The Quick and the Dead
1,095 downloads

- Release date
- 24-Mar-2003
- File size
- 68 MB
- Class
- Wild West
- Engine
- TR4
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 10 | 10 | 10 | 10 |
| Aims ↓ | 9 | 10 | 10 | 10 |
| Andzia9 ↓ | 9 | 10 | 10 | 10 |
| bERT ↓ | 10 | 10 | 10 | 10 |
| Blue43 ↓ | 9 | 9 | 10 | 10 |
| CC ↓ | 9 | 9 | 10 | 9 |
| Cruzader ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 10 | 9 | 10 | 8 |
| Duncan ↓ | 10 | 10 | 10 | 10 |
| Engelchen Lara ↓ | 10 | 10 | 10 | 9 |
| eRIC ↓ | 8 | 9 | 10 | 10 |
| eTux ↓ | 9 | 9 | 10 | 8 |
| G.Croft ↓ | 9 | 9 | 10 | 10 |
| Gerty ↓ | 10 | 10 | 10 | 10 |
| gfd ↓ | 8 | 10 | 9 | 9 |
| Glow ↓ | 9 | 9 | 10 | 9 |
| High Priestess ↓ | 9 | 10 | 10 | 10 |
| Ivan ↓ | 10 | 9 | 10 | 10 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| Jorge22 ↓ | 9 | 9 | 10 | 10 |
| Jose ↓ | 9 | 10 | 10 | 9 |
| Josi ↓ | 10 | 10 | 10 | 10 |
| jtrim ↓ | 9 | 10 | 10 | 10 |
| Kristina ↓ | 10 | 10 | 10 | 10 |
| Lady Lara ↓ | 9 | 10 | 10 | 10 |
| LePerk ↓ | 9 | 10 | 10 | 10 |
| Loupar ↓ | 10 | 10 | 10 | 10 |
| Magnus ↓ | 8 | 9 | 10 | 10 |
| manarch2 ↓ | 9 | 9 | 10 | 9 |
| MichaelP ↓ | 9 | 9 | 10 | 9 |
| Miguel ↓ | 9 | 10 | 10 | 9 |
| misho98 ↓ | 9 | 10 | 10 | 8 |
| Miss Kroft ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 8 | 9 | 8 | 8 |
| Orbit Dream ↓ | 10 | 10 | 10 | 10 |
| Pam ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 9 | 10 | 10 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| RaiderGirl ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Samu ↓ | 10 | 10 | 10 | 10 |
| Sash ↓ | 8 | 9 | 10 | 10 |
| Shandroid ↓ | 10 | 9 | 9 | 9 |
| tombraidergirl ↓ | 10 | 10 | 10 | 10 |
| Torry ↓ | 9 | 10 | 10 | 9 |
| totizedger ↓ | 9 | 9 | 10 | 9 |
| Treeble ↓ | 10 | 10 | 10 | 10 |
| vienna ↓ | 9 | 10 | 10 | 10 |
| Xenutia ↓ | 9 | 10 | 9 | 10 |
| Yoav ↓ | 10 | 10 | 10 | 10 |
| Category averages (50 reviews) | 9.38 | 9.66 | 9.90 | 9.62 |
Silverado Town (9-10-10-9): After the mentioned cutscene the pace directly keeps up as Lara has to fight a horseman and then enter the plundered bank performing a difficult jump up a sill. The size of the level is not too large I think, but there's quite a lot of exploration and I mean fun exploration, not the kind that you run around for hours not knowing what to do, as the builder gives a lot of hints via cameras or a note from an (un?)dead bandit. There actually aren't many puzzles in this level but it didn't need them because admiring all the Wild West objects (especially in and around the saloon) was simply great and the other gameplay elements provided here were either fun or innovative enough - especially loved the roof jumping which always is one of my favourites when the setting is superb. At some parts there was a little too much backtracking through this level but it's bearable in my opinion. There was quite a variety of well placed enemies with dogs, bats, scorpions, Larson brothers and cowboys. Four secrets to find that were hidden well in general and I liked that you can see one secret through a fence and had to figure out how to get there later on. What I didn't like so much in this level were the sameness of those yellowish textures throughout the level and a little more variety would have suited well, the occasional squeezed texture is forgivable though as it happens really rarely. The town walls at the start were a little bit too low so I had a little bit the end-of-world feeling, maybe it would be better to build a few houses without any other purpose than a better background, but this is actually a very minor gripe. And at the end there again is a great love to detail here since you get glimpses of the train of the second level. 45 minutes.
Locomotive Breath (7-9-9-8): The quite short transition level and it is executed remarkably with a TR 4 - reminiscent train level; most of the architecture and bits of the gameplay are "copied" from this level and it actually works quite well. Of course there also were new elements like the sentrygun which you first have to avoid and then have to shoot from behind or the theme-matching enemies, but even two of the three secrets were more or less on the same place as in the original level. Texturing was not that great in the deserts where the train runs through, but I think this comes also due to the difficulty of installing such train levels so it's OK. 15 minutes.
The Quick and the Dead (10-9-10-9): A furious finale in an atmopsheric Indian village with lots of new enemies to fight, not only the Indians, and overall fantastic gameplay which even is better than in the first level as it's a little more puzzle but also exploration based and just manages to find the right mix between them. Again you can see a glimpse of the now just arrived train at the start, then the game starts with Lara exploring the area with finally having to perform an extensive torch puzzle which was just perfectly done as you get to spot the wood piles while progressing and eventuallly after finding the torch you need to re-find all of these and light them. There also was a quite challenging climbing session across the village and a lot of other traps and jump combinations later in this level, especially remarkable were the breakable tile sequence (of which you actually can skip a half), the swim against the steam with the help of a rope and a few well hidden balls to shoot. The objects weren't that much creative as in the first level with a slight usage of Tinnos objects and a few Indian ones later on in the caves, but I liked the round door objects and the lock close to the end. Speaking of the finale - it actually ends how it started with a horseman fight and Lara finally being able to rescue Von Croy. 40 minutes.
Summary: This level was and still is a classic and deservedly so, as it contains a lot of wonderful design elements but also can provide fantastic gameplay, and everything even for today's standards - all in all an old HoF level which has aged pretty well. The only bigger thing I missed was a final cutscene which maybe would have rounded off the levelset, but even without every level made sense and was a great pleasure to play through. Should be on everyone's to-play list." - manarch2