Skeleton's Palace
1,058 downloads

- Release date
- 31-Aug-2002
- File size
- 24 MB
- Class
- Coastal
- Engine
- TR4
- Duration
- short
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| CC ↓ | 7 | 7 | 6 | 6 |
| Dimpfelmoser ↓ | 8 | 6 | 7 | 7 |
| Doug E ↓ | 7 | 7 | 8 | 8 |
| Engelchen Lara ↓ | 8 | 8 | 8 | 7 |
| eRIC ↓ | 7 | 6 | 8 | 7 |
| eTux ↓ | 7 | 6 | 7 | 6 |
| Freeman Porter ↓ | 8 | 7 | 8 | 8 |
| G.Croft ↓ | 7 | 6 | 8 | 7 |
| Gerty ↓ | 8 | 6 | 7 | 7 |
| Jay ↓ | 8 | 7 | 8 | 8 |
| JesseG ↓ | 8 | 8 | 6 | 7 |
| John ↓ | 10 | 7 | 8 | 7 |
| JohnC ↓ | 9 | 6 | 7 | 6 |
| Jose ↓ | 7 | 7 | 8 | 8 |
| Kristina ↓ | 8 | 8 | 8 | 8 |
| MichaelP ↓ | 8 | 6 | 7 | 7 |
| Miguel ↓ | 8 | 7 | 8 | 8 |
| Momster ↓ | 8 | 6 | 7 | 6 |
| Mulf ↓ | 7 | 8 | 6 | 6 |
| Necro ↓ | 8 | 5 | 7 | 7 |
| nerdfury ↓ | 8 | 7 | 7 | 6 |
| Orbit Dream ↓ | 8 | 6 | 9 | 7 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| RaiderGirl ↓ | 8 | 7 | 8 | 8 |
| Ryan ↓ | 7 | 7 | 8 | 8 |
| Sash ↓ | 7 | 5 | 7 | 7 |
| Scottie ↓ | 8 | 7 | 8 | 8 |
| Sheevah ↓ | 7 | 6 | 7 | 7 |
| The Aussie Adventurer ↓ | 8 | 7 | 7 | 7 |
| Treeble ↓ | 9 | 8 | 8 | 8 |
| Category averages (30 reviews) | 7.80 | 6.73 | 7.47 | 7.17 |
- After picking up the trident it is not clear what to do, I don't know how the player would guess to backtrack to certain doors that decide to open upon approach after the trident is obtained.
Neutral- The visuals are a bit on the crude side. Lighting is often flat, and the architecture is often simple, although the texturing is decent.
Liked- Although the gameplay is on the shorter side, it is filled with quite a few fun traps to avoid, including timed flame pillars, boulders, and spikes, often in various combinations.
- There are a few interesting puzzle moments such as the target practice, the reflected room, and a game of follow the flames.
Time: 28 minutes | Difficulty: Medium | Rating: 7.25/10" - JesseGAlthough you do eventually encounter a few skeletons, if you came here to blast loads of them off ledges or blow them up, you've come to the wrong place and would be better served with Rogério Silva's Chiclayo Caves. (There's also not much of a palace to be found in this level, it has to be said.) Enemies don't play a major role in general, and only some of the crocodiles pose any kind of threat. The level's focus is on traps and puzzles, and these the builder often designs quite ingeniously. From the underwater boulder chase near the beginning to the hectic escape sequence at the end, rollingballs figure prominently, and the builder makes excellent use them. There are also spikes and fires to avoid, a timed jumping sequence with a twist (involving a rollingball), a floor mirror puzzle (pre-TRNG, so not an actual mirror, but a very good approximation of one), and - particularly inventive, this one - a very dark room in which tiny flames light up to show you the way.
Only one of the puzzles can't be called a success: the target shooting is quite literally hit-and-miss, and once the spikes are activated in the room where it takes place, you're either stuck or dead. Either way, you'll have to reload (unless you figure out whichever trick it was that allowed José to continue regardless). Also, the level loses its steam somewhat during the repetitive task involving four pillars, four gems and four skeletons near the end, and the finale is abruptly cut short by the finish trigger; but otherwise it is a very enjoyable level with a high degree of originality despite the standard wad, and a huge leap upwards and onwards from the builder's debut." - Mulf