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Peaceful City 3 by Dark Death

Akcy 8 7 6 8
CC 9 8 9 8
Dougsan 9 8 8 7
Engelchen Lara 7 5 8 8
Gerty 8 7 8 8
Glow 6 6 7 7
John 8 7 7 8
Jose 8 8 8 9
Kristina 8 7 8 8
MichaelP 8 7 9 9
Obig 7 6 8 8
Orbit Dream 8 6 7 8
Phil 9 7 8 9
RaiderGirl 8 8 9 9
Ryan 8 8 8 9
Sash 7 6 7 8
The Aussie Adventurer 8 5 8 8
Treeble 7 9 8 8
release date: 21-Feb-2003
# of downloads: 86

average rating: 7.69
review count: 18
review this level

file size: 18.40 MB
file type: TR4
class: City

author profile(s):

Reviewer's comments
"Again picking up from where the last level left us this level has Lara exploring in and around a deserted port which even has a ship you can go explore in if you wish in our quest to find her missing dog. In this third level gameplay improves a lot! The series finally introduces us to multiple fun traps, timed runs and puzzles, I mean yes there is still lots of levers and items to find but with a new setting/environment to platform, climb and around explore in as well as the add ons in more challenging tasks, this level gives you so more variety which is always a good thing for me. My favourite elements was the timed run to the docking area, the fixed camera falling box/boulder ascend, the bright and sometimes cartoonish textures, the zip lines and of course the scary rooftop descent! big fun! Shortly after this descent It all ends quite cute and sentimental which I won’t spoil lol but it’s an obvious guess what Lara ends up finding. So overall this level was very enjoyable and offers so much more in gameplay than the other 2 previous levels but you might find yourself wanting to look at a walkthrough as there is a couple of sneaky/hidden elements as well as the fact that you might not know what has opened after a switch throw sometimes, but these were only small irritations in the grand scheme of things and in my opinion can be forgiven as this final trilogy level certainly saves the best for last!" - John (21-Dec-2023)
"Nice level with a charming storyline - Lara has to search for her lost dog. It's definitely an acquired taste though. Enemies and combat are nonexistent, so you do not accumulate any extra firepower (your pistols are only used to break a few windows) and everything looks rather cartoonish. However, I for one really enjoyed it. The custom textures are nicely done, the harbour looks rather convincing and there are a few neat gameplay ideas (particularly a death defying sliding sequence down rooftops with nothing but death below. I would recommend to try it out." - Ryan (28-Oct-2016)
"This is by far the best level in this three-part series. It sports the same amateurish look as did the first two segments, but the gameplay is much better crafted. It also illustrates the danger of relying too heavily on walkthroughs. Notwithstanding the experience reported by earlier reviewers, I found myself bogged down about halfway through with seemingly no way to proceed, even by using the customary cheats. I then looked to trusty Jose for help, and he has responded by providing a marvelously thorough walkthrough that presents everything in its proper order (contrary to the original walkthrough). The difference is like providing sight to a blind man. With Jose's help I was able to experience the block-climbing exercise and the harrowing descent via the rooftops. The adventure takes about 45 minutes to complete, but you're having so much fun (despite the lack of enemies) that it seems much longer. Lighting is good and a flare is rarely needed. Too bad this builder didn't continue honing his skills. Recommended." - Phil (20-Aug-2016)
"This level is much better than the previous; even when there are not enemies you can find some traps with falling crates. Despite the no-lineal gameplay, there is no much backtracking, there are entertaining tasks and the long timed run is not very hard. I liked the architecture and the texturization; also the cameras are well placed to help players; there are some good animations too. The rooftops area where I got the last key was a good touch. There are some tricky tasks, but definitively recommended. If you get problems when playing, take a look at my walkthrough. ;-)" - Jose (19-Aug-2016)
"The final part of this dog-finding trilogy,and visually similar to the previous two (i.e. somewhat cartoonish,but rather fun and appropriate,custom textures).The gameplay is full of those quirky Nierlein touches;often involving unusual custom textures,timed runs and (especially) a truly spectacular roof-sliding sequence.The progression is somewhat back-and-forth,but not difficult to follow;while the method of navigation around several of the large rooms is creative and surprising.There are absolutely no enemies,but this is rarely noticeable due to the creative use of deadly falling boxes to keep you on your toes.Camera's are used at just the right moments,while the lighting does its best to create mood in the face of the bright and colourful textures.This is another custom level where the character of the builder himself comes shining through.It provides an hour of good,and often gently amusing,entertainment." - Orbit Dream (21-May-2015)
"We adventuring at and around an abandoned port in searching for a dog. Just a few flares and a small medi to find, it's all about pulling levers and opening doors. There were some memorable moments, like the long timed run, jumping on the roofs and up a place where boxes fall, the fixed cameras ruined it somewhat, but it was still fun. Gloomy atmosphere, fitting rundown textures. At the end Lara jumps towards the dog, that was a bit odd, but I guess finally she finds him." - Akcy (31-Aug-2007)
"The final Peaceful City level is a very nice game. It's very simple and has simple tasks which are easy to complete. I still like the original textures used even if they are very simplistic. Camera use was very good and the music was about par. I really like the jumping from roof top to roof top which I found very different and very unique Top marks for that aspect. However the other parts of the level were not as exhilarating nor prove any great accomplishments. Don't expect any enemies as there aren't any and could do with a couple to liven the game up a bit. If I had to give this level a grade I would give it a B+ a bit higher than a distinction." - The Aussie Adventurer (28-Dec-2004)
"This time we are in a more realistic and much more complex level but it stills gives me the impression the level was created for a child to play - albeit an older child. Lots of areas to explore and keys to find. Lara talks to the dog at the beginning I don't understand what she says but whatever it is the dog runs into a low crawlspace and settles down to sleep if Lara crouches down she can see it that was a nice touch. I loved the details like the chairs tables flowerpots streetlamps the crooked crates that are boulders in disguise that old-fashioned bicycle the cabinets that can be opened the boarded up windows that you can go through the zipline a brilliant scarecrow and I laughed at the underwear hanging on the clothes line in full view of that wonderful ship on the quayside!! There's a high room where you have to climb up avoiding crates falling while the camera is fixed at the bottom I liked that. And a climb up a very tall tower to get a key and a brilliant series of jumps over the rooftops to get back down. An excellent puzzle where you flood and drain a small area to use wall and underwater switches. There's a tightly timed timed-run after placing the fuse that took some goes. And the excellent final flyby shows Lara diving to get the dog and bring it home so I presume now she gets her 50 reward. I had lots of fun playing this level and I recommend it highly to all children up to the age of 100. [biggrin smile]." - CC (06-Jun-2003)
"Of the three in the series this would probably rate as my favourite but also as the most annoying as well. On the plus sides you get some great cut scenes with the ending as Lara crouches and then jumps towards a dog the best there is also a fantastic roof jumping/sliding episode that didn't seem possible to start with and there is a long timed run with many obstacles in the way on the downside you get a wonderful looking boat that you can enter but that has not one thing to do with the game the zipline included is unnecessary and the worst is that the level crashes if you save during the roof jumping. So if you liked the cartoonish look of the first two and you want to experience some incredibly fun jumping then check this 35 minute level out." - Sash (18-May-2003)
"Very strange level! First and foremost I VERY MUCH enjoyed this level and I found the level to be sufficiently challenging. There are no enemies save for a few dogs) but I didn't miss having things to kill! There are secrets and they are not all that easy to find (one requires back tracking just for the secret). There is a water maze that I had a good amount of trouble figuring out (thanks Forum members) and I really got a kick out of using the building tops as columns near the end. The designer has done a good job making the level a puzzle in itself. Downside textures in all three Peaceful City levels look very cheap -- very much like old comic books. Don't know why or how but they are very distracting. Well worth a play." - Dougsan (05-Apr-2003)
"Quite a nice sequel of the series which could also be called 'Catch me if you can' as it is still about Lara and the dog. I thought the initial cut scenes the one in the middle and the one at the end were quite impressive as we don't get to see those often. As usual I was rather lost quite often in this level as you need to watch the environment carefully and have to solve a couple of clever puzzles - special mention to the one with the underwater levers and the timed run. I still find those cartoonesque textures enjoyable and something different and a lot of attention went into object placement here and some are totally original. A few interesting jumps keys and a fuse to find and hilarious roof to roof jumping are a few of the highlights. Found two secrets and no enemies." - Michael (16-Mar-2003)
"Well I thought this third part of the level to be a little confusing! The map is big you easily get lost and you have to push a switch here to open a door on the other side of the map and discover where that one was by yourself. The level begins with Lara playing with the dog immediately as the level begins the dog runs away. You see it later on the level hiding and in the very end Lara jumps to grab it - I don't know if she succeeded though because the level finished seconds before! I wouldn't be surprised if a Peaceful City 4 arrives (and in fact I am looking for it ;). There are several things left unexplained for me though such as the ship's purpose and the rooftops area. Well it was TRICKY to get over the rooftops but it was very fun!" - Treeble (09-Mar-2003)
"This is an interesting level. There's no enemy the pistols are needed only for breaking in the windows. You have to find 3 keys. I've been looking for the Scale Key for a long time as I passed it by. :-) There's a great timed run and many turning jumps on the rooftops in the end of the level. The author selected the sounds well and the textures are great too. In the end your prize is finding the dog. :-) The camera makes a little trouble where climbing on the blocks boxes fall down in front of Lara. I don't know exactly how many secrets are there in the level. I found two: one on the rooftops (small medipack). For the second one return and jump into the water. Let the current taking away Lara and finally you can pick up some flares." - Obig (03-Mar-2003)
"I've really enjoyed the 'Peaceful City' series and this one is my favorite so far. It opens with Lara spending time with her faithful companion a beautiful German Shepherd and closes with her returning to where he has been waiting for her and holding her arms out to him - two very clever and fun cut scenes. In between I had a good time exploring the city - there are a few keys to find some fun jumps and a zip line plus an underwater area that you flood and drain. Alex's levels are always fun to me because the environment is so fun and different from other levels - the rooms are well decorated the custom textures are great there's a cool ship to explore and bicycles and a scarecrow sitting around. I just hope Alex keeps building because I enjoy everything he puts out." - RaiderGirl (28-Feb-2003)
"One should play the Peaceful City levels in sequence as the storyline is the same namely: looking for the lost dog. But next time keep the dog on a leash you better as in some countries there is a hefty fine if you don't. The animation was quite endearing as some of the objects were like the bike and the scarecrow. Finding 3 keys is your main goal the Scale Storage and Entry door key. The last one gave me very very sweaty hands. There are some nice rolling crates instead of boulders and there is some backtracking but not too difficult. You get some camera work to help you. Look for levers as I missed one and I was stuck for a while. There is also an underwater lever puzzle very well done I have to say. You can see that Alex is improving his level building skills. Found 1 secret. 22-03-2003" - Gerty (24-Feb-2003)
"Quite an improvement from the previous levels. I liked this one although there were a lot of keys to be found. Not many enemies just some dogs also there is a lack of traps only steam coming out and death waiting for Lara if she misses a jump near the end. Jump switches and doors to open so that finally you can get your hands on the entry key which leads to the end of the level with an unusual scene. Lara is hiding or doing something strange behind a box and then it looks like she is flying. I would really like to know what was that all about I did laugh though. Give it a try." - Kristina (23-Feb-2003)
"At the start you see Lara stroking a dog and then the camera shows the dog apparently waiting for her to complete her mission. Somehow this level is difficult to describe as there are many open questions. The puzzles are not easy you need to run a lot think and watch closely. Later there are a few really tricky jumps and a few times I crashed to the desktop - very frustrating. But still the level kept me interested ;-) Plenty of levers to pull as well but be careful. Lara needs to find three keys and I missed one of those and had a few unopened doors as well :-( although I think I searched everything. Cameras actually helped to show the way to go but it is still very confusing. Secrets were well hidden - I found only two. Enemies I did not meet any at all. Sound is ok. The atmosphere is nice but a bit strange as nothing really seems to happen. And at the end Lara gets back to the dog...not easy to evaluate this level." - Engelchen Lara (23-Feb-2003)
"A nice level at the beginning the textures are quite peculiar they reminded me of some cartoons! Very light and clean very colourful. I really liked the start with Lara that strokes the dog (at last! She killed so many...) but then the story(?) gets very confused and it's difficult to find the right way. I couldn't find a proper puzzle it's more like the usual - find the lever pull it and so on-... but in some places I had to use dozy to come back (f.i. I was up on a very high tower door closed...I couldn't get down!) There weren't enemies just Lara and rooms full of boxes and empty offices and after a while I got very bored so I just wanted to finish as soon as I could! I liked the boat it was very nice the sleeping dog the bikes (I hoped she could drive one but nope...) but nothing much more." - Glow (23-Feb-2003)