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Temple of Artemis by Flo

Duncan 5 5 6 7
eTux 4 4 5 4
Gerty 5 3 5 5
Jay 5 5 6 7
Jose 5 6 6 6
Kristina 7 6 7 7
MichaelP 6 6 7 6
Mulf 5 4 5 4
Obig 6 7 7 7
Orbit Dream 3 3 4 6
RaiderGirl 7 6 7 7
Ryan 4 5 6 6
Sakusha 7 6 5 4
Sash 4 3 4 5
Treeble 5 5 5 5
Wendee 6 6 7 8
 
release date: 28-Aug-2003
# of downloads: 79

average rating: 5.47
review count: 16
 
review this level

file size: 19.40 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
FlorianDenker@gmx.de

Reviewer's comments
"This looks indeed better than many another Tut1 debut level, although you don’t have to scrutinise it with a levelbuilder’s eye to notice the stretched textures; and everything is uniformly bright—inside and outside, underground and overground—, except for some areas in which the builder dropped a few shadowbombs. Geometry is competent, rooms are of appropriate size, musical cues are used well (and are not overused). While you can collect more pickups than you could ever need in this level, their number didn’t strike me as outlandish when I played it.
Gameplay is inventive to a degree—you won’t be bored stiff running from lever to door and back again; instead you’ll have to deal with things like Wendee’s ‘Hall of Hands’. Still, as even the earliest reviews demonstrate, there’s not a lot in here that will be unfamiliar to the seasoned raider. This also applies to those instances in which the builder, like many another before and after him, gave in to the temptation of abusing his newly-acquired behind-the-scenes knowledge to pull a few fast ones on players: you are presented with a pickup on a silver platter that turns out to be booby-trapped; monkeyswings and ladders may be marked as such or not, according to the builder’s whim; and there are several walk-through walls (which are, however, not camouflaged) and one fall-through floor (which is). The ninjas, who usually materialise out of thin air right in front of you, also fall in this category. The secret chime is triggered when you pick up a certain item required for progression behind one of the walk-through walls, though it doesn’t register as a secret; the only secret that does register is blatantly obvious.
Near the end, the builder seems to have lost his steam. You reach a large outside area, which looks rather like a first draft of one, and the only thing to do here is to go back underground immediately to take an uneventful dive through a long tunnel, from which you emerge to confront a gang of five more pop-up ninjas; but due to the number and nature of the pickups you’ve been collecting, the odds are not stacked in their favour. Two explosive arrows, and the matter is dealt with. In sum, a largely painlessly playable Tut1 level with a disappointing ending, especially recommended for those who are easily bamboozled and like it." - Mulf (27-May-2021)
"A short and straightforward level. Yes, it features most of the common issues we often see in debut levels but for what it's worth I thought the flow of this level was fairly decent. Other than a booby-trapped grenade launcher, everything else is predictable and intuitive enough, even the room with the deadly floor/climbable wall and the handful of walk-through walls. 20 minutes, 1 secret. 11/20" - Treeble (22-Nov-2020)
"A short but not badly done Egyptian level. No real stumbling blocks aside from the walkthrough walls (some of which are nicely hinted at). A few Cartouches and Hands of Sirius and Orion to acquire plus some ninjas and scorpions to shoot. A bit underwhelming for my taste but a nice first effort." - Ryan (24-Aug-2017)
"Really easy to play this short level, with simple tasks and a fast gameplay. There are some defects like the unmarked climbable walls in the room with the fiery floor, or the enemies appearing miraculously from midair in this or in the last room, but I didn't find important bugs. It notices an effort with the lighting, and the musics are well placed too. Perhaps excessive ammo pickups, correct cameras and flybys, the textures are not very worked. Not very interesting but enjoyable anyway." - Jose (11-Oct-2016)
"It doesn't really look like this temple was greatly influenced by Alexander the Great's conquest of Egypt because this temple doesn't have anything that appears to be Hellenic. The Greeks chose Artemis to associate with Bast. However Artemis is solitary harsh celibate and a hunter. So why associate the Goddess Artemis with Bast who was viewed as a sexual divinity? Also since Bast is the Eye of Ra (the author could've renamed 'The Eye of Horus' 'The Eye of Ra') it's strange that Bast would be linked to a lunar goddess like Artemis. There are a few stretched textures a flare bug at the very end of the level the water isn't animated some enemies appear out of nowhere the pole is invisible at some point the end of the level is a little bit odd (it should've been the area with the oasis and the pyramid instead of a dark room) and a crucial item (an Eye piece) is considered a secret. I liked the spiked room with the inaccessible grenade launcher the toggle opacity 2 doors and the mini-labyrinth with the harmless lava wall textures were interesting the ambushes were a little bit difficult to deal with and the author found various ways to get a particular puzzle item which is why I gave a 7 for gameplay. I enjoyed the way the author put a particular item in a hidden corner of a room. Therefore the player is encouraged to search every single part of an area." - Sakusha (01-Sep-2004)
"It might not look realistic but I love these brightly lit tombs to explore and this one should be lit up considering how great it looks (especially for someone's first level). I had a great time playing this thirty minute adventure never getting bored as I searched for a cartouche eye piece hand or some other puzzle piece to open the next door. It's great to see new level builders coming out of the woodwork all the time so we'll never run out of levels to play and hopefully Flo will keep building as she/he's shown such great promise with her/his first one." - RaiderGirl (28-Oct-2003)
"This level is an easy pastime. The texture is Egyptian. There are no nerve-racking timed runs or difficult puzzles. Sometimes the objects are well hidden behind coloured curtains. I found only 1 secret and I couldn't get the Grenade Gun in the beginning of the level. There are no added sounds and the textures are average. The enemies are Ninjas Scorpions and Mummies. You have to collect pieces of keys and pushing levers. I got jammed only in the room where you can make your way on the path and climb up the wall in the end as the ladder can't be seen there." - Obig (15-Sep-2003)
"Even if I ran through this level in no time I had great fun. As a first it is even better so well done Flo. I still like Egyptian levels so keep them coming. Enemy wise there are ninja's (appearing out of thin air) some mummies and scorpions. Gathering artifacts as Hand Cartouche and the Eye as you need that to go through the tomb. I jumped in my chair as I fell through a floor but as we all know after playing this you need to do just that. Found 2 secrets. 28-08-2003" - Gerty (10-Sep-2003)
"A short linear easy Egypt level. A couple of cartouches hands and an eye of Horus to find a spike room to negotiate several ninjas (who appear out of thin air the cunning devils) and scorpions to shoot. Quite well made if somewhat simple in the gameplay department. A very good level for the less experienced player. This has been made by a first time level builder who should definitely be encouraged to continue building and developing. Nice start Flo carry on. 03.09.2003" - Jay (04-Sep-2003)
"When it started it felt for a minute like Jamie White's Tohokan but it is not. This is a solid beginners effort at level building in a standard Egyptian/Tutorial setting fairly linear not too long at 25 minutes but with a few nice ideas like the little pushable object/door puzzle nice use of the standard music and a bunch of ninjas scorpions and mummies thrown in to keep you alert. There are a few rather subtle texture hints a thin floor enemies appearing out of thin air way too many pickups and the fall through floor can only be excused because of the camera hint. I found two secrets one is in plain sight the other you need to finish the level. Four hands two cartouches and two eye pieces to pick up along the way. All in all a short and easy fun level and builder who definitely continue to work with the editor." - Michael (02-Sep-2003)
"It's quite unfair really. Flo probably spent ages designing and constructing this (and there are indeed a few new ideas in here) but the experienced Raider will nonetheless zoom through this Tomb without even pausing for breath. In fact progression was so easy to predict that the 30 minutes I spent here were consequently a little dull; but top marks for effort. Keep on building!" - Orbit Dream (01-Sep-2003)
"I've never built a level but I've done enough development work to know how hard it is to put something together. This level is assembled with a much better eye for texture and consistency than a lot of Egyptian levels I've seen. Still it was really easy to play even for someone like me who doesn't play too often. I don't see any other contributions by Flo so I presume this is a first level. It seems to me that it would be brave to post a beginner's level to such an advanced audience. I hope the author continues to work and develop." - Duncan (01-Sep-2003)
"This was a fun and short level based on the karnak wad. Lara must defend herself against scorpions mummies death traps falling boulders poison darts and ninjas (imported I guess) all while searching for cartouches hands and eyes of Orion or Sirius that is. There is quite a bit of climbing some swimming monkey swinging and a little backtracking. There are two nicely hidden rooms that you must find and pick-ups galore. The end comes abruptly. After Lara finds the only two Hands needed to solve the 'hall of hand receptacles' area she must face at least 6 ninjas maybe more and that's it. I had fun. It was a nice 35 minutes of play. Go download now!" - Wendee (29-Aug-2003)
"I would firstly like to give credit to the author for trying to add a little interest into what is usually a very dull environment tombs with the use of transparency walk through walls and a floor and the nice multi faceted wooden bridge but in the end this is a run through for most raiders with a time of about 25 minutes. I did also like the slightly hinted at climbable wall but some may see this as a downside also the ninjas that pop out of thin air will get the thumbs down from some as well but for what it's worth these didn't hurt the game any in fact the opposite. The lighting though could have done with a tweak as it was pretty uniformly bright and added nothing to the atmosphere and the necessary pick ups were just too simple. This is a level to wind down after one of the huge brain twisters." - Sash (29-Aug-2003)
"A typical Egyptian level with nothing original but somehow pleasant. I am guessing this is a first try from a few stretched textures I spotted and the lack of real puzzles. We have items to collect such as hands and the two pieces of the Eye of Horus. One of the pieces triggered the secret sound but it didn't register as such in statistics; I found one other secret apart from that. There a couple of well hidden entrances like a hole in the floor and walkthrough walls. The moving statues idea revealing also passages or receptacles were nice too. I would say that this is a good start and looking forward to the next installment of this author." - Kristina (29-Aug-2003)
"A nice attempt at level building that has become a standard tutorial level. The first thing I noticed that the level was rather bright - there were some darker bits too but the ambient lighting was hardly touched - and made the level look a bit amateurish even if the texturing was rather nice despite the few stretched textures. The tasks along the way are inventive to say the least - I enjoyed the small puzzle with the doors and the Seth statue and even if the walkthrough walls are no good idea - they were easy to spot at least. The least favorite task for me would be the room with the spikes popping out - as it really wasn't obvious that a wall that looks pretty much like the rest in the room too is climbable. Anyway - this is a solid first level with nice action and flow - but the author can improve even more." - eTux (29-Aug-2003)