Reviewer's comments |
"There's some clever stuff here, but also some less exciting parts. The maze puzzle with its multiple buttons to open various door feels well devised, but the sameness of look in many areas can lead to confusion. It's quite solidly made, but might have benefited from a little more variety of surroundings. Definitely worth a look at, but it's one of those where you may well be glad of the walkthrough from time to time. I know I was!" - Jay (24-Aug-2018) |
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"My oh my, this can be one complex level at
times. There's no denying that a huge amount of
gameplay has been crammed into this hour long
level and I did enjoy most of it: the
collapsible tile runs, boulder traps, the
jumping sequences off slopes and even the mazes
weren't too annoying. But the reason I scored
it a 7 for gameplay (rather than an 8 or 9) was
because I found there was a bit too much
running around for my taste and the wading
passage was tedious to get through. If you're
patient and have the walkthrough nearby
however, then you should enjoy some parts of
this, but the irritation factor may also be
high." - Ryan (09-Jul-2017) |
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"After the tasks in the room with the deep pit and wall switches the game turns complex, 'cause you leave many closed doors behind and after a lot of tasks it's difficult to remember what you left. The view in the maze with six switches is not good from above, so you need to see carefully what each switch did. I still don't know what I did in the final area to finish the level (the game crashed) with all those doors opening and closing. The best for me were the lighting and texturization; a pain that all rooms are very nude and not ornated, but the level is still ejoyable." - Jose (11-Jul-2016) |
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"Here's an old school romp in Egypt where Lara is carrying
around her umbilical cord (this one being attached to her
right knee). It's been a while since I've seen that
phenomenon, but I didn't find it too distracting. Eric has
provided a helpful walkthrough which I needed when the
gameplay became a bit too cryptic for me. First there's a
maze that has to be negotiated by pulling down the right wall
switches to open the right gates. To me it seemed to be a
matter of trial and error, so I was glad for a walkthrough
which told me the proper switches to pull. And at the end
there's a revolving door puzzle, the kind that always gives me
fits, so again Eric's guide was most helpful here. Total
gaming time was close to an hour, so you certainly get your
money's worth, so to speak. Nothing worthy of recommendation,
but it's no time waster either." - Phil (21-Jan-2015) |
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"I found this to be one thoroughly confusing level!Underwater mazes;labyrinthine corridors leading to yet more labyrinthine corridors;large chambers which were complete dead-ends;and always that awkward feeling that you were doing things in the wrong order and would ultimately reach an unavoidable impasse.I suppose,therefore,that it's to the builders credit that everything worked itself out - although I'm really not quite sure how.What is beyond doubt,however,are some highly ingenious gameplay elements (interesting jumps;a collapsing platform challenge;a couple of confusing but nonetheless inventive multi-door puzzles.)
The looks are standard egyptian;the enemies are your usual crowd;and there seemed no obvious storyline - but with the Walkthrough to hand,this would be an interesting level for players with a degree of patience." - Orbit Dream (23-Aug-2013) |
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"This is a successful Egypt level
Lara is in an extensive temple and must the second part of the eye of Horus. The rooms are formed very nicely and attractively textured. One must finish here time runs, explore a small but fine Underwater-maze, crack a door riddle, flee before Rollingballs and make a few heavy jumps. So everything what lifts the heart of a Tomb Raider fan. Opponents are here Baddies and bats, as well as a crocodile
Result: Here the inclined player has a lot of fun for nearly two hours. So grab and jump off!" - Scottie (02-Jun-2010) |
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"It's not as good as the first level. There were some annoyances to take away the real satisfaction, like the disturbing fixed cameras at the otherwise great boulder trap, the last area with many identical rooms, that was just pointless. But it has its good moments, a cool collapsible tile sequence, jumping in the tall room with three levers. The overall architecure is very good, like every time from this author, with good Egyptian atmosphere. Textures and lighting are nice in between, as is the level itself." - Akcy (22-Aug-2007) |
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"I dont really have too much to say about this level. It has some great puzzles and techniques you have to accomplish in order to progress. I was stuck in one place until I found I could open a door with a crowbar. I was also stuck until I found the second half of the eye piece. The setting was egyptian and designed much like the previous level. The only thing I didn't like was the end of the level. The game crashes becuase of the script file used. Other than that, I quite enjoyed it." - Necro (28-Oct-2006) |
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"Hello everyone. The third and presumably the final level from the author. What can I say I really enjoyed this level. It's got a lot of puzzles and they are not just the same either. They are varied and some of them are quite hard to complete. Overall this level is quite hard. Probably not as hard as the previous level but nevertheless it posed quite a challenge. Apart from the gameplay and puzzles the sound is quite adequate and the atmosphere was good enough as well. I feel as there should have been camera work throughout this level to make it easier on everyone to know what some switches do instead of guessing. I can't say that this level is pretty to look at as it's bland and not varied in objects. On occasion there are some nice areas but not enough. There are a couple of bugs that I came across one being the line that comes from Lara and goes off screen which made this level not as good to look at. Plus I found at the end that the area went pitch black except for Lara which had me worried. Also when I finished the level (I assume) I got an error message and the program closed down. I will however contribute this to the fact that I am playing a modified version of the level editor that has specially been designed for WindowsXP. I recommend this level to those who enjoyed the orginal tombraider. If I had to give this level a grade I would give it a B- a low distinction mark." - The Aussie Adventurer (16-Nov-2004) |
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"Despite being an ordinary Egyptian level this is still a quite enjoyable experience. There's nothing special here the texturing is like it usually is in Egyptian levels and the enemies are scorpions ninjas and one crocodile (at least I only remember seeing one crocodile). There isn't anything really hard in this level and I completed it after less than 25 minutes. I still had a good time though and I think most people will even if the level doesn't offer anything to get excited about." - Magnus (29-Jan-2004) |
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"A fairly regimentally set out level with puzzles set in rooms off of one main pooled room this one is the second in what is supposed to be a larger series. I am a little in two minds about my enjoyment with this 40 minute level on the one hand there is a few nicely designed things to do such as the room with the tall structure where you have to jump around to pull 3 switches and the lever opening gate maze that seemed more difficult than it looked but then on the other hand the whole atmosphere and look set in a tut environment with a hint of some of the title flyby area just didn't inspire me at all and so I felt a bit blase towards it all. This may not matter to others though and will be very much enjoyed by plenty but if you want an all round level where you are swept into the environment as you play then you should look elsewhere." - Sash (19-Jul-2003) |
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"This is less interesting that the previous level. I never found any gems apart from the one I carried with me from 'The Lost Pyramid' so I have no idea what all that was about a bonus level. There is just the second half of the Eye of Horus in this one and nothing more. More ninjas and scorpions plus many switches. There are a couple of rolling balls nicely placed but still it has nothing to offer really. The timed door was a good element and I couldn't open a door at the area with the many vases so I performed angled jumps to get the crossbow but you can shoot the vases with the pistols from one side of the vases by climbing on their blocks. Of course one angled jumped has to be done to reach the blocks. I got a little confused with the many double doors and similar rooms at the end but I got out eventually after a little more that half an hour in this level. It's better to play it as a sequel." - Kristina (07-Apr-2003) |
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"This is the kind of level that makes you almost spell dark magic onto builders. Alex Chang did a WONDERFUL level in my opinion but it's so damn hard! You have to make several though jumps to arrive to the three levers to open a door beat a maze by opening/closing doors (great stuff!) avoid two rolling balls with short time and space well I am not surprised why this level has so few reviews. It's simply great but it's too hard and probably people end giving up. 45 minutes of pure and solid gameplay (I even found a secret!). The experienced raiders may try this but it may be very hard even for average raiders..." - Treeble (08-Mar-2003) |
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"Starting from the savegame the author kindly provides I spent the first few minutes finding only closed doors as I branched off from the central room in four directions. Then I found the lever I had overlooked and it went rather smoothly from there. There are a number of fun elements in here such as timed runs collapsible tiles (very tricky) not so easy jumps boulder traps and the whole 6 lever puzzle to find your way through a maze and then shoot vases was cleverly put together. Still I felt a little unsatisfied with the uninspired overall setting and smaller annoyances such as the wading passage and the many ninjas and scorpions. Still worth playing for a few good challenges." - Michael (20-Dec-2002) |
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"This is another game I played off and on. Thanks to Michelle's saved game I could continue as that jump with the breakable tiles was a bit hard for me to do. Compared to his other levels this one is full of traps and tricks. Although very hard sometimes. The lever jumping was so far hard that I had to put my thinking cap on and thanks to Eric I found a way to get the last one pulled. Had very sweaty palms as I hate heights. Then there is a lever pulling puzzle not that hard but a bit running to and fro before I got that right. Main goal is getting the Eyepieces. There is also some swimming to do also some boulder traps. I also had some doors still closed and I did save that saved game as you never know when I might be playing this again. 16-10-2002" - Gerty (19-Oct-2002) |
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"I'm really nonplused here. The previous level from Alex had a fantastic atmosphere while being a little weak and undecided on gameplay while the Tomb of Leonis features a rather standard Tutorial setting but entertains with brilliant tasks and traps. Some very special jumping is required and once you sussed out how it's done you wonder what took you so long. You get a very clever puzzle involving many levers gates and lot's of vessels to shoot a timed run that's not too difficult and a little underwater maze that won't let you drown. It's tricky at times but still the gameplay is rather fast paced as you never have to search for cleverly hidden things while the ingeniously constructed course always brings you back to the place you started out from. The two closed underwater gates that eRIC mentions in his review are actually one and the same gate that you pass from both sides and it's not meant to open (it doesn't need to you see). If Alex could combine the thrilling gameplay of this level with the great atmosphere of the Lost Pyramid he would come up with a Top 50 contender." - Dimpfelmoser (08-Sep-2002) |
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"Again another level that was very nice visually i.e. level design and texturing are carefully made. There are baddies and a few little scorpions some mean traps and tricky jumping sequences that were rather frustrating (for me). Not to forget the puzzles. Hard puzzles. That part with lots of doors and switches took me nearly one hour to make it. The finishing part with running through all those rooms with all those doors wasn't that thrilling I found it rather annoying." - Sheevah (11-Aug-2002) |
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"Although this level will show a gameplay of an hour when you complete it much more time is used in reloading saved games to try and master those tricky jumps and puzzles that the author has included in this level. The breakaway tiles over the noxious sludge pit was masterful the high room with 3 switches to flick frustrating (especially the last one at the bottom) and the gate puzzle was also nicely done. Even something as simple as a rolling boulder trap takes on a whole new meaning due to the camera angle. This is well worth playing folks even if the enemies are only those tired red ninjas." - Torry (29-Jul-2002) |
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"Wow I really wish I could rate this level higher because the gameplay is just great. One sequence involving collapsible tiles over a very uh 'interesting' river was a very fun challenge. The room with three hard-to-reach switches was superbly done too. Outside of a couple nice traps though enemies seem to be an afterthought here. And in a seeming 360-degree turn from the first level the atmosphere and texturing were just a bit too unoriginal to get excited about. Check this one out for the gameplay and stay tuned because I think Alex has the potential to turn out a really great level." - Tombaholic (21-Jun-2002) |
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"I can't remember the last time I was so relieved to make it through a level. I must have aged five years playing this one and I now have a full head of gray hair. The other reviews make it sound like another simple Egyptian level and maybe it was for them but it was really tough for me - too tough if you want my opinion. It starts out quietly enough with a few innocent looking rooms and a small underwater maze then you get to a timed door and it all goes downhill from there. First you slide down a slope and land on a breakable tile with another one two spaces from you and more spaced throughout the room. And did I mention the deadly water right underneath you? As soon as you land on one tile you have only the smallest fraction of time to get situated and make it to the next breakable tile and then the next till you get to the end. After you get through this it doesn't get too much easier with some tough boulder traps a vertigo inducing room with three switches to reach a maze with six switches that change the layout of the maze then it's back to the underwater maze and finally you get the other half of the eyepiece. I was a little confused with the area after placing the eyepiece - I got to a room with four different doors and each door led to an identical room and so on. I just ran around till I got to the levels exit and was not really sure what that was about. I left behind some unopened doors and still had the gem but I was just glad to be getting out alive. Thankfully there were few enemies and everything else was good - I just have to mark down a bit on gameplay as like I said I thought it was a bit too hard for the average player. By the way I've kept a savegame from right after the collapsible tile puzzle and would be glad to email it to anyone who wants it." - RaiderGirl (21-Jun-2002) |
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"A very good Egyptian level. The texturing is solid the rooms are not extraordinary except at the end where they are very good. The enemies are from the Karnak wad so not very dangerous. The gameplay/puzzles department is excellent. There is a timed door and good traps there is a run on breakable ledges which is rather difficult I tried more than 20 times before making it to the end. There is a high room with ledges and slopes where you have to make all kinds of jumps to pull 3 levers I hope you don't have the vertigo. There is also a puzzle with combinations of 6 levers to change a little maze and have access to different areas. Finally you open an underwater door do some swimming and you pickup the second part of the eye of Horus. I ended the level with two remaining closed underwater gates and without using the blue gem. I don't know if it is for the next level of this series but I will surely wait for it." - eRIC (21-Jun-2002) |
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