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Nefertiti's Pyramid by Ray Fordyce

Doug E 5 5 5 6
Engelchen Lara 7 6 7 7
eRIC 7 7 7 5
Gerty 7 7 7 7
Jay 6 7 7 7
Jose 5 5 5 6
Kristina 7 6 7 7
MichaelP 6 7 6 7
Orbit Dream 7 7 6 7
Phil 6 7 7 7
Raiderbabe 8 7 8 8
RaiderGirl 7 6 7 7
Ryan 6 6 7 6
Sash 6 6 7 6
Sherry 6 6 7 7
Treeble 5 6 5 6
 
release date: 06-Feb-2003
# of downloads: 44

average rating: 6.45
review count: 16
 
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file size: 15.60 MB
file type: TR4
class: Egypt
 


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Reviewer's comments
"There’s a wealth of textures going on in this short level and for the most part I found it rather attractive to look at. The gameplay is straightforward as to difficulty level, but you may find yourself peeking at the walkthrough in a couple of places as it may not be obvious exactly what to do. Easily the most fun part is the ending slide down the outside of the pyramid, past the spike traps. Blameless, but not particularly memorable." - Jay (18-Jan-2021)
"This is the single offering from this author and it does have all the signs of a debut level, but what stands out the most is that I believe the author supplied an unfinished level file. I personally thought the level looked nice, with a texture set spanning pretty much every TR1 location except for Peru and this added a bit of a nostalgic flavor to the level. When you reach the end, however, the outdoor section was obviously an afterthought, as you have untextured surfaces and the room geometry is all messed up. I managed to miss the crowbar in the very first room, only realizing I needed it about 15 minutes in, but going back for it and returning to where I was added 5 or 6 minutes, at most, to my total time. Otherwise, this is a pretty standard raid with all the usual tricks (yes, there's a maze too), but not too taxing so it's ideal for a quick raid after a long day. 30 minutes, 2 secrets. 08/20" - Treeble (23-Aug-2020)
"This is a decent enough Egyptian level that incorporates a couple of neat ideas, but it's not really memorable when all is said and done. The deadly floor/mirror puzzle was well executed but the hint for the beginning pushable puzzle was a bit too obscure to work out (you actually have to wedge both pillars between the platforms, not just against them), while the maze and the spike tile sequence was too long-winded to be enjoyable. Enemies are the regular crowd, but not that difficult to take down and you end the level with a huge slide down a pyramid before the game crashes to the desktop. The environments are also a bit repetitive looking in places, but not too bad. Nothing too exciting, but you could do worse if you have 30 minutes to spare." - Ryan (03-Feb-2019)
"These lesser-rated levels are starting to take on overtones of drudgery instead of exhilaration for me. I'm now at about the 6.5 level, and this appears to be the point where the transition is taking place. If this keeps up, I'll stop playing and reviewing the older levels and try to be patient while awaiting the release of new levels. Here's another fairly pedestrian Egyptian romp, nothing flashy, nothing really memorable, with the usual trapping of enemies. I must have a blind spot for shotguns, because I managed to overlook the shotgun in plain sight at the very beginning (as I did in the most recent level at this site) and had to go back to verify that it was really there. There's also too much of what I dislike most in custom levels: mazes and trap-riddled rooms where you have to look at the ceiling or a mirror wall to know how to proceed. Once again the builder has provided his own walkthrough, which happens rarely these days. About 30 minutes of action." - Phil (12-Sep-2016)
"Good attemp to be the first level, but not properly beta tested. The first puzzle with two pushables is not very clear. Enemies are not well sequenced, start with hard enemies as big scorpions is not very nice. The textures don't fit well in many rooms, and there are also paper walls here and there, but the appearance is often good; I found an UW room with untextured ceiling too. There is not a good setup in the room with a lot of spiked traps, sometimes there are pad triggers (you can jump over) but another times there are normal triggers (you'll die when jumping) and another times the spikes pop up from the air. At the end in the outside area you'll find the end of the world and the game crashes with the finish trigger. Despite of all this issues, the level is playable and entertaining with variety of tasks and puzzles. A apin that this builder will never continue building." - Jose (24-Aug-2016)
"An Egyptian level with some interesting parts, and some textures from TR1. Good opponents as enemies and some interesting tasks, although I hated this hedge with the beetles. The lighting is not good, the interesting texturing could be better, and the outside area at the end is dead ugly. Nevertheless, it is worthy to be played." - eRIC (19-Apr-2005)
"It's been a while since I've taken Lara back to her old stomping grounds and I rather enjoyed this excursion. The concept of working her way up the inside of a massive Pyramid is a fun one and the various 'deadly floor' puzzles are worked out with some logic (although the solution for the push/pull opening sequence appeared to be a random one). The final slide down the exterior of the monolith is a decent idea but the problem of draw distance is inescapable (as it is on a few occasions inside the giant edifice); grandiose ideas are so often scuppered by the limitations of the LE itself. The fly-by sequence was nauseating but I enjoyed the use of unusual enemies and the whole level provided a very pleasant 45 minutes or so." - Orbit Dream (05-Mar-2003)
"Set in a large pyramid your objective is to get to the top finding the three shaft keys along the way. I thought the first room with the pushable objects was a little slow but soon after that I was surprised by my first giant scorpion and I found myself enjoying the search for the three keys. Each one is in a different location - a lava room with many jumps an underwater tunnel or a green maze with another giant scorpion and a skeleton. Luckily I had already found the crossbow. There are also mummies flying beetles and tricky boulder traps to get by as you make your way to the top and outside. This last part was my favorite and has you sliding down the side of a large pyramid with soldiers shooting at you deep lava pits and spike traps down the sides. I had to reload and do that one a few times." - RaiderGirl (18-Feb-2003)
"A very nice level certainly between the hard ones I have been playing lately. There are some nice traps in this one the last one jumping from a pyramid was very original as I haven't seen that been used yet. Do get that crowbar as there are 3 shaft keys you have to pry loose from walls. Finding also uzi and crossbow and some ammo and the uzi is also a secret. There are not that many enemies like the big scorpions why do they have to jump at you they do scare me. A lonely skeleton some bees 2 mummies even had some beetles chasing me (but you can avoid those) and some very very hungry crocs and almost at the end there are some goons waiting for Lara. Apart from a boulder trap there are 3 puzzles a water burning tiles and spikes the solutions for the last two are very near so do look. 09-02-2003" - Gerty (16-Feb-2003)
"This was a fairly straightforward level and did not need too much skill to complete. Some of the decorations on the walls were quite nice and there were a few places where the textures were a little out of place. The action takes place in a pyramid and there is a maze and a good underwater swim to contend with. The whole thing finishes with a slide down the side of the Pyramid and then it ends abruptly. I think there are better things to come from this author in the future." - DougE (15-Feb-2003)
"This is a pleasant level although it contained some things I do not like such as hidden spikes and flames in floors. Lost interest at these points. I enjoyed the underwater section interest came back. Liked the upward movement to go up inside a pyramid and then the long slide down. Fitting some pyramid levels do not have the interior feel. Good effort." - Sherry (15-Feb-2003)
"I liked the basis of this level climb the interior of an almost hollow pyramid to reach the top and then slide down the exterior to end. The reality was that although there is a fun element with some nice enemy placement your only real tasks are finding three sun shaped keys to open a trapdoor the puzzles involved to collect each was a hedge maze a mirror puzzle and a long swim with a couple of crocs none of these difficult in the least. The major downside to me was once you got outside and down the exterior of the booby trapped pyramid you could find yourself either on a large dark rocky area which seemed the most likely place to slide down to which went nowhere except into a deep abyss or you could reach the base of the pyramid where the game crashed equaling the end leaving it all very unfinished after 30 minutes. For a debut though I see a lot of promise and encourage the author to forge on and give us bigger and better creations." - Sash (11-Feb-2003)
"This level doesn't have anything original just a classic one a bit dark at places with standard cleopal textures. There are some rooms though with traps that are very interesting one has spikes all over the place of course hidden and you need to find the right path to get to the other side and get a shaft key. Another one is a long underwater area that you need to navigate and emerge from water to get a second shaft key. Last is the room with fire tiles and guess what at the end you get the third shaft key. The enemies are very few a couple of mummies the annoying beetles at the spike room and some soldiers and flying beetles at the end randomly placed. The rooms are also quite empty. The whole fun is getting past the three rooms with the traps and survive. When you have the Amulet in your backpack slide down the pyramid kill another soldier and turn right to end the level. Nice one." - Kristina (08-Feb-2003)
"Lara starts in a pyramid and her task is to find the Amulet of Horus. Puzzles were easy with a few more tricky traps thrown in. The only thing I did not like were a few not so well applied textures and textures were used that did not fit together. Enemies were skeletons giant scorpions and at the end a kind of guards. I did not have any sound though. At the end you make it out of the pyramid to a rather sudden ending." - Engelchen Lara (08-Feb-2003)
"Not too much chance of getting frustrated in this level save for the jungle maze and spikes/lava. Good straightforward game and not too many dark areas to contend with. An easy Egypt level that puts you at the end outside of the pyramid but not sure how it was supposed to end though - slid down the side to the flat area and game crashed. Object of game is to get three stars to access area to pharaohs knot. Not sure if you were supposed to use it anywhere though. Enemies included wasps mummies skeleton beetles (if you took a wrong turn in maze) scorpions baddies and crocs. Good mixture. Finished with interruptions in about 40 minutes. A new record for me!!" - Raiderbabe (08-Feb-2003)
"Not a bad debut level. It features a rather linear course that branches out once into three small adventures and has a variety of elements which make it a fun half hour to waste. Pushable objects at the start a huge lava room that you need to make your way around and upwards water flipmap boulder trap two secrets and then three shaft keys to acquire (one in a hedge maze area one through a large body of water and one via a lava/rock area with a mirror variation. Finally you get your hands on a (rather colourful) Amulet of Horus and make your exit soon after by sliding down the outside of the pyramid avoiding pits fire and spikes. Enemies are giant scorpions skeletons mummies wasps beetles and a few baddies at the end. The choice of textures is interesting but actually a rather wild mix of styles. I did enjoy some of the more colourful lighting though." - Michael (07-Feb-2003)