Reviewer's comments |
"A great Atlantis level with cool traps and enemies, It is
very fun, However it can get very dark and you do not get
alot of flares however the level was still enjoying and is
a rare treat to play a fantastic Atlantis level. 38/40" - JoeTheCrazyGamer (11-Jun-2020) |
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"Oh yes, I definitely remember the opening sequence to this level – great fun! In fact, fun is the watchword for this level, especially if you have fond memories of the Atlantis genre. I found it quite challenging way back when it was first released and, although hardly in that category now, I still enjoyed the action a lot. The only thing I could have done without was the earthquake, but it was mercifully short in duration. Definitely recommended." - Jay (27-Feb-2020) |
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"If you're looking for a missing Scion, now it seems the best place to be looking for it is right here in Portugal!
The lost colony of Atlantis, Domino, is somewhere near and filled with traps and boulders. The gameplay is quite fun and sometimes hard.
The enemies are missing a little bit of diversity and strength. The lack of object use is felt throughout.
I have to praise the use of the map to make you feel like the level is less linear than it actually is. I dislike the Atlantean setting, except for the feeling of unease. In this level, that feeling was mostly brought about by sound and camera use.
Congrats and thank you!" - MigMarado (11-Nov-2019) |
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"This level was breathtaking, although it was annoying to
get through I really did enjoy it. The beginning bit was
probably the only stressful part but afterwards it gets
easier. If you loved Atlantis in TR1 then you'll enjoy
this, their even used the mirror room to mimic the
Doppleganger so that was clever. I highly recommend to try
this at least once." - Sackboy123 (24-Nov-2016) |
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"Amazing gameplay to test your agility although some of the traps seemed a little unfairly placed - save often! The feeling of isolation is reminiscent of the first tomb raider game. I wish there was a Torso boss in the end, the only enemies are modified dogs and harpies but they still work in keeping the action level up. The visuals are too blocky and it's kinda hard to see the cracks in the walls in the big caves, but some of the rooms look great. Speaking for the caves - I love how massive the rooms look even if they aren't textured properly. This author has some amazing building skills, definitely. Very enjoyable 45-minutes-long-adventure with fairly linear progression and steady surroundings giving the player some very classic TR vibes - recommended!" - misho98 (07-Apr-2016) |
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"A great older level that will bring back
memories of TR1 Atlantis levels. A perfect
blend of challenges for every raider out
there. Well done! Textures looked all
right to me as did cameras." - Ryan (01-Jan-2016) |
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"If you are the nostalgy of the old tr game, this level is for you.
After a complex (but very interesting) story, lara start in a dangereous gliss sequence ... and the real game start.
Like the original tr1, were found lava, atlantean monster, destroy ruins and others big surprises.
The level is not too hard after the famous gliss sequence (personnaly, I really enjoy this gliss sequence ^^) but some objets and switchs are very well hidden.
In this level there are the sounds of tr1 (doors, monster, levers) and some new beautifuls musics (I specially love the last one).
There are few ennemies and you can (maybe) be afraid by them ^^.
The level is also not dark, I never use a torch and the lighting looks like Atlanteans tr1 level's, so perfect.
To conclude, an amazing and wonderful adventure. Don't miss it, it's a real jewel." - BigFoot (21-Jul-2012) |
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"Really a jewel for all TR1 lovers; this level was made taking care of the details, with a good Atlantean environment and great atmosphere with perfect placing of musics and cameras. Well balanced enemies, a lot of traps, easy but nice puzzles and many gymnastics. I liked a lot the cool enemies, the final cutscene, the lineal gameplay with no very tricky tasks but not so easy too. A bit dark sometimes, I missed some more flares and ammo. Well-known textures only with small defects in certain corners. A level to enjoy; good work!" - Jose (24-Nov-2010) |
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"This is an excellent level which perfectly recreates TR1 Atlantis look and feel for TR4. There are great camera flybys, nice music and really good game play. Some challenging jumps/slides/runs and well hidden secrets. Also some well placed spikes and boulder traps. There was plenty of ammo and health packs, although I ran out of Uzi ammo right at the end as if it was perfectly planned like that. I took 90 minutes to complete and found a total of 7 secrets. After reading through the walk through, I noticed there were only 6 listed. Maybe be a bug, as I picked up the shotgun twice. Also need to mention that the end is nicely made with another cut scene and that gives you a good feel of accomplishment, unlike so many other levels, that just end and drop you right back to the load game screen. I highly recommend this level for everyone who likes TR1. I am glad I found this little gem." - Blue43 (26-Apr-2010) |
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"This was such an awesome level, it's actually quite old (and probably one of the earliest Atlantis custom levels), but it's such a gem. The atmosphere is flawless and quite nostalgic, TR1 lovers will enjoy this level a lot. Despite being very linear and perhaps a bit too user friendly (the most 'unfair' traps are always revealed by a camera hint), it's actually quite engaging as you leap back and forth through this atlantean cave and come across new variants of dogs and harpies; there's a mirror puzzle that actually emulates a doppelganger and quite impressively you even get to see your reflection (doppelganger) dying. There's an excellent use of the pods as shattering objects, so while you're fighting an atlantean rabid one stray bullet might shatter a pod in the background and unleash another creature upon you. All of this accompanied by new music composed by the author himself, which you'll listen to from the very opening scene (don't think too much, by the way, just try and stay alive!). Despite its age, this level still felt quite fresh and entertaining. 55 minutes, 5 secrets. 05/09" - Treeble (17-May-2009) |
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"How best to describe this - an otherwise perfect and somewhat nostalgic level ruined by the start of it. Otherwise, I feel this was a noteworthy effort, and a real joy to play! Recommended!" - ggctuk (15-May-2009) |
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"Overall, i am quite pleased with this level, the beggining opens where you need to think fast as there are hazards in the area. It is also a TR1 based atlantis level and we see quite few of these made and it is a nice addition to TRLE.net
There were many enemy's, some airborn, the areas were full of danger, which i like. The textures and lighting were used in a way to give the atomasphere from that of TR1 and cameras were used well in small flybys.
I would look foward to seeing his builder create some more levels like these, great effort and well done." - TombRaiderTim (01-Mar-2009) |
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"I'm afraid I didn't have a very satisfying gaming experience with this one, although I can see why it would cause more experienced players to turn somersaults. It's not often that I enable the flycheat before I even start a level, but that opening sequence with breaktiles, a lava pit and a pursuing boulders was a little bit over the top for my taste. This is challenging raiding in a classic TR1 Atlantean setting, but the nonstop thrills combined with the relatively bland surroundings made this a level I just wanted to complete, the sooner the better, so I accomplished that by flying past most of the dangers. That's not the way the game is supposed to be played, but I just wasn't in the mood to do it by the book. Perhaps the next one will be more colorful and more serene. Recommended for those who like the sensation of blood pumping furiously in their veins." - Phil (23-Jun-2008) |
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"If Dan had built one or two more levels on a par with his existing pair,he would undoubtedly be in the Top 10 of level builders. If you doubt me,just play this! Aside from a somewhat aggravating jump/slide sequence which needs a well-timed curved jump at just the right moment (a moment which took me around 40 attempts to get right!)the Gameplay in this level is exceptionally fine,fast-moving and always inventive. The physical course is actually rather linear and continuously has you criss-crossing places you've already visited, but is continually absorbing and relentlessly (but rarely infuriatingly) challenging; while the construction is superbly well-devised,with an excellent placement of enemies and a strikingly effective use of music and camera fly-by's. Despite its age,this feels as fresh as a daisy and plays as well as the best levels out there. It's a small download for 75 minutes of quite superb entertainment and,together with Dan's excellent and under-rated 'Titan Express',deserves to be far better known." - Orbit Dream (05-Nov-2007) |
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"A very nice Atlantean level. Same style as the Atlantis levels from TR1, and the same atmosphere too. There is a lot of lava in this level. You will experience this from the first few seconds you start the level! You'll understand! Lava means instant death, so get used to seeing the load screen more then a few times. Gameplay is nice and smooth with the classic Tomb Raider feeling. But it is at times very challenging. I am sure I died thirty times at a lava pit where I knew exactly what do do and where to jump, but it was simply VERY difficult. Having to do a jump THIRTY times can get more frustrating than challenging. You will see some flying enemies with Atlantean skin and some very fast dog-like creatures. They are well placed in the level. I found a lot of medipacks and uzi ammo. You will probably only use medipacks from damage you might have gotten from the enemies, as jumping wrong or stepping of a ledge in this level often means falling into lava. The lighting was very good, as was the textures. The level was a great thrill to play. Some very exciting and dangerous traps and jumps. It looked gorgeous and impressive. A great level to play if you are a fan of TR1, but the difficulty has been conciderably raised." - Thorir (04-Jan-2006) |
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"Ah The Legacy of Domino the first level I've ever finished and I'm glad it was my first. Where to start? I loved the harpy's in the eggs each time I went into a room with them I always got scared because I always thought the final boss in TR1 was gonna hatch out! I also loved the creative uses of boulders in this level especially in the first slide. The atmosphere feels very much like the center of the earth and the flesh 'alien hive' textures are always a plus when it comes to me! Camera's and sound are perfectly timed it's pretty grand. I've also enjoyed the puzzles a lot with plenty of backtracking all this plus an ending that takes you right behind the beginning and the scion at the end with no info on what's next and could leave room for a sequel. All in all a fantastic level that needs to be saved on your (ultimate levels) disk great job Daniel Tooke!" - cronoteeth (18-Jul-2004) |
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"Not bad at all for a debut. Hyper-classic TR very much based on TR1 only improved. The first Tomb Raider isn't my favourite and neither am I a fan of the Atlantean in TR1 but I must say this game caught my attention and I played it until I had it finished. If you're willing to solve some puzzles (not that there aren't a couple in the game) or admire beautiful natural sceneries then this isn't the game for you. This is pure adrenaline. Raging Atlantean dogs and birds all over lots of boulders spikes and spike doors loads of lava and a somehow claustrophobic ambiance together with a lot of jumping climbing swimming and lever using. That's what you get in this frantic well designed game where you never really have a rest. Just watch the start if you choose to install it: you have to be quick even at the very start! Well as I said I did enjoy the rollercoaster ride and I do advise you to try it too especially if you feel nostalgic of the old Tomb Raider days but I'm so tired of hopping and jumping and saving Lara's skin that I believe I'll choose something quieter next... Something to do with Lara's home maybe. Well done Dan! Just take it a little easier... People do need a little calm from time to time." - Jorge22 (17-Apr-2004) |
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"Legacy of Domino would have been included in TR as a crossover between Natla's mines and Atlantis. It has the whole atmosphere of that game graphics are better than the original game the pulsating textures (lava and flesh) work perfectly in this case. The appearance of the enemies and their sounds are totally breathtaking as the old enemies from TR1. Even the Lara's clone is present but with skin and in a mirror room; in TR1 the puzzle was made with a more complicated symmetry. The textures are also from the TR1 and make the rooms very dark but we are in TRLE and Lara has flares no problem. After a beautiful flyby the level ends a bit suddenly; I hope there will be a second part." - Loupar (05-Apr-2003) |
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"A very entertaining level with a very good and fluent gameplay. More than 1:20 hours of excellent progression in caves with the Atlantean textures of TR1 with the famous big eggs containing some retextured enemies. This animated level with fun traps and puzzles and a good atmosphere should not be missed by all the raiders who want only the best. I hope that Dan will make more levels in the future." - eRIC (21-Feb-2003) |
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"Maybe it's because I'm so in love with Tomb Raider 1 but I thought this level was just BRILLIANT! The author has gone to great care to ensure that the look sounds textures enemies traps puzzles etc. are all like those in the original TR game and the result is breathtaking. It reminds me of the levels Natla's mines and the Great Pyramid combined and offers at least an hour of exciting gameplay. The readme file that comes with the download is even fun to read and contains the story behind the level and some other notes from the author plus it mentions that there are six well hidden secrets to find. Well as she found five I think Sash is amazing as I only found four of the six and I thought I looked very carefully too. The level ends with a fly by of a familiar sight - the scion sitting on the rotating pedestal in the middle of what looks like a temple. Thanks Daniel for a walk down memory lane and a brilliant level!" - RaiderGirl (28-Jan-2003) |
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"For all those raiders that miss the glory days of Tomb Raider 1 I beseech you to download this level immediately. What an exceptional 90 minute return to the Atlantean Caves complete with red pulsating walls skinned beasts egg chambers and fiery death at every step. From the opening gambit with the slide to a series of breakaway tiles hovering over lava runs to the end whereupon you sight the scion from that very same vantage point there is some exceptional raiding in between. The first lava room puzzle is a beauty then onto the meeting with a Lara clone an underwater door puzzle mingled between varying boulder traps coupled with a combination of sloping block jumps I cannot say enough of this magnificent effort by Dan. There are two egg chambers to clear out and I loved the doorway and switch that you ran past at full throttle due to the lava boulder directly behind you trying to force a passage between the cheeks of you're a*** this is one exceptional raid. At no time was I bored on the contrary the heart rate was up the adrenalin pumping and most of a packet of smokes disappearing into the Atlantean environs. If I have one complaint and one only it is that it was just too dark in some places as I like to see what I'm doing and unfortunately there were not many flares scattered about. If not for that I would have given this straight 10's. A great effort and a great raid. Once again into the bowels of the Atlantean Caves. Bravo!!" - Torry (26-Jan-2003) |
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"This level has weird textures lava ones so the walls animate like that and terrible looking dogs. It's only about jumps and switches to open doors. I did like though the eggs you have to shoot and kill the enemies inside them dogs and harpies so that the switches will be accessible which will open doors and the player can proceed. Spikes but mostly lava are the traps with a few doors with teeth at the end and quite a few rolling balls. At some point you will return to an area to finish the level because at the time you were being chased by a rolling ball and the switch couldn't be pulled. Moving blocks at the start by pulling switches again will give you the idea of how the level goes. Not much else to say it was an hour well spent." - Kristina (28-Dec-2002) |
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"Now here is a FUN level beautifully built nice sound not too tricky but challenging enough. I loved the original Atlantis level so it was so nice to play in familiar surroundings with some of the atmosphere. I love the pulsating walls the skinless things etc. For a first time level builder he is quite extraordinary and I hope he will do more. Play it and have fun!" - Sherry (28-Dec-2002) |
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"This is the first level that gave me fun since a long time so correctly to play: -) Because everything is in demand here combat spirit skill. Especially in the beginning Lara must be very quick. Her task is it to solve many puzzles above all the correct combination of levers to pull. Long dipping ways one must do thereby comes also again and again an opponent. I found three secrets. Textures were cleanly converted mostly and overall the atmosphere was so ingenious it had me astonished again and again. It is absolutely pure Tombraider ... The sound pleased me very well. My Lara felt great in here. In the end one sees an artifact to which one however does not get so I estimate some time there will be a part 2 of this series I hope there will be. I am looking forward to it :-) I can only recommend this one. But??? The degree of difficulty is here sometimes high. But everything can be mastered with the correct combat spirit :-)." - Engelchen Lara (18-Dec-2002) |
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"Atlantis hated that level all those nasty beast but in this level they are a bit easier to kill as you will encounter the dogs and harpies and especially the dogs they do attack with a vengeance and the growling is also scary. If you like jumping this is the level for you. You will die a couple of times for sure as there are some nasty jumping sequels and the author also has a nasty habit to put you on your wrong foot. Thanks anyway Ted and Bert for that tip. For the rest it is a fast and fluent level. And if you are in doubt what to do next stand on the highest point and jump. I had a great time and it took me while to think about shooting the eggs could slap myself not thinking straight.09-12-2002" - Gerty (15-Dec-2002) |
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"This is a great level and hard to believe it is a first offering from the stable of Dan. There are loads of enemies to catch you unawares. I wasn't sure what the tiger type things were but they were sent packing in the usual way with a revolver. I really liked the boulder chases and there were a few unseen tricks needed to avoid an untimely death. The camera work throughout was very very good and at no point was I left wondering what I had just activated etc. There was a strange bit where you had to jump to a safe tile in some lava--very good. The end came a little abruptly with a fly-by which I can only assume is the start of his next level? Good game-worth playing." - Doug E (15-Dec-2002) |
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"What a fantastic debut from an old friend! Dan and I met long ago at Chronicles and we played TEP together. Back then he told me about the level he wanted to build and I'm so happy he did it and did it so spectacularly. From the beginning action the re-structured foes the appropriate music (which never got irritating btw) all the way to the ending flyby I was enthralled. But the best part of the whole thing is that you are thinking every minute and the puzzles are fun a little thinking is involved but not terribly difficult. Just a great tomb raiding experience." - Momster (15-Dec-2002) |
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"From the fantastic gauntlet at the very start to the end after a little over an hour I truly enjoyed this very atmospheric level in TR1 style. The lava caves a beautifully designed and the rooms very cleverly connected. The soundtrack carefully chosen and some of the flybys fit in really well. The enemies are skinless harpies and gods well crafted (including sounds) but they become a little tedious over time. I found only 3 of the 6 secrets. But the most remarkable thing was the really clever course which is actually quite linear but does not feel like it and provides you with such a variety of tasks that it is simply pure entertainment. Have not seen the 'incubators' in a while and like the 'lava flooding' effect. Maybe the earthquake could have stopped a little earlier. The ending is another nice flyby but as Lara actually dropped back to where she started it does feel as if you haven't accomplished much. Well who cares as long as you have a good time while it lasts..." - Michael (13-Dec-2002) |
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"I really like it when traps are used smartly to enhance the thrill of a level instead of just placed randomly to be a pain or to affect an unseen death every 3 steps and in this hour long Atlantean level I loved them. From the very second you fall into this level you have to start making some serious decisions on getting your feet moving as you try to outrun a rolling lava ball across a spattering of collapsible tiles and throughout you come across many other lava balls spikes sliding toothed gates and loads of lava everywhere. Apart from that there are some really nice puzzles my favourite being the simple but effective suicide mission (you'll understand) skinless enemies and wonderful uses of sounds with special mention going to the eerily menacing dog growl. What I love though is a dare and reading through the readme Dan (a very witty man by the way) threw down the gauntlet to me to us that we would not find all 6 secrets so I was on a mission and in your face Dan I found all....5 crap!" - Sash (12-Dec-2002) |
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"I think it's a great level; quite a lot of references to the original Atlantis adventure but still very unique and inventive. The atmosphere the enemies the camerawork the course the nice flow of the gameplay the music the sound; it all goes together so well and I really enjoyed the 75 minutes it took me to reach the end. My only complaint would be that there is a bit too much shimmying but to compensate for that there are almost no crawls. It starts with a nice fly by and some uplifting music as Lara slides down towards breakaway tiles and lava with a glowing boulder in hot pursuit. Left and right of this area are three doors each and you will pass these at various stages of the game. Quite ingenious I thought. On your path through pulsating flesh you get attacked by skinless dogs and harpies have to master some rather tricky boulder traps do a timed run a long swim some serious jumping solve a few puzzles until you finally return to the place you started out from. I liked the bit where you come across a wall lever but you have no time to press it as there is another one of those lava boulders approaching fast and the only way to survive is to run on with no hope of turning back. So I assumed this lever was just a red herring and much later when I returned to this area from the other side I wondered what to do until I remembered that there was still this un-pressed lever. Well you will see what I mean when you get there. And go there you should. Unlike eTux I had a pretty satisfying feeling of accomplishment when I reached the end as I found some bits rather challenging. Not frustratingly so though; which made me love the level even more. A magnificent debut in my view." - Dimpfelmoser (07-Dec-2002) |
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"A good trip down TR1 memory lane. Although the bubbling lava textures look a bit bleak nowadays this level sure looks very good anyway. The recreation of TR4-animated enemies into TR1 ones is brilliant too. The paths to follow look very linear at first but they are not in fact the author is a little sneak! Look around carefully though (and I mean not in a walkthrough!) and you will find the solution (the last switch had me puzzled for half an hour because I thought a rolling ball would always kill Lara when it passes her...). And there's action too as it sure starts off with an adrenaline pumping 'Holy Toledo!' run-and-jump-a-thon. Also there's plenty and diverse puzzly type of gameplay inducing entertainment (from easy to medium hard). Found only 2 out of 6 secrets in the first run so the other four are probably well hidden. And yes we are living in a multidisciplinary world now as the author even succeeds in creating his own music too during which I did not put my hands on my ears (I would not have been able to of course how would she move...). The end is a bit uncommon because we are used to grab something when we see things to grab (and I don't mean Lara's parts) but maybe we've become too greedy... Enjoyed this game played it and certainly one where I'll go back later to get those 4 other secrets." - bERT (07-Dec-2002) |
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"A great debut from the author you can see he's put a lot of work into this 1 hour long adventure. The gameplay is fluent and most of the tasks simple but beware the author is evil and has put in some very very nasty tasks to complete too! My favorite probably was to 'kill' Lara ;). The audio that guided Lara through this adventure was great and the flybys very well done even if the last one was silent (but maybe this was made on purpose I don't know). The enemies had a new look the dogs and banshees were stripped or turned inside out - what else could you expect in a colony of Atlantis? Even if there were enough enemies in the adventure and mostly I did have enough of them this place felt more deserted and I never did get a final battle for which I spared my Uzis and Shotgun so much. So from one point this adventure was lacking something and I didn't have the feeling of accomplishment at the end (or rather at the start again). But if you liked the original Atlantis levels you'll like this version of it too! (I guess)." - eTux (06-Dec-2002) |
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