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Northern Shrine of Brahma by Chronicles5

Aims 9 8 10 9
Cbl 7 8 9 9
Dimpfelmoser 7 7 9 9
eRIC 5 5 5 8
eTux 6 7 9 7
Fade 9 9 10 10
Freeman Porter 8 7 9 8
Gerty 6 7 8 8
John 7 8 10 10
Jorge22 8 7 10 10
Jose 6 8 7 9
Kristina 9 9 10 10
LarzBritish 8 8 9 9
MichaelP 8 7 9 10
Miguel 8 8 9 9
Mman 5 7 5 6
Momster 8 7 8 7
Phil 9 8 9 8
RaiderGirl 8 8 10 10
Relic Hunter 10 9 10 8
Ryan 7 7 9 9
Sheevah 7 8 10 10
Treeble 6 7 10 9
V Croft 9 9 10 10
Xxenofex 9 8 8 9
 
release date: 17-Aug-2002
# of downloads: 82

average rating: 8.23
review count: 25
 
review this level

file size: 29.10 MB
file type: TR4
class: Jungle
 


author profile(s):
email(s):
chronicles5@gmail.com

Reviewer's comments
"Mixed feelings towards this level. On the one hand, I loved the atmosphere, the unique textures (really gave a nice flavour to this level), and the selection of background audio. On the other hand, however, there were quite a few issues, the most aggravating being that I got myself permastuck for having pushed a pushblock "in" early on. That whole pushblock puzzle didn't make any sense, as pushing it all the way in blocks you into a room from which you can't return, and while the waterfall gets cleared, it doesn't trigger the flipmap. By using a position editor I got myself unstuck and pushed the block from inside out, and much to my surprise that way the waterfall gets activated. It just didn't make any sense whatsoever and could have been easily avoided with a small slope preventing the block from going in. The flare bug eventually kicks in and quite a few doors are plagued by the door bug. Other than the pushblock above, gameplay is very linear and straightforward, with one or two timed runs, and I thought the ratio for doors to cameras was rather unfair, but, like I said, it's rather simple so running around in circles should be enough to get you by to the next set of closed doors waiting to be opened (failing that, try to spot possible walkthrough walls). Ah, yes, this is the second 2002 level I've played which features this weird adult Lara with young Lara's face, and she's still just as creepy. 65 minutes, 1 secret. 03/18" - Treeble (01-Apr-2018)
"I'll admit before starting this review that I couldn't properly finish it. I didn't encounter any of the other bugs or dead end situations mentioned by other reviewers, but I did encounter quite a few crashes when making my way through this. I notice that only one other reviewer has mentioned this, but it really cheesed me off that I couldn't progress further after countless tries and retries. I did like the overall setting and music choices, but the crashes prevent me from recommending it without a note of caution." - Ryan (09-Jun-2017)
"The new texture set was interesting enough to get me to check this level out, unfortunately it's the kind of level that looks good on the surface but starts falling apart somewhat when you actually get a good look at it. Illegal slopes right from the first room, the level disappearing at certain angles in a couple of places, the flare bug kicking in on a level where multiple torches are used after and switches blend into walls, invisible walls blocking places you should be able to reach despite other places making it very easy to reach the end of the world, among other classic mistakes. The new texturing is where the level is strongest visually, but there's some conflicting texture themes elsewhere and some of the alignment (especially on terrain) is ugly. Lighting is okay but frequently too white. Gameplay isn't bad but there are big multilevel areas where all you do is press a switch or two and leave, and, despite interlinking at times, the level lacks structure and seems to keep going without even an abstract goal to aim for. There's also some reliance on cheap non-solid walls; I did find them all without the walkthrough and there are some vague clues, but it's hardly the most compelling gameplay. A couple of more interesting tasks show up later (like a semi- complex torch puzzle towards the end), but not enough to make up for the lacking use of space earlier. It's okay, but I was ready for it to be over at the end, and said end unfortunately turned out to be pretty anticlimactic." - Mman (07-Feb-2014)
"I'm not normally a fan of jungle levels, as they're generally too dark, and I find the square trees a bit disconcerting. But this one was well worth the 75 minutes it took for me to reach the rather abrupt ending. Cher, better known to us as Momster, has provided a helpful walkthrough, although I happened to stumble across a couple of secrets that she didn't document. The surroundings are varied and easy on the eyes, and the level of difficulty is such that most raiders should have no trouble here. The numerous shiva stautes never come to life, but you need to be careful not to target the monkeys as you take out the occasional tiger and wasp (I don't recall any human enemies). The flare bug kicks in near the end, which made me conscious of the surrounding darkness, but that didn't spoil my enjoyment of the level. Recommended." - Phil (19-Jul-2011)
"Entertaing this jungle level. There are no special puzzles though; some ziplines, pushing buttons, timed runs and some keys and stones to find. I missed some more cameras when triggering something, like the long timed run in the area with the high hut. There are some hidden entrances to find and another things I didn't like. Example, if you push the block all the way to the very end in the narrow corridor, when you reach the next area you'll get totally stucked. I had to read the walkthrough to know that there was an invisible receptacle to place a gem and near the end a solid fence you can trespass; and this is not good for the players. From the other side, there are areas very well textured and lights and musics are good too. Could be a better level without that two nasty defects." - Jose (13-Aug-2010)
"This was a very fun level. Here we have Lara exploring a jungle temple dedicated to Brahma who in Indian religion is God. The level had great new texturing and the level was beautifully constructed too. There is also some great music to listen to and there were even a few good timed runs here. However the level was a bit dark in some places but it didn't bother me much since I had plenty of flares but then the dreaded flare bug came along but luckily that didn't happen in the dark areas of the level. This level took me an hour to complete and I do wish that it would have been longer. But you definitely should see this beautiful level." - Relic Hunter (20-Sep-2004)
"I really liked this level. It was a really beautiful setting and I loved the original custom music it really went well with the level even the tune that plays when you find a secret was customised! I couldn't help but have a little boogie to some of the tunes! LOL! There were a few fairly tough jumps and timed runs and I had to look to the forums for help a few times as I got stuck on some parts but apart from that really good! I liked the way the background music changed when you went from the temples to the jungle it was the tr3 jungle sound for outside and an indian tune for the temple. There were lots of shiva statues but surprisingly none came to life. The flyby's and camera angles were good and I liked the lighting it was very colourful but sometimes a little dark. This is one of my favourite jungle levels and recommend it to anyone who is a big fan of nice jungle levels two thumbs up!" - Aims (30-Apr-2004)
"This must be the most wonderful jungle I've ever seen in a TR game! The author shows great taste and I have to thank him for that. Not truly hard but it got me seriously stuck three times... The first time in the rope room where I happened to use the left switch and then the right one. The door behind where Lara starts jumping opened and I got a key - but the other gate with the other key remained locked. So I had to get back to the left switch and use it again. I wonder why... Plus in that part I was convinced I had to reach the upper catwalk where the monkey was so that also made me waste some time. Then I had to get back to a savegame almost at the start because I had already pushed a block to the end of a corridor and it couldn't be pushed back so I was trapped! That was bad thinking on the part of the author... The second time when you have to make that dreaded race to the door at the treetops before it closes. It took me a while to figure it out plus it wasn't easy afterwards (but I've seen harder thinking of the lava room in the Dead Sea Scrolls). The third time in the room with two ziplines because when Lara gets back to where she started from there's a place where you have to place a gem but it's as good as invisible. So I kept going from side to side until I understood. That's also when one of the most interesting bugs in the game happened to me - but I'll get back to it... Chronicles5 the author assures us in the readme file that there are only a few minor bugs left. Well that's not really a fact sorry to say... I was more chased after by the terrible bugs throughout this game than by the very few enemies there were! Right at the beginning when I went to the treetops there were sudden blackouts and all you could see were Sheevas floating on air. Then I had the flare bug and another that kept sending me back to my desktop whenever I tried to use my binoculars with the light on. And the weirdest of all: as I was in the ziplines room taking tours from side to side incapable of finding out what the second torch was for (nothing I know now) and finding no way out because there really didn't seem to be a place to put the gem on I stood by the second zipline jumped back grabbed and let myself fall into the water. Suddenly everything turned black above the surface and all you could see were torches burning there was some kind of cover which wouldn't allow you to come up for a little air and so... poor Lara drowned unnecessarily! As for the ending well it was strange very strange and abrupt especially since one could fairly expect to eventually open the big gate in the first room which had two receptacles for two gems that were never to be used after all... It may seem as if I disliked the game from all I'm saying - but I think all this has to be said. In fact this game goes to my top in spite of the horrid bugs. And why? Mainly because of the wonderful jungle Chronicles5 managed to create and especially after I've seen very weird jungles mixed up with Egyptian temples and aliens in other custom levels. He shows taste where others show ... er... no taste. For anybody who liked the jungle levels in TR3 I must advise them to play this level. In spite of everything? Yes in spite of it all. It's one of the most beautiful custom levels I've seen (I can only compare it with the Sanctuaries and the Dead Sea Scrolls in that department) and you will be able to see it for yourselves. The music I almost forgot the music - it adds a lot to the ambiance it couldn't have been better chosen and the only times it gets on your nerves is when you're doing the rope jumps several times and it goes on and on on a loop. Otherwise I loved the music! So... beware of the bugs and glitches and not of the tigers but play it still. It's amazing in many ways..." - Jorge22 (18-May-2003)
"This is a very well designed level with great jungle-India atmosphere. Shivas all around tigers flying insects and friendly monkeys will be seen. Waterfalls trees walkthrough walls that blend in perfectly and gems Indra plus Ganesh keys to collect. The torch puzzle is used twice and a lot of zip lines in one area. There are not many traps which is not bad if you ask me. I liked the trees with the two levels and the way some of the keys were hidden look carefully at the surroundings maybe a door has opened or the area has changed. The whole level is dressed with great music. Close to an hour and a half of game play and three secrets found. Definitely a level worth playing." - Kristina (15-Mar-2003)
"A deep Indian level with special textures and light/shadow placing. Sometimes the huge room produces that look-through effect but you will enjoy the location. Tigers (without sound) and the Tr3-insects baboons (not harming) a very special reminding story of Tr3-India. That rope-swinging cost me a lot of time - and here is where my critical eye is - some deadends: blocks falling down there and close the entrance but swinging there you can come in and never out. Similar to the room of the 2 sliding places - the water don't let you out again. Some Irish-dance places. In one of the last rooms you can climb through the lattice and then be captured. But now some positives: nice switches nice waterfalls and the coloured shivas...Camera and Sound are good. And takes you to another world for 1 5 hours - well invested! Whoever liked Tr3 will enjoy it much." - Miguel (23-Feb-2003)
"This is one of those levels that you should play simply because the atmosphere and music are so perfect. The level takes place in a gorgeous jungle with temples and treehouses scattered about decorated by colored shivas and beautiful custom textures. It starts out with a flyby that shows off the first room while great new music plays. There are a number of keys and gems to collect plus some cool looking buttons to search for some used on timed doors a few rope swings a lake to fill with water to reach a hidden tunnel a few torch puzzles secret rooms - nothing difficult but it was so much fun to explore the level and see the great rooms that I really enjoyed this. Great job Mike!" - RaiderGirl (10-Feb-2003)
"Excellent work by Mike definitely his best level to date. I simply loved the texturing and lighting throughout as it really makes you feel as if you were there and you don't mind at all that there are a few passages where you simply have to run through. On the other end there are a few passages where you have to look around very carefully for that hidden crawlspace to be able to progress. Five Keys of Indra two keys of Ganesha and two Crystals of Brahma are required to move forward and many many buttons to press (which seemed a little out of place with their 'alien' look). I spent 1:20 hours in this beautiful world and towards the end gameplay becomes more and more diverse with timed doors (not too tricky though) three ZIP lines two torch puzzles and some fun hopping in the trees. Enemies are only a few tigers monkeys and mosquitoes. Some of the camera views seemed a little enigmatic to me and the rope sequence was a little tedious maybe as you had to do it a few times but I will be happy to come back here to find the three out of five secrets I have missed this time round." - Michael (22-Dec-2002)
"The last one of Mike that makes four in one day and I have to admit I am bushed. Like in his previous games I just love what he does with the textures. The music that came with the download I liked also very much. Also all the objects he puts in. It is rather much that's true as at certain points they do hinder you. I hope that Mike one day will have a level looking as beautiful as he already showed that he can make them but with a much better gameplay. I found this one very confusing no logic in them so to speak. Lots of illegal slopes sometimes everything turns black and you can see where you have to go later on. As for enemies there are tigers always hate to shoot them and sort of dragonflies looking insects. Could have used more camera work and I had the same problem Eric encountered with that fly by. And to top it all the flare bug kicks in and this level does have dark corners Most of the gameplay is exploring although there are some puzzles. But running back and forwards without a clue what to do next is definitively not my way of fun. 03-12-2002" - Gerty (07-Dec-2002)
"A big download with nice sound but not my favourite kind of level. Many graphical bugs some irritating fixed cams illegal slopes and some of these invisible entrances make this work worse than it should be. But anyway still a nice level to play. The graphical design is totally different not usual and well designed. The shiva statues are nearly in every room in different colors and/or transparent maybe too much of them in the level. The gameplay is linear many buttons and keys are to find. Highlights for me were the timed doors the flare-puzzles and of course the zip-lines they were great! The tigers and giant insects were no challenge for Lara all in all a good level with some bugs. The difficulty is medium." - Freeman Porter (22-Sep-2002)
"I found this level really great. The new textures are magnificent and so is the music. There are also some nice flyby cameras. Generally the atmosphere is perfect. There are large open areas ready to be explored. The author really captures what tomb raider is. The gameplay is ok with some challenging timed puzzles (like the long one) a couple of traps but with a few enemies. This isn't annoying though since there are many things to do in this level. It's the best Indian level I've ever played and moreover it's the type of level I like. Download now! It's definitely worth it." - V Croft (06-Sep-2002)
"This level is one of the most confusing I have played! The same textures are used for climbable walls and not climbable walls and in most of the areas you have nothing to do except finding one thing or pushing a button. There are beautiful areas that you cannot explore and if you try to explore them you can be stuck or trapped by illegal slopes. There are really strange puzzles never knew what this movable block was for but Lara can jump inside and what was behind 2 remained closed doors. I don't mind what was behind those doors anyway and I don't think I have missed a lot as I found 4 of the 5 secrets to disposition. I hardly knew what to do or what Lara was here for. The camera work was very confusing showing things you don't understand or you can't notice in one second and sometimes when it is important or when you use the 2 keys it does not show at all what is the result. There is also this corridor where Lara pushes a button and the camera shows a room already visited the camera shows no difference if Lara pulls on or pulls off the button. I thought it was maybe a timed run so I rushed to the room showed by the camera stumbled on the way into the annoying movable block and fell down in the flooded pit tried again and again to find something to do in the room showed by the camera. But there was nothing to do turned into circles to find what to do next and eventually found a new area where to place a gem. My opinion is that the camera has showed the false room really weird! I have made 150 reviews and it is the first time I think I complained about the global camera work more annoying than helpful. There is this area with the 4 ropes Lara began to explore and jumped above the debris to find a secret and she was stuck forever because it is not possible to come back because of the debris. Anyway if you try to pickup the ammos on the high ledges above the debris and fail you fall down behind the debris and you are stuck all the same. After a flip-map effect the debris are out of the way and are stocked behind some kind of ladders you can not climb. Anyway you don't need the ammos at all. The rope to rope jumps were really tedious as you have to do this several times. The puzzles? Pushing buttons finding some keys or gems 2 torch puzzles and some easy timed runs. Enemies what enemies? Oh yes Lara has killed some wasps and only a few orange cats as the others did not annoy her much. Oh yes Lara has also killed one invisible enemy maybe it was a giant invisible bug? The new hypnotic Indian music was really irritating after a while and I don't like this new noise when Lara finds a secret. I am not happy to download 24 MB for this. In spite of all the audio-files there is not a great atmosphere only a nice atmosphere maybe it is because Lara never expected something evil trap or enemy to catch her by surprise. By the way there is no trap to speak of. No firetraps but you have the flare bug. Finally there are a lot of bugs textures disappearing illegal slopes game crashing but the worst is of course areas where Lara can be stuck when exploring without knowing what she did wrong. There is also an almost invisible slot where you put the gem after the 3 zip lines. I did not know where to place this gem until I noticed a small black triangle texture on the wall. I am sorry because I like jungle levels but I did not have much pleasure with this one. Maybe some players are tempted to visit those places for me they were too much secure and too full of bugs. So isn't there anything good in this level? Yes some new textures are really beautiful." - eRIC (02-Sep-2002)
"Oh boy I have to feel like the evil downrater again seeing how 'high' others have rated it but I think those who know all the trouble I had when playing this level will understand me. But first I have to thank Cheryl for sending me some savegames in parts where you could have been stuck forever! Also some credit sort of goes to a forum member - tersvenn without his savegame I would probably still be before the 3rd zipline waiting for the author's savegame. But now about the level. It all starts with a tedious long fly-by which could've been half the time shorter with cleverly cutting the camera in a silent part of the audio track. Sure this level is absolutely stunning audio wise and I found some of the new textures very good but again it lacks a lot in gameplay. There is not much to do than pick up and use a bunch of keys press a lot of buttons (with wrong animations if I may add) ride a lot of ziplines. The only change from the other gameplay was probably the movable block 'puzzle' but this was the worst part for me. The logic of this puzzle is if you move the block the stream that is blocked is set free. But what happens if you push the block in the other direction? The stream remains still blocked and if you bother to push the bock to the end and leave it there (like I did) about ten or twenty minutes later you are hopelessly stuck! (and again thanks to Cheryl for helping me here). Despite of that the timed runs were nice. As for the objects - they were way too much! The author thinks he created something nice with the help of them and it is so in most places but I think the author doesn't know the limit when the objects are really getting annoying so it's not recommended to use so many. The textures are nice especially the new ones but they are not always applied very well. Also the flare bug appears later in the game and the binoculars graphics are rather strange so I can't rate the textures higher. There are also heaps of bugs like the illegal slopes mostly in every place you are in the first area at some points all the surroundings suddenly disappear leaving only the horizon and some objects also the worst end of the world bug I've seen in a while cause you can get to places you were never supposed to get even without the help of the flycheat (I'm referring to the lagoon area where also is the 3rd secret if you bother to get up on one of the rock mounds you can pretty easily get to one of the 'isles' and eventually to a black room from which you can see the lagoon and the isles.) Ok this might sound harsh here but I've said that I write the reviews for the authors and this mostly is information for the author so he could learn from his mistakes and make further levels better. My suggestion is to delay the release of the level as long as possible and check for all possible bugs (you can find the illegal slopes with the 'find illegal slope' function for example) avoid putting so many objects in the game put something more in the gameplay than the tedious button/lever pulling cause I don't think a nice scenery is enough for a level to be good this level shows promise and I'm sure author will come up with a masterpiece pretty soon but please spend more time for the puzzles!" - eTux (01-Sep-2002)
"A great level set in an Indian jungle. Well in terms of cameras texturing lighting objects and sound this level is fantastic! I was just amazed at the work that had been put in here this level is really like a jungle it's so realistic some of the views were breathtaking and so much care and effort has been put into making this level really beautiful and stunning to look at and explore in it must have taken a lot of work to get it to look like this. There are some nice flybys cameras that show off the scenery but more cameras could have been used to help with the gameplay I think as you can get stuck wondering what you have opened. The music goes along perfect with the level and its atmosphere and the lighting was very well done as well especially through the trees. A lot of objects such as statues and other architecture have been placed in the level to give more life to the level and to set the mood. Gameplay involved a lot of exploring finding keys and gems etc to open doors. On the way you encounter a rope swinging puzzle 2 torch puzzles timed runs both in and out of water which was fun filling up water rooms and the zip lines of course which were a great thing to revisit but that wasn't enough for me I wanted more puzzles and traps I admit some of these puzzles were fun but they were only a part of the gameplay most of the gameplay involved exploring pulling levers finding keys and a lot of backtracking it wasn't enough to bother me but you need to find a balance I suppose I feel that this wasn't balancing. Anyway a great enjoyable level that you must play! Download now!" - John (29-Aug-2002)
"By far the best offering from this author so far. A truly wondrous journey into an Indian temple amidst a lush overgrown jungle. The author has successfully incorporated some pleasing music into this adventure never severely repetitive or overwhelmingly loud but the textures in a couple of areas were poor if you used the 'look' key and sometimes binocular use made the game crash. The opening flyby was spectacular if a might lengthy as were ones to follow. Less tedious flybys could have given way to some glimpses of a door opening when a key was utilized or when operating a switch. This is by no means linear gameplay as there is fair amount of back and forthing but not unduly irritating. No real puzzles to solve just a matter of exploration in this one. A good 4 ropes swing task and an exceptionally difficult timed run up into the treetops to get through a closing door sequence. The flare bug rears its ugly head in the latter stage of the level making it difficult to locate one of two torches needed. All in all though a good 2 and ½ hours gameplay and I recommend it." - Momster (23-Aug-2002)
"This level starts with a nice flyby with incredible music. Music I recognize from another game ;) The level starts to get progressively harder and more beautiful. The author has paid a great deal of attention to the level textures and architecture. A few timed runs added some challenge and a tiger or wasp here or there. This was the first level to implement zip-lines and they were fun to swing along. The lush Indian jungle atmosphere was done well and this level is so detailed and intricate you'll want to search every corner. Not too many enemies is made up for with amazing atmosphere and environment. This was just my type of level fun to play with captivating atmosphere. Nicely done." - LarzBritish (23-Aug-2002)
"Classic tomb raiding at its best. Well to begin with I thought this was on of the best put together levels I have played to date. The author really captured what tomb raider is all about. The textures are awesome and the design of the rooms ruins and trees was spectacular. Every inch was covered in rich beautiful texture graphics crystal walls marble panels ghostly Sheevah warrior statues and on and on. Without being too cluttered. It was well designed and soon after I started to play I understood the flow of the game and what the author was trying to do that's a great game when that happens. Then we get to the sounds which put the finishing touch on what was a fun level to play....The sound of the birds and the dripping water really gave an atmosphere of being in the rain forest. The Indian music was just what was needed to match the rich environment. Then the gameplay. There were lots of secrets keys and torches to find. Great timed runs and some fun jumps and rope swings. I thought the author did a superb job at making a level that was fun to experience. Not too many custom tomb raider levels reach this level of tomb raiding design. And no I didn't get paid to say this..I just liked it very much..." - Fade (23-Aug-2002)
"It all starts with a never ending and pointless fly by that pans around the treetops over and over again and gives you an idea of how proud the author is of his setting. And quite rightly so as it is all very beautiful put together in a way that isn't seen very often. Like with Mike's previous work for me it's almost too much. Too many ornamental objects and decorative textures crammed together in each room but it serves the sweltering jungle vibe quite well. So it is really exceptional as far as the atmosphere is concerned. Unfortunately the gameplay mainly revolves around finding buttons keys and gems in order to open nearby doors. There are some timed runs but most of them are so easy that I didn't notice really. Only the long one that has you climb into the treetops is a bit of a challenge. There are two torch puzzles a bit of jumping rope swinging but it is all pretty straightforward and rather obvious. You get some dragon flies and tigers but as they are not very difficult to kill (especially once you trip over the desert eagle) this doesn't provide much excitement either. But then it seems absolutely sufficient just to wander around this exotic location and take it all in without mind bending puzzles or enemies to distract you from the magnificent environment. To be honest I feared there might be something cleverly hidden as there is such an abundance of places to explore you could spend ages if you were trying to find an elusive item. But all the keys and buttons are impossible to miss. Mind you I spend almost 90 minutes in Brahma and very enjoyable they were indeed but to be perfectly honest with you I still think that those cubic trees look a bit daft and personally I prefer more clearly structured settings like you get in Trinh's levels. It's the German in me you know; we crave for order and fear the chaos." - Dimpfelmoser (22-Aug-2002)
"This was an extraordinary level! I loved the opening flyby and the music was one of the best scores I have heard in a long time. The level's horizon appeared in odd places a few times but that did not detract from the excellent atmosphere. The lighting was wonderful and the phantom Shiva statues were great! I especially liked the drum music inside the first temple! The tigers were a little odd because they did not cause very much damage to Lara but they were ok. This is a wonderful level and should definitely earn a place on the high scores list!" - Cbl (22-Aug-2002)
"I never played a level before that had such a great jungle atmosphere. The new sound files were great too and fitted very well. Unfortunately the is a little lack in gameplay i.e. you just run around searching for switches and keys besides there is some rope swinging and two timed doors. Your opponents are tigers and giant wasps. There are also a lot of monkeys but they are harmless as long as you don't try to kill them. Some nice (even a bit too long) flyby sequences but unfortunately no cameras showing what happens when pressing a switch. All in all very recommendable!" - Sheevah (21-Aug-2002)
"The level fascinates mainly by the wonderful sound and the jungle atmosphere. Unfortunately there were many graphic mistakes and the flare bug. Some fog would also have fitted very well. The point of view was good by the very well selected textures. In puzzles I liked the torch puzzles the best. I searched for the first one a little bit longer for the good piece. The second time it was again about a secret wall I did not like this. Otherwise the puzzles were made well. In opponents there were friendly monkies which one did not have to shoot. The tigers and dragonflys were no problem they could be dealt with easily. There were beautiful objects among other things a well functioning zipline. If not for the graphic mistakes the flare bug and to few opponents I would have valued the level higher. As is mainly the torch bug frustrated me and the entrances which were not to be recognized as such." - Xxenofex (21-Aug-2002)