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Searching for the Amber Room by Commari

Capt. Abbey 7 7 7 8
CC 8 7 9 8
Duncan 9 9 9 10
eRIC 8 8 8 7
G.Croft 7 7 8 9
Gerty 8 8 8 8
Jay 9 8 8 9
Jorge22 8 9 9 8
Jose 8 8 9 7
Josi 7 7 8 7
Kristina 9 9 9 10
Loupar 7 8 8 8
MichaelP 7 7 8 8
Miguel 7 8 9 8
Moonpooka 9 8 8 8
Obig 9 8 9 9
Orbit Dream 8 7 9 8
Phil 9 9 10 8
RaiderGirl 8 8 9 9
Ryan 8 8 9 8
Sash 7 8 9 9
Teone 7 8 8 8
Treeble 7 7 8 8
Wendee 9 8 8 7
release date: 19-May-2003
# of downloads: 1210

average rating: 8.13
review count: 24
review this level

file size: 62.30 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"About 1 hour and 30 minutes of easy/medium difficulty in different sets. An enjoyable raiding but perhaps the builder could have made better use of certain locations. I mean, levels are too short. You arrive, you do some tasks and you leave. With a better exploiting of certain locations the game would have been a masterpiece, instead it's only a good game." - Teone (27-Mar-2022)
"Here's another levelset I steered away from due to the package containing no less than five .tr4 files, but that's quite the wrong assumption on my end. Each of the levels in this set is rather small and all of them are quite linear, so progression flows nice and steadily (with the exception, maybe, of having to swan dive through a narrow passage on a slope towards the end). The levels are set in several different locations, which I presume is why the author had to break down into different levels in order to have more textures and objects to work with, and despite the overly simplistic gameplay approach, I rather enjoyed my time here. The door bug is present in quite a few of the doors, but otherwise this was quite well done. 75 minutes, 2 secrets. 12/20" - Treeble (06-Dec-2020)
"a 5 parts adventure that is not too long , at 1h30 with 3 rather easy secrets found. Various areas to explore , including a museum , an underwater wreck , and a mine. The settings are made in a realistic manner, texturing/lighting/architecture are ok while the nicer efforts were put in the final room , we have also nice paintings in a couple of areas. The gameplay is varied , with no difficult actions to perform. What adds a lot to the interest is the storyline ; we really want to see the amber room ! Enemies are mostly soldiers and dogs , and a fight with tho horsemen on horses. Good atmosphere. Entertaining levelset." - eRIC (27-Oct-2019)
"A nice little five-level adventure, which will occupy you for an hour (or maybe more). You get to explore a variety of well-made settings including a military base, shipwreck (even Maria Doria textures are used, which is always a plus in my book), a library and a mine. I liked the choice of music here and there as well as the smooth, linear flow of gameplay. Overall, a well rounded and not too taxing set of levels that is worth having a look at." - Ryan (13-Nov-2016)
"This serie of five small levels are very entertaining to play. Lara will travel through variety of places; a city, a sunken ship, the mines... Really easy to play with a lineal gameplay and no difficult tasks; secrets easy to find, enough ammo and good musics sometimes. Perhaps I missed some more cameras when pulling switches, but the triggered objects were never too far from the levers. There are some small defects, like the missed sound for the UW levers or some bad placed doors with the invisible block in front, but nothing serious. Also it notices no much effort when applying textures in small surfaces. Anyway, a good adventure worth to play." - Jose (09-Oct-2011)
"I didn't remember until the very end of this engrossing two-hour adventure that the Amber Room was a real place, one that I had visited several years ago during a trip to Catherine Palace just outside St. Petersburg. I experienced this feeling of deja vu as I saw something familiar in the hallway designs just as I was about to place the two Amber Pieces. Then, when I stepped inside the beautiful golden room while classical music played, a sudden realization swept over me that I'd been here before! This eerie feeling almost overshadowed a wonderful romp through several atmospheric segments, the spookiest of which featured the submerged ship. When I think of the hundreds of levels I haven't yet played, many of which may be as noteworthy as this one, I'm struck anew with a sense of gratitude for the generosity and creative talents of so many builders who are willing to share the fruits of their labor with a faithful yet limited number of raiders. Levels like Searching For The Amber Room are the reason why, after nearly eight years, I've never tired of playing this game. Highest recommendations." - Phil (31-Oct-2007)
"What an excellent level, in five parts, and different environments. I was very impressed with the attention to detail, and almost every room was quite beautiful in it's own way. OK, so it's not going to burn your brain trying to figure out what to do. But for sheer enjoyment, in good old fashioned TR style, this is the one. And that fun factor goes a long way in my estimation of a level. Plus the fact that we visit some of my favourite TRII haunts like the sunken ship. In fact, that is where I was stuck the longest, trying to find the wall levers in the dark flooded rooms with two baracudas taking bites at me. There's a scuba diver in there too, no doubt on the same quest as ourselves, but he didn't bother me, so fair enough. Gameplay is quite good in places, little puzzles, passing sliding blocks and a battle with two horsemen in a small room. In my game one of them very kindly got himself stuck in the wall, leaving me to deal with them one at a time. Just an overview of what we'll find here: The start is a base type complex, where if we look over the wall, we see a lovely townscape in the mountains. A sort of exhibition/ museum place with theme rooms called The Knight Room, The Egyptian Room, and the African Room, where we light a our torch. The sunken ship has Lara swimming through the kitchen and storage areas, shooting rats, running through the sleeping quarters, and out on the stranded deck. And a Russian base village with huts and railtracks on the ground. It was really interesting driving the bike through the mines on these tracks, passing some dangerous traps. Plenty of switches to find (one in a peculiar place!), keys, a torch puzzle, moving spike walls, boulder runs, blocks to push around, sliding blocks, interesting shimmys, jumping, swings, climbs, and general shenanigans that keep us interested. When we finally run into the Amber Room itself, it was a bit of a disappointment, especially as there is no end trigger. Another level that intrigued me so much that I searched for information on this famous Amber Room. And in a way, this no end trigger, but only the words 'the end', is fitting, as the room itself is one of the great mysteries of our time and has not, to date, been found. Although from what I read the entire room has been faithfully reproduced in St. Petersberg." - CC (10-Nov-2005)
"A lovely little level series; one of the best of its type. The occasional incorrectly placed door and rather unimaginative use of lighting were the only things that let it down constructionally; while the Gameplay could have done with a touch more inventiveness, nevertheless I was engrossed with these levels and happily carried along by the continually smooth pace and rather charming story. I'm not sure how an entire room could be removed and carted off to a subterranean location by a gang of soldiers, nor what Lara hopes to do with it once she locates it (how much are Amber rooms worth on the black-market?) but the enjoyment was in the journey, rather than the destination. This journey is always interesting and occasionally fascinating. From a partly submerged military environment in level 1, to a lovely little Museum in Level 2 (complete with clever Torch puzzle), to a Ship in the middle level and a Mine complex as a suitably tense Finale - there's never a dull moment. The jump in locale from levels 2 to 3 could perhaps have been a little more logical, but the constantly changing scenery (often midlevel, but always plausible) was one of the pleasures and helped propel these levels (none of which outstay their welcome) splendidly. Highly recommended." - Orbit Dream (13-Jun-2005)
"I did like this level, because it wasn't too heavy on any puzzles or other hard stuff (because thinking requires extra effort, you know). It was pretty straightforward but the gameplay was still pretty good, I loved the bike ride through the mine shafts and other unique ideas put into this level. Her outfit was great too, not even skimpy. I ended up plowing through the sticky parts of this level in hopes of the reward of seeing the Amber Room. It was really quite disappointing. What was I expecting, you might ask, it's only a computer game. It's not going to be like finding the actual room, silly. But I didn't even realize it was supposed to be the Room until it said The End. Sigh. Other than that, it was a good level but if the anticipation wasn't there I probably wouldn't have enjoyed it as much." - Capt. Abbey (08-Feb-2005)
"The original Amber room disappeared from Russia during WW II. After many adventures Lara manages to find it. This one is a must for action-loving raiders. It's engaging energetic and fun. The Amber Room at the end is one of the finest settings ever put into this game. Highly recommended." - Duncan (23-May-2004)
"Lara in a nice military outfit starts to search the famous 'Amber Room'. Just at the beginning she has to find some secret switch fight against soldiers and dogs - to enter the second stage. Some boxes have to be pushed to another place. Lara finds some exposition with Egypt African and other artefacts - you have to visit them all. Just find all the keys. A dark spooky atmosphere - well done with lights and shadows (you have enough flares). Quickly you will go on in the mines and have some fun with the motorcycle even if it is not some of the real vehicles for train-levels. Some enemies are waiting traps rolling balls lava bats...but after maybe two hours you will get the price for you effort - the Amber Room - nice end with nice music." - Miguel (02-Mar-2004)
"This set of five levels is like a flashback to the cool areas from the original TR games like the shipwreck level from TR 2 complete with scuba diver and underwater rooms and some great mines to explore (without the mine cart unfortunately). Any look you liked from the original games you'll probably find here. Even with some boulder spike and lava traps the levels aren't too difficult but they were a lot of fun to explore for some keys and switches. It's really hard to describe this one properly; you just have to see it for yourself. I spent 80 minutes here and only found one of the secrets!" - RaiderGirl (04-Jul-2003)
"A long set of levels. All the places are a great sight and this level keeps you entertained until the end. In search of many keys a scroll and gems you will meet dogs rats guards. It has underwater areas I am not very fond of underwater levers mine areas and a bike ride. An important thing here is to find the two 'Amber' pieces the African Egyptian and Knight rooms are beautifully built. The diver idea was excellent. It might seem a little boring to some people with all those levers but it's far from it. You won't know until you try it." - Kristina (26-Jun-2003)
"I have to start off by saying that I am a little disappointed in this series of five levels. Firstly for the enormous download each of the levels was very short in gaming duration 1 - 35 min 2 - 20 min 3 - 15 min 4 - 5 min 5 - 15 min and in those levels the gameplay was fairly standard to the point of being mainly lever pull scenarios. I can say though that I did enjoy this game I think mostly because the settings were well crafted and nicely diverse a partly submerged base a museum an underwater wreck and a mine this led to the feeling of a storyline and a point to it all. I also liked the enemies nazis dogs horsemen barracudas and a scuba diver as there wasn't a great deal of danger otherwise. Ending this level with only one of the three secrets in a lovely but empty Amber Room a little anticlimactically I felt like I may have missed something but I don't think I did." - Sash (05-Jun-2003)
"You start in some courtyard and have to find your way in a building then work your way down to a sunken ship. You have to find keys and levers and also amber pieces. On the way you encounter some enemies but not to many. Once you're out the ship you can go explore a mine quite dark but there are enough flares. The second part of the mine you get to ride the bike. The reward for all your trouble is (of course) the Amber Room. A very nice not so hard level have fun with it." - Josi (04-Jun-2003)
"Quite an ambitious project with 5 connected levels albeit each of them rather short so you get a net gaming time of about 90 minutes. Searching for the Amber Room 1+2 (8/8/8/8 25+20 min. 1 secret): Lara features a nice outfit and starts out in kind of a city setting. Progression is reasonably straightforward with many jump switches and levers to pull a few crawlspaces some movable blocks rats dogs bats and about a dozen soldiers to kill. I liked the flooded rooms area and the exploring of the offices/archives fit the storyline very well. In the second part you get into kind of a museum and roam around an Indian Egyptian and Medieval area finding three keys. The added music is nice but again the puzzles are virtually non-existent. Still the squishing blocks and the battle with two horsemen gets the adrenalin pumping. Three gems a scroll a torch and the first Amber Piece are your prizes. The Search goes on (7/7/9/9 15 min. 1 secret): Quite a sudden change of venue as Lara finds herself in water. The caves and the ship are great fun though and this part is my favourite of the series. Several underwater levers to pull and the barracudas and the diver are cool. Find a key and the second Amber Piece and move on. In the Mine 1+2 (7/7/8/8 10+15 min. 1 secret): Back on dry land and a motorbike to ride on railtracks through a mine which is good fun. All in all you will need three Mine Keys and deal with moving spike walls (great) and a boulder trap some lava pools and a lot of shimmying across cracks in the walls until finally get to use your Amber Pieces to find the infamous room which is really beautiful and worth the trip." - Michael (01-Jun-2003)
"A fun quite easy straight forward raid to the Amber room. Start in Kaliningrad get down in the underground to break into a museum. Then underwater into a sunken ship and further on into labyrinth-like mine shafts. Find two pieces of amber along the way to finally get access to the beautiful Amber room. Enemies are guards dogs bats rats and knights. Pull levers and find keys. Not really any puzzling and only a few traps makes this a relaxing and enjoying 2-hour raid." - G.Croft (27-May-2003)
"This is a 5 level game and a great one at that. Main goal is finding artifacts and levers. Starting in an outdoor area you need to find your way in to a building and from that on you get to a wreck quite similar like the Maria Doria. Then there is a sort of small museum where you visit an African Egyptian and a Knight room and from then on you end up in a mine. Find the crowbar and keys 2 Cartouche (here called Amber Pieces) and some blue gems. There are not that many enemies as I encountered rats those big ones pesky bats some dogs and guards. And as piece du resistance a scuba diver and 2 very nasty nibbling fish. There are some boulder traps jumping over lava and a motorbike ride even I could manage that. Be aware of the many crawl spaces and if you keep your eyes open there is no way to get stuck. Found 2 secrets. 19-05-2003" - Gerty (26-May-2003)
"What a great game! What a fun time! I just completed all 5 levels included in the Searching for the Amber Room download and must say that is the most enjoyment I've had playing in quite a long time. This is not a simple set of levels. But once I got used to Commari's technique and style I moved along relatively well and had a great time. You must continually be on the lookout for dark areas to explore well-camouflaged levers and switches and the ever-annoying baddie. Lara has many different areas to investigate (ship underwater moveable blocks mines) and gets to swim swing ride the motorcycle jump shimmy dodge spiky boulders and kill many different types of enemies in search of the two amber pieces that will unlock a beautiful room with impressionistic art on the wall. I did notice a few thin walls and some other technical 'stuff' but certainly nothing major enough to detract from this great adventure. Well done! A must play. Game time: 1:45" - Wendee (26-May-2003)
"This game has a great storyline: Lara must find the mythical Amber Room. The five levels are rather short but the whole game is an entertaining adventure that keeps the attention making the player suffer in some parts (i.e. the underwater level 'the search goes on...'). Not difficult at all with three well hidden secrets (I found only two) and enough enemies like German soldiers dogs bats and rats. The atmosphere's ok but the endless music is a bit annoying and I had to turn off the music. Textures are well placed and match perfectly with the scene; the light is not too dark and even in the mines Lara can make her way without flares; they are needed only to light some very dark places. The final room is beautiful but I expected some furniture or chandeliers. All in all it's a great game for those who loved TR2 and the Maria Doria levels and for Raiders in general." - Loupar (26-May-2003)
"This five-part level was a great adventure. Various places enemies textures and puzzles. The story takes place in bunkers sunk ships in a museum and mines. You have to find the 2 Amber Pieces because they will open the exit door. One peace is in the Museum and the other is in the end of the third level in the water. Unfortunately the final trigger is missing but the saga ends in the Amber Room. Meantime soldiers dogs bats rats knights barracudas and even a diver familiar from the TR2 attacking Lara. Anyway I had a sense of TR2 in many places the atmosphere was like the Maria Doria's wrecks. I found 3 secrets: UZI Shotgun and Shotgun ammo. I liked the added sounds and of course the story. I recommend it to everybody." - Obig (24-May-2003)
"So... Lara defeats the Nazis gets to Venice and finds the Amber room. This is a nice game and it won't do anybody any harm to play it - it's fun actually. The levels are kind of short but since we're talking here of a succession of five levels that's not really a problem. The only time there's some difficulty is when you have to get to the room with the two knights and defeat them (unfortunately that's one of the things I like less in Tomb Raider) and the part where you have to get oriented (and find a secret - by the way the secrets are easy) in the water so as to finally arrive to the deck of the ship. On the other hand the passages between levels is a little strange - you expect to get to a jeep and suddenly find yourself under the sea and so forth... The place with the African/Egyptian/Knights rooms was nice like a trip across the different existing TR games - as the whole set of levels is in fact. That makes it interesting. Of course there aren't any real puzzles in the game - just pulling a lot of levers to open doors shooting baddies finding keys. That doesn't really diminish the game it's simply the author's choice. I found it weird that there was no finish trigger - there wasn't was there? I mean I spent a little while in the Amber room shooting at paintings and walls trying to get inside the paintings trying to climb the walls and listening to the nice baroque music but I ended using Alt+F4 and that was that. Yes I did see 'The End' clearly written somewhere above the room but I thought there could still be a finish trigger somewhere out there... Oh well again I guess it's a possible choice. Just very unusual. All in all it's an uncomplicated and entertaining set of levels a reminder of many things in TR and there's every chance you might like it. So why not? Do give it a try." - Jorge22 (24-May-2003)
"There really is something for everyone in this level which is split into five parts comprising four quite different areas. Commari really has crammed in a large variety of textures and objects from all over the place yet it all seems to work together nicely and makes for most interesting gameplay. Your quest is to find two pieces from the amber room and there is much fun to be had along the way searching a building a sunken ship (complete with diver which I don't think I've seen before in a custom level) what I assume was a museum with different display rooms and last but not least a mine. The use of a motorcyle to get around the mine was a nice touch given that mine carts are not available to custom levels. The ending in the amber room is beautifully done and there is no finishing trigger as such so you can spend as much time as you wish soaking up the atmosphere and listening to the lovely music. A must-play level. 23.05.2003" - Jay (24-May-2003)
"What a wonderful set of levels I loved them all. A bit of everything Tomb Raider and split into five parts. First is the Search For The Amber Room were you begin make your way through a building meeting rats and bats on your way through to a sunken ship with guards and dogs keys to find and levers to pull enter next level my favorite for atmosphere and unique surroundings three rooms with three themes the Egypt room The African room and the Knights room visit them all to get the keys that lead you to the scroll meeting horsemen to kill on your way wonderful spooky music which really set the atmosphere as soon as you enter the room it was great. Leave here and onto the Search Goes On level underwater swim with diver and sunken boat rats and keys to find more levers then onto the mines levels one and two down there in the mines find keys make some boulder escapes and use the bike some spiked trapped ceilings and walls. These levels were amongst some of the best ones I've played and it was a great Raiding experience for me. Great enemies block puzzles three secrets to find wonderful atmosphere and music it so well thought out lovely rooms with textures to match and so many different Tomb Raider features all rolled into one so it never became boring this author really knows what Tomb Raiding is all about. There was one problem in that if you didn't get the gold key in the mines at the beginning then you couldn't go back for it and so unless you have a saved game then levels have to be played again but as I didn't forget the key I wasn't worried about that one mistake by the author but it could be an irritating problem for those who did forget it. I would recommend these levels to everyone a truly remarkable piece of level building which I feel I haven't quite covered as much as I ought to by way of description and gameplay so check them out you won't be disappointed." - Moonpooka (21-May-2003)