Reviewer's comments |
"While impressive in design with it's grandeur aqueduct and surrounding areas (such as the side temple), I felt this level was a bit empty. It's still a good raid, with vast areas to cover in search of the next object or lever, with a few platforming and trap sequences sprinkled in. I also liked the simple, yet elegant, opening fly-by with the scrolling logo. There was a strange effect with the rolling boulder stopping mid air by opening a crowbar door (not sure if it could have been setup the other way around, so that the "door" would hold it back instead of what might be an invisible barrier), and I also experienced the random crash towards the end, although much earlier than documented in the walkthrough. A reload and a different approach to that door got me through though, so I'm not sure why it even happened in the first place. 60 minutes, 2 secrets. 12/20" - Treeble (20-Dec-2020) |
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"My feelings about this level are more in
line with José's and eTux's. This isn't a
bad level as such, but it's quite
overrated and the clueless running around
within the gameplay did little more than
induce boredom and spoilt the experience
for me. The walkthrough was vague to say
the least, so I had to resort to exploring
the huge outside and inside areas looking
for the next task. My net gaming time was
just over an hour but that doesn't count
the numerous reloads that I did trying to
shave my time a bit and focus on my next
objective. I also wasn't fond of the two
layered maze area. The construction of the
aqueduct was nicely done and the textures
and atmosphere weren't bad, but this was a
level I was glad to see the back of." - Ryan (10-Aug-2018) |
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"One more time, very surprised with all the high ratings for the gameplay section. The level is very well builded, with a good atmosphere and reasonably well textured, but the gameplay was a disaster for me. I'm not saying that it's a bad gameplay, but sure that I was taking the wrong paths from the very beginning, again and again, and I found myself raiding a lot of places and finding always dead ends 'cause I hadn't the crowbar, the key, the cartouche, etc. Conclusion: reload, reload and reload a lot of times and repeating again the same movements and tasks often. The worst was the very nasty double maze with the trapdoors and the very few ammo the ninjas dropped for the uzis. So, I recommend you read the walkthrough instructions from the very beginning, and even in that case, I wish you good luck 'cause the walkthrough is too bad." - Jose (16-Sep-2016) |
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"No hard tasks though, it's a nice level with good atmosphere." - Akcy (05-Jun-2005) |
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"Though a pretty decent effort of the author I found this level to be pretty dull. Ok there's the aqueduct with the desert canyon around it the caves the rather well looking temple closer to the end the clever idea of going around everywhere else to activate the water mechanism of the aqueduct to take you back to the very beginning where you finally get the desired map . In Lara's place I'd rather found and used a ladder to get up instead of massacring the innocent mercenaries and scorpions and generally ravaging the whole place but doing things the hard way is the fun way right? Well not necessarily in here - as long as you're on the right track and it flows well it's fine but if you get confused or lost it results in various backtracks and that along with the tasks that might not be the best for a feeling of progress (climbing shimmying rope swinging and mostly - running around) slows the pace down majorly and makes the game dull. Well for me anyway. The main problem I found here was that the level lacked atmosphere - maybe due to the lighting and textures that are rather standard and doesn't catch the eye with anything special. I can't say this level would be on the top of my recommendation list but it isn't bad really and if you're in for an approximately one hour long adventure in a desert/cave/temple environment then go for it!" - eTux (26-Oct-2004) |
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"A great straightforward level I had a wonderful time playing. What you need is mostly in plain sight (except for the second cartouche piece that is).Your goal is to fill the aqueduct with water so you can get the Twin Towers Map. Enemies are scorpions and ninja's the puzzles are not hard and I found three (easy to find) secrets." - Josi (27-Jul-2003) |
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"The level is cleverly built and I like the overall concept of this level filling a long aqueduct with water so that Lara can pick up the scroll at the end: it is fun with Lara swimming very fast in the current. There are big areas to explore a lot of running rooms with sober texturing a few fun move or jumps to perform a maze some traps a couple of movable blocks baddies and little scorpions nothing really hard. The white temple inside the big red cave is beautiful but I could have done without the two biggest audio-files (sort of techno music)." - eRIC (01-Jul-2003) |
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"I liked this level. I particularly like this author's style in this one not that I was stuck for ages at some point. A guardian key a gate key vraeus a cartouche a scroll are some times to find. The crowbar isn't thrown at your feet either. An opening inside what looked like a canyon made me realize this wasn't an easy level to play. Although in plain sight one must be observant and try to jump on both sides of that canyon to proceed. A spike ball that stopped rolling when the vraeus was picked up was nice. The lava room was another room I liked and getting the items needed with some sweat instead of just picking them up is one more advantage for this level not to mention adds much to the gameplay. I had trouble like everybody else in the maze until I found that ladder and got the cartouche a little after. It wasn't easy getting out again either. Recommended a good entertainment." - Kristina (26-Jun-2003) |
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"Leroy knows how to build a level that is full of atmosphere is realistic looking and has fun puzzles and exploration that all combines together to make a very professional looking package and one that is extremely enjoyable to play and look at. There are a lot of places to explore and usually an action in one area has an effect in another area. Nothing was hidden so well that I couldn't find it and there were only a few hard jumps and one timed door which added some excitement but didn't make it impossibly hard or frustrating. Objects were very well hidden as were the three secrets and the amount of enemies was just perfect for my taste - only enough to get a little target practice in here and there. I can't think of any complaints about this level but do make sure you kill all the enemies or your game may crash if you don't. This is definitely an author to keep watching for because of his brilliant building skills and his ability to craft a realistic looking level." - RaiderGirl (23-Jun-2003) |
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"What a fun level to play! The Aqueduct is empty so what do you have to do?!? Well fill it up with water of course. And the fact that that helps you to get a map isn't too bad either. ;-) Find your way through this enormous area to get your hands on two cartouche pieces that opens up the water supply. The surroundings are very well built and it all makes sense. Enemies are well placed ninjas and scorpions and they often come in a group so you have a little shoot out. Don't miss this level!" - G.Croft (29-May-2003) |
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"An enormous area with a dry dam to begin with. The supports of the dam divide this huge area in two where you have to get down and do things and climb back up again on either side. I really enjoyed this level but I'm sure some people will find it a little tedious because of the vast areas you have to cover and back to get half cartouches star vraeus pyramid key secrets etc. The lava room had difficult jumps but eventually I managed to do it by sheer luck I'm sure. You find an underground temple huge of course and this is very well done. That block pushing puzzle got me for a while until I just pushed it back again and heard the thump of the block opening on the other side. It can get a little confusing sometimes but I think there are enough camera shots to show where you need to go next. The maze and rooms above was excellent I loved it. Some areas were really well lighted one room for example in the temple even though it had very plain coastal textures. I know when you create a gigantic structure such as a dam like this with huge rooms you are bound to have the old wallpaper effect and its far from me to suggest what can be done so I tried to ignore this. Enemies are ninjas and scorpions and were well placed i.e. the ones that walk on top of the temple as you approach. I loved the music in one room where Lara speaks along with it was that the author's creation? And when you finally flood that pool and the great fast swim to get the scroll was great. It never occurred to me to push that block again in the temple to get the 2nd half cartouche so thanks Michael for tip. A great level to play and highly recommended." - CC (20-May-2003) |
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"Nice entertaining level set in and around an aquaduct that is very well built. Mainly an exploration level with a lot of running around. But because you get a camera view now and then after pushing a button or placing a necessary object (guardian key cartouche) it's acceptable so that it does not turn into a headless running around boredom hell. Enemies are just placed adequately nothing special (in one room a ninja suddenly appears). Many rooms are very big and sometimes textured very 'economically' but it works in my opinion. If you read the readme file basically it's everything the author promises. Now where else can you get something for free these days and still are satisfied as a customer? This Mr Perkins is yet again an author to look out for. Well done." - bERT (19-May-2003) |
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"This is just my sort of level. I had a wonderful time running around exploring the magnificent aqueduct and battling ninjas and scorpions. I particularly enjoyed the battle with the three ninjas in the gratings room. The audio track was so well chosen it made the whole sequence seem like a film clip. The author explains in his readme that he likes to build light levels with clearly marked ladders and no impossible timed runs. Do not for one moment translate this as 'boring gameplay'; nothing could be further from the truth. He is very good at hiding things and you could well be running around for some time wondering what you've missed. There was a certain amount of backtracking involved but I didn't find it onerous and I loved the way everything meshed together at the end. I think this is a very well planned level and I found it extremely satisfying to play. It took me well over an hour to finish and I only found one of the three secrets but I'm sure you'll do better. 19-05-2003" - Jay (19-May-2003) |
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"Although fairly simplistic in most aspects this still for me was one of the more fun and interesting single leveled games I've played of late definitely surpassing it's predecessor 'Twin Towers' which in fact is the sequel to this level. It's all quite a Star Wars sequel prequel thing. There is just something about the main area which is an aqueduct stretching up high across a canyon that really got me in the mood for this level and although the real starting point to all the gameplay is not obvious at first when you find it all things fall into place and you find a great little progressive flow to it all. As I said earlier the game itself is not difficult even the double storeyed maze is more fun than hard but you can get stuck if you overlook certain things such as the crowbar (crack a flare) the vraeus (don't worry about that boulder) and a half of the cartouche (those movable blocks aren't only to get in your way). The author says it takes him an hour to play because he knows what to do well it took me an hour as well and I didn't you will also find 3 secrets that could have been a bit more of a prize like a weapon but finding them is the real prize I suppose. Anyway if you liked 'Twin Towers' then this is a step up and if you didn't like 'Twin Towers' then this is an even bigger step up." - Sash (18-May-2003) |
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"Leroy claims this level is better than his first and he's definitely right. He also claims that he is trying to build levels so that you can 'run and gun' and indeed he succeeds big time with this one. You get about two dozen ninjas and a bunch of scorpions for the 'gun'-part and you most certainly will be doing massive amounts of 'run'-ning in the 90 minutes of net gaming time as the area is quite extensive (and impressively so in many areas) and it is rather easy to miss sneakily hidden crucial items which will cause you to have to come back for them later. I actually thought the three secrets were easier to locate than some of the items you need: a guardian key a vraeus a gatekey a hand and the two halves of the cartouche to eventually get the scroll at the end. Other things I liked: the custom outfit the added music good use of fog and texturing in some areas a few fun jump and climb passages. What I did not like so much: several rooms/areas are just a tad bit too huge and consequently quite repetetively textured the maze (it's not that bad but it is still tedious to maneuvre) and in general just a bit too much running to and fro without the slightest idea ofd what to do next. But all in all this is a truly enjoyable and rather classic adventure which is not to be missed." - Michael (18-May-2003) |
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"I certainly liked the atmosphere in this level and that aqueduct was great to see. There is a bit of back and fro running and sliding down to get to the bottom that hadn't entered my mind so thanks for that tip Michael. Then I had a serious bug (can't call it any other name and I am glad I wasn't the only one) that threw me to my desktop. Only way I could solve it is by putting a new installment of the LE and a new download of the level and I was on my way again. Finding a Vraeus a Guardian Key the two pieces of the Cartouche a Gate key and at last a scroll. Not that many enemies apart from scorpions and some ninja's. Found 3 secrets. 16-05-2003" - Gerty (18-May-2003) |
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"From a gameplay perspective this turns out pretty well as Lara has to complete quite a few tasks ;-) but the textures need a little more work. Puzzles were nice some timed and a lot of running mazes to cross ropes to swing and traps to avoid. You find a cartouche Hand of Sirius Guardian Key and Golden Vraeus. Enemies were well placed among them ninjas and baddies sometimes a few scorpions showed up. Sound was nicely added and some of the music pieces I liked a lot - something different :-) Atmosphere works well despite a few rooms being rather empty and too huge but all in all an enjoyable game. At the end Lara finally reaches the scroll that you see at the start but can't get to." - Engelchen Lara (18-May-2003) |
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"This level is a very good one with spectacular and huge places. You have to collect the 2 Cartouche Pieces. But you will also need the Guardian Key the Golden Vraeus the Gate Key and the Crowbar too. For the first time surely I missed the Golden Vraeus at the rolling stone. In the end you will get a Scroll but you won't use it anywhere. There are some timed runs and jumps in the level but they aren't annoying. Unfortunately there's a save bug in the end opening the last iron gate my game crashed. The solution was that I didn't save between pulling the underwater levers and entering the iron gate. I missed a secret somewhere I think it was the second one. The game counted secrets collecting a small medipack and a large medipack. I will more attentive in my second game through. The added sounds are great. There are not too many enemies: some ninjas and scorpions. It was a good adventure I recommend it to everybody." - Obig (18-May-2003) |
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