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The Sacred Temples by Dean Cuthbert

bERT 0 1 0 2
Catherin 1 2 2 2
CC 1 2 1 1
Ceamonks890 0 0 0 0
DJ Full 0 1 2 1
eTux 0 0 0 0
Gerty 0 1 1 2
Jose 1 1 1 2
Kristina 1 2 2 2
Lady Lara 0 0 0 0
Magnus 0 0 0 0
manarch2 0 2 0 0
MichaelP 0 1 0 0
Mulf 1 1 0 0
Obig 0 1 0 1
Orbit Dream 1 0 1 1
RaiderGirl 1 2 1 2
Ryan 0 1 0 0
Sash 0 0 1 0
Scottie 1 1 0 0
Torry 0 2 0 0
Treeble 0 1 0 1
Wolf7 1 0 1 2
Xela 0 1 0 1
Yoav 1 1 2 3
release date: 21-Feb-2003
# of downloads: 62

average rating: 0.72
review count: 25
review this level

file size: 13.01 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"I am going on a spree of bad levels, this one struck me as a pretty interesting one: while it is not good, and is short like a walk to the bathroom in Lara's house, that (spoiler alert) jump switch in the beginning behind the player (spoiler alert finish) has to be the best thing I have seen in one of these not too decent custom and deserved a 1 in puzzles for that. Enemies there were three but unnecessary to complete the game, thus I am going to go with a 0. Now the atmosphere is a beast of its own, do not catch me wrong but that extremely pitch black room with some spots indicating where to go had a special appeal for me, one that makes me want to give a 1 for it and in fact there it is. Lighting at least was not 128 in all rooms (pun over the older editor setting 128 as the standard lighting and some older custom putting lights even in such rooms) and the texturing plus the very odd geometry was okay? One point for both. Only for those who review, Wolfy regards :3" - Wolf7 (06-Jul-2021)
"Run a long distance in a straight line, drop into a hole in the floor, be stumped by a closed door! Climb out of the hole, run a long distance in a straight line back to the beginning and spot the jumpswitch shrouded in pitch-blackness! Ha ha, gotcha! Run a long distance in a straight line back to the hole in the floor, find the door open, enter and pick up a big medipack before confronting no fewer than three demigods in pitched battle, hopefully avoiding the unmarked finish trigger near the fountain!
That’s presumably how the builder envisioned his prank to play out, but I doubt that anybody ever actually fell for it (which may be the reason why the level is categorised as ‘Egypt’ rather than ‘Joke’). Few players would run out into a wide open and obviously empty plain before having checked their immediate surroundings; and although the builder dropped a very dark shadowbulb with a very wide radius on the jumpswitch, his inexperience prevented him from making the corner quite as dark as he intended, with the result that the switch in fact stands out against a bright, massively stretched texture as clearly as if it were highlighted by a flashing neon sign that reads ‘Use me!’
One point for ‘Objects’ because the builder used the Cleopal waterfall with the fountain object that goes with it, whereas a disconcertingly large number of builders don’t, preferring to make the water originate from thin air. And he didn’t even have to! Had it been absent, I doubt anybody would have complained about this particular aspect of the level." - Mulf (03-Mar-2021)
"This level is made of two areas. The one above is dark and empty, the one below uses three textures wallpapered all over around a fountain and three demigods. On the plus side, the jumpswitch apparently works, although the engine can't really handle more than one active demigod at a time so you get the silly statue effect. I'm not going to complain because today I didn't really have any more time to commit to my daily TRLE'ing and this fit the bill just nicely. 5 minutes. 08/20" - Treeble (23-Aug-2020)
"Right at the start hit the jump switch behind Lara, find the hole to enter the temple and fight off three demigods but don't approach the fountain as the game will crash. The demigod nearest the fountain causes the game to crash upon his death as well so I see no point to this one." - Torry (06-Jan-2020)
"Not worth to play this very small level with nothing to do except pull a switch and fight with some demigods. Only a single pickup (medipack) and try to not approach too much to the fountain or the level will end. Only to waste the time." - Jose (22-Jan-2018)
"Right, well, I don't quite know what the author was going for here. I pulled a jumpswitch, dropped into a hole and entered an area with three demigods and ran towards a fountain where the level abruptly ended. The demigods are the only asset which gains a point, but this is terrible. Don't even bother playing this, except for a quick and painless review." - Ryan (11-Aug-2016)
"A very pointless Egyptian debut level of only a few minutes in length, that literally has no reason to exist(with no aspect to the general game design handled well.) So best to merely ignore this one." - Ceamonks890 (02-Jul-2015)
"What is there to say about this level? It seems more like a test of how jumpswitches work than anything else. It thus confuses me as to why the author put all of the extra effort into placing awkward lighting and demigods in this brief level. And I fought all of them, which proceeded running around like a fool trying to find the end trigger. Not worth the time downloading, unfortunately." - Xela (01-Mar-2014)
"One of the worst releases out there. You start this level, activating a switch, then it's optional to kill three demigods successively (the only thing that could be called idea in this level) and hit the finish trigger more by luck than by anything else. Texturing was very bad because streched or wallpapered, there virtually was no gameplay. At least one can see the builder released better levels later." - manarch2 (20-Oct-2011)
"This level is too short to get any serious rating. It lasts for at about two minutes, including nearly no gameplay (one jump and one optional sprint) and only one puzzle (finding the jumpswitch). Texturing is correct, but lighting is awful: lots of accidentally placed dark areas in the beginning prompted me to do many circles and waste many flares in search for hidden pickups. I found nothing there, so I consider these dark places disturbing. Also, I accidentally hit finish trigger before I managed to kill the demigods so I had to start murdering them again. I think many other players suffered from this as well. I can give 1 point for sound, as it fits the situations of sprint and threat, and 1 point for atmosphere as well. SUMMARY: Even the levels based on original wads can be assigned to two groups: "well done" or "trash". This one belongs to the latter one. Not recommended." - DJ Full (05-Oct-2010)
"There is in the USA, beside the Oscars for the best films, the golden raspberry for the worst films. Maybe we should also introduce such a thing. A price of the worst level which were ever built. This level would be certainly a promising candidate. I ask myself once more what level builders imagine with such shoddy efforts, actually. Want they just to annoy us, or want they just to annoy us? And what do I make now? I think, I will remove this level as fast as possible from my hard disk" - Scottie (08-Jun-2009)
"It lasted for thirty seconds. And these weren't thirty thrilling, exciting seconds. No, these were thirty boring, why-did-I-download-this-level seconds. At the very least, you would have expected the author to think of an original name, but instead we get yet another temple. And as far as temples go, this is one of the worst." - Magnus (02-Jul-2006)
"Concerning the gameplay, you just encounter 3 demigods and that's it. The so called level has got 2 quite empty rooms but I liked the emptiness as it somehow fits. The dunes and the fountain are nice as well. Best thing: I had no probs installing it!" - Tinka (26-Oct-2005)
"Everyone has to start somewhere and I have no objection to anyone building a test level in order to get the feel of the Editor. Why they then have to release this test for public consumption is quite beyond me, as it's a waste of a player's time." - Orbit Dream (07-Jun-2005)
"A tiny demo level. You've left I presume a pyramid after using a pull-down switch. Run outside and find a hole in the ground. Down there is a door this opens as you approach so I don't know what the switch did. And in here are three demigods around a fountain. It's easy to kill each one if you walk slowly in their direction. As the first is killed the second turns and starts shooting then the third. I believe some pc players experienced crashes entering this room but the mac was fine. Run towards the fountain and the level ends. No temples here. That's it." - CC (13-Aug-2004)
"The kind of level that you can finish so fast. Even if you do not kill the all three demigods enough that Lara runs towards them and the level ends." - Yoav (08-May-2004)
"This was just awful. I read bERT's review so I was afraid to shoot the demigods - instead I just moved towards the water and let the level crash. I didn't think anything could be this bad - especially that pitch black unfinished room with the hole." - Lady Lara (28-Dec-2003)
"Well any level by an author who's name includes 'bert' can't be bad can it lol? Ok now I HAD to read the other reviewers' review for once because I thought 'this can't be all there is to it can it?'. Yes it does so it seems. Did you even HAVE to hang on that first switch who knows? Ok now the entrance from where you leave the temple (still following?) was well done there that's my good deed for today. No wait! The lighting around 'the hole' was good too! Other than that installing it takes more time than playing. And errrm better not disturb the three demi-Gods me thinks shot one of them and my Windows went blue: love it when that happens..." - bERT (22-Sep-2003)
"And what was this all about? I activated a jump switch - dropped in a hole and the level ended when approaching the fountain - even before killing any of the demigods. Now this goes below any critique - and I can't give the author any other advice than to read the manual and do the tutorial level what he obviously didn't do. If he wants to build another level I don't know if he'll do much better than this without doing the tasks I mentioned before. As much as I'd like to I can't give this level any points - I prefer any joke level to this one - at least I have an idea what I just played then." - eTux (19-Aug-2003)
"When you look at my score for this level that's a laugh it's more like an egg timer for those that like their eggs runny and uncooked know I was being generous. Pull a lever go down a hole pick up a medipack meet 3 demigods run past them to end with a crash - there's your walkthru!" - Sash (18-Aug-2003)
"I was concerned when the level crashed soon after entering a room with three demigods - I had only started the level sixty seconds before after all. After reading the other reviews I suppose that was it though. Not really a level - just someone learning how to use the editor maybe. The author has an interesting hotmail address though." - RaiderGirl (28-Feb-2003)
"Well this level is a very short one. All I had to do is pulling a lever and killing 3 demigods below. Moving towards the fountain you get to the end of the level. There are no added sounds puzzles and the textures are boring. Maybe it will be continued." - Obig (26-Feb-2003)
"Starting in a corridor there is only a lever to pull. Outside it is night and dark. Going down a hole in the floor there are 3 demigods waiting for you. And that is where the level ends. 21-03-2003" - Gerty (24-Feb-2003)
"8 rooms and you can actually make it easily to the 'end' in less than 60 seconds. It must have taken about the same amount of time to write the readme as it has to build the 'level'. Don't bother." - Michael (22-Feb-2003)
"I wonder what this was all about. After flipping a jump switch and killing three demigods the level ended. Not to mention that even if you don't kill any of them you can go near the water and finish anyway. The outside and inside areas which are very few are textured with one or two tiles and you can see some blackness on the background. It can't even be called a level." - Kristina (22-Feb-2003)