Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3148
TR3 - 179
TR2 - 136
TR1 - 64

72617 reviews (20.4/level)
3552 (99.8%) walkthroughs
447 Hall of Fame levels
1230 levels rated >= 8

TR Fan Site


Khal by Agnes

Akcy 6 7 7 7
DJ Full 4 6 7 6
eTux 5 6 5 6
Gerty 5 6 6 6
Gill 7 6 7 6
Jay 5 5 7 7
JesseG 4 4 5 5
Jose 5 6 6 7
Kristina 7 7 8 8
Lil Kid 7 7 8 5
Magnus 4 4 5 5
manarch2 3 4 5 5
MichaelP 5 6 5 6
Moonpooka 7 6 7 6
Necro 8 7 7 9
Orbit Dream 6 7 8 9
Oxy 8 5 7 8
Phil 7 7 6 7
RaiderGirl 6 6 7 7
Ryan 6 6 6 7
Sash 5 5 7 6
The Aussie Adventurer 5 5 6 6
Treeble 7 7 6 6
Wendee 7 6 8 7
release date: 15-Jun-2003
# of downloads: 122

average rating: 6.18
review count: 24
review this level

file size: 22.70 MB
file type: TR4
class: Jungle

author profile(s):

Reviewer's comments
"This modest jungle level started off smoothly enough, but quickly became a nuisance full of "gotcha" moments. There are at least two different metallic textures that sometimes serve as poorly marked death tiles and sometimes don't – and one of them, after the player has been trained to avoid touching it, will later on serve as a pressure pad for a door. There is an underwater maze...that one speaks for itself, thankfully it is a small one. There is a hard-to-see switch sticking out of natural rock that leads to a long backtrack if Lara misses it. There is a trial-and-error crawlspace full of invisible death tiles to weave through. There is a gap with a randomly placed invisible platform. Top it all off with poorly marked climbable surfaces and missing camera cues, and it does not add up to a fun time. The environment is on the boxy side of things, with stretched + wallpapered textures and lighting that could use more dynamics. A good example of an adventure being challenging for the wrong reasons. 24 minutes." - JesseG (12-Jan-2022)
"I guess this goes to show that even the greatest builders have humble beginnings. This debut isn't bad as such, but the scenery is quite crude in places and isn't as sweeping as Agnes' later levels. Also, the gameplay isn't anything to write home about and I wasn't fond of the various unmarked traps dotted around (the fire tiles caught me out unfairly a few times). On the positive side, it does flow well for what it is and it's clear some effort was put in here. I spent around 20 minutes here and didn't find it to be wasted time." - Ryan (15-May-2018)
"This is the debut release from someone who went on to become one of our most prolific and reliable builders. It has its share of typical beginner mistakes, such as unmarked traps, unmarked ladders, switches rather unfairly hidden, an invisible floating tile, etc., but with the help of Moonpooka's walkthrough I got through in routine fashion in about 25 minutes. Nothing spectacular, and I found the surroundings rather crude and unpleasant, but if you overlook the flaws the overall raid is rather fun." - Phil (20-Jan-2018)
"Good debut from this author. Even with a simple architecture and easy tasks, the level is not bad at all (later, she would become one of my favourite builders). It notices an effort with the lighting, and textures are not bad applied too. What I should improve: some ladders are not well marked, a spiked trap not marked too and also some unmarked fiery tiles near the end; sometimes there is the same texure for fiery and safe tiles; if you miss the too disguished wall lever at the bottom of the room pit where you found the key, you'll get totally stucked when you are back to the pool room. Anyway a well playable level with no much complications." - Jose (22-Sep-2016)
"This one was on my hard drive for quite some time and finally I made it through - this surprisingly didn't took much more than 10 minutes and overall the gameplay is fairly simplistic, with many levers to find (some are quite nicely hidden though), quite an amount of long ladders to climb up and down (not really well marked too) and a few very easy jumps. There are also a few unmarked deathly tiles. The two secrets are okay and the tiger enemies nicely placed, the atmosphere is simple but rather charming with an interesting texture design - the texturing itself it not very clean, though, and the lighting is also a mixed bag. Overall an okay, but not very special debut level by a builder who has shown to do much better later on." - manarch2 (25-Apr-2016)
"This is an ordinary jungle level filled with correct textures yet superstructurelessly arranged rooms. You just proceed from one to another with help of switches to open doors, flares to deal with occasional darkness and pistols to shoot some tigers. There's a bit of lava to avoid, a water to take a breath under and few ledges/ladders to climb, though the grabbable textures not always fit. The spike warning is also very unclear and You're likely to repeat the climb if You don't get it. Eventually, the same goes for burner tiles. And I think something is misarranged in general because I saw two headless Shivas and ran through a whole explorable sequence without a puzzle fitting them, and the door related just open by standing on a tile. It feels like if the builder couldn't decide with the path and rearranged it once or twice, to eventually leave remnants of all, so the additional mystic gap can be found and shimmied over what is kinda interesting yet leads to nothing and confused me a bit. What deserves a highlight is a raw yet quite organic jungle room with a tiger fight, in this moment the level plays very fluently. The ending is unusual as well, I enjoyed it. From the flyby set over the water room I guess the author has also enjoyed her first work, though considering her skills now fully developed, I think she would spare such sequence for a much more epic room. SUMMARY: In this case hunting the way home can be attributed both to Lara and the builder. A wild mixture of elements, all unleashed in the same moment feels like a work in progress and yet needs to be tamed - what we already know Agnes did well. You can take this one if You're curious about how it began to happen." - DJ Full (18-Apr-2015)
"In this little adventure must Lara find the way out from the Khal-temple in India and return home. Architecture is simple, rooms are nice textured and lights placed well. Game-play is straight forward with mostly running around to find switches which open doors. You can find many ammo pickups, I don't know why, because I had only pistols. The room where invisible pillar is has excellent placed music and very good atmosphere. In other areas atmosphere is peaceful, you'll have to shoot some tigers and monkeys and run away from rolling-ball. It's nice decent level to play to relax and enjoy. I liked the blue water. :-)" - Oxy (19-Mar-2009)
"A decent first level from the author, with simple gameplay. The textures and the settings are a reminder of the India levels of TR3. Even the atmosphere is successfully recreated. A nice light raiding." - Akcy (11-Jan-2007)
"I had a sense of nostalgia when playing this level. It was very reminescent of TR3 and it was very well created. It did feel like I was playing tr3. There were a few areas where I became stuck until I found a cleverly hidden switch back in a place I thought I had scrutinised. The level was extremely eye appealing. The textures and lighting were proffesionally done (I wish my levels looked as good). It was a nice change to play a level based on tr3 and a welcome one (and no underwater maze in sight :)" - Necro (13-Jul-2006)
"I have played most of Agnes's wonderful levels but only recently did I play this one and seeing this was the first level the author built I must say I was not disappointed and I was very impressed with the whole concept of it as I love playing jungle adventures so I was in my element playing this one. It's fairly straight forward in game-play but nether-the-less most enjoyable indeed. Your start your journey in a temple and as you make your way through this adventure you will be going through a lava room some caves avoiding boulder and fire traps pulling some levers finding some keys and secrets along your way which will eventually lead you and take you to the jungle area. During your mission you will be encountering enemies like tigers bats and if you wish you can shoot some baboons just for the fun of it which of course I did. I thought everything was very well placed textures were good but it was a bit dark in places but plenty of flares are on hand to not hinder your game-play or enjoyment. On the whole this is a nice little adventure and a very good level for beginners who wish to enter the wonderful TR world. 22/01/2005" - Gill (23-Jan-2005)
"This being my first jungle review I was not overly impressed with it. Don't get me wrong though it was not a bad level there was some points about the level that stopped it from becoming something good. For a start some of the texturing was out of place and did not suit the environment. The level design was ok but did not present anything spectacular or ground breaking. The lighting was sufficient enough for it not to be a problem. I was pleased though that the jungle theme stayed true throughout the map. I thought it was cool how the monkeys died and yep I shot the monkeys :-) The tigers were a fitting enemy for such a level but a little more variety would have helped. If I had to give this level a grade I would give it a C a pass mark." - The Aussie Adventurer (25-Oct-2004)
"A really enjoyable first level by Agnes and so this was not a difficult adventure but still an interesting one. You are in the India setting so there are a few tigers to deal with along the way and also some baboons show up later which you're not supposed to shoot but doing so has quite an amusing consequence. Some small traps such fire tiles and a harmless boulder but there's also a tiny lava room which is good practice for a beginner. This is a basic run through level like use a lever find a key and go use it so nothing too taxing but I liked the planning of this as there is not a huge amount of back tracking to do. It took me over an hour to accomplish and I really liked it in the cave tunnels and the small place with the pink lighting. Some say the climbable walls were not obvious but I had no trouble recognizing them even if there were only slight differences you can still see there's a possible wall to climb. I found all three secrets which are nicely placed. I'd say if you're just starting to play custom levels then this is a superb one to begin with and I really enjoyed it even as an accustomed player so it's still worth taking a stab at." - Moonpooka (02-Jul-2004)
"This level is just like you would expect. It has no gameplay to speak of quite bad texturing and only lasts for about ten minutes. Still it shows promise. The levers were very hard to find at times and the level was incredibly linear but that's okay seeing as how this level is the first by the author. I'm sure the next one will be better." - Magnus (29-Jan-2004)
"This is the first level from this author and I must say I was impressed with the hour long trip. It was quite a nice adventure BUT it would have been better IF there was a logic to the gameplay at all - several traps here are the die first type such as the unmarked burning squares et all and also the climbable walls - most of them are not marked as such (and I found the two secrets of the level trying to progress by trying to climb all the walls). In an overall the level was a little too dark to my liking. The title flyby the author provides also didn't work at first just when I finished the level the camera started to actually fly around the level which is pretty much the same as the playable version." - Treeble (22-Sep-2003)
"I good debut from Agnes. I found the texturing the most disappointing part of the level some textures just did not fit in with the rest. The puzzles are good and original (the invisible ledge got me confused for a while). A worthy play hope to see more levels from the author." - Lil Kid (07-Jul-2003)
"This was a nice relaxing half hour adventure that took me through some temples and ruins of India looking for a key and some well hidden switches. The few tigers weren't dangerous at all but watch out for the death tiles and a boulder plus some lava that is easy to jump over. For someone's first level this was great hope to see more by this author." - RaiderGirl (04-Jul-2003)
"This is Agnes' first level and she does get an A for effort. She is a reviewer at Levelbase (I think) who took the plunge and built her own and that in this day and age is all the more to applaud on. It reminded me of TR 3 the jungle. It is a fast paced level finding levers and some trigger tiles to open door. Some jumping over lava and even a pretty harmless boulder that will make you run anyway. Encountered 4 tigers and I always feel bad to shoot them and a monkey (Agnes asked not to shoot so I didn't). There is a nice fly by that doesn't say that much and the only question I would have is why that boulders there as you have to jump through it to get to the next door you opened. There are some burning tiles that means trial and error also some parts were really a bit too dark. 16-06-2003" - Gerty (26-Jun-2003)
"This level is set to look like an India one with a lot of success I might add. Although the gameplay is poor with just some levers and a key to find and opens doors it is a very good first try. The tigers and monkeys are present in the jungle part along with some climbing. I am sure we have a promising level builder here. Awaiting with much interest the second level." - Kristina (26-Jun-2003)
"A nice short jungle level which is not overly difficult but the switches in the lava room and the water area near the key had me confused for a long time - all I can suggest is to light flares if in doubt of where you should go. The climbable and monkey-swingable walls and ceilings were not textured rather well and didn't use textures of whom you really could think of that you can climb or swing on - they did catch the eye but more because they looked out of place not because they looked like they should look. Also the invisible pillar wasn't a good idea but an audio track warns you that you have to look for something in the place where it is so it's not that bad. Not really a bad level especially cause it's a first timer and is a great level for those who start playing Tomb Raider but everyone can give it a try if you lust for a sort of a jungle level." - eTux (25-Jun-2003)
"A very accomplished first effort with just a few irritating 'first-timer' misjudgements (the randomly combustible floors; non-textured climbable walls etc) but plenty of good exploration-based gameplay in a rather pleasing Indian Temple and humid jungle environment. Aside from a sneaky lever in a dark corner (near water) the keys to progression are always in view and progress is free-flowing and quite pleasant with a few well-placed wild animals to keep you on your toes. Definitely worth a look for a relaxing 40 minutes (if you miss that sneaky lever) gameplay." - Orbit Dream (22-Jun-2003)
"Agnes describes this as a beginner's level for beginners which sums it up perfectly. Nothing hard nothing unexpected (although I did jump a bit when the first tiger bounced me in the corridor) simple gameplay and only two secrets to find - an uzi and a large medipack neither of which you will need to use! It really would make an ideal level for someone new to raiding possibly younger children who have played the Kinder levels and want to make the transition to an 'adult' game. It could well be a niche market; let's face it not everyone is an experienced raider and most of the levels coming out lately have demanded quite a high standard of expertise. For a first time level this seemed to me to be well constructed. Basic India/jungle textures but well used and the whole thing felt solid. A nice undemanding level. 22.06.2003" - Jay (22-Jun-2003)
"An India setting that later turns into castle/caves style. It offers about half an hour of rather straight forward fun with a few not so easy to spot levers a bunch of tigers to kill some easy jumping in a lava room a non-harmful boulder and a couple of not so obvious climbing walls (including those two that lead to the secrets). It's a first effort and a decent one at that. What I would improve in the next level is: stay consistent with texturing of death tiles and don't make them safe in some places and not in others and do not have a 5 click opening shut off by a 4 click door as that looks a bit strange. Oh and that leap of faith to the invisible pillar is a big no-no in my book too." - Michael (21-Jun-2003)
"The author says that this is her first level a beginning level for beginners. It turned out to be a fun little level...and a relatively short download which is a blessing for those of us still cursed with a dialup modem! Anyway...Lara has to kill tigers pull switches avoid fire and boulder traps and use her brain a little. The ending comes up surprisingly quickly. It was an overall good level but like another 1st level I just completed I was able to reach the end without fully exploring/completing every room. In particular there was a room with a switch on one side and a dark square on the floor. (Possibly an unraised column/pillar?). I never ended up pulling the switch. On a side note...the author says that the baboons are harmless and not to kill them. My baboons must have been having an off day. Though I didn't kill them I sure wanted too! Total game time: 31 minutes" - Wendee (18-Jun-2003)
"For a debut level and something the author calls just an exercise this is definitely a well put together little level. The setting is a dimly lit Indian temple and it's surrounding jungle the aim is just to get the hell out of the temple and what stands in your way are just a handful of levers a few jumps in a lava room some tigers and a rolling ball. For the experienced this is a light small diversion that should take you about 25 minutes and for the beginner among us this will be a nice non-taxer of a level. Saying that though I only found one of the two secrets so maybe I need to go work on my raiding skills!" - Sash (17-Jun-2003)