Reviewer's comments |
"Having just finished a six-leveled set (and another two-parter twice for walkthrough purposes), I was happy to stumble upon a short level from my pending 2003 list. Using standard Coastal Ruins assets, this was pretty straightforward with a few moments. I think the boulders didn't quite work as the author expected, as they stopped halfway stairwells and the one near the beginning I have no idea where it bounced off to because I never saw it, but he did claim it was a lost unfinished project he'd found at the time. Still, this proved to be a nice pastime even though I got through the spike pit by trial and error (I believe the hint was the ceiling, but I was still triggering them while trying to jump around) and the final slide took me a few tries, not because of the wooden blockades but because I was reacting too slowly. 15 minutes, 3 secrets. 10/20" - Treeble (02-Nov-2020) |
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"Fast paced raiding in a pleasant coastal
setting for around 20 minutes. This is
nowhere near as lengthy as the preceding
installments in this series and maybe not
as fulfilling, but it's definitely not a
bad raid. Boulder and spike traps are
quite prominent and there's a pretty neat
twist on the original format near the end,
and I also liked the scene where three
piggies came charging out of a black room.
There's also a few crocs around (one stuck
in a small pool) but easily avoided. No
classic, but enjoyable enough." - Ryan (13-Feb-2019) |
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"Not bad this short level, with entertaining tasks and several traps with spikes and boulders. Lights are well worked, but I found some odd situations: in the room with the spiked floor it's not very clear the hint to know the safe tiles; later when I found the first key, I retraced my steps to avoid the boulder, but I had to reload 'cause it totally blocked the way. Too short but still enjoyable." - Jose (19-Sep-2016) |
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"I played the first three games in this series, so I figured I
might as well go ahead and play the fourth segment (a stand
alone this time). More of the same, actually. Nothing
innovative, just a standard coastal adventure, and a short one
at that (20 minutes for me). Moonpooka and Dutchy have
provided separate walkthroughs, and I enjoyed comparing the
differences in style. Had almost as fun doing that as playing
the level. 'Nuff said." - Phil (24-Feb-2015) |
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You know I really enjoy some of these older levels. There are quite a few little gems out there and I'm happy when I find them. Although this is rather short, you won't be bored for a minute. Boulder and spike traps are scattered throughout, and enemies are wild boar, skeletons and crocodiles. Those are the hazardous things out of the way. On to gameplay; you have to be fast in one area to retrieve a key, which seems unobtainable if you escape the boulder the wrong way, but in fact you can get the key, you just need to find the other way to it. There are two gate keys to find, plus the crowbar and four secrets. Textures are of the coastal kind, I like them so it was pleasing to the eye, and rooms were nicely put together. This was a nice compact level in which you never found yourself aimlessly wandering about. I found it most rewarding and a pleasure to play. - Moonpooka (12-Jul-2005) |
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"Straight forward fun. Lara has to avoid spikes and (rather easily) boulder traps shoot pigs and deal with a few skeletons. Remarkably small rooms many crawlspaces not for the claustrophobic. I preferred that to the vast empty halls you see oftentimes. Textures were sometimes squeezed or stretched but I've seen much worse. Lights were okay but shadows could be applied more subtle. Only two mistakes were really annoying: the camera above the pool should have been set to one-shot because if you want to dive back in you can't break free. Second a pit where you get stuck if you fall into it. But the very fluent gameplay makes up for these little problems. Jumping shooting and there comes the next trap. I wasn't bored for a minute." - Rüdiger (21-Feb-2004) |
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"I found this short level with plenty of jumps sequences and sword traps abound very difficult to mark. Enemies tend to be swine (literally) and the odd skeleton above water and crocs below. Puzzles were not really in evidence except working out routes/jumps. The level is quite well crafted with good use of average graphics and good mood lighting sets the scene. The ending was rather unexpected and led to a disappointing finish although the jump sequence took some doing and was quite novel. Well worth extending the level in future and playing as it is for a quickie." - Whistle (19-Nov-2003) |
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"If you've been playing a few too many 'easy' levels lately this is just the level to play if you want to keep your jumping and shooting skills up to date. It's almost a long obstacle course and I'm sure by the end you'll be used to saving every few feet with all the boulder traps spikes (especially that room with the path through the spikes) jumps over spikes boulder traps with spikes skeletons long underwater tunnels with crocs and the ultimate - the slide with jumps over spikes and fire and target shooting at the end. Some of these were frustrating but ultimately fun to try to get through alive. Secrets found: 3" - RaiderGirl (23-Jul-2003) |
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"This is a bit short level. There are no puzzles. The only bit difficulty is perhaps the room with spikes and the great sliding down in the end while you have to shoot the obstacle but you must not grabbing. The enemies are some wild-boars (even in the 1st secret) skeletons and crocodiles. However there's one thing I don't understand. I found one Horseman's Gem but I couldn't use it anywhere. Perhaps it will be needed in the next installment? I didn't find a secret but some medipacks in the beginning as well as a Shotgun Uzi and Crossbow later. There are no added sounds and the texture is neither special. But it was a nice relaxation as you can't get stuck." - Obig (19-Jul-2003) |
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"A quick and easy level. It has almost everything jumps boulders a room with spikes you need to navigate and not step on the wrong tile etc. keys to collect and some dogs to shoot. The skeletons were very annoying especially one at the upper level of the spike room. There was a key there that needed a trick to get it and one not very easy ending. Lara has to shoot some wooden barricades while avoiding boulders to open the gates and escape. That took me a while to master. Do give it a try it certainly is fun." - Kristina (26-Jun-2003) |
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"A very short level but what a fiendish ending. That one had me reloading a couple of times though. For the rest it was a very fast paced one so I took not the time to write anything down. There was a gem and some keys and I found 3 or 4 secrets (can't remember). For enemies there were warthogs and skeletons could have use for that crossbow just there and then. 27-05-2003" - Gerty (08-Jun-2003) |
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"Alright it is standard Coastal environment and it is very short at 20 minutes or so and it has a few unnecessary crawls a never-come-back-pit and you can get stuck if you escape the boulder but forget to pick up the key but it is a really clever course with a few boulder traps spikes jumps shimmy monkey etc. and the final slide sequence took me a few tries to master so worth a try for some quick excitement and I guess I need to play again as I only found three secrets (shotgun Uzi crossbow)." - Michael (01-Jun-2003) |
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"This rather has the appearance of a beginners level with missing and stretched textures aplenty (including some in a crawlspace) and a slightly ragged designing style. However will I complain? NO! (In which case you can ignore the first part of this review completely and just go straight on to the next bit which is beautifully written in a typically idiosyncratic style). This is one of those levels where the enthusiasm of the designer is quite infectious and propels you along at a rapid speed through increasingly over-the-top deadly traps. There is absolutely no rhyme or reason for a very small water pool containing a stuck croc (how the heck did it ever get in there and what is its purpose?); or boulders balancing on the low roof of a building (why would anyone want to put them there?); or shootable barriers on a sliding slope in front of a door which opens as you're sliding toward it? These are the sort of gameplay devices which appear simply because the designer has thought to himself 'Has it already been 4 seconds since Lara was last challenged?? This will never do!'; and of course it all works brilliantly. I have never had such an enjoyable 20 minutes of Tomb Raiding! It's fast furious and completely absurd. Keep it up!" - Orbit Dream (29-May-2003) |
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"No more Mr. Nice Guy Linden has created a nasty series of spike and boulder traps causing me some heart attacks and a difficult swim. It's a coastal town with a swimming route underneath. Great imagination but a couple of things to comment on. It was just too strange picking up the gem and the warthogs appearing around it. Skeletons rising out of the ground would have been more believable. And what was the gem for? The crocodile wedged into a tiny pool was silly. But that boulders slopes sliding gates spikes set-up was magnificent at the end. Missed the key in the water the first time through I was a bit busy with the crocodiles. When I tried to go back down that pool again the camera wouldn't let me go is that a bug? This is a fairly short level but I can see that there's more to come well there has to be considering the ending! Well done Linden looking forward to future levels." - CC (27-May-2003) |
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"It is perhaps a little unfair to judge this as a stand alone level as it's really more of a postscript to The Croft Woman 1-3 and if you haven't yet played that level then I urge you to do so. This is a very short level but what there is of it is entertaining enough. There are four secrets to find and I'd really have liked the last one (crossbow) first because I love to blow up skeletons. Well the way they shove you about and prod at you with their dirty great swords you start to take it quite personally don't you? Apart from the skeletons you get what you'd expect from a coastal wad - piggies boulders etc. The spike room will slow you down for a while and there is a slide at the end that had me reloading quite a few times. Otherwise it's undemanding but fun. I very much look forward to future levels from Linden as I think he has the potential to become a very good level builder indeed." - Jay (27-May-2003) |
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"Very short 18 minutes but still quite fun with a few deadly moments thrown in. There shouldn't be any moments of being stumped but a spike floor with a safe path through may have you reloading a few times. I found all 4 secrets that aren't too hard to spot except for the first if you don't do something backwards I was just disappointed that the last secret (crossbow and loads of ammo) was put just before the end where you don't really need it well not on enemies anyway. A definite breath of fresh air though when it comes to downloading especially if you are sick of all the massive sized levels of late just know you get what you pay for so to speak." - Sash (26-May-2003) |
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"I didn't play parts 1-3 so I was happy to read that I wouldn't need anything achieved from those levels to play this one. Linden says that this is a short level and it is. For my ~20 minutes of play time I got to kill many warthogs and dodge skeletons get smashed numerous times by rope-suspended boulders gutted by spikes climb and shimmy. Also there is a challenging and exciting end sequence. There are thin walls and the ability to get stuck in a pit or two (or behind a boulder) without dying so save often. All in all Linden offers a fun level and it's a short download! Go get it." - Wendee (26-May-2003) |
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