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Treasure of the Metal Warrior by BaGi

Akcy 8 7 9 7
Engelchen Lara 7 8 8 7
eTux 8 8 8 7
G.Croft 8 8 8 8
Gerty 8 8 8 8
Jay 8 8 7 7
Jose 6 7 6 8
Kristina 7 7 8 7
Lady Lara 8 9 10 8
MichaelP 7 7 7 7
Moonpooka 5 7 6 6
Necro 8 8 9 9
Obig 8 8 9 8
Orbit Dream 7 8 7 7
Pam 8 8 8 8
Phil 9 8 8 8
RaiderGirl 8 8 9 8
Ryan 8 7 8 8
Sash 7 7 7 7
The Aussie Adventurer 9 9 8 7
Treeble 7 7 7 7
release date: 01-May-2003
# of downloads: 56

average rating: 7.65
review count: 21
review this level

file size: 38.00 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"Mixed feelings toward this level. I followed the walkthrough to make sure I'd reach the finish trigger in a timely manner and as such I think my gameplay experience may have been affected, but in a positive way, if that makes sense. I feel like the level relied too heavily on pushblock puzzles and monkey swinging, which albeit both simple in nature became somewhat tedious in the long run. On the other hand, despite being a bit too dim for my tastes, I thought the levels looked nice generally, even with the occasional unsuitable texture for climbable walls, and the final escape with the bike with some nice melodic rock was a fun touch. 50 minutes, 3 secrets. 12/20" - Treeble (06-Dec-2020)
"This is a nice, enjoyable older level. The gameplay is overall pretty sequential, meaning you finish one or more tasks in a single room before moving on to the next one. Admittedly this could get a little repetitive, but I found that there were some nice touches to keep me enjoying this. The textures might be a bit uni- coloured, but the scenery is overall very pleasing and the lighting is pleasantly colourful. Some of the rooms are a bit dimmer than others, but at least that doesn't equate to unnecessary darkness in this case. The scorpions and spiders were a bit overdone, but that's a really minor thing. There's plenty of pushing objects around, plus a few nifty jump sequences and a brilliant finale with Lara running over demigods on her motorbike before reaching the level end after around 80 minutes." - Ryan (23-Mar-2018)
"In this couple of levels you'll find a lot of tasks to do, but also assured backtracking if you don't explore carefully all corners and get all the items you need to get advancing. Tasks are not difficult to accomplish, but perhaps there's an abuse of moveable puzzles and long monkeyswings. I found enough flares (good!) to light the dark areas and also enough ammo for the revolver (called desert eagle?) and medipacks. The secrets are easy to find (the ones I found, of course). There are a couple of flybys, but I missed some more camera shots, fixed cameras and more musics, 'cause the couple of heavy metal touches near the end were cool, but during the level I heard few cd tracks. The lights are well worked, and the textures well applied but often monotonous in the big surfaces of huge rooms. Anyway an adventure worth to play and not boring. Good work." - Jose (14-Sep-2016)
"Here's a popular builder we haven't heard from in nearly a half dozen years. Most of her output has involved the seasonal Advent projects, but all of her work product has been highly rated with the exception of a mini-series named Hurry Up. (I assume the objective there is getting through as fast as possible, a goal that I've never found appealing when playing Tomb Raider.) Metal Warrior was her maiden launch, and it's a rip-snortin' Egyptian romp of the old school. Divided into two parts, the first of which took me an hour to complete, you get a raid with varied tasks that never become too difficult for the average player to handle. The scenery is colorful and attractive, somewhat reminiscent of the early Rescue series. The second level is much shorter, but you get a ride on the motorbike at the end that allows you to dispatch some of the more formidable enemies - two hammergods and a giant scorpion. It's too bad this talented builder has apparently gone into retirement, as I'm sure she would do quite well with the current building tools. Gerty has provided a walkthrough that hits all the high spots. Recommended." - Phil (25-Oct-2013)
"Although a solid debut in every respect,this two-level adventure became rather predictable and occasionally less than interesting as it progressed. It's a linear study in the "find key object to get out of one large area,and into the next" concept of gameplay,which unavoidably leads to repetition.The enemies were varied,but there tended to be an over-reliance on scorpions;while lighting relied too heavily on shadows,not aided by a generally dark-red ambience throughout.A few too many pushable object puzzles slowed things down,and there ultimately seemed no clear final objective to the adventure.Nonetheless,the Finale was good fun and provided a much needed rush of adrenaline immediately prior to crossing the Finish Trigger;and the whole 90 minutes chugged along entertainingly enough." - Orbit Dream (04-May-2013)
"This was a very good level to play and I really enjoyed it. It was a nice change to the icey levels that this author preffers to design. Some of the puzzles though were vague as in there wern't enough clues as to how to solve them for example the very first one with the Obliesk's. I had no idea what position to put them in so i trailed and errored. Apart from that, the scenery was very appealing to the eye and there was plenty of variety in gameplay." - Necro (25-Mar-2008)
"Great debut level, gameplay is fluent, enemies are various. Just a few moveable block puzzles, the columns was a good idea. I liked the atmosphere with some unusual music." - Akcy (14-Dec-2006)
"The first level from BaGi is off to a good start. I was quite impressed on the quality of the game for a first attempt. The gameplay was very good and I was entertained from start to finish. The puzzles although a bit lack luster were good where most of it was moving either block around or pillars. Anyone who doesn't like spiders will be very scared of this level as there are many of little ones and a few big ones. I did like the texturing on the spiders and they did look good. Speaking of textures, most of the level consisted of well placed and textured spider webs. Apart from them, the level look a little bland with a few good looking areas. Lighting was ample, secrets were a bit easy to find and the weapon to monster ratio was a bit out because I had plenty of ammo left at the end of the level. I would also like to mention the lara looked nice in her new suit and the sound was great too. If I had to give this level a grade, I would give it a B+, a high end distinction." - The Aussie Adventurer (01-Aug-2005)
"Being BaGi's debut level this is nicely done. In parts I especially liked the objects. Puzzles are rather simple: a lot of monkey/shimmy action, pushable object puzzles with nice hints where to putt hem and finding puzzle pieces, like a key that leads to the exit. I liked the atmosphere and in parts also the sound. Textures were ok, sometimes it was a bit dark. Plenty of enemies, as we know them. Overall, a solid debut by BaGi :-)" - Engelchen Lara (16-May-2005)
"I think this level is a bit underrated. You must play it for certain. I really liked the texturing (all except those grey-brown brick textures that were used so heavily in the Incredible Adventure). I loved the lighting - very colorful in parts but not garish. Some rooms made me stop and stare - the large blue pool and the hallway with that A-frame ceiling were just two of them. There is something that this designer gets 'just right' about placement and gameplay for me. Things weren't easy to find but usually if you were paying attention you'd see that jump switch or secret alcove out of the corner of your eye just as you were turning to leave a room. Difficulty was average - I liked that. Loved the enemies - especially the big spiders! I had one very funny moment though - one of them came charging at me scared me took me totally by surprise and I jumped into the corner to get my head together. Then I came charging out with guns blazing and the giant spider was gone! I looked everywhere and it was gone! (And no I had not killed it.) Anyway this game will make you jump more than once. I also liked the way sound was used in this level. I'd hear something and think - oh no what's around that corner. Only bad thing was the long hanging climbs but I'd rather those than a timed run any day. Well done BaGi I had fun playing this level. I found 3 or 4 secrets - anyway it was more than two." - Lady Lara (28-Dec-2003)
"I had a great time playing this set of levels and it's obvious the amount of time and effort that went into building them. It's hard to describe what they look like as they have a look all their own but they turned out well and are fun to explore with something new to see all the time and different looks that merge together into one smooth level. There's something for everyone with boulder traps deadly water rope swings pushable object puzzles objects to collect and use a short motorcycle ride and two Hammer Gods to run over - nothing too hard but a few moments that made me stop and think and over an hour of interesting raiding. The music and sound effects were very well done and added to the levels nicely as did the camera work and lighting. The only thing I can think of to complain about are the monkey swings one was good but three is too many. If this is the author's first level I can't wait to see what they come up with next." - RaiderGirl (04-Jul-2003)
"I can say I am impressed not because we have a perfect level but because for a first try it's very good. I was lucky to find out almost immediately what has to be done at the beginning otherwise I am afraid I would be stuck forever. Hint there is something to push. Large rooms at times with all sort of enemies ninjas spiders crocodiles. There is a vraeus to be found two little things I don't know what to call them they look like small wheels a hand keys and a skull. A room with some sloping blocks and monkey swing while lava was down and a nice pool area in the second level. The bike ride wasn't very easy I was getting stuck in one particular place not to mention the hammer guy near the end. The puzzles aren't spectacular the moving pillars was something new or at least it hasn't been used that much. Enough talk just play the level." - Kristina (04-Jul-2003)
"Congratulations! This is the first level of the author and is great! The ideas are witty. I had to discover that the columns are moveable. Some of the pickups were well hidden e.g. the Asterias in the water at stem of a plant and I also had to return for the Cranium. I found 3 secrets: the Uzi the Revolver and the motorbike. The enemies are various: small spiders big and small scorpions ninjas crocs harpies and even 2 minotaurs. The textures are various. I liked the added sounds. There are no difficult puzzles I recommend this level to anybody. I maybe set greater value on this level than the others but I like it. And if the first level of the author succeeded such great I am eagerly waiting for the next installment.:-)" - Obig (22-May-2003)
"This had such an interesting start with the use of an as of yet unseen movable object and with eerie small and large spiders but then quickly turned into a mainly run through level with a lot of killing of a large variety of enemies. I unlike some of the others actually really liked the movable object puzzle that rewards you with a key pick up as it was the only real involved puzzle apart from pushing buttons. I also liked the environment as the rooms are usually big and have some geometric difference to them breaking them up from being too squarish although there are also squarish rooms. With 3 secrets found one the bike which was essential to make a jump this set of two levels took me 85 minutes to play and was probably a little too long because of lack of real puzzles." - Sash (18-May-2003)
"As I understand this is Bagi's first level and although the gameplay is straight forwards I had a lot of fun. Admittedly I got stuck but that was my own fault not looking thoroughly. Liked the atmosphere throughout and boy do I hate spiders. For one reason or not every time they jumped on Lara when she was not looking. Finding artifacts to continue like Vraeus and Guardian key and the Prisma stars (cogs); also a Hand and a skull and the Treasure Key. The bike ride was great and that is a first for me as I hate vehicles. There are a lot of enemies from spiders to ninjas hammer gods to beetles scorpions and harpies and I was surprised that one could kill the hammer gods by driving over them heh heh. Keep them building I would say. 04-05-2003" - Gerty (12-May-2003)
"This is another one of those little gems! A little less than two hours of raiding fun and really not a dull moment. If you have a phobia about spiders you will be cured through this level. The terrible spiders big and small created such a creepy atmosphere in the beginning that more than once my heart was racing keeping me in suspense about what would happen around the next corner. There was one spider I tried to outrun but it followed me up to where I thought I was safe. Wonderfully disgusting! Not only spiders are enemies here. The occasional ninja harpies hammergods (did you know they could be run over by the bike? hehe) some mummies crocs dogs and the three little scarabs kept bugging me on my way to find two little wheels a scull a hand a guardian key and not to forget the treasure key. Gameplaywise I had a great time. I only got stuck once when I just did not see the tiny receptacle for the wheel on the wall. And it is always nice to discover new things in a level like the pushable obelisks. I very much enjoyed the different textures some of them I have never seen before and the way they were used made the rooms look unusual but very pretty. The lighting I think is really wonderful- look twice in some corners to spot a newly opened gate or trapdoor. More levels like this please! Very recommendable!" - Pam (06-May-2003)
"Yuk spiders. I hate spiders. This place is infested with them and some of them are VERY BIG. OK apart from the nightmares I enjoyed this level quite a lot. You get spiders you get crocodiles you get scorpions great and small you get ninjas and harpies but you also get a revolver very early on in the proceedings so there really isn't much threat from any of them. Don't relax entirely on that score however - our old friend the hammer god turns up towards the end and he hasn't grown any sweeter tempered since last we met. Not only that but he's brought his twin brother along to help him out so you really need to keep moving. There is nothing difficult in this level (unless you wander around with your eyes half shut as I seem to) but it isn't boring either. You need to find various artefacts to progress on this journey and there is a nice use of a gold skull at one point. The textures seem quite an ecclectic mix mainly Egyptian but I think it all works quite well. An enjoyable romp that took me about 1 hour 45 minutes but I got lost as usual so it probably won't take you as long!" - Jay (04-May-2003)
"I quite enjoyed this level although it was easy I only got stuck once and found the rest a doodle. It was a strange place indeed a few modern textures mingled with old world ones which I didn't like very much the old world textures were wonderful the obelisks plants and pots lying around very nice but the coloured blocks and pink and red broken columns were out of place and it spoilt the look of the rooms they only appeared near the end of the level I think. The enemies were fab I hate spiders and there were huge amounts of them to cope with being so phobic about them I found it added that bit of excitement to the level in my case. I'm a tad fed up with Ninjas though but glad to see the large minotaurs again where you really do have to keep hold of your health don't see them too often so they were a welcome addition especially two at once. The rooms were well lit and a good all round atmosphere the thunder during the monkey swing was great and it made me feel quite alone and spooky also liked the ACDC track on entering the minotaur room it was only a very small ditty of it and it wasn't quite well placed there but still an enjoyable addition maybe it could have been used on the motor bike run or at the point of escape! A good combination of items used not just stars and levers and the cog I haven't seen used in any other level yet. The gameplay was continuous without too many distractions in one room out to another not too much back tracking so didn't get boring. Loved the jumps and rope swing to the guardian key not too hard but a good combo of jumps and swinging. I'm not a lover of lugging too many things about onto certain squares in quite a few rooms and there was a tad much of that for me it gets boring when done too many times on one level. Secrets were well hidden but if you're like me and love to explore every room then you're sure to find them easily although saying that I failed to make a note of how many I did find so might have missed one! Bike ride was fun and Lara saying a little something at the beginning and end was delightful although I've no idea what she did actually say. On leaving the level I thought I might have taken the 'Treasure of the Metal Warrior' with me but you leave empty handed made me wonder why she'd gone there in the first place it would have been a nice ending to the story seen as the 'treasure' was in the title but that is the case with lots of levels so I can't complain too much about that. All in all I enjoyed the level and would say it's well worth look at." - Moonpooka (04-May-2003)
"Part 1 (7/7/7/6 60 min. 2 secrets): The long awaited debut by BaGi (& son) and it starts with a surprise as it has you puzzled about how to even begin but once you figure this out it turns into rather straightforward and fairly linear gameplay which is however entertaining as it keep you busy and always on the move. The nice outfit and a decent title flyby added show a lot of attention has been given to making this an overall 'package' for the players out there. In part one you have to deal with almost 40 (!) enemies but still it does not feel like a shoot'em up level as they are well distributed (little and big spiders dogs ninjas harpies mummies crocodiles...). A few dark corners here and there one fairly nice long flyby jump switches boulders and more. You can pick up the revolver and the Uzi as secrets and need three vraeus two prismastars and a guardian key and of course the treasure key for progression. I like the coloured blocks and the cobwebs. What I did not like so much were a few rather tedious elements (long monkey swings pushing the five pillars ...) and the animation of pushing something onto a raising block just does not look so good in TRLE as you jump up immediately and then a second later the block actually arrives. Part 2 (6/7/7/7 30 min. 1 secret): This is simply a continuation of Part 1 in pretty much the same style. In fact the many rooms you cross really demonstrate something like a potpourri of TRLE textures and objects and make it rather unique in that respect. Another 20 or so enemies here (dog crocodile harpy ninjas scorpions and the two hammergods which you get to kill with the bike which is also counted as the secret). A very well camouflaged hand and a skull are needed to move forward. I found the use of climbing textures not always full consistent but that is really a minor point. Overall this is classic if a little sequential TR entertainment and one not to miss especially for the maybe not yet so experienced raider out there." - Michael (03-May-2003)
"A fun game with full motion all the time. Lara enters a gloomy building and gets trapped inside. In her search to find the way out she finds different artifacts and keys and meets various enemies such as ninjas spiders crocodiles harpies scorpions and finally the metal warriors who guards a surprising secret treasure! ;-)" - G.Croft (03-May-2003)
"What can I say? Rather impressive for a first work of a new author. Just like any other level this one has its flaws too but it's made very well and is fun for the time it lasts. My progression through the level was halted through some black-out moments but overall the level is not too hard you should just explore thoroughly to avoid backtracks or stucks. At first the level seems like an enemy parade as it starts with some small spiders then a giant one and is followed by mummies harpies and ninjas. The pushable object puzzles were a bit boring and enigmatic but with the help of the flares you can find out the spots the pillars have to be moved to easily. The jump sequences were fun though. Also loved the last few minutes of these levels - pure fun just ride over the Minotaurs scorpions and ninjas with the motorbike and end the level there where I presume the treasure is. And now to the critical part - the textures are not always applied pleasantly sometimes 1 texture is used to texture a room's walls (but the textures are flipped and rotated) and also some rooms are unnecessarily tall and big and empty and the room geometry is simple. Sure the design and looks are not like Piega's Inchdix's or Trix' (to name a few examples) but it's not bad there just isn't anything special about it. Nevertheless - good pure 1+ hour fun in this level." - eTux (03-May-2003)