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Lara Croft and the lost City of Gold 1: Memory Lane by sleeper

Bex 5 6 6 6
CC 6 6 7 6
Cuqui 6 6 6 6
Dimpfelmoser 5 4 7 7
Doug E 6 6 6 6
Fairy Godfather 7 7 7 7
Freeman Porter 6 5 7 6
G.Croft 6 6 7 6
Gerty 5 5 7 7
Jay 4 5 7 6
Jose 1 5 4 4
Kristina 6 6 6 6
Leandro 5 6 7 6
Loupar 4 4 4 5
Magnus 5 4 4 5
MichaelP 4 4 6 6
Monika 5 5 6 6
Orbit Dream 3 4 8 7
Phil 6 7 7 7
RaiderGirl 5 4 7 6
Ryan 4 5 6 6
Sash 5 5 6 6
Sheevah 6 7 7 6
tombraidergirl 5 4 6 5
Treeble 2 3 3 2
Whistle 6 5 6 6
 
release date: 08-Jan-2002
# of downloads: 260

average rating: 5.52
review count: 26
 
review this level

file size: 110.00 MB
file type: TR4
class: Young Lara
 


author profile(s):
email(s):
bruce_zaremba@telus.net

Reviewer's comments
"I see that this is the introductory level for an 11 part series, but it hasn't exactly instilled a great deal of enthusiasm in me. The jungle environments are crude and repetitive and the entire gameplay is filled with walkthrough walls and fallthrough floors, which get irritating real quick and indicate that the builder didn't have a lot of ideas for the gameplay. I know young Lara levels are rather limited, but I think more could have been done here. Being required to avoid the very quick enemies was also annoying. I'll venture forth and try out the next parts, but I don't think this is a level I could recommend." - Ryan (25-Dec-2018)
"Young Lara has never been exactly my favourite option, but I thought I'd give it a go anyway. This beginning section of what appears to be quite a long series hasn't imbued me with a great deal of confidence, but I'm hoping it improves as it goes along. This part has some nice moments and overall the jungle setting is pleasant, but there's a lot of backtracking, it's frustrating having to avoid the crocodiles and wild boar and there are completely unmarked walkthrough walls, which is a complete no-no as far as I'm concerned." - Jay (21-Aug-2017)
"I was interested about to play a complete adventure with several levels, but finally I decided it's not worth to play for me. Phantom walls, unmarked spiked tiles, not a clear way in the final river to reach the exit... Definitively not for my taste. It seems that the author configure the gameplay so the players suffer and get stucked often, so, this is not the kind of levels I like. Evenmore, the architecture is not good, there are ilegal slopes and the texturization is bad. Unfortunately I'm quit to play this adventure. Sorry but I have more important things to play or to do with my free time instead of be occupied on the silly stuff from a capricious builder. It's only a single opinion, of course." - Jose (28-May-2016)
"Somehow this builder's levels have flown beneath my radar screen, although he was fairly prolific during the early days of the level editor. His ratings are consistent, although they're consistently below the magic 8.0 threshold. However, I'm finding that many levels in this range are quite playable, so I'm playing the Lost City of Gold series in sequence. This opening level is a Young Lara production, no weapons or flares, but you really need neither if you keep on the move and avoid the rare croc or wild pig. The surroundings were rather crude in places, and there are unmarked spike traps, but I managed to get through in about 35 minutes and didn't find the time to have been wasted at all. Now, on to the next batch of levels in the series." - Phil (10-May-2012)
"I have played quite a lot of young Lara levels, and quite a lot of bad levels, but nothing annoys me more when I have to endure through levels which feature 'fake' walls. Unless you're some sort of weird player that throws Lara against every possible wall tile you see to check if they're tangible or not, do not be surprised if you give this a shot and decide to look at the walkthrough (if you haven't ditched it before then). To complete the party, you've got unmarked death tiles and one room with tree tops where you just have no idea where you're supposed to stand on -- when you fail the upteenth jump you give DOZY a try and realize it has not been deactivated, fortunately. I can only hope the rest of the levels in this series are not as annoying as this one. Sorry. 30 minutes. 09/08" - Treeble (16-Sep-2008)
"Although I was rather impressed with the jungle atmosphere I nevertheless became seriously concerned (as the game progressed) about this designer's mental health. His affection for walkthrough walls and fall-through floors became almost pathological; until by the final third of the level every room seemed to contain one of these devices; and not once was it relevant to the location or gameplay. Added to this a quite bizarre and woefully unsatisfying ending and you have a classic example of a level which (although perfectly entertaining in parts and quite well made) manages to metaphorically shoot itself in the foot quite effectively. Nonetheless I'm going to brave the download and attempt Part Two. But if that also leaves me feeling equally unsatisfied then I'm definitely going to get stroppy!" - Orbit Dream (08-Feb-2004)
"Young Lara levels are mainly about exploring, and running away as she has no weapons. This in itself is perfectly all right, but I agree with Mathias, it would have been a lot better if there were one or two puzzles. Running and falling through greenery are not puzzles, neither are spike traps and rope swings. At the start Lara is in the jungle near Angkor Wat and finds her first runthroughs in the jungle, there's a tiny gorge area with a crocodile down there. I jumped down to the big stone in front of the fountain, then dived in the water. There was no need to worry, this crocodile is afraid of water. And she comes out in a temple courtyard with a warthog. It is rather clever in a way that you have to search for those runthrough walls, if memory serves they are where the elephant pictures are. There are a few ropes to swing on and climbing to do. Inside the temple and you get a view of the first of many fountains you'll come across. A short outside hop to transparent ledges over a gorge, look carefully, if you fall in the river you are trapped. Now here is where I got totally confused. Running up that slope, you see a golden skull on a pedestal in front of you, you have to run and jump over to it, at the same time you've triggered four spikey boulders to roll down the hill. My Lara wouldn't pick the skull off the pedestal, and when the boulders got to the bottom the pedestal and skull disappeared and were replaced by a rock! Down below from this rock you see green burning floor and another golden skull. I read that she drops the skull, but I can definitely say that there were two skulls. Now was that the end, or what? This wasn't a bad little level at all, I've often seen a lot worse. I liked some of the objects - the swaying gongs and the fancy pillar doorway fronts. If you want to see just how much young Lara can do without weapons then check out the level Out of Curiosity. There's 10 more levels to go in this series, so I'm keeping my fingers crossed." - CC (19-Aug-2003)
"For a young Lara this is not a bad level as we all know she doesn't have weapons. So the enemies that will nibble at her are not in abundance. Here you have to find walkthrough walls with levers to push. There are rope jumps to perform and also some swimming. A bit back and forward tracking is necessary and also some jumping in the canopy of the woods Last but not least out run the boulders and that will trigger the end. Also a word for the wise you need this level to play all other so why not in one go. 03-03-2003" - Gerty (03-Mar-2003)
"As an introduction to Bruce's new series I thought he did a good job creating both the rooms and the atmosphere but I wasn't happy with the sort of puzzles he included. Basically there are just a few switches to locate and a room to flood but it's very difficult to get around the level to find these switches. Many times you are required to find a walkthrough wall or floor and they look just like the rest of the tiles. There are a lot of large rooms to search and I don't see how the author can expect us to check every area for an area you can walk through. I'm hoping the rest of the series doesn't have these." - RaiderGirl (17-Jan-2003)
"It's a short level as introducing the rest of the series. Young Lara is very nice but she has no weapons to deal enemies and it's a little boring. There are some walkthrough walls in the jungle difficult to find. I liked the invisible platforms over the river. At the end it was impossible to move from the first level to the second because every time I got to the desktop. In fact I didn't enjoy too much this level." - Cuqui (06-Dec-2002)
"I must admit that 'Young Lara' levels are not my favourite. She's just so restricted in what she can do. The enemies aren't really a problem; the walkthrough walls are. Also the jungle looked 'lifeless' to me it didn't have much in the way of atmosphere most of the time. Gameplay was OK not really any puzzles to speak of but OK nevertheless. My biggest problem with this level though was the way it kicked me back to my desktop at the end. Still it must not have been as bad as all that as I downloaded and played the other levels in the series too - so if you play this one and feel a bit put off from getting the rest don't be. The others are much better. :)" - Bex (22-Aug-2002)
"The first of a series of 11 and also I assume the only one to play with young Lara this level located in a jungle setting felt very much like the prelude it is as the gameplay was quite simple and apart from about 5 levers to push all that needs to be done is to run jump climb or swim from place to place. I found myself stuck in this 40 minutes level for a little while once but as I knew from playing the Return for the Amulet series that this creator likes to use walkthrough walls and this knowledge thankfully paid off so when in doubt run into a wall! I really look forward to the next 10 levels in this series hopefully being more action and puzzle packed fingers crossed." - Sash (21-Jun-2002)
"Ok it is a jungle in Angkor style with young Lara in it and typically I would enjoy that kind of level but in these 40 minutes of a game the annoying things are just too overwheloming for me to like it. The widely mentioned walkthrough walls and floors are a pain most of the areas look too square to be half way realistic spike tiles without any warning killing you gameplay equals pulling five levers and jumping a few ropes you have thin walls and a climb into nothingness a monkey swing texture that fools you and a very strange ending. Not my kind of fun - but I hear the rest of the series will be better." - Michael (21-Jun-2002)
"A jungle level with young Lara. So you have no guns or binoculars. The pickups you find are medipacs. I basically think that the jungle looks really good but then suddenly you have to find a 'walkthrough wall' and that can sometimes be both confusing and irritating. There is not much puzzling a few levers to find. But I liked the treetop walk and the jumps from branch to branch over the deadly river." - G.Croft (21-Jun-2002)
"It's a young Lara level but don't expect to play a level with some interesting puzzles and hard to avoid traps: the puzzles are very boring and traps are very obvious. Actually this level is like a "shoot before thinking" level... not a bad kind of level (I like this type of level) but in this one you can't shoot because you play as the 16-years old Lara. So all that you'll do is walk jump walk jump... But we also have the graphics... that are very simple too! I think the author simply forgot to add the lighting. And the architecture is very simple too (the jungle really doesn't looks like a jungle!). And to make everything worse to play this level you must do an 8 MB download! Too bad. I hope the next 10 levels (!) of this series come a little better. :-/" - Leandro (21-Jun-2002)
"This level is the first of a promised series. Lara starts off in a wooded area and needs to get to the end of the level by pulling various switches. The poor girl keeps getting her pretty bottom nibbled by various randy warthogs but she has no weapons to cool their passions. Not a technically brilliant level but worth a download if you want a stress free hour or so." - Doug E (21-Jun-2002)
"This is the first of 11 Levels in this series from sleeper and the beginning is not very good. You play with young Lara and have to find your way the biggest problem here are not the enemies you have to find often invisible doors to proceed and that can frustrate some players. At the end I landed on the desktop it was not possible to jump directly to level 2. I played already the levels 2-4 they are much better." - Freeman Porter (21-Jun-2002)
"To tell you the truth I hated this level. The texturing is bad with a lot of places where you can see 'blackness' and many of them are stretched too. Also some textures are repeated over and over again in the same room which just looks bad. The lighting isn't very good either. Many spikes shoot out for no apparent reason and the use of walls that you can walk through is just annoying especially when there's no indication that you can walk through them. The gameplay mainly consists of finding levers to open doors. The first lever removes a part of the wall at another place. There's no camera to show you what happened and you just have to search for what the lever did. As you can see I didn't like this level but maybe I'm just over-critical you can always try the level for yourself to decide if I was right or wrong." - Magnus (21-Jun-2002)
"Young Lara has no weapons so has to run from the enemies mainly warthogs and crocodiles. Some running back and forth to do in her quest to find a golden skull and then when it's in her grasp an earthquake takes it away. Only one way to go now-part 2 next week." - Fairy Godfather (21-Jun-2002)
"Game play rather simple with the part of the puzzle being to find the route through the undergrowth. One or two nice touches with the true puzzles the semi-invisable platforms and the tree top 'maze'. Enemies are hogs and two crocs of the animal kind (no weapons so avoidance only solution) and spiked balls and spikes of the inanimate kind. Pickups (that I found) limited to medipaks of both sizes. The graphics in general are what you would expect in a jungle level but many textures/scenes repeated in various scenarios. Also when approaching a spiked ball you suddenly sink up to the neck on a previously solid bit of ground. The camera work in places is rather fussy with sudden changes twice in the space of a few squares. All in all not a bad little level for a wet Sunday afternoon but nothing to taxing." - Whistle (21-Jun-2002)
"Although Young Lara levels are not of my taste (because of the missing weapons and things in my inventory) I would have excused that if the level would have been done well. Unfortunately it's nothing special and all those invisible doors and traps are annoying. Level design and textures could be done better." - Sheevah (21-Jun-2002)
"Young Lara is on her way to find a golden skull which she looses straight away again when she grabs it (at the end of the level). There are no puzzles. Mind you I even got stuck twice in this game but once you realise that you have to look out for walkthrough walls and drop in holes then the game is more or less straightforward. At one time you have to make your way from treetops down and all you find is a climbable wall that doesn't take you anywhere as far as the play is concerned and you can pick up a large medi-pack. There are not many enemies (crocodiles wild boars) which is just as well since Lara hasn't any weapons. I have the feeling that this level is just an introduction for the following 10 levels." - Monika (21-Jun-2002)
"I understand that this level is the first of a series and I suppose that explains its faults. Not much of an adventure. You start as young Lara with no weapons or binoculars of course. But don't think that you won't see any enemies there are some wild boars crocodiles and I believe a skeleton you must avoid. It's not hard at all. Most of the time you have to find holes inside walls and in the floor to proceed. I didn't understand why I had to jump through a very big area to just find a large medi pack below and just find my way out of there. No puzzles unless you count opening a couple of doors with levers as that. About the level's set the walls are thin most of the time blackness is revealed behind them so that makes the environment not very convincing. The textures are approximately placed and don't match with one another well. The lighting is basic and some areas are either bright or dark some annoying sunbeams at the large area where you have to find the right block to jump across are preventing you from seeing clearly. It is a very short level and I hope those to follow will be much better." - Kristina (21-Jun-2002)
"You know I would consider myself a bird lover but if I find out which species tweets away here in the most unnerving fashion I'm gonna make sure that it's going down the same path as the Dodo. Alright if you choose teenage Lara as your heroine you're pretty restricted as far as enemies and pick ups are concerned. So you get some grumpy pets and find the occasional medi pack. Not much else you can do there really. However the rest of the gameplay is also kind of limited since the only true challenge is to find the walkthrough walls and drop through foliage. Not very exciting. If you start to build a level where you can't have any spectacular battles you might as well come up with a nice puzzle or tricky jump combination or at least a timed run. Not in this one. The textures are stretched at times but some areas have a nice feel to it and manage to summon up the tranquil and humid atmosphere of the rain forest. So if you fancy a walk in the woods you can't do wrong here and don't be mad at little Lara when she drops the golden skull. I hope the second part provides a few surprises and more to do than lever pushing otherwise this series is bound to go down like a turd in a swimming pool." - Dimpfelmoser (21-Jun-2002)
"I played this level with the idea of playing the next levels. I must admit that I didn't like Memory Lane at all so the other levels weren't downloaded. First of all I like the Angkor/jungle levels and the scenery of ML is sometimes even beautiful; some places are interesting but all the level has too much points with errors. Or simply it seems to be uncompleted. In fact the final of the level is a sort of violent exit to the desktop. There is a total absence of helping cameras when one activate a switch the rooms are very chaotic the textures are not characterized and in some places is difficult to believe in a real jungle temple: there's not a unity. There are few enemies but we only can escape of them because young Lara can't use weapons. Maybe with an adult Lara and some more enemies this level would have been very different." - Loupar (21-Jun-2002)
"The atmosphere was quite alright it was a kind of jungle feeling around you. And there was always the fear of meeting a wild animal as you have no weapons. There are also a lot of spike traps around. Alas some of the riddles where walls you could walk through. I just don't like that unless it's mud or leaves. Some of the textures were applied quickly and without much detail. When I played the level the end trigger wouldn't work." - Tombraidergirl (21-Jun-2002)