Reviewer's comments |
"First thing you'll need to do with this level is delete the recurring - look out, scorpions' warning sound file. After that, it's pretty much a case of galloping through some rather pleasant looking environments, taking time out from shooting guards to admire (briefly) several shark tanks and pick up the occasional artefact. Yes, it's a short shooter, but it's nicely made at least and, despite my usual aversion to fixed camera angles, there are one or two artistically effective ones here." - Jay (24-Sep-2019) |
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"Yup, a shooter level alright. The environments are rather nicely crafted, switching between icy tunnels and base environments, but gameplay boils down to shooting everything that moves and opening a few doors along the way. Not overly taxing and although there was a noticeable lack of medikits, things get easier when you lay your hands on the grenade launcher. At first, I made a mental note about the awful choice for background audio, but after the first audio trigger played through, the whole level played out in silence -- well, except for the non-stop sound of all the shootouts, of course. 20 minutes. 02/18" - Treeble (26-Feb-2018) |
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"This is quite a good looking level. Somehow
Damian knows how to construct nice environments
that dare to stray slightly from the standard
Egyptian formula. Unfortunately the gameplay
doesn't quite keep up with the looks, as it
mainly involves shooting dozens of soldiers,
using levers, picking up some ammo and
medipacks and using some Hands of Orion. I also
had that annoying warning sound but in the
starting room only, as it disappeared as soon
as I entered a new area. Looks good, put pretty
underwhelming in gameplay terms." - Ryan (02-Jul-2017) |
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"This short level has a good look, nice textured and the lights are well worked, but that's all. The only puzzle I found was to move a block onto a tile; the remaining tasks are shoot dozens of soldiers, pull a couple of levers and place some hands to open doors. The ammo for the uzis was completely inadequate, and I got the shotgun and the grenade gun near the very end of the level, just for blast the last bunch of soldiers. There are some fixed cameras here and there, but the important ones (when you trigger something) don't exist. At least there are some sound touches. Playable but not very enjoyable." - Jose (09-Aug-2016) |
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"A level set in underground icy caves where SAS have settled a base. I would have liked more of the Tinnos stuff. While not too impressive, the setting is quite pleasant despite a couple of illegal slopes. There is quite a number of SAS to shoot here , sometimes coming by packs of three or four and you get powerful weaponry , the grenade gun , only near the end. I quite like the few fixed cameras in this one. A rather straightforward raid , short , that is lacking in terms of puzzles or decent actions despite the fights." - eRIC (22-Jul-2009) |
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"I liked this level very much. It's very easy to get through it but what I liked was the atmosphere most of the textures the lighting a few very good fixed cameras switching the light on in the amulet room and generally the way the level looked. It's obviously a marine lab in some snowy place. There are problems with some textures and slopes but as you don't have to go near them really there's no big deal. Ancient statues train tracks in the snow and storage areas. We see a lot of hammerhead sharks in big fish tanks. And it's well guarded I counted 45 guards. What I thought was funny was the lone ninja hiding in one area. It seems that he is here to take back all the Egyptian type items that someone has stolen like vases and hands. There are a couple of blocks to push around and one has to pushed to a particular place so you are proceed. The object of all this is to take the Amulet and escape. Very short but good little level." - CC (13-Aug-2004) |
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"This is probably the best 'shoot-em up' I've played yet. It's a well made little level with lots of neat touches (the Lara posters; the shark tanks; the camera angles). But I've said it before and I'll say it again: the Guards are easy to kill because they either lob harmless grenades at you or they shoot only when they're at a specific distance from you. Hence getting rid of them is no great bother. I enjoyed the sight of a small phalanx of soldiers marching toward me from a distance and I dis-liked the block pushing exercise. I also had that uniquely Damian problem of the recurring Trombone. And was there anything in that small Temple-like environment near the start? Nevermind I had a good time here none-the-less. Give us another one please!" - Orbit Dream (08-Dec-2002) |
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"Didn't mind the environment didn't mind the camera work but I sure did mind that there was nothing else to do than kill kill and kill again. It would have been alright if I had a chance to go for a swim in at least one of the many shark tanks but after realizing they were just going to be for show I resigned myself to finishing the level as nothing other than an assassin. Half an hour of expelling shells may be for someone else but for me it (yawn) was all a bit (yawn) tiresome." - Sash (02-Dec-2002) |
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"Gameplay in this level is simple with the required objects pretty much just lying there waiting for you to pick them up. The challenge is to get through the level losing as little health as possible when there are soldiers around every corner and the good weapons aren't found till almost the end. The environment is an Arctic base and is very well done with great camera work and good lighting to show it off and overall the level is just fun to run through. Highlights are definitely the shark tanks and the one camera shot where you jump onto a crate and the camera shows a soldier turning around to look at you through a small window - very real looking." - RaiderGirl (02-Dec-2002) |
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"Not really a complete level with many puzzles or anything. It took twenty minutes to complete only because of the many SAS guards the weapons came a little late and not that much health given. You are supposed to collect four or five hands and by moving through rooms with crates moving blocks and sharks behind glass you get the Amulet or should I say you get to steal the Amulet not that it's too difficult anyway. Ice and only boxes are what the scenery is all about with a couple of statues that seemed out of place. Quick and easy." - Kristina (02-Dec-2002) |
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"This level offers you heaps of SAS with very limited health packs and is really tough to get through on that score alone. Puzzles are non-existent. I ended up exiting the level with no health packs left and only a sliver of health in the health bar but I got that bloody amulet." - Torry (01-Dec-2002) |
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"And that Lara did. I 'blame' Mulf as every time I see Lara having her shotgun (and you'll find that weapon as well as the grenade launcher and the Uzi) that her weapon looks rather thin hanging from her shoulder. Funny the things you can notice sometimes. Anyway Lara is underground and I rather liked the rails laying there. Finding your first Hand and placing that with also pulling a block will give you the way into the compound. Also funny were the vases that appeared out of nowhere after I shot them. Enemies are SAS men and one ninja. There are some dark places but you'll find enough flares. It is a 'shoot them to smithereens' level. Finding even more Hands (in total I found 4) you can progress in a fast pace. I rather liked the sharks in tanks wouldn't even have minded swimming with them just for fun mind you. 27-11-2002" - Gerty (01-Dec-2002) |
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"A little thin on the gameplay this one. The level consists mainly of killing a slew of guards and one lonely ninja who tried to steal the Hand of Sirius. Forty minutes or so of extremely linear gameplay (?) mainly moving from room to room and preparing for yet another bloody battle with several guards. Oh yes and that irritating one musical note signifying danger that keeps going on and on and on... A couple of movable blocks a couple of switches and some Hands." - Momster (27-Nov-2002) |
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"In two words this is an 'Arctic Shooter'. 30 minutes of fairly linear gameplay in an Arctic Base setting (with a few strange looking Egyptian objects) where you kill 43 SAS and one ninja along the way as you need to pick up and use four hands to get to the Amulet and escape with it. Found the alarm sound a little annoying and the SAS were rather quiet but a few movable blocks were fun and there are a couple of nice camera angles and a 'lights on' flip effect as a highlight." - Michael (26-Nov-2002) |
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"Baddies baddies everywhere! Hmmmm what are those tombs doing down here in an ice cave? Yikes! More baddies. Aww aren't those cute little posters of Lara on the wall? Yikes! More baddies! Whew - at least this one left a small medi pack. Where is the train? Yikes! Yep you guessed it even more baddies! Push this block pull this lever kill even more bad guys. Push another block into another room. Finale of killing - well you get the picture. If you enjoy linear gameplay and lots of shooting this level is for you." - Wendee (26-Nov-2002) |
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"30 minutes of bullet laden action in a high tech base somewhere in the snow. Wait for Michael to come up with the killing stats but there are heaps of SAS guards (and one lonely ninja) waiting for Lara; usually they come in packs and at times it's quite tricky to find some cover so be prepared to replay the odd battle. And be careful with your health as the more powerful weapons come very late in the proceedings. The gameplay is very linear and although the setting is professionally textured and lit the simplicity of the plot would leave you bored if it wasn't for the excellent camerawork that makes this a rather unique Shoot 'em Up experience. There is one brilliant cut to Lara looking through a bull's-eye onto the guards below that had me jumping in my seat. The Tutorial objects are a bit out of place but the shark tanks make up for that." - Dimpfelmoser (26-Nov-2002) |
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