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Asphaeings Amulet 3 - The Escape by Fabio Ribeiro

alan 8 8 9 9
CC 9 8 10 9
Cuqui 9 9 9 10
Dimpfelmoser 9 8 10 9
Dougsan 9 9 9 7
eRIC 9 9 9 9
eTux 9 8 9 10
Gerty 8 8 9 7
JesseG 7 8 8 8
Jose 8 8 8 8
Kristina 8 8 9 8
Litepulsar 10 9 10 9
Lyn 10 10 10 10
MichaelP 9 8 9 10
Mman 8 9 9 9
Momster 9 8 10 9
Phil 8 8 9 10
RaiderGirl 9 9 10 10
Ryan 8 8 9 9
Sash 8 8 9 9
Treeble 8 8 9 9
vienna 9 8 9 10
Zhyttya 6 6 8 8
release date: 22-Oct-2002
# of downloads: 140

average rating: 8.71
review count: 23
review this level

file size: 44.37 MB
file type: TR4
class: City

author profile(s):

Reviewer's comments
"My impression of this final level sits a bit in the middle of the previous two in this levelset. Some of the same issues have persisted, including backtracking, especially if the player misses a switch or item. The maze element this time is underwater tunnels, not as annoying as those crawlspaces from the previous level but still a bit tiring. There's also an obscure moment where the player must shoot into two walls, which turn out to be fake walls hiding targets behind them. On the plus side, this level brings some more interesting architecture to the levelset, including a tall outdoor obelisk-like structure in a lake to explore and eventually activate. The visuals are just as good as before, with colorful lighting used quite well, if a bit sparingly. 1 hour 23 minutes." - JesseG (11-Jun-2022)
"Here is another series that I'd played back in the day and dropped somewhere along the way. I admit I was a bit skeptical of playing just the last level (this particular release bundles the author's complete trilogy), but levelskipping to the third part didn't harm my experience in any way as there were no pickups from previous levels that were necessary, plus the inventory (including weapons) were enough to make the third part rather independent. Now, the level itself is pretty big with a lot of side passages and it's not always clear where you have to go, exploration (with a lot of verticality) is the main gameplay pillar here and I have no shame in admitting that I resorted to Phil's detailed walkthrough to get by. There's more backtracking than I'd like and there is a particular area (which is rather remarkable in design) which you keep coming back to. There were a few tightly timed runs and some nice trap sequences, but gameplay mostly revolves around exploring. The environments are beautiful and the lighting is a bit dim, but intentionally so I believe as it tries to ground the level a bit more on reality. Might not be everyone's cup of tea, though. 70 minutes, 3 secrets. 07/20" - Treeble (26-Jul-2020)
"This was definitely an improvement from the two previous levels. No more walking in the dark, but rather wondering around this beautiful built structure. However, these levels were not my cup of tea. I'm not particularity a fan of too much backtracking, but if done correctly it can be amusing. Which was not the case here, for me it didn't offer enjoyment, but rather boredness. Again I come with the same critic I did for the last level, the weapons are given too late, therefore you end up with a ridiculous amount of ammo. I also don't like the fact that destroying vases opens doors. I've got to say, even though the last level was better than the previous ones, the frustration that I carried with me throughout the game, prevented from feeling any kind of fulfilment when ending the level. Considering the other reviews though, this seems to be a loved game, so I invite you to play it." - Zhyttya (21-Jul-2020)
"The darkness of the second section has been left behind and we're back to brighter environs and so I enjoyed this finale to the series much more, maybe even a little better than part one. Once again, the architecture and texturing is nothing short of stunning for a level of this era, and backtracking is much more condensed this time around. It's still present in a few places, but in a more bearable fashion. Ninjas, scorpions and crocodiles are scattered around plentifully, but so are supplies, so it levels the playing field in terms of combat, while secrets are also well placed and take a bit of work getting to. Fire traps were probably a bit overused, but as a whole I found this raid entertaining and a well done end to the saga." - Ryan (27-Jan-2019)
"The final part is very well built just like the previous ones. I think this one was longer. There are good placed cameras and textures. Gameplay is sometimes challenging, with timed runs, looking for artifacts, climbing, avoiding traps. There's a climbing sequence near the end that reminded me of TR3 because the jumps and layout of the room are quite the same. From the second level Lara has already the amulet, in this one she must escape, but as the story says, it won't be easy. Entertaining and recommended." - alan (28-Feb-2018)
"Level's architechture is amazing and I liked brighness. There is a tricky fire burner runway. I didn't notice the button's place to open Jar 2 room's door. Cameras have good positions. There are some challenging areas and a few timed doors." - vienna (20-Aug-2016)
"This is a good improvement on the earlier parts. The visuals are improved on from before and more consistent in general, like the second level the main gameplay is in a centrepiece area, and the textures and objects create a unique theme that still feels coherent. The darkness is also much less of an issue, and even the dark areas that are there are somewhat brighter than earlier. Gameplay is mostly much improved too, like part two the level is based around a centrepiece room, but it's better suited to the gameplay this time, with far less ladder climbs and similar. The tedious parts are mostly gone now and the gameplay flows quite decently despite one or two easily overlooked things. Unfortunately towards the end it goes back to the style of the first two levels with multiple long ladder climbs required and a bunch of backtracking, but at least it's confined to only one part this time. A good finisher. It's unfortunate that the designer seemingly didn't move on to anything else." - Mman (20-Aug-2014)
"Half lineal level where you can find many dead ends, but you'll not need to re-visit the same places many times. Gameplay is simple, with few puzzles and enemies, only based about pushing buttons, find artifacts and some timed runs (one of them near the beginning is very tight). Near the end of the game there is a well-known water room with ledges in the walls... (mmm... where I saw that? Perhaps TR3?). The last secret is unuseful, as the grenade gun near the very end, only to shoot some ninjas. Correct cameras and sounds, well worked lights and well placed textures. Entertaining level." - Jose (16-Nov-2010)
"The 3rd episode of this adventure is a great level with classic raiding and lots of things to do , some challenges , and exploration. The architecture is impressive. At one point , there is a tricky fire burner rather hard to manoeuvre , but aside from that it is quite entertaining and not too tricky. With some patience , this is a very absorbing raid as were the first two episodes." - eRIC (01-Jun-2008)
"A good final level for the trilogy - much more beautiful than the previous ones and gameplaywise and settingwise is well structured as well even though there are a few things to mention - like the big water area. The actual path that leads Lara further is well hidden and thus I tried to find other ways to progress... and I did find them - with a bit twisted jump got onto a ledge where if playing by the authors intended way I would get at least a half an hour later. Strangely as it is the authors are not always the best players so I guess it's nothing extraordinary if such issues like these are missed but this was not in the author's style at all so I noticed there's something fishy about this way and never went further there from the illegal shortcut. Also - it might be my fault that I didn't look for the secrets in the levels well enough but I found my first weapon only here and also left the game with numerous revolver uzi and shotgun ammo without having found any weapons for them - and unless there's a follow up where'll you find the rest - it's a bit wasted then. Other-wise not much to complain about - the tasks are innovative - like shooting the panels in the dark the few timed runs at the start also the enemies though few are well placed but as you might think and rightly so - I still think part 1 is the best and most memorable of the series for me - but by that I don't mean that the other parts should be missed - not at all - together they make a great trilogy everyone should have for their collection so what are you waiting for - download now!" - eTux (23-Mar-2004)
"Another realistically beautiful level from Fabio. This time most action is centred around one large outdoor area that is set over water with a tower in the middle this environment leant itself to some really fun jumps and moves with a great exploratory feel. On your journey through this area you have to collect some guardian keys canopic jars and one vraeus as well as 3 secrets but as there aren't a whole lot of enemies besides a gang attack near the end by some ninjas and the occasional very snappy croc in the water the only thing that really gets in your way is the sometimes confusing route. This was a lovely third part to the series that took me 90 minutes to play and I have to say that after Asphaeings 2 I was very happy that this wasn't another dark level." - Sash (25-Sep-2003)
"The architecture of this series is brilliant but this one takes the prize. How can I describe it? Like a temple upon a temple upon a temple inside a very high city wall surrounding a pool. It's extraordinary. Some really good stuff going on here like that timed run with two trigger squares and a monkey swing the hops up to get past the fires and collect canopic jars and that difficult jump from the roof near the burning columns. I did that so many times I started to think I was attempting the impossible and there must be another way I haven't found yet but no that was it alright. What a relief when Lara finally landed on it. I like that whole setup of sloped jumps to the tall room with the vraeus on the burning pillar and the long monkey swing all the way back. Lara now climbs and climbs and comes out on a similar looking street to the first level and escapes out to the desert and the waiting jeep. If anyone is thinking of playing this do go and play all three levels together. It's a great adventure." - CC (19-Aug-2003)
"The Escape is the final chapter in what is surely one of the best TRLE trilogies ever put together. Fabio is now safely in the Hall of Fame imho. The Escape DARK as warned by Fabio properly completes the story. I recommend without reservation Quest for the Asphaeings Amulet to all TR player. There is an excellent walkthrough for those who might need it so there is no reason not to give this wonderful and challenging trilogy a go." - Dougsan (07-Mar-2003)
"One more brilliant level of these series. It is fantastic. The atmosphere is great and the gameplay very entertaining and fun to play. The main area is beautifully designed and looks very realistic. I found some areas very challenging and a few timed doors quite hard. I had a great time playing it." - Cuqui (13-Jan-2003)
"This is the third and final installment in the Asphaeings Amulet series. Although the author apparently responded to criticism of the first two levels by placing much of the action under blue skies for some reason I didn't enjoy this one nearly as much as I did the first two. I soon found the innumerable firetraps tiresome and started flycheating over them just so I could move on without all the hassle. However the visual amenities meet the high standards set by its two predecessors and when I completed the series I had that feel-good experience that you sometimes have when you walk out of a particularly good movie. This three-level set is a keeper no doubt about it." - Phil (03-Jan-2003)
"Much brighter here than in the Temple of Azzivullas and maybe that is one of the reasons why I enjoyed this part the most of the three Asphaeings Amulet levels. Again texturing and overall architecture is awe inspiring in its realism and you have a lot to explore to find all the right buttons and reach-in switches mainly around a grand central room where over time you make your way upward. I enjoyed the series of trigger pad timed doors including monkey swing passages. I found the three nicely placed secrets was annoyed by the smartly placed crocodiles and scorpions so the dozen or so ninjas had to suffer from my frustration as I killed them without mercy (especially shooting one off a monkey swing was fun). Three guardian keys two canopic jars and a vraeus are your quest items; darts bird blade fire emitters and fire tiles are the main traps along the way and if you keep your wits about it is great fun to get through this. I even replayed it with Monika's walkthrough and it still took me 1:15 hours so give it a go." - Michael (30-Dec-2002)
"The first two levels of this series didn't really click with me as much as I thought they would and the main reason for that was the darkness in every area of those two levels. I'm so glad to see that Fabio has fixed that this time around and I could see just how amazing the textures and environment are and I could really enjoy myself instead of just trying to see what I was doing. The areas are well crafted especially the large outside area with water and they lead you on a merry chase for the objects needed to get further along in the level. Other nice changes from his previous levels include fewer enemies - there were bats scorpions and dogs popping up everywhere in the previous ones - and fewer traps such as spikes that come out of nowhere. There is a brilliant timed door though good rope swings fire tiles and a few ninjas along the way and overall this was fun to play and great to look at." - RaiderGirl (29-Nov-2002)
"Part three in the Quest. Lara has made it back out into the city. But there's a long way to go yet. The most strenuous of the levels and the most challenging. But so gloriously playable! Cleverly built everything within easy distance no running from one end to another and not sure what you're looking for. You know exactly what you need to do. Only one spot that fools people the location of the second canopic jar. You are so busy trying to keep Lara's backpack from burning you forget to look around closely. At last you slide out to where Lara left her jeep parked. What an adventure! Bravo Fabio!" - Lyn (16-Nov-2002)
"Probably it is me but I found this level very confusing. Although afterwards it did make sense. When you play this mini game it is better to prepare yourself for an exploring mood as that's what's all about. Could have used a bit more camera work to show you what you just did and I wouldn't mind a bit that the level was brighter as well. One major mistake I think is that the climbable walls you have to make a guess. At the start of the level it took me about one hour to finally find one am I spoiled or what? When you reach the great outdoor area there is where the fun begins. Climbing and searching your way in the buildings and also in the central structure is fun. Main goal is getting the 3 guardian keys 2 Canopy jars and one Vraeus. Enemies are ninjas crocs and some scorpions. Traps are there as well burners emitters and blowers and even poison darts. Lots of swimming to do that made me have to reload a lot of times. There are also rope jumps to do. Pushing buttons to open doors where that door is opened is your next guess. It seems like it took me forever to end this level. 29-10-2002" - Gerty (09-Nov-2002)
"This 3rd part of the series was highly entertaining but I would have liked it to be longer. There is lots of exploring to do in this level and sometimes you'll find yourself scratching your head wondering what to do but if you persevere it's rather linear in a non-linear sort of way. I know that's a contradiction but although you will be running back and forth (non-linear) you will not be able to continue until the task at hand is completed (linear). If you are looking to play a pull the lever run to the door type level this isn't for you. You need to do some heavy thinking in this one. A great 3rd part as expected from Fabio's wonderfully realistically textured series." - Momster (30-Oct-2002)
"The best parts of Tomb Raiding for me are the exploring that's why I absolutely loved the final part in the Quest For The Asphaeing's Amulet series. The gameplay and puzzles were slightly harder than the previous two levels and more non-linear once again we have a city level with water mazes a timed run then monkey swinging to doors before they close poison arrows fire traps with a few rope swings and tricky jumps. I had a good laugh at the baddie who got shot down from the monkey bars and fell a la Lara style to his death (revenge is sweet). After finding your way from the first few areas the action is centred again around a huge structure having to find 2 canopic jars along with guardian keys and the vraeus to proceed throughout this area along with above mentioned traps. The gameplay flowed perfectly for me and found myself stuck only once when I didn't know where to place the Vraeus (thanks Dimpf for the solution!) The architecture and design was wonderful and some areas closely resemble certain parts of TR3 wonder if you can spot them?*grin* Though I think Fabio's done a wonderful job with the textures I do think they reminded me of a bit of the first level in this series which got a bit bland after awhile even though he did a good job overall. Though the enemies were ideally placed I wished there had been more of them hence the downratings for both those particular categories. And a little hint look in every nook and cranny else you might miss that all-important switch or key item they are well hidden as are the secrets (I only got five out of eleven). Overall I really enjoyed the whole series and do recommend them for download they are worth definitely replaying." - Litepulsar (28-Oct-2002)
"This download contains three levels Fabio's previous two and a new one. Since those two have their own section and have been reviewed there lets say a few things about the new one here. 'The Escape' is a level that resembles a lot the second part of the level 'City of Blezqi Zatsaz' as far as the textures. The gameplay is not exactly the same though I found it rather complex. Too many corridors and underwater tunnels to reach an area. The ninjas and crocodiles are the only enemies I think not very well placed because when the player is on the way to find or pick up a puzzle item you see none of them at least most of the time. I wouldn't describe this level as a challenge the search of the guardian keys the canopic jars and the vraeus are going to keep you busy along with some secrets. I got the revolver the crossbow and the grenade gun and I was so eager to use them but as I said above but to blast who or what the only time I got to use the laser-sight was near the end. I would say play this but you might want to start from the first level so that it will look more interesting or like a sequel although I didn't find a connection between them." - Kristina (27-Oct-2002)
"I love Fabio's realistic style an he does it better than anyone else. While Jon and Rene create mystic fairytale places the settings of Fabio are so down to earth that they might as well exist in real life. This makes his adventures truly special and as it is with his other two levels the tasks and storyline go so well with the environment it's like you are really there. It is about exploring in a rather non linear way and if you are not careful you might miss some crucial item or door and will get stuck but it's all there somewhere and the cut scenes give the occasional clue. Enemies don't play a major part although the crocodiles are placed well and will give you some trouble; yet the assassins only attack as a gang right near the end up till then they pose no big threat. There are plenty of jumps to perform fire darts and steam to avoid a small underwater maze to navigate things to shoot and ropes to grab. The main area that you spend most of the time in is cleverly constructed and very spectacular at that. Some hallways are a bit dark but as I was playing this during the night (as suggested by the author) it all added to the authentic atmosphere and made this enjoyable quest as authentic as can be. I liked it a lot. Can you tell?" - Dimpfelmoser (27-Oct-2002)