Reviewer's comments |
"Hm. Tbh I was quite disappointed again. Architecture is integral and coherent, but scenery is often made of just two dominant materials, crying for difference. There are some special items but mostly we again open doors until we get to the finale, which is a good resolution for a change. Props for custom sound and objects, but CD1 remains my favourite. I recommend the entire series for whatever spooky season reason." - DJ Full (02-Oct-2024) |
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"Similar to previous parts in the series, this level features atmospheric dungeon environment
utilizing some really cool custom textures. Gameplay is ordinary but still fun including
fairly easy jumps to perform, switches and items to find, one push block puzzle, and some
enemies to kill. In the beginning skeletons were slightly annoying since you have nothing to
destroy them but fortunately, you get a shotgun quite early, so you can start blasting them
into pits. Overall, it a really fun level and suitable for players who are looking for a
short and easy level to play." - Samu (19-Jul-2024) |
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"Perhaps not quite as special as the first two Doomsday outings, this is still well worth
playing and the wonderful spooky, gothic atmosphere is firmly in place. I very much
enjoyed this series way back when I originally played it and it still stands up well. I
would recommend that you play parts 1 and 2 before this to get the most out of the game.
Not for the first time do I find myself very much regretting that Tina no longer builds
levels." - Jay (04-Feb-2021) |
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"The Castle insides here are still gloomy, but this is actually a little lighter than the earlier levels, as it seems Lara dispelled the main curse of the castle, and now it's daylight outside. It mostly looks good but I feel something is slightly lacking compared to the previous levels, and, while there are a couple of impressive areas, it feels a bit confined with fewer dramatic sights. The object use is nice though, and there are some actual fully custom enemies this time (the Spiders use the slightly odd Scorpion mesh version also used in Walhalla rather than the "real" one, but I guess that's an issue with it's age). It's also a shame that the taunting voice over is gone, although it makes sense if you assume the boss of the previous level was supposed to be your tormentor.
This overall seems a little shorter and simpler than the previous levels; combat is a little trickier at first as you only have Pistols for a while vs Skeletons (who, in one case, can be gotten out of the way with a small puzzle), but you then you end up loaded for the last encounters. Outside of that it's relatively linear, with the toughest aspect being a couple of slightly hidden jumpswitches. There is a side-quest for a couple of optional items, but that content being optional feels a little odd when it's already the shortest of the three levels. I feel the vision for this level was cut down a bit from whatever was intended, and, despite the implied intensity of the title, it's actually more of a calmer epilogue map after you've already dealt with the main threat (although it is nice to get the closure of actually leaving the castle in the end). A good level but feels like a slightly disappointing step back for a finale map." - Mman (14-Nov-2020) |
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"Data's final offering (excluding the Community Level which she conceived back when she was a moderator at the Eidos Forums) in this series is somewhat underwhelming. While the atmosphere is still present, it didn't feel quite as dark or as ominous as what I recall from the previous two entries, and what's more, I feel like this was a bit rushed. Gameplay boils down to remote doors triggered by buttons or jump switches, with the odd enemy thrown in to spike things up, but it never really picks up. I quite liked the custom objects (the creaky door sound was a nice touch, too) and the custom textures, but otherwise there wasn't a whole lot going on for this level, unfortunately. 30 minutes. 08/20" - Treeble (23-Aug-2020) |
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"A rather simpler adventure than the
previous Doomsday episodes, but it still
carries the storyline along quite nicely,
although the ending was a bit of a downer
as I was expecting a battle against Lord
Doomsday, but instead you just get a few
sporadically placed skeletons, harpies and
spiders. Still, the architecture and
texturing are crafted brilliantly, the
objects are well done and the atmosphere
is certainly convincing and on point, and
while there aren't any puzzles as such, it
moves along entertainingly enough for the
35 minutes or so that it lasts, and it's a
worthwhile download." - Ryan (04-Feb-2019) |
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"In the line of the previous levels from this saga, but shorter. Creepy ambience is good, but I've seen it too dark, and there were not enough flares to explore the dark areas. Also I missed a gun to deal with the skeletons, 'cause the grenade launcher appears too late near the end. Gameplay is good, with easy tasks and lineal with no much backtracking and no nasty surprises (I missed some sudden traps). As usual in this author, architecture and textures are well done/applied, and scenes look realistic, with all kind of details. Good ending for a good saga." - Jose (16-Dec-2010) |
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"For some reason I haven't reviewed any of the levels in this series, although I have a distinct recollection of having played at least two of them. But when I fired this one up, it was totally new to me. It's a good one, too, although a bit short at 45 minutes. Nothing innovative, but a nice and competent romp through a spooky castle as you search for the exit door. The last segment is played in an open-air courtyard, which provides a little relief from the gloomy environs that brought you there. The builder has provided her own walkthrough, which I used to get past the few rough spots. Not a classic, in my opinion, but well worth playing." - Phil (16-Sep-2010) |
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"The constructor of this level very well pulled it off, the atmosphere which reigns in this castle is dark, gloomy and worrying, the even the players have to have shiver of it in the back. The enemies that Lara grows on his way are adapted to the place, man without head, skeletons and huge spiders are in return you. The gameplay is well also intriguing, it is a true pleasure that to play this level. As many other examinants, I can only greet the splendid job of the author." - Daffy (27-Aug-2009) |
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"You expect a Finale to a three level series to be spectacular and epic,but this isn't what you get here.Instead,it's all darkness and cobwebs;which is fine in and of itself,but where is the confrontation with the nasty Boss?Where is the appropriate final pay-off (a smart cut-scene or humerous voice-over,perhaps)? In the 30 minutes or so of gameplay,you'll be pushing a couple of blocks and dodging a bunch of skeletons. Aside from a brace of tricky rope swings,the most game-stopping moments were caused by doors which (unfairly)looked exactly the same as those opened by switches,but which were in fact shootable. In all other respects,it's a fine achievement.The textures look good;the architecture of the various rooms is impressive;the puzzles are quite neatly devised. It's a darkly atmospheric adventure,but a little under-done." - Orbit Dream (22-Jun-2009) |
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"The Dark castle of lord Doomsday is a work of art. Lara must find the way out. I admired the dark rooms, very beautiful textured with cobwebs, dead skeletons, who were tortured, blood marked tiles, rugs and scary pictures on the walls ... The end was kind of disappointing, I expected some happy bright areas or at least to face the final boss. Nothing happened. The dark garden is still there, waiting in silence and - I guess - always will be. If you like dark castles then this level is a must play. Enemies are crocodile, spiders, harpies, retextured mummy without a head and skeletons, from which isn't very easy to escape or shoot them to the lava pits. You'll have to find some switches and have to master two rope jumps (with help from walkthrough can be easy done). Save very often, you can easily die." - Oxy (29-Apr-2009) |
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"This level is similar to the second part IMO. Overall an enjoyable level with a bit more to do than part 2. The gameplay is better but this time it lacks the atmosphere and the eerie, creepy feeling that the first two parts had. What happened to the cool audios of the evil guy?!? I liked the way the player had to struggle with the skeletons and the zombie without the option to blow them away with the grenade gun! The gameplay was immediately harder and more interesting then. Still the puzzle items are from Egypt and I don't really fancy that. The lighting and textures are better now though. So is the overall layout of the castle. Also the shatter walls ads to more interesting gameplay. Overall, I can recommend this level if you like this serie (and like castle levels!) but if you want something special, go for the first one." - QRS (04-Feb-2007) |
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"Wow, I just finished this wonderful trilogy. It's wonderful. There could have been more gameplay and more puzzles and it goes with the enemies, objects and secrets. But its still a wonderful level." - dantheraider (28-Aug-2005) |
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"The last part of a great series. It's worth playing just to see the re-textured mummy as a headless ghost trying to get our Lara while she has other things to do. The shotgun should have been available sooner - I hate not being able to defend from skeletons. The gameplay isn't as sharp as the first two - there should have been a big showdown with CD - but this is still a must play." - Duncan (14-Feb-2005) |
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"In this final part of the CD trilogy Lara needs to escape to defeat him. Not as many enemies in this one more of a brain teaser so some parts were quite difficult. The settings were very creepy and dark bit too dark for me I couldn't see very well. There were new objects and textures to make it seem like a really creepy castle. The skeletons on the walls hanging skulls medusa images on the walls and paintings of Lord Doomsday throughout the castle. The enemies consisted of skeletons (no grenade launcher till the end this time!) spiders big and small harpies and a headless zombie. I found one part too hard and really annoying you need to reach a crack on the wall by the rope but it is at an awkward angle and if you swing to slanted you are set alight by the torches. I thought it ended rather abrupt I didn't think I had done enough for it to end the title of the level 'The Final battle' seemed inappropriate as you don't actually fight and defeat LD that would have really made it even better to have LD as a boss fight before leaving but the readme explains that all you have to do it escape and that is enough. Not convincing enough for me though what if another poor sod gets trapped in Castle Doomsday won't Lord Doomsday be there as you don't actually kill him for good? lol well aside from that hehe the level was good fun and I recommend it play it!" - Aims (01-Jun-2004) |
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"I couldn't agree less that Data was in a hurry to finish this level therefore implying that it's somewhat incomplete... It's a more or less short game that's true but not too short and they all are anyway - or maybe it's just because it's good and we'd like to have seen some more? Castle Doomsday 2 was better than the first and this is better than the second in my opinion. Varied enemies having to deal with them solely with the pistols (cause I didn't find the shotgun) until one finds the grenade launcher at the very end again a very solid game with very solid graphics nice puzzles albeit not too hard (the flybys always warn you very clearly on what to do and where to go - too clearly maybe?) a wonderful creepy atmosphere... I loved the background music when Lara gets to the top room with the beaheaded zombie! Fortunately I looked at the walkthrough and went back when I found there was a particular key you needed to get to a secret room - that's the only thing though I think one should be warned about it as when there is a bonus level. Globally I enjoyed it a lot and all this added to my four tens in the rating. Excellent work!" - Jorge22 (04-May-2003) |
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"Enjoy another Castle romp with enough to do to keep your interest and the grey matter working. Some tricky rope swings to negotiate along the way. Enemies apart from spiders (large and small) are best avoided - skeletons/zombies one lot by niftily "locking them in a room with Lara (sounds daft I know) she escapes and travels on. Atmosphere is good as is the sound with added wav files giving that little extra. Lighting and textures also good. Although this level is not overly long try it." - Whistle (31-Mar-2003) |
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"Another brilliant romp through the castle of Lord Doomsday this time getting into the more sinister areas and off the keep and I thought it was absolutely brilliant. Lighting was much better this time and the atmosphere was downright spooky. I nearly had a heart attack when that first giant spider snuck up on me. The puzzles whilst not being overly devious were still in order and the rope swings to the high alcoves late in the level were extremely difficult to get right the first time. The skeletons were annoying as they always are when you don't have some explosives to deal with them and I felt that perhaps the grenade launcher could have been deployed a lot sooner than it was but other than those minor criticisms I found the level thoroughly enjoyable. Well done Tina." - Torry (16-Mar-2003) |
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"I've played the three levels of the series and I must admit that CD3 has the weakest gameplay. When I opened the main castle door and the game ended I had the feeling that I had played only a demo: sincerely I expected more. On the other hand the scenery lighting atmosphere and textures etc are the best things; although all the game seems to be done hurriedly. All in all a good game to play in a dark place." - Loupar (03-Mar-2003) |
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"The third part was the shortest. Again the castle this time you also see it from the outside. Very tense atmosphere. Graphically designed with a lot of care. Not a lot of music but a few interesting background and ambience sounds. Enemies were skeletons large and small spiders a modified mummy and harpies. Puzzles were not very difficult. Lara had to find various artifacts for example the Ankh. The ending seems a little sudden when Lara walks into the open. Somehow I had expected a little more. People who like a sinister atmosphere should play this." - Navi (01-Mar-2003) |
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"Anyone who likes a good horror story or scary movie is going to appreciate this level. The rooms are dark enough to be scary yet light enough to see the spiders cobwebs skeletons hanging from the ceilings and walls skulls hanging from the ceiling the headless corpse and other great things like the spooky pictures hanging on the walls and the blood on the floors. The custom music really added to the level as did the realistic looking textures that made it seem as if there were holes in the wall and floor plus the way the mansion looked aged like it had been there for many years. Lara's still in Lord Doomsday's castle and it's about time she got to leave. She needs to find the Amulet first though before she makes her way outside having saved the world from Lord Doomsday. To do this she must master some tricky jumps and rope swings move some blocks shoot out some doors and run from a few skeletons. There is also a special Guardian's key which will allow her access to the amulet. This has been an amazing series and it's sad to see it end." - RaiderGirl (28-Feb-2003) |
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"The last part of this Doomsday saga has just as much great atmosphere as the other two levels. The gameplay isn't the main thing here but you have to play it just for the atmosphere. Dark gloomy rooms skeletons everywhere (does Lord Doomsday feed on human flesh?!?) and blood squished around all over the place. Enemies are skeletons of course a decapitated man trying to get Lara and not to forget the spiders! I HATE spiders.....and they have made their webs in every corner here. You have to get Lara out of this castle of horror!" - G.Croft (23-Feb-2003) |
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"I liked this level very much. The whole thing gave me a spooky feeling of a cold imposing den of evil. Smashing textures on the walls made me feel I was actually there. The game play was not over hard and I don't think that is a bad thing. There was a good headless body that appeared in one part. I liked the way a large spider chased Lara up the stairs and took several shots before it met its demise. Good game to play this one. Recommended." - Doug E (19-Feb-2003) |
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"Together with the other two levels Tina made this level made a nice ending of the Lord Doomsday trilogy. Like her other two textures are great to look at the added sound files makes it very eerie indeed. The nice extra touches do enhance the creepy atmosphere. Also Tina did listen to reviewers and their carping about finding the grenade launcher too soon in Doomsday Dungeon. I would say: don't listen too much Tina do what YOU want to make. It is not so much finding a launcher too soon it is more hiding the launcher better. I jumped in my chair with that huge spider on those stairs and Lara almost died with those bloody skeletons hacking her to pieces before I could figure out how to get out of the place. The rope jumps were great to do. Overall there are some dark corners but they didn't hinder the gameplay at all. I had a lot of fun playing her levels and I for one can't wait to see more. 17-02-2003" - Gerty (18-Feb-2003) |
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"An enjoyable level with a brilliant spooky atmosphere. Not too hard but highly entertaining. Textures and lighting are superb and the music is excellent. I'm a fan of Tina's levels." - Cuqui (17-Feb-2003) |
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"It is definitely a worthy sequel and finale of the series as far as the setting and ambience is concerned. I thoroughly enjoyed the ambience sounds textures and especially the lighting for example the way the light falling through the window is added looks awesome. Also the cut scenes are nicely built in and professionally designed and the enemies fit in well too: harpies giant and small spiders skeletons a croc and the headless zombie. Sadly you only spend about 35 minutes here and gameplay is only pressing 7 buttons and pulling 5 jump switches two pushable boxes and two rope swings and a few jumps. You pick up a guardian key two canopic jars and a key for the exit door. The 'crushers' are cool though." - Michael (16-Feb-2003) |
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"The last one of the series. A short level and very dark for my taste but good. I could have used a few more flares but as the atmosphere has to be spooky I can understand the darkness. The enemies are spiders small and big ones and skeletons which are very annoying until you get the shotgun. At the end of the level there are some harpies as well. One thing I hated was spending half an hour fifteen minutes in each rope until Lara can catch the wall and push the buttons. I usually have no trouble with the ropes but this time I got frustrated I had to swing about ten times and tried I don't know how many to get up there. The textures are very interesting as usual but unfortunately there aren't many puzzles in the level. A guardian key to help you get the Amulet after a couple of traps. At the end of the level another key will open the door to freedom and that's the end until the next series. I hope Tina will start a new level or even series soon." - Kristina (15-Feb-2003) |
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"I liked this level. Very atmospheric. Good sounds and the creaking of the doors was just cool as well. The level was rather short but still enjoyable. The lighting was good but a bit grey at times. The puzzles were not too hard but looked very professional. I loved the sequence where Lara entered the Dracula room and the music played and suddenly a zombie appeared now that was good to watch! Like eTux mentioned. I didn't feel a sense of THE END! There was the one giant spider at the end but I was expecting some rare evil enemies. It all ended so quick! It seemed to me that Data wanted to build the level as quick as possible. I just have the sense that Data wanted to finish the level so quick! And get it over and done with!" - TombRaiderFan (15-Feb-2003) |
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"I always feel a bit of a heel when I rate the Doomsday levels as though they are beautifully textured and eerily atmospheric I just find the gameplay a little lacking. This time was no different. Apart from a couple of rope jumps that had me reloading a whole lot of times and a movable block puzzle this was a fairly standard switch/button level and even these switches and buttons were a bit too easy to find. This is however visually my favourite of the series and probably the spookiest too with giant spiders a headless zombie that looked just wonderful and pictures of Nesferatu (who turns out to be good old Mr. Doomsday himself) all over the place. Playing 50 minutes with one secret room to find though not registrable this was a definite good ending to the series but maybe a little anti-climatic if you ask me." - Sash (14-Feb-2003) |
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"This is the third and I am assured final installment of this excellent series. I don't want to give anything away in this review so I will keep it short. Suffice it to say that the atmosphere is even more moody helped to a great degree by custom written music in places. The attention to detail in the lighting and texturing is positively breathtaking. The camera-work is spot-on and like its predecessors this level had me jumping at shadows. The puzzles were just hard enough to make me stop and think but not too hard that I felt frustrated. Superb entertainment value - a 'must play' level. If only this series could go on for ever." - Staticon (14-Feb-2003) |
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"To be honest I'm disappointed with this level. Its predecessors were fantastic but what happened here? Well I'll better start with the good things even if I fear they're not too many this time. The rope swings the tricky jump and the block puzzles were fine and I liked the way the textures were modified to look more 3d like. Also the music is wonderful as always. And there are a few nice moments like the headless zombie in the Dracula room. The ending with the Stonehenge and the dead garden also looked very great. But that's all I'm afraid - if the gameplay wouldn't have been made more colourful by those few things this 27 minute level would be full of button pressing and jump switch activating. The only ammunition I found was at the very end (the grenade launcher) and it was not very helpful either at that point. I never really got a feeling of a final battle when playing the level cause even if the enemies appear quite often they are rather weak obstacles on Lara's way out of the castle and I actually felt more threatened in the previous levels. At first I didn't understand the purpose of the Amulet of Horus at the end near the fiery pillars too but with reading the walkthrough I found out it's yet another bonus area (where are the chimes for the secrets when they're needed?). Well I'm still not sure what to think of this level but you should play it anyway if you played the other 2 levels." - eTux (14-Feb-2003) |
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"Lara starts in kind of a Castle and the atmosphere really turns into a nightmare because it all seems so real. The enemies alone the mummy looking like a zombie the undead hanging on the walls pure horror. To get to they Amulet of Horus Lara has to solve a few puzzles mostly easy ones pressing buttons rope swinging and collecting a few artifacts. Also a few blocks to push around but all in all very fluent progression. Sound was brilliant and hair raising ;-). Textures and lighting excellently chosen. Enemies were skeletons spiders and a few harpies. Highly recommended." - Engelchen Lara (14-Feb-2003) |
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"Unless played with the rest series this level was a bit short but was very enjoyable. The environment was very captivating; it made me feel as though I was in the castle. The architecture of the level was great; the wall objects and arches added a quite a bit instead of having the LE blocks do all the work. Data's use of my dead skeletons was very good almost enough to give me a scare. I really liked the organ music excellent job on that. All in all this was a very enjoyable level that I'll most likely play again." - MountainDewNut (14-Feb-2003) |
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