The Cube
1,071 downloads

- Release date
- 10-Mar-2002
- File size
- 14 MB
- Class
- Base/Lab
- Engine
- TR4
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| CC ↓ | 5 | 1 | 4 | 5 |
| Dimpfelmoser ↓ | 1 | 0 | 7 | 6 |
| DJ Full ↓ | 6 | 1 | 5 | 5 |
| eTux ↓ | 2 | 0 | 4 | 3 |
| Gerty ↓ | 1 | 0 | 5 | 5 |
| JoeTheCrazyGamer ↓ | 2 | 1 | 1 | 2 |
| Jose ↓ | 1 | 0 | 2 | 6 |
| Kristina ↓ | 4 | 1 | 3 | 4 |
| Lizard Queen ↓ | 8 | 10 | 7 | 8 |
| manarch2 ↓ | 2 | 0 | 4 | 3 |
| MichaelP ↓ | 4 | 0 | 6 | 7 |
| Obig ↓ | 5 | 1 | 5 | 6 |
| RaiderGirl ↓ | 3 | 0 | 5 | 5 |
| Ryan ↓ | 2 | 0 | 3 | 4 |
| Sash ↓ | 5 | 0 | 4 | 5 |
| Sheevah ↓ | 2 | 0 | 3 | 3 |
| Torry ↓ | 5 | 1 | 5 | 5 |
| Treeble ↓ | 2 | 2 | 2 | 2 |
| Yoav ↓ | 4 | 0 | 4 | 5 |
| Category averages (19 reviews) | 3.37 | 0.95 | 4.16 | 4.68 |
1. Oh, no! Everything identical!
2. Wait... Not everything identical - I'll make a map!
3. Hey! This makes sense - I'll follow that map I've just made.
4. OH, NO! I triggered something! It can be everywhere!
5. Whew! It's a shortcut! I'm saved!
6. No, it was definitely too easy. Actually, I have a reference point, so I will bring it on and check that camera hint I was afraid of.
7. NOOO! A whole new storey discovered! WE'RE ALL GONNA DIE!!!
8. What's wrong with that door shutting right in front of me? Is it... Oh no, it IS a puzzle! I hate thinking!
9. Sh**, I need to backtrack through two storeys! Don't panic, keep breathing... You won't get lost, You still have the map.
10. Whew... made it back on the destination floor! Everything under control again!
11. Ahh, so THIS is how it should be done - around the thing! Heheh, I'm da best!
12. OH, NO! I triggered something! It can be everywhere!
13. Actually, I could have suspected that it could be in one place only...
Made it... whew! Tired...
SOME EXPLANATIONS: Even if there was a little effort put in texturing the game, texture application still exceeds what I consider "average". Concerning lighting, I wanted to rate it as "good", but I can't - Lara appears flat and this is very disturbing in well-shaded environment. Cameras get 2 points, because they are crucial for finding the exit.
ADDITIONAL INFO: So it appears there are actually 2 triggers for the final door. That makes me assume one of them was to be removed, but Pedros forgot to do it. And it seems for the past 8 years, since the day of release, most of players have been following the shortcut instead of the intended way. You guys missed 3/4 of the game! It's more complicated than it seems. With both shortcut and intended way discovered, this level took me over 4 hours to solve - I think about REAL time, the time we know from REAL life, full of things drawing our attention out of the game, filled with breaks taken in a purpose of getting some rest, and so on. But keep in mind I simply wanted to solve every single piece of this maze - I wanted to make certain I visited every possible room. So it's very likely it's my fault I spent too much time inside the Cube.
SUMMARY: I can confirm this is a maze that will give You some satisfaction only if You WANT to solve it, only if You're in proper mood to play something like this, only if Your mind DEMANDS some training. But NOT earlier. And beware: even if You think You are ready to get out of the Cube - accept the fact You WILL be puzzled anyway. For me, it's a very original game. I agree it has not much tomb raiding in it. But is it wrong? I don't think so. There are many levels intended to differ from classic ones, and I can't figure out why some of them are loved, while other are simply underrated, like this one. Can anyone explain this phenomenon?" - DJ Full