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Strange Dream by Serena

Dimpfelmoser 1 2 2 2
Doug E 2 4 3 4
eTux 2 3 2 3
Gerty 2 2 2 2
Jay 2 3 3 4
Jose 2 2 3 4
Kristina 4 3 4 6
MichaelP 2 3 2 3
Miguel 5 6 5 4
Momster 3 3 3 3
Mulf 3 3 1 1
Orbit Dream 3 3 1 1
QRS 5 5 3 3
RaiderGirl 3 4 3 3
Ryan 3 3 2 2
Sash 3 5 3 4
Torry 3 4 5 5
Treeble 2 2 1 2
 
release date: 05-Dec-2002
# of downloads: 54

average rating: 2.97
review count: 18
 
review this level

file size: 18.30 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
serena_croft@att.net

Reviewer's comments
"Short, but far from uneventful, this is a real assault course from beginning to end. Lara has to dash through a series of rooms, decorated in quite psychedelic style, encountering tough enemies and avoiding a series of traps, and taking the wrong path leads to certain death! Challenging, but not exactly the most enjoyable experience." - Jay (05-Mar-2020)
"Strange level perhaps inspired by the title. This short 7 minute level is full of traps and when you awaken a wraith you are required to negotiate these traps whilst the wraith is nipping at your heels. No fun and the health soon evaporates and I only saw ONE small med pack that was in the middle of a spike trap so health becomes a real issue. Thank the gods this level is only short and therefore the pain of playing it is also short lived." - Torry (10-Dec-2019)
"The third instalment of Serena’s ‘Dream’ trilogy presents the same elements as before (assorted enemies and traps) in a similar environment (boxy and garish), but surprises the player with a new-found efficiency in the placement of some of its enemies and many of its traps. It also teases the player with providing the Uzis (but no ammo for it) and one solitary medipack. (A second medipack is used as a lure for a booby-trap, but the booby-trapped corridors are signposted as such.) Thus, unlike the previous instalments, the level presents the player with actual challenges; though only briefly, as the gameplay loses its steam a few minutes in and fizzles out completely a minute or so before you reach the finish trigger." - Mulf (01-Dec-2019)
"Strange Dream, 'strange' being the keyword here. This is a short little level which still manages to combine elements from so many different sets that it's devoid of any sense (much like our own, actual, strage dreams, I suppose?). The one fly-by camera went straight through the void to showcase a later area without revealing anything of actual interest. This took more effort to build than a few of my offerings, yes, but it's still a questionable raid to choose from â€" unless you're looking for a quick boost up for your review count. 5 minutes. 02/18" - Treeble (26-Feb-2018)
"Again the same style from this author. No puzzles to solve but only shoot hard enemies and avoid some traps. Not enough ammo for the uzis, you'll waste more time shooting enemies only with the pistols than running through the rooms to the final trigger. Some musics to set the level and few more. Playable, but not funny." - Jose (22-Jan-2018)
"It's a Serena level. Need I say more? Well, I will say this: fighting a giant scorpion is not my idea of fun and a flyby and a few traps don't make a good level." - Ryan (01-Sep-2016)
"If you enjoy running from one colourful enemy to another,shooting continuously while avoiding assorted traps lying in your path,then this is actually quite a fun blast. For those not in the mood,though,it will no doubt be considered very irritating,as the textures are slapdash and wildly applied,while the lighting is non-existant. It's quick;it's odd;and it's not really worth the effort." - Orbit Dream (26-Mar-2009)
Ahh and it gets better and better! Still the textures and puzzles are not good but the gameplay is much better than the two first levels. I found myself thrilled with a short level of constant threat from demigods, spikes and fatal traps! 2005-06-22 - QRS (22-Jun-2005)
"Strange Dream - a real good name for that level - because its end comes in only 11 minutes...Before it is a Run without stopping - between enemies and traps. Not so much to play. In the water room see some breakable floors - not knowing ever for what they are. Huge Rooms Textures all the same without moving them less light/shadow placing. Sorry - not a game you have to play...." - Miguel (17-Jul-2003)
"Well this definitely is one of the strangest 5 minute levels I've played so far and comparing to her latest (so far) - the Lara Croft Show Serena's levels don't improve in quality. The escape with the blue spirit chasing you was a thrill for the time it lasted but even that is not what I would call a highlight for a level. I hope she takes time to read the manual & make the tutorial level and then comes up with a level that blows us away." - eTux (31-Mar-2003)
"Well this one was a bit strange. Very short (10 mins). The best part was the beginning for a couple of minutes where you had to get by some blades a mutant scorpion and a winged nasty thing and still stay alive. I expected something longer but I'm sure future levels will be much better." - Doug E (15-Dec-2002)
"It looks like Serena has a lot of fun building levels and using different textures and enemies the latter of which come fast and furious throughout the level with a giant scorpion a banshee dogs demigods an elemental mummies and a small scorpion thrown in for luck. The traps are the hardest part of this short level with collapsible tiles swinging blades spike pits big rolling blades etc taking their toll on your health almost from the beginning. Throw all this together and the whole thing becomes one big obstacle course which was kinda fun while it lasted." - RaiderGirl (13-Dec-2002)
"It must have been a nightmare with all those traps. The good news is that Lara is not placed in the end of the level my PC didn't get any errors and there is actually a loading screen. The bad news is that although it's an improvement from the previous levels it still has problems with the textures they are colourful so up to that point all is well. Spike pits swinging axes demigods a harpy mummies a big scorpion and dogs are in a five minutes level. The Uzi is available but with not enough ammo. Pass the traps and avoid a deadly slide so that you can reach the end. I didn't understand what the floating tiles were doing above the pool I tried and Lara couldn't stand on them. Next time I hope it will have some puzzles in it." - Kristina (10-Dec-2002)
"One must wonder what possesses Serena to build level. What types of levels does she play? What does she like? And above all what inspires her? This 3rd of Serena's 3 levels thus far is as disappointing as the former ones with nothing but traps and enemies - the BIG ones. I must also wonder if she reads the reviews of her levels and goes merrily on her way whistling a happy tune to build yet another sub-standard level with absolutely no gameplay whatsoever. I'm sorry but enemies and traps do not make a tomb raiding experience. Oh well one more review for the count." - Momster (10-Dec-2002)
"A definite improvement. Well at least the textures which are wide and varied seem to be placed together in this 8 minute level with some more thought to them giving the look an intended neat eclectic appearance also gameplay held some real challenge with very interesting placement of hard to kill enemies right next to traps. That is however all Serena's short levels are about enemies and possible death were as any chance of real puzzling is totally missing." - Sash (08-Dec-2002)
"Not much to say about this linear 17 room / less than 10 minutes run through a few funky textures many blade traps spikes darts boulders collapsible tiles - but all rather tame. A bunch of enemies but again nothing overly taxing. Found the booby traps rather annoying." - Michael (07-Dec-2002)
"What a strange looking level a mishmash of textures. Enemies the fiercest ones and only thing I found is the uzi and one small medpack. The swinging axes rotating blade the knives and spikes a lot of them. The rolling barrels are there as well. What those floating platforms did I don't know as Lara jumped right through them. 07-12-2002" - Gerty (07-Dec-2002)
"As some people complained that there was nothing mystic about the authors first two levels instead of working on the setting she simply stuck to her way of level building and cunningly modified the title accordingly. If nothing makes sense just call it a Strange Dream. Another short 17 room level in true Serena style. Boxy rooms with no overall theme an odd assortment of enemies and many opportunities to die. But a handful of traps and a few swishing blades don't necessarily result in an exciting gameplay. Somewhere near the end you come to a pool room with floating platforms that seem to be made out of paper yet as there is also a ladder that leads to the exit high above the jumping seems a bit pointless. I liked her last one better. Oh and as Michael uses to say that flyby could use a bit of fine tuning." - Dimpfelmoser (06-Dec-2002)