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Level: The Final Quest back home search
Author(s): Marksdad
total rating:6.21 Gameplay &
Puzzles
Enemies,
Objects &
Secrets
Atmosphere,
Sound &
Cameras
Lighting &
Textures
Cory 6 6 6 6
Cuqui 7 6 6 7
Dimpfelmoser 6 5 6 5
G.Croft 6 6 7 6
Gerty 7 6 6 6
Kristina 7 6 7 7
MichaelP 5 5 6 6
Oxy 8 7 6 8
RaiderGirl 7 6 7 6
Ruediger 7 7 5 5
Sash 6 6 6 6
Staticon 7 6 6 6
Treeble 6 6 6 5
Whistle 6 6 7 7
category averages
(14 reviews)
6.50 6.00 6.21 6.14

Reviewer's comments

"Lara's mission is to find three Hands of Orion. It's very entertaining and nice game, I enjoyed playing very much. Textures and lights are placed good. Game-play is linear with many rolling-ball death surprises, ninja soldiers sneak behind your back and attack or many of them run to you, before the end is also good cross-fire fight. :-) Game is worth to play. No timed-runs, recommended also to beginners. I couldn't reach one medi-pack which is placed in the wall (this ruined the good atmosphere) neither the third star. Lara died - I guess she reached The Stars of Orion in the universe. :-)" - Oxy (16-Mar-2009)

"A nice level with good lighting and some good gameplay. The four boulders were fun but hard to pass. As the title would suggest this would indeed be Laras final quest due to the boulder falling on you at the end. I do not see the point of trying to kill lara at the end because it is not a satisfying way to end a level. The texturing was good but could be improved, all in all, it is a good fun level to play but lara unfortunately has to die in the end." - Cory (18-Mar-2008)

"Short Egyptian level with quite a lot of action. There are rooms where you know at the first glance you will need several tries to make it through. Two such cases here with the room where lots of spiked balls are lurking at the ceiling, waiting to fall down on poor Lara, and the room where long ramps are leading to a meeting point with more spiked balls. In between there's shooting ninjas and scorpions, plus you pick up the Eye of Horus and a couple of stars. There were a few things I didn't like: fire tiles textured like normal floor, climbing surfaces textured like normal walls, a ninja shooting at Lara during a camera flyby, but nonetheless this is an entertaining, fast moving level!" - Ruediger (12-Nov-2005)

“A short level twenty minutes or so. I had to look at the forum to make sure I didn’t miss something as I had a problem finishing. Well let’s put it this way I couldn’t believe THAT was the end of the level you will see when you get there. I liked this small quest through rooms that look alike with fire floors and columns water tunnels and a room with spike balls coming down from the ceiling. I found one secret the shotgun. A challenging level with a devious ending.” – Kristina (24-Jul-2003)

“An entertaining level. Short but fun to play. Good lighting. There are few interesting puzzles. Some areas are quite challenging: it's not easy to cross this room with lots of spike balls falling from the ceiling or the long ramp with boulders phew! The bridge over the clear and limpid water is very nice. Enemies are scorpions and ninjas ninjas and more ninjas. And finally I understood the level title... ha!” – Cuqui (21-Dec-2002)

“Playing this level before Ian changed the lights in this level I had some reservations about it. He did the same in the first sequel of his Hollow Mountain series in that level it took away the WOW effect it had on me. This is a bit the same. I still think Ian is a devil in disguise as his boulders do take you by surprise and especially the four boulders coming down on Lara from high ramps. For effect he did change that particular camera angles as well. Even knowing what to expect the boulders did get me again. I remember talking about the ending and at the time he made this level it sure was a novelty. 14-11-2002” – Gerty (16-Nov-2002)

“The tutorial experience from Ian. I think this calls for a good slagging. I'm not even going to mention the crawls and climbs but I think it's pretty rich to complain about some booby traps in Justin’s level and then put in a deadly floor that is not discernible as such. Along with climbable walls and monkeyswings that you could just find by trial and error. Also instead of placing enemies with care Ian just threw them in by the dozen. At times this almost seems to be a shoot 'em up level. The environment is the traditional Egypt style we've come to expect from the Tutorial wad; quite reasonably built and textured but nothing special. I liked the use of spiked boulders though and the camera angle you get when Lara is crossing the bridge is nice. All in all an enjoyable twenty minutes of unhealthy raiding. No make that deadly raiding. Ahh well that will teach her a lesson.” – Dimpfelmoser (23-Sep-2002)

“What a splendid little blast this turned out to be. As an eternal beginner I was so sure that I'd missed something that I played this level twice. The second time with reference to the walkthrough. I hadn't missed anything after all. It took about thirty minutes both times and seemed to be as enjoyable second time through as it had been the first time. Lighting and cameras were nice texturing not bad and the game moves at a good pace. And that ending - novel. I like this one.” – Staticon (11-Aug-2002)

“This is a cute little level set in an Egyptian tomb where you need to find 3 Hands to finish; well finish may not be the right word for it you’ll see. The Hands I guess aren’t necessary to finish as they are just pick ups and not keys to progress and that is a good thing because I only found 2. The first half of this 30 minutes level has you working your way through four puzzles where I think they followed an elemental trend fire water air and earth and after a slightly tricky but well executed spiked boulder slide there really isn’t a whole lot to do but battle a load of ninjas this also happens in the first half at one stage and end. Hopefully one day I’ll find that elusive third Hand!” – Sash (21-Jun-2002)

“Countless scorpions and ninjas mark your path through this 20 minutes standard Egyptian style level. Overall gameplay is quite uneventful except maybe the boulder ceiling room and the biggest downside for me is the fact that climbable walls/ceilings are not textured as such. I liked the occasional changed camera angle and the room where the three boulders roll as well as the room with the greenery where you easily find the one secret.” – Michael (21-Jun-2002)

“This level is set in an Egyptian tomb I believe. It has a very nice design but I only wished that there were more work put into the texturization. Some climbable walls are textured just as normal walls the same to the monkey swing ceiling. Your quest here is to find three hands. The level is very easy and short (shouldn't take more than 30 minutes) and it finishes right in the third hand room a real final finish. I think I already added everything I wanted to the other reviewer's comments.” – Treeble (21-Jun-2002)

“A short level where you at first have to find you way through 4 rooms with various puzzles that will open a door to the next area which begins with a devious slope. And then a LOT of enemies show up - so load your guns. And I guess the final quest is to get your hands on that last hand....” – G.Croft (21-Jun-2002)

“Finally after all these years of looting tombs and stealing artifacts Lara finally takes what will prove to be her last treasure. With a playing time of under 30 minutes this level moves along very nicely with some simple but clever puzzles made a little more challenging because of climbable walls or ceilings you can monkey swing over but are textured the same as the rest of the room. Some of the puzzles would have been too easy without these while some like the room whose ceiling was covered in boulders or the slide where three boulders come rolling after you were challenging enough already. Ian's added his own twist to the tut1 textures and made a good looking level where lighting is part of the gameplay as you never know what may be hiding in the shadows. Your only enemies are ninjas and scorpions and usually come at you when you least expect it. A fun level to play and challenging enough to have me reloading more than a few times.” – RaiderGirl (21-Jun-2002)

“Not a bad little level plenty of ninja to splat especially in the large room. Puzzles tend to be of ‘find your next exit type’ and as with the authors past levels there are large rooms. Spiked balls abound and come from unexpected places-hint and please note the level title.” – Whistle (21-Jun-2002)
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