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The Lost Temple by EnterSandman

alan 6 5 6 6
CC 6 4 7 7
Dimpfelmoser 6 4 7 6
eRIC 5 5 6 5
Gerty 6 5 8 8
Jay 6 6 7 7
Jose 5 5 7 7
Kristina 7 7 8 8
MichaelP 6 4 5 6
Nomad 5 5 5 6
Orbit Dream 6 4 8 8
Phil 7 7 7 7
RaiderGirl 7 7 8 8
Ryan 6 6 7 7
Sash 7 6 7 7
Tombaholic 5 6 7 7
Torry 5 4 6 8
Treeble 6 6 7 6
Yoav 6 5 7 8
 
release date: 11-Apr-2001
# of downloads: 126

average rating: 6.26
review count: 19
 
review this level

file size: 14.45 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
entersandman102@aol.com

Reviewer's comments
"Big, empty and symmetrical would be the words I would use for this level. The adventure takes place in big and square rooms, totally symmetrical but for a path leading from one of the sides of the square. This makes you run round and round until you stumble upon the said path. I did not get bored playing it, but it has for me no characteristics to stand out among all these levels. The rolling boulders trap after you picked up the hand of orion was cool though. This one would also be a good level for beginner raiders." - Nomad (11-Jun-2019)
"This is a decent enough early level, nothing that'll remain in your memory for long, but solid enough to occupy you for around 20 minutes. There's quite a few mummies and ninjas dotted around (fairly simple to dispose off thanks to explosive ammo), plus a simple push puzzle, a bit of item hunting and a quite neat spiked ball trap. Blameless." - Ryan (17-Jun-2018)
"A bit like the author's previous level, with the same textures and setting. The story says that this is a mixture of catacomb, coastal, karnak and library but I only saw tut1 type textures. There's a simple pushblock puzzle, 2 artefacts to find, lots of scorpions, baddies and mummies to kill. There are some well placed cameras, a looooooooooong crawlspace and also long ladders. There's nothing amusing about this level, and I did not like it a lot." - alan (03-Mar-2018)
"It would be surprising to me if any level named "The Lost Temple" were anything other than mediocre. But to give the builder some credit, it was released during the earliest days of the level editor, so he can perhaps be forgiven. Anyway, this 20-minute linear tidbit is certainly playable, but it provides no memorable moments unless you count the rolling spike balls near the end. I tried several ways to beat that trap, and the only thing that worked was what Harry Laudie suggests in his walkthrough -- don't try to hang around and avoid the spike balls, simply jump forward to safety before they have a chance to reach you. Lighting is good, and the only dark places are by design (to hide a secret, for example). Enemies are mummies and scorpions, and you get a quiver of explosive arrows to deal with all that the shotgun doesn't eliminate." - Phil (15-May-2017)
"This short level is easy and relaxed raiding in a decently built environment with just a few mummies, ninjas and scorpions to get in the way. Just a basic push puzzle and a visually fun spike ball trap detour from the basic exploration." - Jay (02-Feb-2016)
"Another Egyptian level with white ninjas, red scorpions and mummies. Some levers to pull and a very easy moveable puzzle. Few pickups, the level is well textured, but always with that brown monotonous texture. Correct cameras and musics, there are long corridors to run and also a very long crawlspace to go through. No extra flares to the dark areas and definitively nothing really interesting. Playable but not entertaining." - Jose (22-Jun-2015)
"A bit like the author's first level , you start in a big and high room with a structure at the center , and corridors and ledges around it. But in a more ambitious way, and the level lasts also a bit longer although under 25 minutes . Like the first one, this level suffers of a bad lighting. Texturing and all other ingredients are good. Aside from the main room , the rest of the level is pretty straightforward." - eRIC (30-Nov-2008)
"Now this is another of those Egyptian levels that get you gripped to it but fall sooner than you wished, and those are rather rare. The environment is nicely crafted and carefully textured and lit, though gameplay is very linear revolving a few levers and some pieces to further progression. Well, it's certainly a refreshing level to play among some comparatively longer ones. 20 minutes, 1 secret. 02/07" - Treeble (24-Feb-2007)
"One of the most impressive tut levels I've seen not only because of what I thought was great lighting and simple effective design but good gameplay even though it was very short. Lara lands standing on top of a gigantic structure (shades of the Egyptian museum level in the original game) where you are very high up looking down on bridges ledges and water below. Find a cartouche and levers. I thought it quite well done that you could just ignore dozens of scorpions in some rooms and just jump into a hole to escape them. OK so there's not much to do here but that doesn't mean this is a waste of time. In fact the possibilities for expansion are enormous. The basics are all there." - CC (10-Oct-2004)
"After I played his first level this one is much better and with more lighting lol. The beginning looks good and nice but it's easy and only two objects to find I have the feeling that this level was to be continued... well I only thought it might..." - Yoav (11-May-2004)
"Another 25 minute level that turned out not too bad at all. The central room was great and it is here that all the action branches off from with various tunnels that require exploring. The only enemies were a few ninjas and those annoying shuffling mummies. The textures were pretty good but there was not all that much to do. The water in the bottom of the central room is only ankle deep so no swan diving folks." - Torry (20-Aug-2002)
"This well done level is definitely worth taking a look at. It takes place inside a huge pyramid with a wonderfully built central room smaller rooms that hold the treasures and the puzzles and very realistic looking shafts that connect them together. It looks like grave robbers broke in long ago and already burned everything to separate out the precious metals but there are a few artifacts that have been left behind and your objective is to find them. There's a smallish maze to get through some spike traps a very tough boulder trap and a few mummies and ninjas along the way. One word of advice - don't try to swan dive off of the central structure into the water below. It's not deep enough." - RaiderGirl (22-Jul-2002)
"At the start of this level I was mighty impressed and after playing it I still am. Not so much by the gameplay as it is rather linear but the idea this author had. With a bit more rooms and some puzzles this level has enough potential to be a great level. Here you have some ninjas to shoot so get the shotgun that will make your life somewhat easier. The other enemies are scorpions and lots of them. Found one secret the crossbow so instead of avoiding the mummies I could shoot them. The boulder trap was very nice indeed and then the bloody grate closed down on me and I forgot to save so I had to do it all over again. First time lucky? Indeed as I succeeded the first time in three tries it took me a bit longer the second time around. 15-07-2002" - Gerty (17-Jul-2002)
"And yet another short and fairly easy level of the tutorial persuasion. Outstanding in this one is the vast and symmetric room you drop into right at the start. The maze is mercifully small the pushable pillar only three tiles away from the funny coloured square and there is only one longer crawl to perform here. You run a lot through plain sand coloured corridors and you have to do your fair share of climbing but all in all this is fairly fast paced and I died only twice. First when I didn't spot the cleverly camouflaged spiked pit in one of those long corridors and the second time in the mean bouldertrap that caught me completely by surprise. I liked the no frills design of this tomb and I was a bit disappointed when I reached the end after 25 minutes as this surely holds the potential of a full scale adventure." - Dimpfelmoser (21-Jun-2002)
"It would have been a good level if all those rooms were taken to advantage. There are some beautiful rooms but unfortunately nothing more to do than find a lever and a cartouche open the doors and end the level not long after. Secrets would have been nice and well hidden there. Also puzzles could be added especially in the large area above and the hallways could have been a little more complicated. Let's see what it has though. Passing those hallways mentioned above you reach the area which can give you access to back rooms and get a puzzle piece. Down that ladder and proceed. The skeletons a little further will try to stop you but the crossbow can take them out a few mummies there too. The atmosphere suits that Egyptian scenery nicely as well as the textures which are well placed. It would be nice if this level could be rebuilt with more puzzles or traps for that matter." - Kristina (21-Jun-2002)
"This level has atmosphere. It's the awesome Chamber that opens the level which is responsible; it's a beautifully constructed piece of work and one which you return to several times allowing you plenty of opportunity to marvel and soak up the potent atmosphere. After that it's all rather brisk and efficient with some mummies to avoid cleverly hidden pits and ledges and a well-thought out rolling ball trap which is very similar (though not half as good as) the one in Marksdad's most excellent level 'The Final Quest'. It's Egyptian once again but don't let that deter you. 'The Lost Temple' is a shortish but very decent level." - Orbit Dream (21-Jun-2002)
"This is a short (25 minutes) and very simple Egyptian level which might be ideal for a novice player but won't hold much for the hard-core ones. It does feature a large and impressive first room and all the textures while standard are well done." - Tombaholic (21-Jun-2002)
"Rather standard Egyptian style level which you can complete in less than 30 minutes beating a few ninjas mummies and many little scorpions. You start by finding your way down then back up and down again and sometimes it is easy to get disoriented as the author has copied a few rooms and they all look very much alike. I liked the room with the fiery red water and the boulder trap in it." - Michael (21-Jun-2002)
"Luckily I do not suffer from vertigo as Lara is found at the start of this level standing precariously upon a huge grand monolithic structure with only one way to go, down. The look of that first room was just lovely as you are able to capture the entirety of it from the safety of the ground, the rest of the level although contained in smaller rooms had some nice uses of walls that did not fully touch the ground allowing droves of pesky scorpions entry, a wonderful 4 spike boulder trap that had me pondering it's solution for quite some time, plus many other puzzles to overcome. In parts this had a similar look to a previous level from the same creator but that did not take anything away from its fun for me and it should not for you." - Sash (21-Jun-2002)