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The Final Quest by Marksdad

alan 5 5 6 6
Cory 6 6 6 6
Cuqui 7 6 6 7
Dimpfelmoser 6 5 6 5
DJ Full 5 5 6 4
G.Croft 6 6 7 6
Gerty 7 6 6 6
Jay 6 6 7 7
Jose 5 6 6 6
Kristina 7 6 7 7
MichaelP 5 5 6 6
Mulf 5 5 5 4
Nomad 4 5 5 6
Oxy 8 7 6 8
Phil 7 8 8 7
RaiderGirl 7 6 7 6
Ruediger 7 7 5 5
Ryan 6 6 6 6
Sash 6 6 6 6
Staticon 7 6 6 6
Treeble 6 6 6 5
Whistle 6 6 7 7
 
release date: 10-Sep-2001
# of downloads: 55

average rating: 6.05
review count: 22
 
review this level

file size: 17.84 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
luke989@hotmail.com

Reviewer's comments
"The gameplay in this level is simple, with some platforming to do, traps to dodge, finding puzzle objects and proceeding to the next area. However, there are some unmarked ladders and monkeyswings, too many ninjas at once, who made me use all my medipacks, so I had no more to use at the end, where there's a monkeyswing with two ninjas constantly shooting at you from below and who are impossible to target. I had no more medipacks by then so I had to cheat. And in the end it was for nothing because Lara ended up dying before she even got the chance to pick up the final hand, lol. Guess it still counts as found, cuz I only found two of them; guess I missed the second one..." - alan (08-Nov-2022)
"I’ll have you know that it’s possible to finish this without picking up either the shotgun (secret) or the Uzis (swam past obliviously). I also unintentionally skipped the medipack in the room full of rollingballs. I ended up with a mere sliver of life blinking when I picked up the last Hand, though this was ultimately due to two of the last three ninjas floating down from their pillar out of Lara’s range, and then shooting at her while she was on the monkeyswing, so I had no choice but to grin and bear it. To get there, I had to employ a few health-conserving measures (such as hanging at the back of the pillar for cover after picking up the first Eye piece until the ninja wandered off); and I guess I was lucky that survival instinct took over when the time came for the great battle, which I didn’t have to repeat, even salvaging the medipack that one of the ninjas was going for. I expected the room with the four converging rollingball slopes to be more of a puzzle, because after landing on one of the triangular surfaces near the centre (which took three or so attempts), I had ample opportunity to overthink the matter (should I shoot the vases while jumping down to the combustible floor, thus perchance triggering a flipmap that would make it safe?) and spotted the crawlspace belatedly.
Lighting is characterised by harsh contrasts between intense lights and shadowbulbs much of the time, at other times flat. No additional flares are provided, and pickups are generally scarce; at times comically so (the ‘additional ammo’ supposed to help you through the final battle consists of one paltry Uzi clip), which makes the Unreachable Medipack® that much more of a jeer—it’s well-placed though, as it sits in what looks like the obvious path of progression. Enemy placement is good when ninjas do not merely serve as health drains, and when the scorpions are used to distract Lara’s aim and not merely as cannon fodder. Cameras are generally fine as well (though the initial flyby briefly shows the end of world, and is also silent; however, I feel I should point out that the use of cameras does not involve misdrection this time around). Since rollingballs figure so prominently here, it’s a bit of a shame that the builder didn’t supply the sample for them that Core neglected to add to the Tut1 wad. There are unmarked (but not random) instant-death tiles, and with the exception of one ladder near the beginning, all climbable walls and monkeyswings are unmarked as well. This is bound to cause confusion in players unfamiliar with this builder’s early work, which goes more pronouncedly against the grain for the sake of it than his later offerings. In this case the approach includes the infamous lethal ending (hence the title), which the builder prides himself on having invented." - Mulf (19-Feb-2021)
"Actually quite a short level in terms of length (just under 25 minutes), but devious all the same. Plenty of strategically placed boulders to trap Lara and lots and lots of ninjas (you will need your medipacks, particularly in the final right), but otherwise easy linear gameplay in a solidly constructed if somewhat sparsely furnished settings. I definitely wasn't a fan of the unmarked monkeyswing near the end, and the finish sequence was a bit odd, but overall, not a bad choice if you want something with more of a sting in the tail." - Ryan (04-Dec-2018)
"I really couldn't get into this level and found it was overrated. Unmarked ladders and monkey swings and burning tiles with no hint of danger were annoying I must say. Really I don't understand, why make burning floors without giving any clue whatsoever? It just makes you reload without making sense. Anyway, besides that the gameplay is linear and items you pick up open the next door you should go through. Player will use eye of horus and pick up stars that seemingly can't be used. Action was fun though, ninjas and scorpions lurk everywhere and it feels very rewarding finding the secret shotgun. Lighting work is also noteworthy at some points and boulder traps are challenging especially in the last slide. There is also a nice change of scenery in the greeny room. Playable but not really recommended, sorry." - Nomad (25-Apr-2017)
"Ian has always had a way with a boulder and that's evident right from the word go in this, his debut level. It's a classic Tut1 setting, decently made, if somewhat dark in places, with generally quite straightforward and achievable gameplay. Where you will definitely need a bit of skill is tackling the hordes of ninjas without losing too much health. Perhaps slightly too much of a shooter for my particular tastes, but I certainly did enjoy the boulder traps." - Jay (23-Aug-2016)
"I might as well get all the rest of Ian's levels under my belt while I've got the time and I'm in the mood. This is his debut level, and it's better than some of his later ones (notably the one I most recently played). It also introduces what later became one of his trademarks, a boulder dropping out of nowhere to squash you. (The other one is the inaccessible medipack, which another reviewer said appeared in this level, but I missed it.) I played as the builder intended, and although parts were rather dark I resisted the temptation to give myself more flares (although I used my last one well before the end). Unmarked climbable surfaces (walls as well as ceilings) have already been noted, and hopefully these do not appear in his later levels. Nearly 30 minutes of solid entertainment." - Phil (09-Apr-2016)
"Not bad this Egyptian level with some original ideas like the four ramps with boulders room; also the author forces you to do the necessary tasks before you can continue; good idea. I didn't like the unmarked ladders and monkeyswings; the ammo for the uzis and shotgun was very insufficient too. The architecture is simple, and the rooms are often empty of objects. There are a lot of traps to avoid and when I wanted to pick up the last Hand, a spiked ball always killed Lara so I supposed that's the end of the level." - Jose (01-Feb-2016)
"These levels should fall into the Wild West category for they have all that belongs: the good, the bad and the ugly. Architectural objects concern maybe... four pillars? And one statue? I think so, I don't remember more. Puzzles are about... two pickups? Still you need to run a bit to gather, combine and place them in the lock. Enemies are many and well-placed, I sometimes regret the classic TR4 had its kill counter removed (possibly they wanted a lower PG) so I could actually know how many I slaughtered. I only missed some stronger weapon like the grenade gun here, but the secret shotgun did quite well - and I call it a good shooter game which makes me care about planning the strategy and invokes the wish to go through it with no medi despite of the severity of ambush. SUMMARY: There are many weird levels out there but Marksdad is Marksdad. I hope he'll again take part in the upcoming BtB, long after this little adventure came out. Simple yet enjoyable." - DJ Full (18-Apr-2015)
"Lara's mission is to find three Hands of Orion. It's very entertaining and nice game, I enjoyed playing very much. Textures and lights are placed good. Game-play is linear with many rolling-ball death surprises, ninja soldiers sneak behind your back and attack or many of them run to you, before the end is also good cross-fire fight. :-) Game is worth to play. No timed-runs, recommended also to beginners. I couldn't reach one medi-pack which is placed in the wall (this ruined the good atmosphere) neither the third star. Lara died - I guess she reached The Stars of Orion in the universe. :-)" - Oxy (16-Mar-2009)
"A nice level with good lighting and some good gameplay. The four boulders were fun but hard to pass. As the title would suggest this would indeed be Laras final quest due to the boulder falling on you at the end. I do not see the point of trying to kill lara at the end because it is not a satisfying way to end a level. The texturing was good but could be improved, all in all, it is a good fun level to play but lara unfortunately has to die in the end." - Cory (18-Mar-2008)
"Short Egyptian level with quite a lot of action. There are rooms where you know at the first glance you will need several tries to make it through. Two such cases here with the room where lots of spiked balls are lurking at the ceiling, waiting to fall down on poor Lara, and the room where long ramps are leading to a meeting point with more spiked balls. In between there's shooting ninjas and scorpions, plus you pick up the Eye of Horus and a couple of stars. There were a few things I didn't like: fire tiles textured like normal floor, climbing surfaces textured like normal walls, a ninja shooting at Lara during a camera flyby, but nonetheless this is an entertaining, fast moving level!" - Ruediger (12-Nov-2005)
"A short level twenty minutes or so. I had to look at the forum to make sure I didn't miss something as I had a problem finishing. Well let's put it this way I couldn't believe THAT was the end of the level you will see when you get there. I liked this small quest through rooms that look alike with fire floors and columns water tunnels and a room with spike balls coming down from the ceiling. I found one secret the shotgun. A challenging level with a devious ending." - Kristina (24-Jul-2003)
"An entertaining level. Short but fun to play. Good lighting. There are few interesting puzzles. Some areas are quite challenging: it's not easy to cross this room with lots of spike balls falling from the ceiling or the long ramp with boulders phew! The bridge over the clear and limpid water is very nice. Enemies are scorpions and ninjas ninjas and more ninjas. And finally I understood the level title... ha!" - Cuqui (21-Dec-2002)
"Playing this level before Ian changed the lights in this level I had some reservations about it. He did the same in the first sequel of his Hollow Mountain series in that level it took away the WOW effect it had on me. This is a bit the same. I still think Ian is a devil in disguise as his boulders do take you by surprise and especially the four boulders coming down on Lara from high ramps. For effect he did change that particular camera angles as well. Even knowing what to expect the boulders did get me again. I remember talking about the ending and at the time he made this level it sure was a novelty. 14-11-2002" - Gerty (16-Nov-2002)
"The tutorial experience from Ian. I think this calls for a good slagging. I'm not even going to mention the crawls and climbs but I think it's pretty rich to complain about some booby traps in Justin's level and then put in a deadly floor that is not discernible as such. Along with climbable walls and monkeyswings that you could just find by trial and error. Also instead of placing enemies with care Ian just threw them in by the dozen. At times this almost seems to be a shoot 'em up level. The environment is the traditional Egypt style we've come to expect from the Tutorial wad; quite reasonably built and textured but nothing special. I liked the use of spiked boulders though and the camera angle you get when Lara is crossing the bridge is nice. All in all an enjoyable twenty minutes of unhealthy raiding. No make that deadly raiding. Ahh well that will teach her a lesson." - Dimpfelmoser (23-Sep-2002)
"What a splendid little blast this turned out to be. As an eternal beginner I was so sure that I'd missed something that I played this level twice. The second time with reference to the walkthrough. I hadn't missed anything after all. It took about thirty minutes both times and seemed to be as enjoyable second time through as it had been the first time. Lighting and cameras were nice texturing not bad and the game moves at a good pace. And that ending - novel. I like this one." - Staticon (11-Aug-2002)
"This is a cute little level set in an Egyptian tomb where you need to find 3 Hands to finish; well finish may not be the right word for it you'll see. The Hands I guess aren't necessary to finish as they are just pick ups and not keys to progress and that is a good thing because I only found 2. The first half of this 30 minutes level has you working your way through four puzzles where I think they followed an elemental trend fire water air and earth and after a slightly tricky but well executed spiked boulder slide there really isn't a whole lot to do but battle a load of ninjas this also happens in the first half at one stage and end. Hopefully one day I'll find that elusive third Hand!" - Sash (21-Jun-2002)
"Countless scorpions and ninjas mark your path through this 20 minutes standard Egyptian style level. Overall gameplay is quite uneventful except maybe the boulder ceiling room and the biggest downside for me is the fact that climbable walls/ceilings are not textured as such. I liked the occasional changed camera angle and the room where the three boulders roll as well as the room with the greenery where you easily find the one secret." - Michael (21-Jun-2002)
"This level is set in an Egyptian tomb I believe. It has a very nice design but I only wished that there were more work put into the texturization. Some climbable walls are textured just as normal walls the same to the monkey swing ceiling. Your quest here is to find three hands. The level is very easy and short (shouldn't take more than 30 minutes) and it finishes right in the third hand room a real final finish. I think I already added everything I wanted to the other reviewer's comments." - Treeble (21-Jun-2002)
"A short level where you at first have to find you way through 4 rooms with various puzzles that will open a door to the next area which begins with a devious slope. And then a LOT of enemies show up - so load your guns. And I guess the final quest is to get your hands on that last hand...." - G.Croft (21-Jun-2002)
"Finally after all these years of looting tombs and stealing artifacts Lara finally takes what will prove to be her last treasure. With a playing time of under 30 minutes this level moves along very nicely with some simple but clever puzzles made a little more challenging because of climbable walls or ceilings you can monkey swing over but are textured the same as the rest of the room. Some of the puzzles would have been too easy without these while some like the room whose ceiling was covered in boulders or the slide where three boulders come rolling after you were challenging enough already. Ian's added his own twist to the tut1 textures and made a good looking level where lighting is part of the gameplay as you never know what may be hiding in the shadows. Your only enemies are ninjas and scorpions and usually come at you when you least expect it. A fun level to play and challenging enough to have me reloading more than a few times." - RaiderGirl (21-Jun-2002)
"Not a bad little level plenty of ninja to splat especially in the large room. Puzzles tend to be of 'find your next exit type' and as with the authors past levels there are large rooms. Spiked balls abound and come from unexpected places-hint and please note the level title." - Whistle (21-Jun-2002)