trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61

72342 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8

TR Fan Site

 


The Amulet of Isis 2 - Underground Temple of Isis by Martin Penn

Daffy 7 8 7 9
Dimpfelmoser 7 7 8 8
eRIC 8 8 8 8
Fairy Godfather 8 7 7 8
Gerty 7 7 8 8
Jay 7 7 8 8
Jose 6 7 7 8
Kristina 7 7 8 8
Leandro 8 7 7 8
MichaelP 7 8 8 8
Momster 8 8 8 8
Orbit Dream 5 7 8 9
Phil 8 7 8 8
RaiderGirl 8 8 8 9
Ryan 7 7 8 8
Sash 6 7 7 7
Tombaholic 8 7 8 8
Treeble 6 6 6 6
 
release date: 14-Feb-2002
# of downloads: 87

average rating: 7.49
review count: 18
 
review this level

file size: 24.20 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
newmartin@sina.com

Reviewer's comments
"A bit of an odd level here, with textures and objects coming from very different levels -- I particularly thought the SAS soldiers felt very out of place, for instance --, and as stated by fellow reviewers, it does look as though as it wasn't properly finished. About halfway through you get a few huge areas which serve no purpose other than either a fighting arena or look pretty as you zoom by to the next one. Ultimately even the final altar for Isis holds no artifact and, funnily enough, it's got a direct emergency exit in the back, presumably where all the baddies were coming in through. You get illegal slopes along the way and quite a few crawlspaces with scorpion enemies. 35 minutes, 1 secret. 01/18" - Treeble (27-Jan-2018)
"This is a solid level which I felt just lost its lustre within the final rooms. The surroundings are quite exquisite and a couple of the rooms have great visual appeal (the garden area and the floating pyramid room). The gameplay is quite accessible and achievable by anyone, although I experienced a small bit of frustration with a wraith/harpy chase and slide/jump sequence to a burner. I am not sure whether that was just a burner or a reach-in switch as I couldn't get close enough to check. As mentioned, it fizzled out a bit after the coloured pedestal room, with the ending rooms having potential for more gameplay that was never fully utilised,which was a bit disappointing. A pleasant experience nonetheless." - Ryan (26-Jan-2018)
"This is quite pleasant to look at, largely composed of TR1 Egyptian textures. It's fast paced and there are some good puzzles etc., to keep you amused. I found the room with the fire wraiths and harpy quite challenging - Lara keep getting set alight whilst trying to throw a couple of levers, pull a jump switch and pick up a key. Otherwise, it's all very achievable and not at all bad." - Jay (08-Jan-2018)
"Worth to play this level with a solid design and well lightened and textured. Not difficult tasks, I was stucked only a couple of times: missed the hint in the tank with the shark and in the big garden with the phantom floor (I hate phantom floors/walls/ceilings). I liked the puzzle near the end with pedestals in the coloured rooms and also the well built cave areas, but I think in the final rooms there are excessive crawlspaces. Well balanced enemies, enough guns, ammo and medipacks, correct cameras and flybys, well placed cd tracks... Not a masterpiece but a well playable level." - Jose (11-Jun-2016)
"This is a straightforward and linear Egyptian level from the early years. You have to start by using the provided savegame, but everything falls together quite nicely. There's only one secret documented in Gerty's walkthrough, and it's rather well hidden. The lighting is good, and I rarely if ever felt the need to light a flare. The only major flaw I can recall is a phantom floor shaft in the corner of a large outdoor area near the end of the level. If you happen to stumble into it - and there's no real reason to expect that you would, as there's nothing of the remotest interest in the immediate vicinity - you fall a long way to your death. But since I was using the walkthrough, I knew it was there, I did what Gerty said and I kept progressing until the end (a game crash instead of a finish trigger) several minutes later. Nevertheless, the good aspects outweigh the bad, so I can recommend it for a relatively stress-free time killer." - Phil (21-Dec-2013)
"It looks predominantly beautiful,and is very well constructed - but what the hell happened to the gameplay? After an excellent start with a slightly cryptic floor puzzle,everything gradually became less interesting and increasinly exasperating. After enduring a fall-through floor 'puzzle'(one fake tile in a room filled with around a hundred,near identical),an aggravating encounter with two scorpions in a crawl passage,and a succession of good-looking but pointless rooms,the level just sort of gave up and expired.It was as if,half-way through the construction,the builder had come up with a great idea for another adventure and decided to wind his current project up as just soon as possible.Not a bad level per se; but noticeably half-hearted after such a promising start." - Orbit Dream (24-Sep-2010)
"This adventure in Egypt is a success, decoration is pretty and we cross sumptuous and various rooms. Lighting is applied well and gives to the rooms of nice effects of volume and a felt atmosphere which returns very nice game. On the whole the gameplay is not of the most complicated and game takes place well. Some places can seem confused with not always obvious choices to be made without assistant, as choose a lever as an easy / difficult passage without indication? As already met at this constructor the end of level seems more decorative than something else, the gameplay becomes very light. This very well constructed level is worth being to play or to play again for a right time of pleasure and of relaxation." - Daffy (24-Jul-2009)
"I liked this level's setting not too Egyptian with much greenery that I like. It doesn't have many items to find actually it's about pulling switches and open the way to the next area but it doesn't bore. The harpies skeletons bats and SAS which I found to be out of place were everywhere and I ma glad the author provided a savegame. I found the revolver so the SAS were easy to eliminate. A typical adventure nicely done and fun to play." - Kristina (01-Sep-2003)
"This is another one I threw aside as I kept burning to crisp before I could jump into the water. So this time I did it differently and it worked. I encountered also a serious bug in the room with the chains. Saving in there wouldn't let draw Lara any weapon or even push a lever. Even lightning a flare or using binoculars couldn't rectify that. For the rest no problems. At the point you could choose between levers I did both although the boulder never came down. The tank with the shark was very cool and even meeting that animal later on was great. Very clever to hide the jump sequence in that tank. Found one secret and two revolvers never got the grenade gun though. Enemies are banshees SAS men skeletons scorpions and wraiths and of course the shark. Lara left with a set of keys in her backpack. 16-10-2002" - Gerty (19-Oct-2002)
"An improvement over the first part of this 2 part series still a few boring areas such as the crawling sequence towards the end. A beautifully atmospheric level but shamefully lacking in gameplay in some of the more nicely done areas. Still though a good amount of gameplay to be had in this 1:45 minutes level in which I found 3 secrets. The revolver towards the end was handy in the shoot out with many guards. Some excellent jumping segments and a bit of shimmying and swimming. A nicely 'jump on the right squares to keep the door from closing' area which had me going for a long time even with the diagram in the shark tank. And thank goodness for the small thread I found relating to the tile in the corner of one of the rooms so important to advance. Definitely worth the time to play." - Momster (06-Oct-2002)
"As I'm playing on a Mac I wasn't able to use the provided savegame so I renamed the Isis.tr4 to rome.tr4 and raided away. Of course this meant that I had to face the skeletons without the shotgun and the crossbow which was quite good but the whole game through I was holding my breath; hoping that I don't have to do any target shooting or come to a door where I need the crowbar. Fortunately you can finish the game without the goodies from the first part. I didn't bother to read the story so indeed the SAS guards seemed a bit out of place to me. The crawlspace wasn't that bad only I forgot to save in between so when I got cornered by the two little scorpions I had to do the whole thing again. And that was really irritating. Much has been said how this game doesn't live up to it's promising start but there are only really two rooms with nothing to do in them. The colourful hall with the translucent pyramids was indeed wasted as it looked so wonderful. All in all an entertaining hour with a great variety of tasks (I have to stop saying that) too many levers and apart from the one fall through tile there is nothing that might bring the fluent gameplay to a grinding halt. I liked the atmosphere and I think the mix of caves and templesque rooms worked rather well. But where was the Amulet of Isis? In the third part?" - Dimpfelmoser (26-Sep-2002)
"A very pleasant level with good puzzles and atmosphere. Enemies are bats SAS harpies skeletons and a shark swimming in a great underground cave. They are only a little nuisance for Lara except for fire elementals 2 little scorpions in a crawlspace and a bunch of SAS at the end. The lighting and texturing are good: with such a title you can expect some Cleopal textures of course there are also others from different wads and TR games and the mix of them all is well done. I recommend this level and have made a savegame at the end waiting for the third episode of this series." - eRIC (11-Aug-2002)
"Well the trademark of this author seems to be a highly interesting first half of a level and a bit of a run-through in the latter half as if he lost interest in putting any more gameplay in. In this hour long level he made up for the lack of enemies in the first part of the series - here you get about 40 or so in great variety. I really liked the initial progression the jump puzzle with the hint in the shark tank the choice of paths you have at one place the jumping/sliding/climbing sequence and the colour sequence puzzle with the clue in the rooms upfront. But as said later you only run through the visually impressive rooms with little to do and the crawl passage is a bit annoying. Especially the beautiful colourful room with the translucent floating objects is completely wasted by just being there for the looks of it. Anyway found my helicopter and off into new adventures." - Michael (01-Aug-2002)
"This 50 minute level starts nicely with some good puzzles and traps but it seemed that half way through you just had to run through rooms with a little shooting action and these later rooms were the more interesting to look at as well which felt like a bit of a waste. Some of the nice aspects were the cool shark tank that may not just be there for looks a choice of taking either of 2 short routes to open a door with one of these routes rewarding you well but very deadly and the other route being a simple walk with no rewards and a nice block jump with a fiery middle section. I ended with a set of unused keys the one secret not found (maybe they were related) and sadly a feeling of being let down from what seemed like a promising start." - Sash (21-Jun-2002)
"Another fine looking level from Martin. There are several nice puzzles and skill sequences in this one but the latter part of the level fizzles a bit with Lara passing from one lovely room to the next with very little to do. Lighting is great and textures beautiful but not too original. There is one interesting room with some floating luminescent objects of different colors but it seemed to serve no purpose - just something to look at while passing by. It's one example of how this level comes close to being a really good one but just misses the mark somehow. Still it's a very worthwhile effort in many respects and a step in the right direction from the author's first level. I really look forward to seeing what Martin does next." - Tombaholic (21-Jun-2002)
"It's a good Egyptian style level even if some areas didn't remind me much of the Egypt style buildings. Anyway nice puzzles good architecture... maybe the lighting could be better but that's not all that bad." - Leandro (21-Jun-2002)
"This is an amazing level that everyone should enjoy playing! This large level has many beautiful rooms the majority of which are Egyptian with a few cave like areas that are thrown in but fit the environment perfectly. You'll find an underground temple truly worth of Isis as each room is full of gorgeous wallpapers and sparkling fountains and a few surprises as well. Containing a perfect blend of easy and difficult puzzles some are as easy as figuring out how to open a door and some are much harder and require either a lot of thought or a little jumping practice through an obstacle course. One of them I literally fell into. Just be on the lookout for the many baddies sprinkled throughout the level which include banshees a fire elemental scorpions bats skeletons a shark and one that I didn't expect but made sense after reading the story behind the level again. There are not a lot of pick-ups so make sure to get every one you see and there are a few objects to collect including a coffin chamber key and also a gate key which I never used. Hopefully it will be needed in the next level which I am eagerly awaiting if it's half as good as this one. There were a number of small things that added to the enjoyment of the level including a cool shark tank some new music which fit perfectly and a helicopter at the end waiting to carry me off to Antarctica. This is a fun and clever hour long level which I highly recommend." - RaiderGirl (21-Jun-2002)
"Enjoyable level to play. Some good puzzles especially the blue room jump sequence. The moves are signaled in another room but the squares must be jumped precisely to keep a door open and then comes a choice of jump switch as using one disables the other with spikes. When you take the helicopter at the end you are left pondering the other jump switch." - Fairy Godfather (21-Jun-2002)