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Twin Towers by LePerk

Akcy 6 7 7 7
CC 7 5 6 6
Duncan 5 5 7 6
eRIC 7 6 5 5
eTux 6 6 6 5
Gerty 7 6 7 7
Jay 7 7 6 7
Jose 2 4 5 6
Josi 7 6 7 6
Kristina 5 5 6 6
MichaelP 8 6 7 7
Obig 7 7 8 8
Orbit Dream 7 4 9 8
Phil 7 7 7 8
RaiderGirl 7 6 7 8
Ryan 6 6 6 7
Sash 6 6 6 7
Treeble 7 7 8 7
vienna 6 6 7 8
Wendee 6 6 6 6
Whistle 5 6 7 7
release date: 06-Apr-2003
# of downloads: 113

average rating: 6.39
review count: 21
review this level

file size: 30.70 MB
file type: TR4
class: Coastal

author profile(s):

Reviewer's comments
"1h17 later you return where you have started with the golden breast plate. The first level is short where the player has to solve a puzzle with changing the water in cisterns with monkeyswings and flipping a few switches in between. The second one begins in undergrounds then in brighter outside areas textured mostly with the Coastal ruins tga but with many others as well. There you must find your way through large areas with some good platforming. At one point there was a very pointy jump to reach a ledge in the outside city don't know if that was the normal way. All this section in the city was fun and the ending section as well where there is also a water flipmap. The areas are bare and without many pickups but this was sufficient to light your way or deal with the enemies, even the skeletons without the shotgun. The texturing is too much eclectic and repetitive , the lighting often totally absent, but anyway i liked the time spent in this one, and imo the builder shew a good sense of humour in a couple of places." - eRIC (22-Jun-2021)
"I agree with some of the reviews in a sense that most of the rooms in this level seemed a bit empty, but generally speaking I thought it was a very good looking level. Lighting was a bit on the simplistic side however, with either ambient lighting or complete darkness in one or two rooms. As the map is rather big, it's no surprise that gameplay relies a lot on going back and forth as you hunt down switches to operate remote doors, but by following the walkthrough I kept the unnecessary backtracking down to a minimum which boosted my enjoyment factor here. I loved the inclusion of "Galaxy Bounce" as you shoot skeletons off high bridges, funny how that took me right back to the glorious days of 2001. 55 minutes, 1 secret. 11/20" - Treeble (08-Nov-2020)
"I actually thought this was a bit more player-friendly and therefore enjoyable than this builder's later Alexandreda Aqueduct. The atmosphere and surroundings are a bit more bland and crude here, but this time Leroy has chosen to be less devious with the player and therefore I progressed more fluently (I don't mind a bit of sneakiness in a level, but not when it causes the player to get frustrated which somewhat soured my opinion of that level) and finished with a more positive impression. The enemy attacks are a bit repetitive, the backtracking got a bit tiring and the rooms were rather boxy, but if you want an undemanding experience, you could do worse than try this one." - Ryan (10-Aug-2018)
"Although the surroundings are rather bland and unpleasing to the eye, the gameplay is quite good and I enjoyed myself in this two-parter that took me a total of about an hour and three quarters to complete. I used OBig's walkthorough, bolstered by the builders addendum regarding the secrets, and by so doing was able to keep up with the relentless back and forth through previously explored territory. Many details have escaped my mind, because I played before the most recent power outage, but I what I do recall is mostly of a positive nature." - Phil (04-Apr-2017)
"Not a good adventure for me. When advancing through this levels, I never was stucked, but there's always a lot of backtracking if you choose the wrong way. The architecture is simple, many rooms are very huge and all rooms are very empty of objects and furniture. Unfortunately I never found the shotgun or the uzis (only the revolver + sight at the very end) so I had to deal with scorpions and white ninjas only with pistols, and avoid all the skeletons. As I said, I suffered a lot the bad gameplay, finding often dead ends, retracing my steps many times and running and repeating the same tasks often. What tasks? Pull a switch, pull another switch and pull more switches to open distant doors. That's the poor gameplay in this long adventure. Even in the final area (you can trespass a solid UW door there), when you place the golden vraeus, you get very disoriented 'cause there is not a camera to show you what you've done. Another times, yes, there are cameras to guide the player (a good feature, at least). Some musics here and there to create atmosphere, decent texturization and few more. Sure that is not a bad level for many players, but for me was very tedious and boring; about three or mour hours running, jumping and climbing. Not a level to replay." - Jose (10-Sep-2016)
"Level have a lot of big rooms without items. I didnt need any walkthrough. I liked levels brightness and athmosphere. Cameras OK. I found Desert Eagle and Uzizs but I didnt find shotgun. This is a average level." - vienna (01-Sep-2016)
"I have played some of Leroy's levels already, and really like them. Now that I finished Twin Towers found out that this was his first attempt. Considering that it's excellent." - Akcy (06-Jun-2005)
"I played this some time ago and from my notes I thought it was a fun level. Not that hard but the divisions between sections didn't seem necessary. The outside coastal level was the most fun for me and the twin towers at the end were just boxes - rather disappointing. A good level for straight-forward play." - Duncan (18-Oct-2004)
"A very nice debut level in which I spent an hour. Some creative tasks here like the pool flooding at the start the tower climbing by the end but generally I found this level a bit boring and it seemed to drag a bit - especially in the underground parts even though the jumps outside and skeleton chases were fun. Found none of the secrets so they must be hidden quite well. The lighting was not really up to what it could be as wasn't the texturing - but generally it was ok. Worth a play." - eTux (01-Jun-2004)
"Gameplay was not exacting and the enemies of scorpions ninjas/SAS crocs and skeletons were easily dealt with. Puzzles tended to be 'work out what to do next' rather than out and out puzzles. Lots of jumping around and back tracking in often large emptyish areas. Graphics rather glaring and tend to lack subtle tones. First section rather short. On the whole rather an average sort of level with nothing in particular to recommend or really condemn it. Still trying to puzzle out where the name comes in? (perhaps this is a puzzle)." - Whistle (19-Nov-2003)
"After you solved puzzles killed baddies found keys goodies and finally the piece of armor you're back where you started at the big doors but now they open and you can finish. It's not a difficult level but fun to play. The first part is mostly about finding the crowbar by filling and emptying big basins with water in the second part you have to find your way to the Twin Towers through huge buildings and rooms with of course ninja's scorpions crocs and skeletons to bother you. The shotgun would be very handy to shoot those annoying skeletons out of the way right? Well I did see it but could not get it but maybe you can. I did not find any secret either I guess I should have looked better but maybe you can find them. Good luck!" - Josi (27-Jul-2003)
"Not really sure if this level clicked with me or not. There are two levels in this game but gameplay is divided into three parts the first a draining and flooding pools puzzle that is the entire first level the second starts very maze like and then heads outside into some coastally textured plain large courtyards where you need to make a few jumps and deal with some ninjas and skeletons and the last set around the twin towers themselves though very uninspired towers they are. At least this hour long level is brightly lit being mostly outside as I feel like I've played a glut of dark levels recently and I needed to see some daylight." - Sash (18-May-2003)
"Being from the States the title is what initially drew me to play this game. I expected a high-rise office building setting and lots of shooting. What I found was swimming climbing monkey swinging jumping lever pulling and an occasional ninja scorpion or skeleton. The game play didn't match the title but it was entertaining none-the-less. In the readme included with the download the author estimates the gameplay time to be around 2 hours. My game time: 93 minutes." - Wendee (01-May-2003)
"The first level is quite short; there you need to keep pouring the water to three pools and the purpose is to get the crowbar from behind the grills. The second part is more complicated but it's not really possible to be blocked. I've found the shotgun; this was a little cunning as I picked up the Gate Key sooner the ladder vanished. I've also found the Uzis the Revolver and the Laser Sight but it has only calculated the Shotgun as a Secret. There weren't many enemies in the first level there was only a few scorpions and a ninja and crocodiles and skeletons in the second. I had to get the Gate Key the Guardian Key and the Golden Vraeus till at last the Breast Plate was mine and I got back to the first level's beginning. I had to keep pulling and pushing levers. In aggregate I liked the level; there weren't hardly implementable jumps or runs. It was a good recreation. The added sounds are good too." - Obig (19-Apr-2003)
"These two levels take place in a well built coastal area with lots of places to search and explore - no fancy decorations but most of the areas are brightly lit which is always nice. Besides exploring there are a lot of fun things to do - flooding and draining rooms shooting things trapdoors both to open and some to use for climbing monkey swings skeletons on high ledges ninjas shooting from the dark objects to collect and use doors to open a water tunnel that's easy to get lost in pushable blocks fires to jump over and finally the two towers at the end where you can collect the sought after piece of armour and make your way home again. I wouldn't say any of the level was difficult - just a nice relaxing game of Tomb Raider for a lazy Sunday afternoon." - RaiderGirl (16-Apr-2003)
"Not sure why this had to be split into two levels as it seems it could have been one so I am rating it as one. I spent about 15 minutes in the first part and then 45 minutes in the second. Many of the rooms are a little huge boxy and empty fin this mainly coastal style setting and there are rather few and irrelevant enemies (scorpions ninjas skeletons crocodiles) and actually all you need to find is a key a guardian key a vraeus and your final goal the breast plate which does not sound all that exciting right? But I enjoyed this a lot as it has an excellent flow the progression is really entertaining and I just love it when I can have Lara jumping around all over the place so if you do too you may well want to give this a try and if you don't know what to do around the twin towers near the end look out for a high target - took me a while to spot this one." - Michael (13-Apr-2003)
"For a first this two level game is what I would call a nice little gem. It could need just a bit more camera work as at a certain point didn't know what to do anymore but sometimes you need to go back and see if anything happens with a trapdoor. First level you start outside but you have to enter the building. There are 3 pools you need to fill and empty and fill again. Then you'll find the crowbar to open that door. In the second level you roam around to get some artifacts a guardian key the Vraeus and some keys. I found the Uzi revolver and sight (there is practice shooting). Enemies are some scorpions ninjas 2 crocs (one was stuck the whole time) and skeletons. There is quite a bit of back and fro and some nice jumping involved to finally getting a breastplate (that is all that Lara took with her in her backpack). There is even a timed run but ever so easy and some boulder and spike traps but nothing too strenuous. And Lara left the same way she started this adventure. 08-04-2003" - Gerty (13-Apr-2003)
"For those fans of the Coastal Wad this is a real treat. A very well designed 'map' with decent architecture and quite immersive atmosphere. The first 20 minutes or so are a little repetitive as you navigate Lara through a series of identical rooms with deep pits flooding them in order to progress; but it picks up very nicely as the journey takes her outside and around up and over a series of buildings with the occasional skeleton taking an interest. Actually the enemies are rather sparse in this adventure and the gameplay is mainly about exploring and performing rather simple athletic moves. Nothing here is particularly challenging (although some of the key pick-ups are well hidden in plain sight) but this does at least allow the gameplay to flow rapidly and smoothly from one set-piece to another (and please note the cunningly textured 'invisible' platform - a very neat touch!). The Twin Towers area is particularly pleasing to the eye (with a nice climbing/jumping sequence from one Tower to the other) and provided you're partial to the lashings of Coastal Wad brickwork you'll find this almost two-hour adventure enjoyable quite straightforward (without being a push-over) and rather aesthetically pleasing." -Orbit Dream (10-Apr-2003)
"We have a level based on the coastal wad I guess but with textures from the Venice level. Just buttons to push open doors and underwater tunnels. A vraeus to find and the breast plate to pick up. It can be confusing though because you travel a long way to reach a button that opens a door in a previous area and often that area is close to the one you started with. Crocodiles ninjas skeletons will harass Lara in the hour it lasts. There are many jumps involved and I think there was a door I didn't open in the area with many courtyards. The textures are not well applied with the result being stretched and having blackness around the areas. Some rooms are very dark with no real purpose as they hide nothing and all the rooms are huge and empty. More work is needed to have the desired result which is a good level." - Kristina (10-Apr-2003)
"A coastal level . . . or is it? There was something wrong here and I couldn't figure out what it was. The textures were odd carpets on the ceiling balconies that just didn't work. I didn't like it. Then I thought this is a Venice level repainted to be a coastal level. Strange as it may seem once I had this in mind I started to like the level. You start and end the level at the same point which makes you think you've done a complete circle. Near the beginning is a very TR2 puzzle of flooding and emptying pools to get the crowbar. There are a few underwater maze jobs to be done but it's not difficult. There is also an area inside a tall courtyard with jumps to rooftops. Now this was definitely TR2. Areas become bigger and wider with very plain 'white' wall coastal textures. The run over walls and ledges in these huge courtyards was satisfying enough. Then onto the two towers themselves. Got to the top of one tower and stopped the door is closed to the other tower. Big hint here 'use your lasersight'. The main pick-ups are a pyramid key a vraeus and a breastplate to open the gates to the end. Enemies are skeletons crocodiles scorpions and ninjas. A very nice level for new players. More experienced players will fly through this level like grease lightening." - CC (09-Apr-2003)
"This level is split into two parts but I imagine this was for technical reasons as part 1 doesn't really stand alone. This is a well-constructed level but the rooms are echoingly large and empty and Lara hasn't much company in most of them. There are plenty of jumps to make (mostly very easy) and levers to find pools to flood/drain and a slightly bewildering underwater area to explore. OK you may not find it at all confusing but we women have no sense of direction you know (even with a compass) so I get very turned around when I'm swimming and tend to drown a lot! The pace definitely picks up in the latter part of the level and you can have a lot of fun racing around the high walkways trying to avoid skeletons if like me you failed to get the shotgun. The area round the twin towers is interesting and I got stuck for a while because I didn't spot the vraeus for quite some time. The author's readme said the secrets were hard to find so I'll confess that I didn't find a single one. Ah well. Don't let the rather uninspired gameplay at the beginning put you off playing this level it definitely gets better as it goes along oh and don't waste any health - you won't find many medipacks." - Jay (09-Apr-2003)