gfd (06-May-2004)
"Overall a lovely level with nice textures and some cool puzzles. Lots of tricky jumping some things that jump out at you and scare you etc. The level flows well and it wasn't too hard (as in it wasn't too difficult for me to figure out on my own) to find what to do next. Great level!" - Brigidsgirl (15-Apr-2004)
"The opening sequence of this one was great! I was able to play almost all of this level without the use of the walkthrough although one is available for those who may need it. I felt the atmosphere was pretty good and the lighting was great. I didn't find any bugs and that was nice although there is one climbable wall that took some work to get Lara to grab it. This level is the first of three although each can be played individually. There are several enemies and traps to deal with. Enemies include wild boars dogs and bats. Traps include boulders firetraps spikes and spiked balls lava pits and a rotating slicer. The object is to find and use 2 golden stars to have access to the switches behind them. Which opens the last door to the end of this level. I didn't find anything particularly difficult but it did have its challenges. There is one area that I got to that didn't have anything there and that was disappointing since it took a little maneuvering to get to it. I liked this level and look forward to playing Ynys Witrin 2 and 3. Thanks Monika for another fine level. Aug 5 2003" - Patson (07-Aug-2003)
"You are introduced to this first of three levels in the Ynys Witrin series with a brilliant opening credit sequence then a lovely fly by gives you a feel of the great setting you are about to play in on the search for the Holy Grail which legend has it is buried somewhere in Glastonbury once known as Ynys Witrin. As you would expect the setting you will be adventuring through is a castle and a very well made one at that but this castle hides some very weird but wonderful moments with traps that have you up and on your toes. To get to the end of this hour long level you must find a couple of stars but be careful as a bug can make this an impossible achievement if you don't locate the crowbar at a certain point. For me there are also a couple of slight downsides such as the lack of camera shots to triggers and the placement of any real enemies besides some dogs and warthogs that weren't any real challenge maybe some skeletons would have beefed up the thrill factor a bit. This is though a really nice atmospheric level that most will love now let's go on to Ynys Witrin 2." - Sash (05-Aug-2003)
"Beautiful original initial flyby. Lara begins her adventure in a castle full of strange sounds magic lights and one secret room protected by some traps. Great way to get the crowbar thankfully Lara had got the lasersight and the revolver; I did it in my second try after being killed by the spikes. I loved the atmosphere and the environment of the castle the beautiful light globes and the night sounds. It has a medium difficulty and is very entertaining." - Loupar (07-Apr-2003)
"All in all a good level. Also an enjoyable title sequence. Very diverse. Lara had to find two stars to finish the level. Diving jumping running solving puzzles. The latter were not so difficult - everything we know and love. Sound was nice and suitably added. Not many enemies but they were not missed. The textures outside were not always placed so well. A level to be recommended." - Navi (08-Feb-2003)
"An enjoyable level with beautiful textures and good lighting. The gameplay is very entertaining. The way to get the two golden stars is not easy: to twist in the air shooting the ball to stop the spikes was quite hard. I really liked the spooky atmosphere and the nice music. I'm playing the second part now." - Cuqui (19-Jan-2003)
"This level has a great atmosphere especially the sound is great. A nice mixture of Chronicles-Ireland and The Lord of The Rings. Textures are well chosen for the location a little bit of Scotland and Tinnos if I'm not mistaken. Gameplay was quite nice but I have to mention that at least one riddle could be solved without the proper gadget. I really liked a timed riddle with spikes. It's not too difficult if you keep your eyes open for switches and ladders. One thing I didn't like was 'the end of the world'. I bumped my head a couple of times on the invisible ceiling and jumps that seem possible for the trained raider became impossible because of this. However this is a great level and recommendable for all players unless you want to shoot something." - Tombraidergirl (05-Jan-2003)
"A really nice level your goal is to find the revolver lasersight the crowbar two stars and a key. To do that you go through a lovely scenery very enjoyable. Not many enemies some jackals a pig and bats. Nothing to worry about (I like that). Be sure you have the crowbar before you get to the second star I had to start again because I found that star before I had the crowbar and when I returned I could get the star but could not get out of there. Not that it was anoying to play again it's very nice. Finding the secret room was great I loved that. So play it and enjoy." - Josi (27-Dec-2002)
"Unfortunately I had the buggy version of this which saw me running around for hours trying to find the second star. I have since downloaded the updated version and *sigh* completed the thing all over again. Apart from that this really is a GREAT level with just the right difficulty level so that all raiders can enjoy the experience. I liked the idea of a secret room rather than the time honoured secrets where sometimes you are hardly even rewarded for your efforts. The atmosphere was spot on and you really felt like you were exploring a deserted castle that had been left to the dogs and bats. Gameplay is rather simple even being a non-linear level or maybe I just went to the right places first (except for that bug). The level took me 70 minutes but on the replay it was down to 40 minutes. All in all a great way to while away an hour or so and I'm looking forward to episode 2 and 3." - Torry (15-Nov-2002)
"Starting of with beautiful music you find Lara outdoors. She then has to enter a castle and finding Stars and a Guardian key and of course in order to get those you need the crowbar. Lucky me I went the right way swimming over the water first. This level is non-linear but not too hard. There are some nice traps with spikes and boulders. Some nice jumping and rope swings as well. Not many enemies but that suited the game very well as there is more than enough exploring to do. The custom sounds were great and worthwhile the big download. 30-10-2002" - Gerty (09-Nov-2002)
"The title-sequence showed a few things right at the beginning altogether it is a good Level based on riddles. One must find here 2 golden stars and a Guardian Key but that is not so easy. Lara must overcome numerous traps for example rolling balls firetraps diving jumps something of everything. The sound pleased me well. Naturally I took longer than I thought but only because I was blind and had overlooked a lever therefore a thanks to Miss Kroft and Gandalf for the hint:). Opponents were predominantly dogs. I believe I met 2 pigs ;) Occasionally there were a couple of bats around. Textures and illumination were designed well especially the fog was very suitable for the total atmosphere. I can only recommend it :)" - Engelchen Lara (09-Sep-2002)
"I spent an enormous amount of time in this level. Monika has done a magnificent job putting it all together but then doesn't she always. Atmosphere scenery sounds; you can almost feel the dampness in the air as you wander through the lush green outside areas. Your objective is two gold stars and getting them involves some very tricky moves hindered by clever traps puzzles and some well-hidden switches. A non-linear level you will be doing some to and fro-ing in this one not only necessarily but because you've neglected to do something or can't find something. Luckily the level supports going back to a previous area. Enemies are bats and dogs not overwhelming and there are few pickups. Walk carefully and look everywhere." - Momster (27-Jul-2002)
"A fantastic level in my opinion. Definitely a great atmosphere not to mention the nice game play. One thing I would advise everyone is take a look at the textures and the rooms don't run but walk around. It is so good the upper levels as well as the bottom ones. I was captured by the architecture and especially the arch in one of the main areas and the perfect half circles in the room with the second star. The first episode of this story in search of two stars and a guardian key through crawlspaces traps underwater entrances leading to more beautiful areas. In your quest dogs and bats will accompany you although the dogs with the red eyes seemed a little out of place maybe a different kind would be more suitable. At last a level which has music along with almost every action I don't think it ever stopped. I think I detected a custom sound somewhere in there. Everything has a purpose for being there and every action is well studied so it seems that this level plays itself. I am sure it will become one of your favourites as it is now for me but having not played the second episode yet I will reserve my enthusiasm." - Kristina (14-Jul-2002)
"This is without a doubt Monika's best level so far at least in my humble opinion. The download is huge but as soon as you get into the game you know it was all worth it as the custom sounds greatly add to the absolutely fabulous atmosphere. After yet another nice flyby intro you dive into the search for the Grail in this really nice environment. The one hour of gameplay is non-linear and I got to a few places too early and had to come back later. Lighting and texturing is well done only occasionally textures look a little patchy. Gameplay besides lots of exploring has great variety with spikes rolling balls climbs jumps lava darts and rope swings. The water flipmap that leads you to the guardian key is cleverly done and then you need to find the two stars that open the exit door which also has its challenges especially getting that crowbar - be quick with the revolver or lose a lot of health. Enemies are bats dogs and two warthogs and they fir the scenery well. I still wonder what those floating spheres were about but maybe Episode 2 helps me understand that - looking forward to it as the Grail is yet to be found." - Michael (21-Jun-2002)
"The atmosphere of this level is really great and it is mostly because of the sound also the look of this old English castle is good. The gameplay isn't too hard but the puzzling and the traps feel new and fresh. There aren't too many enemies; some dogs bats and a pig. I'm surely looking forward to the second part! (And don't miss the opening scene it made me smile! ;-) Have fun!)" - G.Croft (21-Jun-2002)
"I was so impressed by the obvious work and effort that the beautiful and talented Miss Kroft put into this level that I just had to come tell everyone about it - so here I am. It starts out with its own mini-level that is actually a movie style introduction then the level starts with a flyby that gives you just a taste of what lies ahead for you. Lara has found a large castle and must find two golden stars in order to get to the next area which I assume will be part two. The atmosphere of the large open-style castle is just amazing with it's patches of fog that you can almost feel the sound of birds and other wildlife all around you the crystal clear water the fields of purple flowers and the shining jeweled orbs hovering over the water. The place has obviously been deserted for quite some time and has been taken over by a few wild dogs and pesky bats - otherwise it is deserted. I found a perfect blend of indoor/outdoor settings well-done puzzles and traps and lot's of places to explore. There are some well-hidden switches to find sometimes I wasn't sure exactly what they did and I found myself more than once saying 'I have no idea what to do next' - but after a little more searching found another switch door or pathway and was on my way again. There are few pickups though you won't need very many and I found one secret room with the shotgun. My time at the end said I spent an hour and ten minutes but it was really more like three hours total with the time I spent looking around for the crowbar switches and stars. This is a must play level that everyone will enjoy - I can't wait for part two. Well done Miss Kroft!" - RaiderGirl (21-Jun-2002)
"Again a solid nice level as usual from Miss Kroft. The music especially at the beginning is great. You have to find two golden stars to end the level but before there is much work to do for Lara. Many traps with rolling balls fire tiles lava spikes and also the big slicer dicer are awaiting Miss Croft ;) The textures are nice but usual the enemies are some dogs and bats and also one pig. The puzzles were good not too hard I liked the big secret room. Playing time about 1:30 hours and one secret room with some goodies. Recommended for everyone it's a good playable game not only for the experts." - Freeman Porter (21-Jun-2002)
"This is a very good level. The texturing is nice and the lighting is good. There aren't many enemies but that's not a problem. It feels good to do something else than killing as a change (even if a few more enemies wouldn't hurt). The sounds are very nice and make the level feel more real. What takes away the feeling of being in a real place is 'the end of the world'. Lara can reach it at several occasions and she can also often see out in the blackness. The flybys are very good even though they touch the walls in some cases. The level isn't too hard it's finding the things you need that are hard. I've ended the level in just over 50 minutes and found one secret." - Magnus (21-Jun-2002)
"Good musical start. Some interesting puzzles and a few enemies mostly dogs. The stars were fairly easy to find but the crowbar was well hidden. An unfortunate bug made me play half the level again for a star as while I was away searching for the crowbar the wretched hole healed up. I hope to see part 2 soon as the ending of this was rather sudden." - Fairy Godfather (21-Jun-2002)
"Liked the mini level opening. Rather a short level as one go these days but ranges over quite an area and has a good mixture of environments. Enemies restricted to pigs and dogs of the animal variety and spikes of various likes. Puzzles not overly difficult but make you think. Liked the rolling ball in the large room problem (despite the bug making me do it twice) and the running spikes to get the crowbar. By the way I did not recognise Glastonbury Abbey or its environs but a good story line and atmosphere created by the music. Monkeys screeching in Somerset? Poetic license!" - Whistle (21-Jun-2002)
"A very nice level although sometimes I found it a bit disorienting and confusing. It's a rather big area you can explore and very often I didn't really know where to go first and what to do next. You'll meet a few wild boars and a couple of dogs and you have to find two stars to finish the level. And of course you have to avoid some traps like teeth spikes rolling balls slicer dicer and firetraps. The atmosphere is nice throughout and the sound is really great. I needed 1'10'' to finish." - Sheevah (21-Jun-2002)
"Oh well the puzzles were rather few as opposed to the enemies. I hope this will be better in the next part. I especially liked the atmosphere and the sound but some of the jumps like e.g. near the slicer dicer were almost impossible and the stars were too well hidden. Otherwise not much effort and nerve-racking action considering for example that when you meet up with 10 SAS soldiers you still have ten or more medipacks with you." - Silent Viper (21-Jun-2002)
"I like this level - especially atmosphere and sound; I had the first version and then I got a bug in the dicer-room... but Miss Kroft helped me out. Challenges are - fire teeth spikes dogs and bats ... everything combines well to the logical gameplay. Sometimes you feel there is a coming danger there - Miss Kroft knows how to create a strange feeling with the atmosphere. You should play it!" - Miguel (21-Jun-2002)
"Now this is a game for you if you like the Highland atmosphere. One has to find 2 Golden Stars and needs some tools to get them like of course the crowbar and the revolver with lasersight. The items are not always easy to attain and in between Lara loses several times her health. There are some tricky jumps but that adds to the fun of playing when you managed them. Enemies are scarce like a few dogs and bats and a wild boar. I liked the atmosphere (sometimes a bit spooky) and the music. There is supposed to be one secret but I didn't find it. The end is rather abrupt but this will be followed by a second part of the level." - Monika (21-Jun-2002)
"This level was simply according to tops. Beautifully textured as we have come to know from Miss Kroft. In addition a truly bombastic sound has been supplied with some beautiful camera trips. The level was well illuminated the shadow areas kept in borders I have not needed flares actually. A few interesting jump combinations some bad traps which have cost me several times the life do the level a pleasure. Certainly I am not the fan of shooting too much but I would have liked a few opponents more. The stars and the crowbar were hidden very well and I have searched for some levers long. All in all I liked the level a lot." - Xxenofex (21-Jun-2002)
"A very good adventure with seemingly a solid scenario: the quest of the grail! In this level don't run everywhere take your time to look at the nice architecture and the beautiful textures. Walk in the midst of the fog hear the sound of the nocturnal birds and breathe the atmosphere. The gameplay is good not too easy not too difficult. For me the highlights of this level is the reaching of the secret rooms (the only secret) and the music of TR3; I like so much this music it gives me a thrill each time! Here Lara does not have to use the revolver or the shotgun against the enemies as her two good old pistols are quite sufficient; I guess that her weapons will be more useful in Ynys 2 (I only used the revolver once for a shooting-puzzle) and hope that the download of the sequel will be less huge. A good level of 1 hour 30 enjoyable from the beginning until the end." - eRIC (21-Jun-2002)
"The high standard we expect from Miss Kroft but here she takes it a step further. I played so many great levels recently but this is a class of its own. Beautifully crafted and highly original plus I always had a soft spot for Glastonbury. Set in an English Castle the atmosphere is rather eerie than spooky as the banshees wail follows you wherever you go. The gameplay is somewhat non-linear and involves a lot of running around as you don't really know where to go first. I had a little trouble cause when I came upon the star in the big room I hadn't had the crowbar yet and when I came back later to get it it was inaccessible again and there was no way to extinguish the fire. I never found out what the significance of the little shining globes was and didn't need the lasersight (pistols and jumps did the trick). It all ended rather suddenly so I'm looking forward for the second part. Great stuff." - Dimpfelmoser (21-Jun-2002)
"This was the one for me. Next to The Hidden Garden and Grand Lodge/Dark Lair this level has the most involving atmosphere I've felt so far. It feels cold and damp it's foggy in spots and I'm pretty sure this place has haunts. It has these wonderful floating globes of light around the moat. It has the best introduction I've seen pulling you into this world. The gameplay is non-linear spend time sightseeing and finding out what you need to do. All the locations are handy to each other. One very minor bug but easily avoided. Traps are not too easy not too hard. One big problem where's Episode 2 already? A classic level a Must have." - Lyn (21-Jun-2002)