Reviewer's comments |
"Anything that brings about the context surrounding St. Francy's Folly will unquestionably make me nostalgic, so this level was quite a trip down memory lane. The level itself is not like the folly, although there are some similar approaches to the open level where you need to go here, there and everywhere to open yet another path. I liked this adventure and I recommend it. I'm going to go to the next chapter "The Wrath of Thor" in a moment. There are minor flows to the gameplay (a bit messy at times), to the secrets (too easy to find, really), due to missing sound and no dynamic cameras to show you the way, and finally the textures were uninspired at times, with minor mistakes in application. Otherwise, the level is very entertaining, follows the theme and storyline very well without getting too predictable, and provides some tricky puzzles. Thank you, Isis, and congratulations on this great entry! It took me 75 min of gameplay, and I found it mostly easy, but not recommended to the very beginners." - MigMarado (28-Sep-2021) |
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"This had only one pushable so I loved it. I also liked the unusual puzzles with the torch and with the horse. The pathing is sometimes too off but I never had to climb anything twice - omg finally, FINALLY, you see, it's possible to design in such way, so that gets an extra point from me. The worst, and probably the only major flaw, is the brown switch on brown background, because you can go away and get stuck in the open; the less problemadic is a hardly marked ladder, because you have nowhere else to go and eventually you will find it. The atmosphere is good and helps playing - even though the level is very simple, it has a quite semi-eerie, semi-chilling touch so it was quite relaxing to me. Overall a debut but already good, and I can't wait for Luma because I had my eye on it for ages. Good. Very good." - DJ Full (23-May-2021) |
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"Tried out this debut from an esteemed builder. If I'm being honest, whilst I can
appreciate some positives here, I wasn't really huge on this one. The general design and
texturing is done to a relatively decent standard but was not to my taste - I found the
whole level in general rather uninteresting. The use of classic TR1 textures does invoke
nostalgia from one of my favourite sections of the original, but it's a little too
monotone here, and a lot of the areas are large and feel a little empty. The gameplay is
ok, not too difficult and rather straightforward. I would be lying if I said it didn't
drag a little towards the end. Did enjoy the torch part though, that was a nice touch.
This level is still worth a play, did overall enjoy my time here. I will still definitely
be checking out the rest of Isis's levels as they also have great ratings - I am sure I
will run into something I like a lot more, just for me this one was a little so-so." - Passalaqua (21-Jan-2021) |
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"Sue riffs on the oopsie made by Core Design in '96 with their humorous inclusion of the Norse God Thor in a Greek locale. This raid is a pleasant, not overly challenging adventure beneath St. Francis' Folly. The use of TRIV catacombs and library resources is nice and the game play is relatively relaxed. In other words, basically night vs. day compared to the sequel. There's a nice assortment of tasks to complete and items to find. The exploration platforming is not too taxing, so it makes for a nice after work raid experience to relax with. I enjoyed it, and was pleasantly surprised when I checked her profile and realized that it's Sue's very first level." - Chel (01-Dec-2019) |
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"A level that everyone should play as it is well done, very good texturing and lighting, the gameplay is perfect. There are some enemies and traps to annoy Lara. She will have to find a roll of music and gems to go to the end. Excellent." - Drakan (19-Nov-2018) |
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"I do like the St Francis Folly objects and textures and Sue's levels are always a bit of a treat, even in this, her debut. There's a lot of exploration and some nice little traps etc., but nothing at all beyond the scope of most players. Enemies are few and far between and plenty of medipacks and weaponry provided, so you can just enjoy the surroundings and soak up the atmosphere. Highly enjoyable." - Jay (19-Oct-2018) |
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"A very fine debut from a since prolific
builder, set in the classic TR1 style. The
textures used here are from the Greece
sections, so fans of this environment will
feel at home here. The overall setting
could be construed as rather "brown", but
I thought it had a quite polished
appearance. Gameplay is entertaining and
consists of sparse but well placed enemy
encounters, a brief globe puzzle, chain
and blade traps, using the Mechanical
Scarab, and fighting a tinman on horseback
(inevitably rather long-winded. Give it a
go." - Ryan (05-Sep-2017) |
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"Very good this old and long level with a lot of original ideas which sometimes can get you disoriented. Gameplay is not very good 'cause there are huge areas to explore and a lot of times you finish in dead ends and must go back to look for the items you need. Also I didn't like some too hidden switches so, it's a level to explore carefully for a long time. Enemies will not be a problem if you find several extra weapons and generous ammo, although the shotgun was unuseful for me. It notices a big effort in the architecture, with big areas very well builded, but not the same with the many times bent textures. Ambience was the best for me, with a lot of helping cameras and aproppriate musics in strategic places. Recommended for all those who like the exploration and want to take some hours of fun. Good work!" - Jose (11-Aug-2010) |
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"And here I overcome yet another level that took the best of me when I first tried out back in the day. It's kind of silly when I look back and realize there was something that held me back on this level, because from the get go it flows rather well. Sure, it is overwhelming when you first enter the temple chambers, as they seem to branch out even further after every turn, but it's quite simple really. It does have a lot of running to and fro as you quest for the necessary pieces to proceed, but generally it's a quite enjoyable adventure. The TR1 textures were nicely applied to create a genuine atmosphere, though in my opinion, the library doors felt slightly out of place. Nevertheless, for its age, it has certainly become a classic. 55 minutes, 2 secrets. 05/09" - Treeble (17-May-2009) |
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"I wasn't quite sure what to expect from this level, but knowing Isis from the BtB 2006 winner "The House of Kuan-Yin-Lo" I must admit that I had certain expectations. The Temple of Thor did in no way let me down, in fact I was pleasantly surprised because this level is one true delight to play. It's hard to find the words to explain how much I loved it and I really think that the ratings it has harvested are way lower than it really deserves(but then that is a matter of taste). My favourite levels in TR1 are those that belong to the Graeco-Roman lot and it was with joy I saw Sue's use of these textures in the Temple of Thor. The level feels rather short, but still it took me about 1 1/2 hour(net gaming time) to play and I found three secrets. There are plenty of traps to navigate through, but the enemies were a bit on the scarce side(that's why I gave it a 9 in that aspect). Those that were fit in perfectly though and consisted of undead knights, lots of skeletons and a wraith. The horseman and his steed were also used and this is probably one of my favourite enemies. The use of the mechanical beetle was absolutely superb and luckily I didn't encounter the bug that many others have encountered here. Texturing was flawless, they were skillfully applied in all the right spots and even though certain textures were used often they never seemed too redundant or overused. Correctly applied lights created a lively and realistic atmosphere and this in combination with perfect camera angles, revealing camera shots where they were needed and mouth-watering fly-bys became an unforgettable experience. As a bonus lovely music and sounds were incorporated in a fabulous way. I really can't praise this adventure enough and it is among the first levels I'd recommend anyone to play. Thank you Isis for bringing us this wonderful treat and I'm really looking forward to playing the continuation." - Selene (12-Jan-2008) |
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"A very well designed level, big and non linear with lot of exploration and although the big areas felt mostly empty they added a feeling of loneliness which was really a reminder of the atmosphere of TR1. Good and varied tasks, not too difficult, just to provide good entertainment. New and inventive use of the beetle, Lara plays on the harp, I liked her outfit too. Eneimes were good as well, they were few and didn't pose a threat but they were thrown in well. Maybe the secrets were too obvious, and at one place the floor was waving. The textures were applied well, but they could have been more varied, or at least the lighting more colored because the whole place is just too brown. All in all an outstanding debut level." - Akcy (19-Dec-2007) |
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"I think that this was pretty good and nostalgic adventure in TR1 style.
Areas including TR1 textures are really to my taste and lighting is very
good too. I liked also the idea that you have to burn hanging canvas with a
torch to reveal a hidden crawlspace. I would have liked this level more if
there had been more puzzles and hard tasks instead of exploring. I'm not
a fan of exploring but this was still very nice adventure to play." - Samu (03-Mar-2007) |
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"A beautiful level here in TR1 style. Full of pure raiding pleasure! Lots of exploration and puzzles, nicely mixed with combat and challenges. A level everyone should play!" - Thorir (02-Jul-2006) |
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"After the terribly cliche name (seriously, how many temples can there be in the world?), the first thing that hit me when I started playing this level was that it was dark. I'm not a big fan of dark levels, but this one was okay. Except for the occasionally hidden lever (of which I'm also not a fan), anyway. The main part of the gameplay seems to revolve around finding out where to go next, which isn't my favourite type of gameplay. I'd rather be stuck because of a difficult trap, instead of being stuck because I don't know where to go. The traps in this level are scarce, though, with a few fires, some spikes, swinging chains and boulders. Nothing out of the ordinary, and certainly not very challenging. The texturing is nicely done, but unfortunately also very, very brown. I know the author likes colourful games, but she doesn't show it in this level. On a more positive note, it actually felt like Lara had accomplished something when the level ended after thirty minutes. I have no idea what I mean by that, since it's been over a year since I wrote the original version of this review, but I bet it's a good thing." - Magnus (02-Jul-2006) |
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"The prequel to the masterpiece "Wrath of Thor". Even if you can see that this is not as great as the sequel, this is a very solid level. Also, for beeing the debut by this author, it is super! A lot of hard work must have been put into this map. Extremly complex. I loved all the tr1 textures and all the zillion ways to go. I guess it is easy to get lost if you take a break and it goes a few days hehe. The only letdown I guess was that I found a few bugs that got me stuck/made it possible to skip some parts. It doesn't affect my rating in any way though. If this was the only level Sue had done, I would have said "Great job. You will probably be a top class builder if your fist level looks like this." But seeing her later levels, I don't have to say that...cause we allready know its true! Great debut, Sue!" - QRS (18-Mar-2006) |
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"Not what I expected from the title. I mean from a Thor you'd expect something Vikingish not the normal Roman catacomb thing. Couldn't figure out any story idea (and so says even the author in the readme!). I was running through many too large rooms that I often thought I'd seen before but it was simply all the same textures again didn't meet many enemies to shoot and lost interest after one hour. It did have some nice hidden corners (pretty natural looking) a good overall atmosphere not far from the original TR games though." - Rüdiger (18-Feb-2004) |
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"Wonderful atmosphere and textures make this level one of the best of this kind. When I started to play I did not quit until I got to the end. Excellent gameplay and puzzles. Great level. You will really enjoy it." - Yoav (14-Feb-2004) |
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"Another great level from Sue. She is a marvel with building a level with atmosphere. She never overdoes the enemies or other annoyances such as spikes rolling boulders and timed runs. Just makes a really enjoyable level for an evening's entertainment. Please keep them coming Sue." - Sherry (21-Jan-2004) |
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"This is another enjoyable level by Sue Wicks. It's a pleasant change of pace in that it's not overly complex and difficult and there were places where I felt I could have actually figured things out myself without the help of Dutchy's walkthrough. (However I'm a creature of habit.) There are a couple of clever uses for the scarab that Lara picks up along the way and a nice cut scene involving a tin soldier and his horse is well done. The enemies are fairly few and far between and not terribly dangerous when they're encountered. Near the end of the level there's a gauntlet of burners that Lara has to negotiate by monkey swinging past them. That's always been tough for me (and I presume for others) since Lara has no peripheral vision and must resort to trial and error in order to make it through without getting set aflame. A very pleasant diversion and highly recommended." - Phil (13-Jan-2004) |
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"This is absolutely brilliant. Straight away what stood out was the carefully constructed and textured environment. I could see that it must have taken a long time to make sure everything was right. All textures were selected from the same colour palette which is pleasing to the eye. Sue has a great sense of this as opposed to authors who mix their colours and produce a patchwork quilt effect just because it fits the architecture rather than the atmosphere. It's very reminiscent of the Colosseum of TR1. Lovely water effects as you swim and the fountain room is lovely. Skeletons here though are very ornate and were not a problem as I found the crossbow secret at the start. Loved all the climbing swimming jumping and finding things. And I really liked Lara's outfit with the smilies on her top and backpack. At the risk of repeating what everyone else said I'll just say it's a great level and worth every minute." - CC (18-Nov-2003) |
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"This is one of those levels where at the start there seems so much to explore and so many different places to go that it feels rather daunting; don't let this put you off though as it all pretty much comes together smoothly and logically provided you remain properly observant. Progression is very smooth and pleasing and there is elegance and craftsmanship to the whole endeavor that is most satisfying (including a beautifully composed Fly-by that perfectly tracks behind a moving figure). However there are two serious faults which try as I might I cannot ignore. One is a bug (mentioned in the Read-me) which is unavoidable but unfortunately hinders progression if the player is remiss enough to forget the author's warning; and more critically the builder's patience appears to have deserted her somewhat toward the end as there is a very unobtrusive wall-lever that is almost totally impossible to spot unless you know exactly where (and when) to look. Otherwise this is a very graceful and polished level and ultimately quite satisfying." - Orbit Dream (21-Aug-2003) |
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"Now this level has the kind of setting that you can really sink your teeth into and enjoy located in an underground temple made of beautiful brown stone that is unfortunately not a texture many have used but that lends to giving the place a very authentic look and feel. We do like to say that the gameplay is what counts most with a level and sure it probably is but it makes it so much easier to enjoy a level that is easy on the eyes especially when it comes across as a real place Sue is very good at doing this. To the game. For my taste there was probably a slight lack of enemies and traps to add to the adrenalin side of things especially if you find the crossbow secret near the beginning but the puzzles were really nice and made this level worth playing for if not just for the look there is even a new use for the mechanical beetle which was really great and a torch puzzle that is not the usual though not a first in these levels and let's not forget the three secrets. You end after just over an hour picking up Thor's gauntlet the same I assume Sue threw down for us to take on the challenge of her level and I for one am glad I accepted that challenge I think you should too." - Sash (05-Aug-2003) |
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"Although this level does follow a sequence you may get stuck in the stable if you don't have the golden beetle and the windup key. I made it all the way through the game without obtaining the first secret: the crossbow even though I could see it on the other side of a gate. Thank goodness for the shotgun! I thought the textures were pretty good and the lighting suited the environment. Plenty of pickups and different rooms to go into. There were enough enemies in the forms of skeletons wraiths the iron knight and I don't even know what to call them. They looked like medieval knights and the effect of them dragging their swords was great! I spent a lot of time trying to dispatch them only to give up. I felt the gameplay and puzzles were challenging enough to give it the higher mark. The excellent use of textures and the great way she hid the switches all made for a great time. Did run across the flare bug but it wasn't a problem. The look of the sky at the end more than made up for the flare bug. Nice effect!! Looking forward to more of Isis' levels." - Patson (15-Jun-2003) |
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"My third level from Susan Wicks in as many days The Temple of Thor is my kind of Lara adventure. The puzzles were not too challenging - I would have preferred more challenging truth be told - but there were a lot of them. The atmosphere and lighting were appropriate to the excellently designed 'barn'. The enemies were sufficient to be a pain in axx when least necessary - always when I was low on ammo (I never found the crossbow - must be the elusive third secret I didn't uncover). Lots of properly related actions to be thought out as the glove of Thor is searched out. I particularly liked a burning bit to get into a necessary passage (not to give anything away) the use of the golden beetle the fight with the horseman (always a fun fight when there is room to maneuver and Lara is limited to her trusty pistols) the double switch after the monkey swing near the end etc. I could go on and on. Once again thank you Susan for a great deal of fun. I found The Temple of Thor to be somewhat better than your Lost City of Luma." - Dougsan (07-Feb-2003) |
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"I liked this level a lot especially the puzzles and the textures something different for a change. The whole design of the level was great - no time for boredom as there are enough enemies and traps around. Lara needs to find a music scroll and two gems and a key. First you need to get the crowbar which is not easy. Also a few secrets :-) I really would like more levels like this one especially as this is a debut - Great! :-)" - Engelchen Lara (19-Jan-2003) |
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"I enjoyed most of this level but got a little frustrated in some dark parts of it. There are some very dark areas which I don't like plus I got stuck in one occasion. The items the player has to find and complete it are gems the mechanical scarab with winding key and a star. At one point I was able to go back and forth into the room with the horse but when I got the winding key the doors behind me shut and I was trapped in there if you don't get the scarab after getting the key don't enter the room or it's impossible to get out. The rooms are huge at least at the beginning with not many enemies skeletons and a horseman. The dead knights are just too slow to catch Lara so easy to avoid. Underwater levers a torch puzzle and a globe is mostly what will keep you busy. The level finishes when you pick up one armour piece the hand. I am not sure what that has to do with the level behind the hand is written 'Thor' in the wall so maybe there will be a sequel which you have to find one piece of armour in each level only that way it could make sense. Anyway a nice level to keep you entertained for one and a half hour." - Kristina (05-Jan-2003) |
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"If someone offered to build a level just for me based on the things I like and dislike Temple of Thor would be the end result. Some of my favorite levels of all time are the ones from Greece in TR I - St. Francis' Folly Colosseum Palace Midas - and this could be added in among them and fit right in. I just replayed TR I recently and after playing so many user created levels I really could see how much atmosphere that game has just using the textures sounds and music and Sue has managed to do the same thing here. When I think of TR I think of exploring first so I don't really like many enemies and was glad to see only a few here and it was a while before I saw the first one but I seemed to always have the feeling that something would be around the next corner. It was also nice to see a level bright enough that I didn't have to use a flare all the time and you can really see how well the rooms are built. Gameplay was usually straightforward though a few things had me puzzled for a bit (where to find that key and where to place the scroll) and I loved the way the mechanical beetle was used. Lara has a cool new outfit with a new t-shirt and a pair of sneakers on and I found three secrets in this amazing level which took me a little over two hours to finish." - RaiderGirl (18-Sep-2002) |
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"This is a solid level with some novel puzzles. It still leaves me with some question marks as I never found the blue doors that you see after pulling a chain and there is still one door closed opposite the entrance of the Temple. Also don't understand the not being able to leave the stables if you don't have the beetle as I did open those doors and was able to travel back an forwards way before I found that mechanical animal. Place I got stuck was at one point I didn't look well enough to find a star (thanks Matthias) and another jump lever almost at the end. Found 3 secrets and that is handy as they were weapons you could use. Lighting was not at all to my liking so this game gave me a headache as I had to play in the dark. For the rest the lay out was great loved the different rooms and the puzzles were fantastic. 07-09-2002" - Gerty (16-Sep-2002) |
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"Temple of Thor was an enjoyable level. The level was well-crafted both in terms of geography and in placement of objects. Lighting and textures were generally good though the author used stretched textures in some places and that tended to be a bit distracting. Vertically-opening doors were placed in the room with the higher ceiling so they tended to disappear into the ceiling when they opened. Also one pair of double-doors was placed incorrectly such that when they were closed invisible blocks impeded Lara's progress toward them. Though use of skeletons was appropriate for this level it would have been better to use the plain or armored skeletons since the Egyptian skeletons seemed out of place in a Graeco-Roman environment. And since this level was called the Temple of Thor one might have expected to see the hammers from The Great Hypostyle Hall and Tomb of Semerkhet levels but they were missing. Also the Cairo levels' ambient sound (102) seemed out of place for this level - the cave level sound (107) would have been a better choice. Nevertheless Temple of Thor is a well-designed level and I enjoyed playing it." - Loren (13-Sep-2002) |
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"Honestly folks sometimes I don't understand how things are rated here. This is such a great level in almost every respect and if there was any justice in the world it would be in the Top 50. I think this goes to show how difficult it is for unknown authors to get some recognition. Not bad for a first timer my arse. The gameplay is just fantastic the setting so brilliant and it features the best camera work I've seen in ages. The only flaw here is that you are stuck when you enter the stables and don't have the mechanical beetle with you but I guess the music scroll that you have to examine should be a warning. Also we could have done with a few more enemies but battling the iron horseman was great fun as always and if I hadn't found the crossbow I reckon the skeletons would have been a bit more of a challenge. Right this is a very atmospheric adventure that features many elements from the library wad (without the boring globe pushing) but everything is put in a different context that I found very original and innovative. I had trouble locating the underwater lever that opens the gate to the crowbar and I missed the brass ball that you have to shoot in order to make the rope appear but otherwise I found nothing too frustrating while things where never that easy as to spoil the feeling of accomplishment. I urge you to play this and hope it will eventually get the ratings it deserves. Just look at that temple. Like nothing I've ever seen in a Custom Level." - Dimpfelmoser (01-Sep-2002) |
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"Great adventure! I really liked Lara's outfit to start with and while it has been mentioned in the other reviews this is so good I will mention it again: finally a smart use of that mechanical scarab! That whole scene with the tinman and the horse including the surrounding stables the flyby camera the scroll pickup the fire tile - just excellent. As for the rest of the level you explore vast areas with often actually not much to do other than marvel at beautiful and realistic texturing and lighting. The torch puzzle with the flags is nice and enemies are actually few (skeletons knights and the already mentioned tinman). The three secrets are not too hard to find and provide you with better weaponry and ammo. I enjoyed the way Sue manages to keep puzzles within a certain area and sort of guides you through the level in a way that you do not get completely lost in the big rooms. As mentioned you can get stuck though if you do not have beetle and winding key before walking through the blue doors into the stables area. But anyway I spent a very enjoyable 1:20 hours here and my main troubles were finding that elusive key to the second gem and spotting the underwater levers which blended well into the walls. Lara playing the Lyra towards the end - a nice touch." - Michael (26-Jul-2002) |
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"This is a very impressive debut for this author! The design and architecture of the level are wonderful and the textures and lighting are skillfully done giving the level a great atmosphere overall. I also thoroughly enjoyed the 1 ½ hours of gameplay especially a couple of original and nicely designed puzzles. The major weaknesses of the level are the use of enemies and traps which are fairly ineffective. For example a monkey swing past 4 flame blowers is easily bypassed. In another instance a monkey swing is provided to get to an area that is easily accessed with a simple jump. But these flaws are easily overlooked in an otherwise very fine level. I hope we see more from Sue in the future." - Tombaholic (21-Jun-2002) |
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"A level with a lot of fun. Great atmosphere even though there are big more or less empty rooms and very few enemies. The architecture and the lighting makes a great deal for this level as well as the puzzling. Just make sure you have both parts of the mechanical scarab before entering the stables. (Keep a savegame so you can get back or you will be stuck)." - G.Croft (21-Jun-2002) |
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"A very nice game with big rooms at the beginning you are running around a lot and don't know what to do. Once you have found the orientation you get fluent gameplay and can enjoy real Tomb Raider atmosphere. Some levers are very well hidden especially the underwater lever so use your flares wisely. This game is my taste of levels but many rooms are too empty I think. You are searching around and when there is nothing to do you think you have missed something. But that does not harm too much the really good gameplay. The architecture was brilliant especially the way to get high up the skeletons on the bridge with the swinging chains were a real challenge. All in all a must-have-played for players who like original Tomb Raider atmosphere!" - Freeman Porter (21-Jun-2002) |
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"This is a level to my liking. No unexpected enemies from round the corner or from behind. Lara has really time to explore the rooms and there is enough to look around for. Up and down into the water and out of it. There are skeletons undead crusaders a metal knight on a horse maybe one or two fire wraith to kill or to avoid. I got stuck because I didn't shoot a harmless horse and almost at the end there was a well hidden switch which stopped me for some time. It would be advisable to pay attention to the 'Read me' concerning the scarab. I thought the idea with the use of the torch was special. I played about 2 hours (statistic) and I found 2 secrets. If you don't need a lot of shooting and constant action this would be a really atmospheric level to play." - Monika (21-Jun-2002) |
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"'Temple of Thor' has all the ingredients a level about classical tombraiding needs - some very large subterranean ruins Roman-Greek-style (Lara never sees the daylight) only few enemies some good but never too clever puzzles some diving areas and many well hidden levers and switches. The rooms looked very authentic and realistic and it was fun to explore them. Some of them were there for no other reason but to be there - as Lara found nothing to do in them - but I liked that. For my taste everything was just much too bright a little more darkness certainly would have done wonders for the atmosphere. But all in all this is a very fine adventure and I hope we get some more by the author." - Percys (21-Jun-2002) |
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"Wow a class Level! Certainly the textures particularly are not so well placed but there is a strange Catacomb atmosphere. Particularly the intelligent puzzles care for a fantastic game enjoyment. The opponents are nothing special and easily dispatched assuming one finds the crossbow. A first work that stands out compared to all recently released ones." - Xxenofex (21-Jun-2002) |
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"When I played this level I was happy as if Eidos had released a new level. The texturing and atmosphere are very good and the setting recalls somewhat the Greek/Roman levels of TR1. The exploration was very enjoyable in all those rooms and there are very good and innovative puzzles with the torch and the golden beetle. There are not many enemies but they are well chosen although I think that the author could have placed some crocodiles. I have found 2/3 secrets but not the crossbow so it was more fun to deal with the skeletons. I recommend highly this level if you are nostalgic of the old original levels from Eidos and want to solve new puzzles. More than 2 hours of net gaming were necessary for me to complete this adventure." - eRIC (21-Jun-2002) |
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"This is a fine level with interesting smart puzzles great room design and a great atmosphere. There were some well hidden switches a room with a horse that really surprised me you'll know when you'll see it for yourself. Also a great use for torch (and again - you'll see) and good to see another use for the golden beetle than just saving you from spikes. Some really nice fly-bys a horseman that took me ages to get down from the horse for some reason and also some nice animations with Lara actually playing the lyre (also can be seen in the level 'The Last Crusade') and a really threatening sky that I wanted to see a bit more than just at the end. Also some textures were 'compressed' (opposite to stretched so you could imagine better) but somehow that doesn't seem to ruin the nice effects in custom levels. Too bad that the enemies were not so much of a threat and that the secrets were so easy to find but otherwise this is a level you shouldn't miss." - eTux (21-Jun-2002) |
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"Interesting level with some differences from the usual stuff. Very nice gameplay and puzzles enemies were manageable. The run at the top with the skeletons chasing and the chains swinging was exciting. A little boring in the traveling through the area at first. I did have to go back and re-start cause I forgot to pick up the scarab. Took quite a long time to kill that horseman too! Good job for a first timer." - Momster (21-Jun-2002) |
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