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A Night at the Opera by Malte Linder

bERT 7 6 7 7
CC 8 7 10 9
Celli 9 9 10 8
Chronicles5 8 10 8 7
Coral 9 6 9 9
Danja 6 6 7 7
Dimpfelmoser 6 7 10 10
Dougsan 6 8 8 9
Duncan 10 8 9 10
eRIC 7 8 7 9
eTux 9 9 9 9
G.Croft 9 8 8 8
Gerty 7 8 8 8
HaniHeger 7 6 8 6
Jamie 8 10 6 10
JoeTheCrazyGamer 7 6 8 8
John 7 8 9 9
Jorge22 7 8 9 9
Jose 7 7 8 7
Josi 6 6 8 8
Kristina 8 8 8 8
LePerk 9 7 9 9
MichaelP 7 8 9 9
misho98 9 8 8 9
Momster 6 7 9 8
Monika 8 7 9 9
Phil 9 8 9 8
RaiderGirl 9 8 9 8
Ryan 8 8 8 8
Sash 6 7 8 7
Sherry 8 8 9 9
TimJ 8 7 8 7
Treeble 7 7 8 8
Whistle 8 8 8 7
 
release date: 10-Sep-2002
# of downloads: 74

average rating: 7.96
review count: 34
 
review this level

file size: 27.97 MB
file type: TR4
class: Venice
 


author profile(s):
email(s):
malte.linder@web.de

Reviewer's comments
"Having just finished this level, I have absolutely no idea why Lara went to this Opera House, as there was absolutely no quest item to pick up. Still, it was a rather pleasant hour and twenty minutes of play. For an opera level, I was afraid of it to be an easy copy from the original, but it's an entirely new level that is unfortunately way more linear. There still is some inspiration from TR2, though, as in the main performance hall, Lara can also be squished by giant boulders falling from the ceiling. This building is huge and sometimes backtracking from one place to the other will take some time, but there's always a new enemy waiting in the corner to keep things dynamic. The size of the rooms made them sometimes feel really empty, a good use of static objects to decorate made other places seem believable. There are a lot of musical cues giving a light atmosphere to the level. Good use of the fog bulbs to simulate dense smoke around the fire places. The uzi secret was easy to miss but not hard to find if the player observes carefully the environment, it's a good design. Nothing bad regarding texturing, but lighting is rather flat. There was some sound issues, notably the SAS gun making underwater noise. Not a must-play, but still rather enjoyable." - TimJ (16-Aug-2022)
"This game was very fun to play, though sometimes, you have an entire scenario and puzzle created just for you to find a single key, and then get back to the previous place. I guess that if you could feel that you are going forward and not just finding keys the experience would be better. At the end I was kinda lost, once I had the last key I didn't know where I should go, but the enemies helped me since they appeared on the right places. I wish I could've found some weapons since there were a lot of enemies trough the level.The atmosphere, sound and cameras were very weak, sometimes the entire level felt like an copy from the TR2 level,venice. So the puzzles were what kept me playing, since I found them enjoyable. It did not appear like any different lightning was put there though I found some places that would've been a good use of it. The textures were the same as the TR2 level, which there could have been an improve on those." - HaniHeger (30-Jul-2020)
"At first, I was rather overwhelmed with the several paths you can go to at the beginning (plus the two lenghty shimmy bits), but shortly after I realized this is actually a rather standard and mostly linear romp, which made for a nice raid. Most of the gameplay revolves around finding buttons and switches to proceed, but I quite liked how we kept returning to the main opera hall, each time at a higher floor. The only bit that had me briefly going in circles was the underwater circuit board, which was rather small and concealed in shadows. The level has a dim lighting but for the vast majority you won't even need flares (and there's plenty of them), plus I also couldn't find the Uzis, so the final firefight was done pistols only. While there's plenty of combat, there's also plenty of health supplies, so no worries on that end either. All in all, a solid and fun experience from the early days. 70 minutes, 2 secrets. 06/20" - Treeble (08-Jun-2020)
"I was quite excited to see this Venice level pop up in my featured Level. There are a few enemies but totally possible to complete using only pistols. It was OK quite well thought out however Its is not very memorable." - JoeTheCrazyGamer (15-Dec-2019)
"Malte Linder has done a great job bulding this level - I was absolutely inlove with the gloomy and even kinda melanholic atmosphere. Maybe it would've been even more so if there werent any enemies - that way the feeling of isolation would've been perfectly captured but I guess then the gameplay would suffer. Sometimes I found myself a bit lost backtracking looking for the right key lock, but it wasn't as annoying as it usually is. I wish the level was a bit longer and I usually don't even like long levels but this one goes by very quickly thanks to it's entertaining gameplay that features mostly exploration, platforming and combatting some dudes and dogs. The underwater segments were good but not my favorite. Texturing and lighting aren't anything mind blowing technically but they actually work quite amazing and add to the overrall atmosphere of the level. I had a slightly annoying problem with the sound of the guns of the bad guys - they sounded like water splashing and I know this problem occurs sometimes during the building process since I actually had it multiple times when I was building levels before, but I think it is something that shouldn't be overlooked even if it definitely isn't much of a problem. Some more objects could've been added to the Opera house to make the atmosphere even beter in my opinion. Very enjoyable level at just the right difficulty if you are not feeling like solving hard puzzles for once, highly recommended!" - misho98 (31-Mar-2019)
"A very pleasant return to familiar territory. It made a nice change to see an Opera House-themed level as they are quite rare in the custom level world, and this is definitely a good option. The gameplay is a little tedious at times (I could definitely have done without the constant backtracking), the enemies are a bit overwhelming in places and the majority of the rooms are devoid of decoration but I did enjoy the shout outs to Tomb Raider 2 with the elevator sequences and the raising of the curtain on the stage, which somewhat made up for the boring bits. The lighting is a bit gloomy in places, but overall this isn't a bad level at all." - Ryan (02-Sep-2018)
"Some similarities with the same TR2 level; a small ride through the opera surroundings, entering from the roof, the same balconies and flooded pit inside, opening the curtains at the end... but different gameplay. The level is too dark, excessive, and I had to go with flare in hand all the game. It's well textured, but the rooms are empty with very few furniture. There are plenty of enemies to shoot: bad guys and dogs and I couldn't find the uzis so I finished the level only with the pistols and a lot of unuseful ammo. Nothing special in the game, pressing a lot of buttons, pulling a lot of switches and finding some keys and electric artifacts, otherwise run, run and run through huge areas (I went over more than 10 kilometers)." - Jose (15-Oct-2010)
"Gameplay & Puzzles: It is nice to play this level. But unfortunately it is a very standard Tomb Raider level. Switches, buttons, swimming and crawling. Almost every level has got that. There are unfortunately not so many extras, like fire puzzles or something. Enemies, Objects & Secrets: The enemies are all from Tomb Raider 2 & 3. Teh objects were well placed, but I didn't understand one thing: There is a flooded room with a table in the middle of it. It looks a bit strange. And anyway, how could that room get flooded? The secrets were not that difficult to find, but it is good, because none of the secrets must be too difficult to find. Atmosphere, Sound & Cameras: The atmosphere was good, especially the lightning. It was a bit spooky. That is very good. The sounds were clear, but the men who were shooting made a strange sound, some kind of rumbling. But never mind that. The cameras were perfectly placed, but I didn't get the flyby camera. You should better placed it as you enter the opera room. That would be great. Lightning & Textures. I did not find any bugs. All looked smooth. Some of the textures were stretched, but not too many. The lightning gave an effect to the atmosphere. Good job! It was a nice-to-play level, but there were many things you could expect, like enemies who appeared from behind the corners. But still, this level is worth of playing!" - Danja (22-May-2007)
“I love the original Venice level and the Opera house. This custom level takes place in that environment. It's basically one continuous fun ride from start to finish. I lost track of where I was and what I was doing, and still managed to finish with a laugh. This one has excellent flow and gives me the sense of fun house disorientation that I love." - Duncan (28-Nov-2004)
“If you loved the Opera House in TRII, then this custom level is for you! A Night at the Opera takes the Opera House from TRII and goes so much further with it! There are these beautifully designed lobbies and rooms scattered outside of the main floor of the opera. The glass and water room looks amazing, and presents a lesson in timing when you do certain thinks in the level. No matter how prepared you think you are going into a room, it's never enough. The enemies might end up being hidden further back in the room to take you by surprise, or there are so many that you're just overwhelmed! Night at the Opera should have been in TRII in place of the Opera House. The one thing missing was dressing rooms; where else are the actors supposed to change? ;-)" - Celli (21-Jun-2004)
“I was motivated to play this level by its appearance (9/04) in a couple of lists posted in a 'favorite levels' thread. It was an entertaining time-filler, and like almost everyone else I failed to find the uzis (even after going back to try and figure out Gerty's cryptic 'right around the corner' hint). Even so, the enemies consisted only of a few dogs, t-shirted gurgling gun toters, and billy-stick wielding thugs with awfully thick hides (must have taken between 30 and 40 rounds apiece to drop 'em), so the pistols were sufficient. Although I hate to be critical, I found the walkthrough basically unintelligible, and I soon stopped resorting to it except for periodic confirmation that I was on the right track. As one of the reviews mentioned, however, a walkthrough isn't really needed for this romp, as the progression was linear for the most part and the camera shots were generous in revealing the next direction to take. I generally don't enjoy levels this dark, but I had a fun couple of hours in the opera house. One request in closing: If anyone happens to play this level and comes across the uzis, a detailed explanation in the review would be most appreciated by a later generation of players." - Phil (10-Mar-2004)
“Boy am I glad this is over. It has to be some kind of a joke, no it's not a joke level, I mean the flares given are to laugh for in that darkness with those small keys and the meds aren't enough to last you until the end because even if they do, you won't survive the last battle without the Uzi. Since the Uzi though is a secret and I haven't opened the door at the beginning that Lara was looking at nor are any other guns, I added flares and medpacks. It's a nightmare, you have to find so many keys, golden, silver and open so many doors that if you ask me now I don't even remember my name let alone where everything was. There is also a relay and a chip plus an elevator that helps you proceed. Fortunately the cameras do help at times but not always. I found two secrets and the crowbar is just for one of them. It's an opera house already very complex, so if you like that sort of level play this if not find something else, personally I didn't have any fun with it." - Kristina (13-Nov-2003)
“This is quite a little gem of a level as you get to play in one of the more intriguing and hauntingly beautiful areas of TR2, the Venice levels and the opera house, this though is what brings my score down as well. Simply it is too similar to the original especially the opera house. There is a lot of running around through these distinctive areas searching for keys, mechanical chips, and shooting locks off doors while fighting masked men, dogs, and baseball wielding thugs, but the most puzzling, as in actual puzzles, in this 70 minute level was finding the three secrets, the first in a movable block puzzle, the second and most rewarding with the uzi has you making a long shimmy, and the third needs an area drained and for you to find the crowbar, none of these secrets are hard to find but can be overlooked quite easily. For a fairly replicated level I normally wouldn't recommend it but this one is set in a favourite location so this time I do just know that originality is not high on the list here." - Sash (18-Aug-2003)
"Any builder who makes a half decent Venice level has already got my attention. But to see the work that's gone into this level impressed me very much. Ok, we've more or less seen all this before, you either like or you don't like Venice levels. I love them. I loved the new water texture in the canals, and the old balcony and awning jumping. Finding keys, using switches. It was great to see the old Opera House again, and very well built it is too, loved the grand stairway and foyer, placing the 'relay' and calling the lift up, and the changing rooms with those great mirrors. We get to drain the orchestra pit, go below in the sewers, raise the stage curtains, some block pushing, and the grand finale shootout at the end was terrific. As for enemies, with a little thinking in advance, they can be dealt with easily with the pistols only. The only thing I thought odd, yet it looked good and was an important part of the level, was the flooded waiting room in the centre of the building upstairs. I don't care what anyone else says, I loved every minute of it." - CC (08-Aug-2003)
“This is a cool level with brilliant textures and lighting. To be honest, this level should have replaced 'Opera House' in TR2." - Jamie (08-Jun-2003)
“This is simply the best custom level I've played. This is an epic in one level. It is clear based on TR2 opera house level and that's fine because this is better than the original." - LePerk (16-May-2003)
“Never a dull moment... I really enjoyed this level! A little dark at times but wonderful and full of memories of TR 2. I must say I too never found the uzis (although I already knew they were 'just around the corner' when I used a certain key) but then, anyway, the baddies aren't ever that bad in TR! After playing some very difficult (and duller) levels with sometimes some very illogical puzzles that just get you frustrated, after being unable to complete a certain level because of its horrid block puzzle at the end, this was a gush of fresh air! A level that isn't simplistic, which is in fact very well conceived (even though you never get to understand what Lara's really doing there at all and what the heck all those baddies are protecting) but which doesn't leave you with a sick feeling that you must be stupid or something... Loved it. And I'm looking forward for more!" - Jorge22 (11-Feb-2003)
“It took me over 100 minutes to finish this level but I was having so much fun playing it that I wish it had taken twice that long. This is one of the best Venice levels I've seen since the originals and it had some clever ideas such as the shootable locks, the elevators, areas to drain, a mirror room that had me drawing my weapons till I figured out that it was me I was looking at, the flooded rooms and some falling boulders that really took me by surprise the first time. Many of the areas reminded me of rooms from all of the Venice levels from TR 2, especially the opera house, only this had a more abandoned feel to it with the many broken windows and the stormy weather made it seem even spookier. It's not a copy of the Venice levels though, so it won't feel like you've already played it before. The baddies were those from TR 2 and were placed perfectly and often took me by surprise or attacked me in groups so I had to do a little fancy footwork, and my big complaint is that some of the rooms are too dark and I didn't find enough flares. It looks like the author put a lot of time and effort into this level - I only wish he could make one of these a week - I love 'em!" - RaiderGirl (11-Nov-2002)
“A good looking level, not difficult, you have to look for keys and some other things, shoot locks and of course enemies and find your way through the opera. I sure liked that you could see where to go if you pushed a button, so there's not much running around not knowing what do to. It did bring back memories but it did not 'catch' me, but that is my problem. If you like Venice levels you should really play this one." - Josi (23-Oct-2002)
“This one is more entertaining than his first Venice level. No real puzzles, but lots of back and forward travel to find a key and put it in its lock. There are 2 Golden, 2 Silver and one Opera Key. There is a relay and a circuit board chip to find and use. There are also 3 secrets, a medpack, the Uzi (yessss) and uzi ammo/flares. A tip: before you use the silver key you can get the Uzi as it is so to speak around the corner. The camera was very helpful, so Lara could frolic around in her own merry way, doing what she is doing best, shooting baddies and dogs. There is swimming involved, climbing and do look careful as I missed a key first time around. All in all it will take a while before this level is over and use your thinking cap with that elevator. 22-10-2002" - Gerty (23-Oct-2002)
“If you loved TR2 (like I do, sigh...) you'll love reminiscing with this very smooth single level. Nicely finished product with no rough edges or bugs. Like others, I never found the uzi, just a lot of ammo for it, but you don't need it. No need for a walkthru or hints as the level is well designed with appropriate camera shots. More please." - Coral (23-Sep-2002)
“Good shoot 'em up level, but nothing overly excitingly different from the Venice large auditorium type scenery. Thugs, dogs and SAS enemies often coming in groups. One or two easily avoidable traps and some good thinking needed at time to work out the route, but no real puzzles. Some gloomy storeroom scenes and the odd wet bits. Well worth a play, if you like this type of level - not very long" - Whistle (19-Sep-2002)
“I love this level. It is pure fun. The opera house is recreated much like in TR2 but, so what? Beautifully built level with all the details to have an enjoyable evening. I like the camera shots provided which kept me on track. I know I missed secrets and the uzi but was able to keep going. A nice change after the difficulties of Jon Heywood's levels. I agree with another reviewer that the crawl space textures were not consistent with the rest of the level." - Sherry (18-Sep-2002)
“There is Venice (a small part of it) and there is the opera house. The rooms are done well and called back reminiscences of the original opera house in TR2. Lara had to do a lot of walking; some jumps in between and of course some swimming. Enemies were gunmen, thugs and dogs. They usually came in bundles. I collected plenty of Uzi clips, but didn't find the weapon for them. Especially at the end when there is some kind of showdown the Uzi might have been handy. It took me a moment to realise, that I could shoot a lock with pistols. I didn't really understand what Lara was doing in the opera house, except maybe leaving over the piazza. Anyway it was fun to play the level. I found 2 secrets and had a playing time of 2:20 hours (statistic)." - Monika (18-Sep-2002)
“From the nice 'movie style' intro this 70 minutes 'cultural session' at the opera turns out to be quite a bit of fun with rather fluent gameplay that has you searching for five keys, a relay and a chip to make your exit into the dark streets of Venice. The design of the Opera House is excellent and there are quite a few things I liked a lot, such as the shootable locks on the doors, the very helpful cutscenes, the smart use of the elevator, the fog use with the fires and the standard sounds were nicely added to support the atmosphere. It falls a little short on overall variety in terms of gameplay as you mainly need to look for yet another switch, get rid of one of the rather cool baddies or dogs and even the movable blocks will not have you thinking much. But it is a great setting, reminiscent of TR2." - Michael (17-Sep-2002)
“A nice little level, nothing more, nothing less and one that obviously brings back memories (from TR2). To avoid that as a player you have to run around endlessly the author uses cameras well when pulling a switch so that at least you have some clue. The fly-by cam however was pointless my guess. Enemies were a bit boring (always in pairs or trios) and secrets too easy (though only found two). Texture (grey) in the small crawling space area were out of touch with the rest of the level. Still, enjoyed it, worth to be played." - bERT (15-Sep-2002)
“I am ashamed to say how much time I spent in this easy level which I found not that easy. Beautifully done with a real flavor of Venice's picturesque buildings and canals, I found this to a bit much more to and froing than I like. It was refreshing to see a return of the thugs, trying to beat poor Lara up but of course, they are no match for her trusty pistols. I also ended the level with a plentitude of uzi ammo, never having found the way to open that door and I got stuck after retrieving the circuit board chip - my own fault for not looking around better. There was a lot more shooting and not much puzzling or thinking to be done in this level but it's worth the download, just for the scenery." - Momster (14-Sep-2002)
“A great Venice level which is set at night and which flows perfectly even though the gameplay is mostly about finding switches and puzzle items I really did have a blast. I love the way the level was made from the death defying jump across the buildings with the water below to the opera house itself was really great. Everything was textured perfectly and there was so much variety in the way that the textures were used and the rooms were constructed. The lighting was very good mostly but I did find it a bit too dark at times, there is lots to do and lots of places to explore through all the swimming, crawling and jumping you had to do along the way. The cameras were used greatly, they were used to show you which doors had opened after pulling a lever, a flyby to show off the opera house and a few more set cameras at bird eye view to make it more interesting. There was also some rope swinging and some shimmying to do. There wasn't a lot of traps but there was a few dropping boulders and stuff also there wasn't a lot of puzzles either but don't let that put you off because this level is very enjoyable with all the exploring you do. The level offers a cool mirror effect and a great lift puzzle. The enemies that were used were the men from TR2 Venice itself and a few dogs, I thought that there were just a bit too much of these enemies at times. Sound was good and it had the appropriate music at the right times and I found 2 secrets which involved some block pushing and the search of a crowbar to open a crate. This is a great level to play, explore and take in the atmosphere and wonderfully made rooms, download now!" - John (14-Sep-2002)
“A very nice level from Malte, I enjoyed this opera level very much. Sometimes it wasn't very original and there were too many buttons, but I liked how you had to shoot the lock from behind the table and the elevator related puzzles were very smart. The opera was crafted very well, the green balls just were a bit out of place and could've been replaced with the falling bags from TR2. I found 2 secrets but missed out the Uzis sadly, because I had so much ammo I think I could've made it without using so many medipacks (4 or 5) if I'd found them. The enemies were nicely remade so they would look like the thugs from the Venice levels If only the dogs were replaced with the Dobermans it would be perfect. A very nice Venice atmosphere here, and one of the best Venice levels I've played so far, so this is a level that shouldn't be missed out by any TR2 fan or a tomb Raider at all! Can't wait to see Malte's next installment, cause I've heard (or rather read) that it'll be 'Floating Island' alike. Why are you reading this now? Download and play the level!" - eTux (14-Sep-2002)
“A Night at the Opera is the first good episode I played from start to finish in one sitting. I did not find the puzzles at all challenging but I enjoyed playing the episode, probably because I enjoy the Opera House. There are many, many enemies to lay waste including the usual guards and their guards and a new enemy, to me, a rough looking mug with a baseball bat who doesn't die as easily as you might expect. Since I only found one secret my fire power was limited to the pistols but I got by. I liked the beginning intro scroll and I very much appreciated having Lara's climbing steps balanced to the rungs of the ladders. Her hands and feet actually grabbed rungs rather than air. Well done, Malte. I enjoyed playing A Night at the Opera and will probably go back and try to find the remaining secrets." - Dougsan (14-Sep-2002)
“Wow, this brings back memories. I am a big fan of TR 2, and I must say I really enjoyed this level. It has a lot of resemblance with the original Opera level, but yet it is its own. There is a lot of action, as the abandoned opera house has been invaded by hooligans. The gameplay is fluent, and even though you have to backtrack some times, it doesn't feel unnecessary - it's simply part of the action. There is no mission here - 'Lara came to Venice to have fun in dark ruins . . .' as the author says in the readme file. Not a very difficult level, but 1½ hour of pure fun!" - G.Croft (13-Sep-2002)
“Venice is not a place where I like to raid, nevertheless I had fun playing this level. Nicely textured, with no bugs and good lighting, this is an entertaining level for people who do not like too much brain teasing. I was a little suspicious at the beginning that Malte has changed his style because there were no baddies in the first two rooms. Well, it was not long before they show their faces, Venetians with a mask and a gun, a bunch of thick Quasimodo with a kind of iron baseball bat, and dogs. They come often in groups but there are enough medipacks to end this level without any problem even if you do not find the Uzis like me. The author says that players need more than 40 minutes to end the level, I ended it in 1 hour 45 of net gaming! A very long raid in Venice with no obvious final purpose, just to have fun in the narrow streets, the buildings, the balconies, the canals, to find the entrance of the opera on the roofs. The opera itself is very beautiful. Well done! No puzzles? There are keys and 2 electronic objects to find, some good jumps to perform (one of them was not so obvious when Lara has to jump from a balcony to another below in the opera), and nice puzzles with lifts. Well worth a download if you like to explore in a good setting. Is it really a 'shooter' level? Not more than some levels in TR2." - eRIC (13-Sep-2002)
“What a waste. This is by far the most beautifully designed Venice level I have played (although the setting is at times a little too faithful to the original) but the gameplay is very ordinary and mainly revolves around shooting padlocked doors, finding keys (5), a relay, a magnetic card of sorts and pushing all those buttons. The two hours this took me were still highly entertaining as the atmosphere is so brilliant and the cutscenes make sure you never get stuck (to tell the truth, once I got stuck because of a cutscene that I found slightly misleading) but there are no puzzles here, only a few jumps, the boulder traps are all pretty harmless and placement of enemies becomes a bit predictable after a while. There are so many great areas that call out for some challenging tasks but when you finally get a moving block puzzle it seems to be done rather half heartedly. One of the highpoints for me was climbing down for the crowbar and draining the orchestra pit to get the UZI ammo secret. Unfortunately I never found the weapons so I finished the level with 540 rounds of ammo. Frolicking above the channels is great fun, the opera itself is most impressive and I liked the two elevators; with a couple of timed runs, some tricky jumps, the occasional health hazard and the odd puzzle, this could have been massive. As it is, the easy and somewhat uninspired gameplay is no match for the marvelous environment. Still worth playing of course." - Dimpfelmoser (13-Sep-2002)
“Excellent job! I loved it! :) Venice and Opera House were some of my favorites, and Malte here has done a great job of re-making them. There were a few glitches, like one of the enemies was making underwater sounds and stuff, but I looked past that... The lighting and textures were nice, some areas were a little too bright, but it still looked excellent. The enemies were very cool, reminiscent of those in the authentic Venice levels. There were no included sounds, so I got clips from my own levels, and a few from Doomsday Dungeons :D There was a cool flyby at the start, and cameras always showed you what you needed to know. Object placement was perfect, I didn't find any secrets though. The gameplay were lots of keys, enemies, traps, and some cool doors where you needed to shoot the locks...there wasn't much otherwise though, but it was the same for the real Opera House, it didn't bother me too much. Overall an incredible level, nicely done, I would recommend to anyone, very excellent level!! :)" - Chronicles5 (13-Sep-2002)