Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 33
TR4 - 3169
TR3 - 179
TR2 - 137
TR1 - 65

72756 reviews (20.3/level)
3566 (99.5%) walkthroughs
448 Hall of Fame levels
1247 levels rated >= 8

TR Fan Site


Ynys Witrin - Episode 3 by Miss Kroft

Bigfoot 10 10 10 10
CC 9 8 10 9
Cuqui 10 9 10 10
Dimpfelmoser 9 8 10 9
Doug E 10 10 8 10
Engelchen Lara 9 9 10 9
eRIC 9 9 9 7
Freeman Porter 9 9 10 9
G.Croft 8 7 9 9
Gerty 9 9 10 9
gfd 8 7 8 8
Hendrik 10 9 10 10
Jay 9 9 10 9
Jose 9 9 9 9
Josi 9 8 10 8
Kristina 9 8 10 10
Loupar 10 8 10 10
MichaelP 9 8 10 9
Mman 9 10 9 9
Momster 10 10 10 9
Patson 10 10 10 10
Phil 9 10 9 10
QRS 10 10 10 10
RaiderGirl 10 8 9 10
Ryan 9 9 10 9
Samu 9 9 9 8
Scottie 9 10 10 9
Sethian 7 7 6 8
Sheevah 9 8 10 10
Torry 10 10 8 10
Treeble 8 8 8 8
Xxenofex 10 9 10 10
release date: 11-Aug-2002
# of downloads: 150

average rating: 9.15
review count: 32
review this level

file size: 54.00 MB
file type: TR4
class: Castle

author profile(s):

Reviewer's comments
"The Ynys Witrin saga continues, and concludes with this Episode 3. I have to say that right from the get-go, everything looks stunning compared to the two previous levels, and it’s almost hard to believe it was made by the same author. The textures finally seem to follow some sort of consistency, and a realistic medieval castle environment has been created in the central hub area. Gameplay is decent as usual, however suffers a bit from endless arbitrary redundance: pull a switch, but it doesn’t open the door close to you, no, it opens the door 5 rooms away, go through that door, pull another switch which opens a door in the room where you just started, aaand repeat. It feels like a bit of an unnecessary way to drag out gameplay. This is particularly true in the final level, which was probably just extended to make the level split seem worthwhile. Also, does a level really need this many crawlspaces?? Regardless, I still had fun playing it all.

Objects are used in interesting ways – particularly traps. Miss Kroft is very good at creating cool rolling boulder and spike trap setups, as well as repeatedly using the revolver’s sniper feature in puzzles. I was stuck for a while trying to lower a balcony by shooting with my revolver at the darn thing, only to find out I had to use grenades – this was clever and different. Enemies are also good, and scattered about in abundance. I initially thought it was cool when I realized that by stepping on tiles marked as graves/sarcophagi would trigger a Crusader knight. However, after doing this a few times (hoping stepping on all tiles might trigger something profound) I ended up just having 5 Crusader knights that stalked me through the entire level – there wasn’t even any point where they came in handy to smash something for me. The second level randomly introduces locusts and flying Pterodactyls – not sure how that fits in with the Arthurian setting.

Miss Kroft is also exceptionally talented when it comes to creating flybys that either set the mood, help tell the story, or show us what we just accomplished. The flyby that reveals the Holy Grail for us in the final level was executed very nicely. I only wish that she would be just as good with providing normal camera setups that let us know which switch opened which door, because often you’re forced to rely on your memory and run back through a few rooms checking all doors and raising-blocks to see which one was triggered. And, while the general atmosphere to the entire game is good, I thought the demonic Xian whispers ambience didn’t really suit the environment she created for us. No real Secrets this time around, which is a shame, but still, an enjoyable raid nevertheless." - Sethian (28-Sep-2020)
"Despite having played the previous entry in this series just a few weeks ago, I don't really remember much and yet I have this feeling that the previous outing was more interesting than this one. I can't describe it properly, but for some reason the mix and match of different texture sets didn't quite work for me this time around, especially in the beginning because I felt it improved as the level went on. You set off on a quest for a few different puzzle items until you eventually reach the holy grail perched atop a tall tower of sorts. It's definitely not a bad level, far from it, but it didn't keep me glued to the screen as I'd have hoped. Loved the music though, especially the one used in the final segment mixing Lara's theme into the ambience background. 65 minutes. 06/20" - Treeble (14-Jun-2020)
"Have played YW3 before but foregot to review it for some reason. I replay it starting by YW2 and enjoyed again the experience , lasting 2h40 for me for the three levels. The gameplay is a lot of fun and varied also very fluent even when it becomes more challenging which does not happens often. Atmosphere, cameras , flybys and audios are pretty good , so are the use of enemies and fitting objects with a few exceptions like the Hathor effigy. Lookwise , some rooms are harmonious but generally it could have been better as some areas have too many textures that do not go well together and there are some mistakes like floors ondulating near water, illegal slope or missing texture to name the most obvious ones. The architecture is good and the lighting pleasant. I was glad to replay these levels which are very enjoyable." - eRIC (21-Oct-2019)
"And so to the final part of this entertaining and atmospheric series. As with the other parts, I was pleased to find how well this has held up since I first played it all those years ago. It’s probably the most complex of the three and could be challenging for inexperienced raiders, but it’s got a wonderful mix of action, traps, enemies and puzzles. In short, an excellent end to the series as Lara retrieves the holy grail." - Jay (03-Jul-2019)
"One thing for sure, Monika does know how to build, as this level shows. Both levels use a unique combination of Maria Doria, Cistern and Scottish textures that mix in a way that seems weird, but somehow works. I liked the TR1 music that was used to add atmosphere. Enemies don't play a major rule and lighting and textures were well done. Recommended." - Ryan (08-Jul-2016)
"The final levels of the Ynys Witrin saga. Two wonderfuls levels. I really enjoy the big tower with the holy Graal at the top and the little music before pick it. For me this adventure is less dificult than the episode 2 but better. We have another mix of textures of differents tomb raider episode and even textures of Lara's home ... very good choise. The differents castel are really wonderful, even the many rooms. For me, one of the best level of Miss Kroft and one of my favorite by this author. A very big thank. BigFoot" - BigFoot (26-Nov-2011)
"It is strange. I play one level after the other for more than 5 years. And I imagine that I have played all good level. But quite obviously this is not the case, because, otherwise, I would not be so surprised which this level is absolutely unknown to me. He belongs not even to the kind of level which I had broken off in my beginning time because at that time they were too difficult. In any case, this level is the best proof that there is still a lot to discover. The strengths of this level are enough known, accordingly I must not go into details about it. I would like to mention rather the weaknesses. It is a pity that the Level Jump from Ynys Witrin 2 to Ynys Witrin 3 does not work, but why is it not possible to play Ynys Witrin 3 as a single level? Miss Kroft could have placed here without problems the crowbar and the weapons. It would have given anyway more pleasure if one had started quite normally with the usual inventory. The niche and the block in the room with both ropes had the same colour like the wall and, hence, were too difficult to recognise. These were the only criticism points in an otherwise excellent level. Some day I will play this level once more, but then the whole series. And though of course in the right order, because I have played YW 2 and 3, but not YW 1." - Scottie (02-Jun-2011)
"This is the capper of the three-part series, and it took me a good bit longer to complete than did the first two (about 90 minutes, as I recall). It's obviously not intended as a stand-alone level, as you need to begin by using the provided savegame in order to have all pickups acquired during the previous levels. The high standards established by Parts 1 and 2 are maintained here as well, and Part 3 richly deserves its place in the Hall of Fame. In fact, the whole series should be there. I understand that this builder, whose levels have enjoyed uniformly high scores, has retired from the raiding community. She has left a worthy legacy for us to enjoy even now, and hopefully she will be motivated to give the level editor another workout in the near future." - Phil (11-Mar-2011)
"The finale of the pack. Again, the visuals build on those of the last level, the main addition being a few forest elements to the design. Also again, the only weak point is some slightly ill-fitting texturing (although it remains with a certain style of its own). Enemies and objects fit very well.
Gameplay is a bit of a mix of the best aspects of the first two; there's the non-linearity of the first combined with the overall focus and design quality of the second. It's also a little tougher, with one or two sequences that can be pretty challenging. On the bad side there's some excessive crawlspaces and backtracking. An excellent ending to the pack." - Mman (20-May-2010)
"In this last level it notices the author's evolution. There are small defects in the texturing, but there are better puzzles with some tricky tasks, nice rooms, I missed some cameras when pulling switches but this time the triggered objects were not very far, at the end Lara... Good!" - Jose (01-Jan-2010)
"In this level you are looking for the legendary bowl of grail in a nice castle setting including cemetery, forest, some courtyards and indoor castle areas. Surroundings look very appealing and diverse in my opinion. Gameplay is fun too containing mainly jumping and exploration but you also have to push some blocks, solve an interesting multi switch puzzle and a torch puzzle. The idea of shooting the balcony to reveal a hidden crawlspace was very nice as well. Atomosphere is also good accompanied by well chosen audios and I definitely enjoyed this level." - Samu (20-Mar-2008)
"I have played this third part as a stand alone level, just like the previous two levels. Again the setting and layout is brilliant. I think Miss Kroft has kept the best 'til last. So much more happens here, but it all flows nicely and as always looks fantastic. An early word to the wise, don't walk on the graves, or you'll wake the dead knights. I did, and found it very difficult running around trying to avoid them, looking for something they could do for me, finding nothing, and reloading the first savegame. Lara is still searching the abbey. There are a lot of levers to find in this level, of all kinds, which might make some players roll their eyes to heaven. On the other hand, it's great knowing that at least you've found something that opens up another door or area. As always Miss Kroft has presented us with tasks we are very familiar with, but has ingeniously managed to make it all look brand new, like we've never seen this before. Take for example the crawlspace in the caged area with warthogs - simple, yet memorble. And that ammo pickup beside the gate puzzle. I didn't bother with it for a while because a wraith appears each time you go near it. A little later I knew I had to find a key and it was the only place I hadn't gone back to - and there it was! I couldn't believe it when the locusts attacked. It worried me that a dragon was lurking somewhere, but no, it's just the locusts. And what about that jump to what looks like tree tops to get to a gem! It was so strange looking at parts of Lara under the foliage. A terrific fixed camera looks at Lara as she jumps and shimmys around the outside of the abbey. And I passed that cupboard on the wall so often it never occured to me to shoot it. Other often seen actions are monkeyswinging, dodging boulders, swinging axes, shooting gems in lion's mouths, shooting an underwater window, finding and using a torch, burning a boulder rope, pulling and pushing rocks, and near the end a great little lever and gate opening puzzle that was a case of trail and error for me. Lara must find more stars, the Hathor head and stand, gems, keys, and jewelled crosses. There are two levels here, the second one being where Lara finally locates the holy grail. And what a sight that was in the flyby. This series is brilliant and I'd recommend it to everyone. It's challenging, but not hard. It has the right mix of everything. It's hard to believe how old these levels are. They would be greeted with enthusiasm today just they were way back then." - CC (10-Nov-2005)
"This is part 3 of the 'Ynys Witrin' saga and it is the best of them! Monika at her best showing us art in a tombraider game. Beautiful textures. Hard puzzles and secrets. A huge level (and one small) that are filled with things to do (and places to die!) The atmosphere is much better in this part than in the previous two parts. Not much more to say. It is one of Monika's best levels and one of the best custom levels I have ever played. Full score from me. 2005-05-29" - QRS (31-May-2005)
"Unlike the first two levels this third (and final?) episode is no longer recommended for beginners. It is still recommended for everyone else though! Some very tough tricks and traps here some of which require split-second timing. There's nothing so difficult that a trip to the forums is guaranteed though (unlike some levels where it's all bit impossible to avoid). Lots of invincible undead knights on this level though - aargh! I hate enemies you can't kill. I also hate cut scenes where Lara can still be attacked by enemies whilst she can't defend herself! A rather lovely level then although I slightly preferred the sublime second episode. One last thing what was Lara saying right at the end? She seems to have acquired some knowledge of German! This map took me 3 and a half hours but I found no secrets - again!" - gfd (07-May-2004)
"This is the third and final level in this series. Another very good level from Monika Pawlus. I loved this level. It has undead crusaders (if you step on their graves) fire wraiths crocodiles wild boars dogs boulders steam emitters bats spikes swinging blades ahmets skeletons and more. The scenery is fabulous the sounds are great the lighting and puzzles are just what this level should be all about. The object is to get 2 Guineveres gems the Artus Effigy and Ornate Handle Artus Scepter and Guineveres Scepter all this to get the Grail. Then you here the beautiful voice of Monika say 'Herzlichen Glückwunsch du hast es geschafft'. Aug 5 2003" - Patson (07-Aug-2003)
"One of the most beautiful levels I've played. Perfect gameplay perfect atmosphere with an absolutely great final level perfect lighting and textures....I've downrated the score only because IMO it would have been better with some secrets in the classic mode and because after few seconds the fire wraiths disappeared without burning Lara. Ynys Witrin is a fantastic set of levels: Great work Miss Kroft!" - Loupar (16-Apr-2003)
"Absolutely fantastic this third part of Ynys Witrin. It's my favourite level of this trilogy. I think that's a masterpiece. Textures and lighting are perfect. The atmosphere in an impressive castle is great and the music superb. The gameplay is enjoyable from the beginning until the end. There are rooms really beautiful. I loved the blue room where you get the second Golden Star the crystals the room with a pool and a fountain where you find Guineveres Jewel the one in green and red and the wonderful underwater cavern. There are few passages quite hard like the one with two boulders and fire or the underwater room with two crocodiles difficulting to push the two levers. I loved the nice flyby of the grail when Lara's Theme is playing and the great end too... High quality! Download it!" - Cuqui (22-Jan-2003)
"A really wonderful level. Wondering through the castle to find your way to the grail is a great experience. The music is very good and the sounds are sometimes really creepy made me scared to see what's around the next corner. The caves are beautiful (I like those shiny crystals) and the castle rooms look very nice mostly. On the blue walls it's very hard to see anything the binoculars are very handy in those places. Anyway a level that will be on my favorites list. Well done Monika!" - Josi (27-Dec-2002)
"I want to thank Monika for another great level as it's obvious that a lot of time and planning went into building this. There are both indoor and outdoor areas to explore in this beautiful castle as you search for a number of objects including two Golden stars three gems a Portal Guardian a few sets of gate keys and a couple of jewels. Progress in the level requires you to solve a number of puzzles none that are too hard but they may take a few tries or a little searching. I love the puzzles in Miss Kroft's levels as they aren't the same old 'push-switch-open-door-push-another-switch' kind of puzzles - instead it's like playing a whole new game so it's always interesting and fun. I found a great switch puzzle with many doors boulders and spikes to escape from a few hard jump switches a spike puzzle rope swings a torch to use shootable windows underwater pull levers swinging axes to squeeze by and boulders to push around. There's quite a mix of enemies including dogs undead knights if you wake them wild boars crocs elementals a skeleton ahmets pterodactyls and locusts but very few pickups and I found only one secret near the beginning. Great music and camera work really add to the atmosphere and the flyby showing the Holy Grail at the start of the second level is not to be missed. Soon after collecting the much sought after prize a woman (with a very sexy voice I must say) tells you in German "Congratulations! You made it!"" - RaiderGirl (07-Dec-2002)
"When push comes to shove I do love what Monika makes. I have been pondering in why I do like what she does. The atmosphere is very important and in that she is ever so good. The added sound files are adding to the atmosphere she creates although in Ynys Witrin 2 the owl and the seagull (?) got a bit on my nerves but in this level I liked the added sounds. Also there is a certain logic and if you pay attention you can' get lost. That doesn' say that I wasn' stuck at times. I played this level over a period of two days and every time I started it up I suddenly found a way to continue. What I do like is that you don' have to run miles back and forward to continue. Only thing I didn't like were the fixed camera angles as you had to guess a bit what to do next. I got a bug in the room with the 4 blocks and vases as a block wouldn't raise but after reloading the block was in its place. I also encountered an illegal slope probably did an illegal jump and I missed part of a texture on the pool with the gem. What was a major stuck place for me is in the graveyard behind the trees as I could climb into that crawlspace and couldn't get any further luckily I found out that I wasn't the only one. She sure is in my top 10 list. 10-11-2002" - Gerty (16-Nov-2002)
"The final installment of the Ynys Witrin saga sees Lara finally finding the Grail. This is split up into two levels with the first giving us more of the wondrous castle and it's environs. Before you get to the Grail you need to locate three gems the portal guardian two scepters and a gate key and some of the puzzles that you needed to solve to find these had me scratching my head for a while but with a little thought you were soon through. I unfortunately woke up two dead knights and had them following me around everywhere which started to become unnerving after a while. I must say that Monika has the knack for finding that fine line between difficulties. Too difficult and the level becomes a chore not difficult enough and it becomes a bore but these were admirably perfect. In the second short level I had no sfx (sound effects) in my conversion so I have deducted some points here but otherwise this was an enthralling adventure that can be enjoyed by young and old alike. Bravo Monika 'Du hast es geschaft'." - Torry (15-Nov-2002)
"The last episode of this wonderful adventure. I must say that although at some point everything seems familiar and I suppose it has to do with similarities this level has with the two previous ones the interest remains. A portal guardian gems scepters and the keys are puzzle items that will help you reach the end. Needless to say that environment is as attentive as the rest of the levels and the music accompanying it makes it complete. The lions are present although I would say used a lot so at some point when you get into the author's 'mind' you can get out of a situation easily the lions pattern is something that could be avoided in this one. I must give credit though for the clever way a block is raised the way to make that event happen is just surprising. There is a variety in enemies most used the dogs and skeletons as well as the knights. The Grail is the highlight of these series listening to the voice of the author telling you in German that you accomplished your goal is the end of this lovely level. Definitely three levels worth playing enjoyable until the end." - Kristina (15-Sep-2002)
"Finally Ynys Witrin 3 is Miss Kroft's masterpiece. The special thing in Monika's levels is that they are designed for all players not only for the experts. The difficulty is still challenging but nonetheless everything is doable for all. So YW 3 will get a big audience. The atmosphere is good the sounds brilliant as always the enemies are a minor matter. There has been said most things already I will point out some locations: The underwater room with the 2 crocodiles and the 2 levers was confusing for me because it's not needed there are only some shotgun shells to find. Maybe it was planned as a secret. I liked the jump- and shimmy sequence with the changed camera position that looked brilliant. Positive also the different names of the items fitting well to the storyline like Guineveres cepter or Artus cepter I was only missing a Lancelot cepter ;-) Finally then a last big room with the holy grail high up you have to make your way free first to get it also well done. Absolutely recommended for everybody!" - Freeman Porter (11-Sep-2002)
"I was disappointed a little from the 3rd part of Ynys Witrin especially the very end where Lara takes the holy Grail I would have expected actually a little more as Lara has not much to do here and I was certainly missing something but it is also a matter of taste. To the puzzles: These were this time somewhat more difficult especially with the rope where you had to jump into the alcove - I needed several attempts. Also some common traps for Lara await where one really must pay attention. The atmosphere pleased me and at the beginning of the level was very good also the textures were well applied. The Sound and the camera suited well to the atmosphere. Opponents were this time knights but I let them rest ;) so that they did not come into my way otherwise dogs skeletons and fire wraiths and a few more warthogs. Otherwise I can only say the total series of Ynys Witrin is a must play for all Tombraiderfans as Miss Kroft put very much effort into it and I would like to thank her for that :))" - Engelchen Lara (11-Sep-2002)
"This level brings you the climax of the series with another 1:30 hours of raiding in great atmosphere in Episode 3 plus a little 15 minute bonus level where eventually you get to pick up the Grail you have been after all along. Starting out with a nice graveyard area and two stars to find Monika stays true to her style of entertaining and diverse but not overly mind-bending gameplay. Found one secret (the only one for me) rather early. We still have a few lionheads to shoot here underwater levers jumpswitches then boulders spikes and fire to avoid rope swings and a few new elements like shooting that balcony away to access the crawlspace. Oh and of course the movable stones. It is all here and keeps you moving along at a nice pace finding three gems the portal guardian two 'scepters' and the gate key. Actually there are also plenty of enemies but more to keep you busy then posing a serious threat (warthogs dogs bats ahmets crocodiles skeletons knights (if you awake them) and two pesky firewraiths). I liked the torch puzzle set up and the vase target shooting room. In 'The Grail' you get a nice flyby of your target and then quickly deal with some flying dinos and locusts and fire wraiths to get to your gate key and make the way up and then out to your escape. Most definitely I will have to play the whole series again in one go - a real treat! " - Michael (24-Aug-2002)
"Absolutely the best part of this 3-part saga. The atmosphere is great - beginning in a graveyard where you better watch out where you step not to offend any dead souls.....The quest is clear - find the grail. In order to do so you have to pass many traps pull levers jump a lot and do some swimming. The gameplay is nice and fluent but not very hard and pretty much straightforward. I think the sound/music is very important to make a level more atmospheric and enjoyable (as in this level) and I don't mind a larger download to get that." - G.Croft (23-Aug-2002)
"This is finally Miss Kroft's masterpiece. I have already liked the other two parts a lot but that one is the absolute highlight. The puzzles were top notch even if not very difficult. But nevertheless the required objects were distributed very well and Lara had to pay attention. The various paths were sometimes not so easy to master to get to the items. The atmosphere: classy perfectly illuminated wonderfully textured fitting music background it has caught me very much! A must to simply give 10 points. The opponents: were well placed and always these shuffling knights in pursuit great! The fire spirits were most difficult of all particularly at a place where the part is quite difficult to master. All in all a perfect mixture of puzzle opponents and atmosphere." - Xxenofex (20-Aug-2002)
"This is a great level from Monica. There is water squealing piggies and traps aplenty. The graphics are first class as are the booby traps. Its quite a large game and needs a sharp mind to remember where you are otherwise you may get lost. (Thanks Momster). The lion heads feature strongly in this game so its important not to miss any or you will be stuck. The traps were very good indeed and the only reason I don't score the full 10 10 10 10 is that I felt there were times when a bit more camera work would have given the player a better chance of knowing what was happening when switches were pressed. Apart from that—brilliant!" - Doug E (18-Aug-2002)
"This is indeed the best level Miss Kroft ever made. At the beginning I didn't like the level design so much but during the gameplay it grew better and better and the textures became nicer and nicer. This level is no walk in the park - if you know what I mean. There are some mean traps mean enemies like fire ghosts and knights (well you can avoid the knights by not stepping on their graves ;o)). But nevertheless the difficulty level is okay and can be handled by everyone. The puzzles are pretty tricky and in most cases you don't instantly know what to do next and you have to think about it. The only thing I was missing were some more cameras showing what happened after pulling a switch. Very recommendable!" - Sheevah (13-Aug-2002)
"The final episode of Monika's 'Ynys Witrin' is the most atmospheric part of the trilogy. The player is literally being drawn into the scenery as the author creates an impressive castle atmosphere with the help of intelligent lighting wonderful textures and suitable sounds. The sometimes huge rooms which offer one challenge after the next are equipped with arches and pillars and a treat for the eyes. Puzzles are well thought out. At first Lara has to find two golden stars and the search starts on a lonely and mysterious knights cemetery where you should show decent respect to the dead heroes as you will be quite surprised when you run around on their graves. After the stars Lara enters the area which is most tricky. In her quest for gems and artifacts of ancient times Lara has to jump hot lava with a fire wraith in hot pursuit. Never did I pray more for a water hole than here.;-) You will also need a careful eye as you have to shoot things which are not immediately identifiable as a target. There is also a bit of rope swinging where our heroine needs to swing her pretty butt across threatening spikes. Overall the level features lots of devious traps and rolling boulders and spikes require you to save often. At the end there is a great finale because seeing the grail does not yet mean you actually can hold it. That finale alone is worth the download. Enemies are dogs bats undead knights fire wraiths and the ever present warthogs. At the end you will also meet up with mysterious flying beasts all in all a nice variety of folks wanting to hurt Lara. The level 'flows' well as the thread links the whole series. What remains for me to say (as Beta-Tester of this level): Go play it now!" - Hendrik (13-Aug-2002)
"I started out not feeling really favourable about this level cause at first I thought Mac players were at a disadvantage as they can't use the provided savegame (but as it turned out you can use your own) and I really resent the fact that some authors feel the need to enlarge the download to 30 MB just to have a little medivial ambient music included. I hope this isn't going to catch on. However I really couldn't escape the charms of this gripping adventure and I have to think long and hard to say anything bad about it. The atmosphere is just great and from the spooky graveyard over the blue clerical hall with the fountain to the rocky canyon every environment is extremely well crafted and makes this long quest for the holy grail an utter delight. The gameplay is highly entertaining if a little too easy and straightforward. It goes with the gorgeous setting and I never thought about it when I was there. But now when I sat down to write this review and mentally went through this level again I have to say that there were quite a few levers and some parts seemed like a mere variation of episode two. You get the burn-the-rope-with-the-torch puzzle again some more lion heads to shoot two mutants to fight at once and the wraith to escape from. In the last episode you had to backflip four times into an alcove to push a lever; here you have to push four blocks in order to gain access to four vases. As effortlessly as Miss Kroft seems to come up with those very professional levels as effortlessly Lara is able to reach the finishing trigger in this one. I liked the multi lever and door puzzle and the oncoming spikes near the room with the many vessels provided some excitement but most of the time it is business as usual for Lara. Mind you it's still good clean fun it's just that with recent levels the standards regarding gameplay have been risen a few notches. To give you an example shortly before you place the two scepters you have to jump across a few pillars. Rather harmless and safe; I really would have appreciated if there had been a slope or tricky jump incorporated there. That all said it is a marvelous experience and an absolute must for every raider. Go there and believe." - Dimpfelmoser (13-Aug-2002)
"By far the best of the trilogy of Ynys Witrin. An utterly enchanting puzzle based quest with just enough of a degree of difficulty to keep you on the edge of your chair. Monika captures and holds your interest throughout this escapade with formidable tasks and puzzles. The two knights howling and dragging their swords around following Lara pose no threat although enemies are not plentiful - where you do encounter them they are menacing. One particular area with switches and crocodiles comes to mind. I invested almost three hours due to my stupidity at not fully completing one area consequently was short a Guinevere's Jewel. One seemingly impossible jump switch took me attempt after attempt and of course needed to be repeated when I had to backtrack. Naturally atmosphere sound cameras excellent as always but I did take a point off due to an illegal slope I got caught on and I was not impressed with the texturing of the trees in the beginning I so wanted to give this straight 10s. This is truly a 'must play' challenging experience in addition to the entire series. I only wish there could be a fourth installment and eagerly await Monika's continued efforts and next contribution to our enjoyment." - Momster (13-Aug-2002)