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Scotland: Mystery of the Great Pyramid by Salvin

alan 3 2 2 2
CC 3 3 2 3
Ceamonks890 1 2 2 1
Dimpfelmoser 1 1 1 1
DJ Full 1 1 4 3
eRIC 2 3 2 1
Gerty 1 2 3 5
Jay 2 3 2 2
Jose 1 2 3 2
Josep 3 3 4 3
Kristina 2 3 2 2
Mehrbod 2 2 1 2
MichaelP 3 4 1 3
Momster 2 3 1 2
Orbit Dream 1 2 2 2
RaiderGirl 3 4 2 3
Ryan 2 3 2 2
Sash 3 3 2 2
Treeble 3 2 2 2
TrueRaider 1 3 3 2
Zhyttya 1 0 0 1
release date: 06-Feb-2001
# of downloads: 48

average rating: 2.15
review count: 21
review this level

file size: 17.81 MB
file type: TR4
class: Coastal

author profile(s):

Reviewer's comments
"A big no from me. Usually, when I play the lowest score levels it can go two ways: silly and entertaining, or boring and frustrating. This was the latter. Everything is overly out of proportion, every room, every hallway, every open area, every path, everything looks random, including the textures used. The ladders are unmarked, so until you decide to press action on random walls, you won't find them (there's a pattern though, so eventually you'll figure out which walls are stairs). At the beginning of the playthrough, you learn that a random tile on the floor means deadly fire, however, a random tile further ahead means opening a door. Truth be told, this did not repeat, but I did wander off too much not knowing what to do because of my previous experience with a random texture tile on the floor. Not much else to be said; I didn't find a use for the crowbar, unnecessary cutscenes, weird areas, awful transitions, weird ending, with a random soundtrack used from a cutscene from the original game. To conclude, it was Salvin's first custom level, and as it seems, the latest levels have higher scores, so check those out from this author. As for this one, I don't recommend it." - Zhyttya (23-Jun-2022)
"Big, big, big rooms, no gameplay, nothing special to say about this level. I wish it was an Egyptian game though. Thanks." - Mehrbod (07-Jul-2019)
"Even if the author placed a properly textures for all the unmarked ladders, this level still shouldn't be worth to play 'cause the missing pickups. Very simple architecture with the same tile texture for walls/floors/ceilings; very huge and empty rooms with nothing to do except look for necessary items, and if you don't pick them up it's the same, advance and find yourself stucked forever. No problem. At least, enemies are well balanced, but the flybys without musics and crossing the black end of the world were not a nice touch too. Nothing interesting here." - Jose (12-Nov-2017)
"The beginning area looked quite good, but it was the only one because the more you advanced in the level, textures became repetitive, boxy and empty rooms, and that didn't look nice. I think the second good-looking room was the blue one with the secret. The set of textures is a good one, but they weren't applied properly. Ladders weren't textured as such; sometimes a texture kills instantly when stepped on it, others it doesn't. You kill some crocodiles and wild pigs. You collect various puzzle items. Flybys are weird, sometimes they cross the floor. It finally ended after 27 minutes, I don't really recommend it." - alan (09-Oct-2017)
"Huge rooms, excessive back and forth and rudimentary gameplay. I quite like the Scottish Castle texture set, but they have definitely not been used to their full potential at all in this level. Added to this a few messy, disorienting flybys and an overuse of dark corners and I was glad when it ended after 25 minutes." - Ryan (17-Jan-2017)
"A fairly bad debut level within Scotland in terms of overall design, with lifeless environments, generally poor texturing, inconsistent lighting and boring gameplay not leading to a good lasting impression. Not recommended." - Ceamonks890 (11-Jul-2015)
"I hadn't realised Scotland was so well endowed with pyramids. Hmm. I've always liked the Scottish textures, but have to say they're not well served here. Everything looks very wallpapered and there are huge, empty rooms, with loads of thin walls and missing textures; it's a debut level and very much looks it. The gameplay is extremely simple and I've never encountered so many unmarked climbing textures in one level. There's not really much to recommend, the nearest thing to anything remotely exciting being a massed attack by more than sufficient crocodiles to provide Lara with an extensive set of matching luggage." - Jay (09-May-2015)
"Good sound. Some fine cameras. If you miss one knot, you need to backtrack through the whole level to get it. Not good. At least the ending is worth to see it, but the rest of the game is so oversized and monotonous with its never ending sets of endless corridors it makes you miserable, tired and looking forward to see the end of the game during all the time you play it. Unmarked ladders doesn't help at all. SUMMARY: This game is recommended for all those who think they feel definitely too happy and want to do something what will surely ruin their mood." - DJ Full (06-Oct-2010)
"A 30 minutes level with some big empty rooms and long corridors. Stretched textures and wafer thin walls, lighting too bright or too dark, unmarked climbable walls, and flybys that go through walls. There is not a lot to do , finding some key items to progress and battling some enemies of the usual Coastal Wad, at one point there is an army of crocodiles. I think players can be stuck for good later, if they haven't found the token. A first level that was , alas , of rather poor quality , but still is playable." - eRIC (11-Nov-2008)
"This level gives the impression it's Scotland because of the Highland textures but it could be anywhere. Here we are running for miles across huge room long corridors long swims high climbs it's really enormous. I was stuck for ages because I came to a door that needed the guardian stand and I only had the head. I almost gave up when I finally found it in the room with library textures nearby. And I'm glad I did. Continuing on and on through more enormous areas some look like they were intended to be lakes but they are dry and have flowing water lights. There's actually a lens flare at one time which was very odd as it was a starry night outside. Actually there are a lot of things that really shouldn't happen like unmarked climbable walls and paperthin walls. Some rooms contain a lot of crocodiles and others warthogs. I have to say the music was great in this level it kicked it at appropriate times with appropriate music to what was happening. There were doors I didn't open but it didn't stop me finishing. I liked the flyby at the start where the crocodiles swim towards Lara but the others were not necessary and pretty bad actually. And finally we come to what we've been looking for the pyramid. This pyramid looks like it's made of glass because it completely see-through. It's really nice to look at the only nice room in the level and lovely haunting piano music starts and keeps playing while you're here. Climb the pyramid to end the level but I waited a long time to do this as I was listening to the music." - CC (26-Oct-2004)
"Many things could have been improved with some thought and I believe it's no excuse that 'at that time...'. I mean - rooms are HUGE (gigantic enormous) and what's worse: EMPTY. Yeah you have nothing to do other than running around to cross then (although you will lose quite some time covering entire areas looking for that crucial pickup). Textures were terrible - the author didn't break the walls into segments so the textures wouldn't stretch. He simply clicked the automatic texturing buttons within the Level Editor. Speaking of textures the author didn't even bother to texture with different tiles the climbable walls so whenever you think you are stuck touch every wall you can. One of them will be climbable. Regarding the title of the level - Scotland? Oh yes he meant the textures. Pyramid? Which one? I came across two three if that last room was supposed to be a pyramid. Once you climb up that... structure the level is over. 30 minutes." - Treeble (23-May-2004)
"Terrible terribe. The textures are horrible stretched and the rooms are huge and empty. Long climbs the portal guardian the knot the token and for enemies crocodiles and wild boars. The flybys are terrible as you can see some blackness and below the floor sometimes. I wonder why am I torturing myself well I know why because I've played all the good levels and I had to go back to the older ones. Bad bad idea." - Kristina (10-Dec-2002)
"Why or why didn't I read the reviews before I loaded this one up? My only excuse is that chest puffing out with pride at my newly found knowledge of prj files I promptly went through the list with the trusty 'find' button and here I am. And what else is there to say that hasn't been said? Boring! It's a shame too as it actually could have been better the kind of atmosphere I just love but of course it does nothing and goes almost nowhere. I'd like it if this author went back and re-did this one now that he has more experience." - Momster (29-Nov-2002)
"Although I spent almost 40 minutes on this level I still finished with the feeling that I hadn't really accomplished very much. There are a few objects to search for including the Portal Guardian a gem the knot a token and a pillar but the rooms where you search for these items are large and usually empty. There were a few groups of enemies usually wild boars or crocs but if you use the token to get the secret containing the crossbow revolver shotgun grenade launcher and various ammo then it's fairly easy to kill them off or in some instances just avoid them and outrun them." - RaiderGirl (28-Nov-2002)
"This is one of the worst levels I've ever played. The textures are highly inappropriate mismatching stretched and repetitive and paperthin walls seem to be a concept here. You run through huge boring rooms with nothing to do and you can get stuck on various occasions. In fact it's very unlikely that you don't get stuck. The fly bys are just terrible emphasizing the missing textures and they are accompanied by the little music jingle you get usually shortly before the finishing trigger. But don't get your hopes up high here cause this takes ages and there are a great many fly bys to endure. There is one ambush by a colony of crocodiles but otherwise everything can be killed from a safe distance. The climbable walls are not discernible as such and there are some areas that invite you to explore (especially if you are looking for a crucial item) but as soon as you dare a jump into the unknown you can be sure that you get trapped by an illegal slope. Look I could go on forever listing the flaws of this level but what would be the point? I think you got the gist of it. Well what I was trying to say was stay away from this one do yourself a favour." - Dimpfelmoser (11-Aug-2002)
"This level seemed to consist solely of large square rooms usually devoid of any objects and texturally the same look was all over the place. There were some outside scenes that looked quite interesting but they held nothing either one nice move that had you back flipping down a long hall while shooting alligators became just annoying as you put an end finally to the 7th one only to find you had to then take on a hoard of marauding warthogs this was quite a lengthy level and I can't say I was unhappy to get to the end of it." - Sash (21-Jun-2002)
"I would not know where to start in terms of what design errors are in this level so I won't. The whole 40 minutes I was hoping it would end soon and this is really a pity because it would have great potential as the texture set and especially those outside areas and pyramids could be nice but it just does not work. And I hate it when you have to guess whether you can climb a wall or not. Thankfully Diego has improved his work with his later levels." - Michael (21-Jun-2002)
"The design errors in this level stand out like a sore thumb. Paper-thin walls and poor fly-by sequences that need a little adjusting were the main problems. The gameplay was somewhat dull simple pickup puzzles but what annoyed me the most were the squares that set you alight where you would least expected to be burnt alive." - TrueRaider (21-Jun-2002)
"To be honest I have not been able to finish the level. After more that half an hour trying to find the second piece of the Ornate handle I have given up. Overlapped rooms where you see flickering the tiles walls and floors that appear and disappear 'paper' walls and floors objects hanging in the air repetitive and inconsistent use of tiles water surfaces without textures and movement. A lot of work must to be done in order to fix the project." - Josep (21-Jun-2002)
"I had the same as Josep. Although I spent a bit more time trying to find that handle. I even got a bit queasy running through the level still don't know if it was the texturing of all those tiles or something else. I still wonder about that stone block with the rope Funny to watch how Lara disappearing into that block and come out swinging on that rope." - Gerty (21-Jun-2002)
"There were so many faults to this level (some of them incredibly basic) that I'd be typing away all day trying to put them all down. I'm so sorry to say it but playing this level was a miserable experience." - Orbit Dream (21-Jun-2002)