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Dark Fall by VoodooKiller

alan 8 8 8 8
Andi Croft 8 8 10 9
Casual Raider 8 7 9 10
ColeMoles 8 8 8 9
David 9 6 10 9
Dimpfelmoser 8 8 10 10
Doug E 7 7 9 9
eRIC 7 7 10 8
eTux 6 7 8 9
Fabio Ribeiro 7 8 10 9
Feder 8 8 9 9
Gerty 8 7 10 8
griffabee 8 6 8 8
Inchdix 9 9 10 10
Jay 8 8 9 8
Jose 8 8 9 9
Kristina 7 7 7 8
LaraFan 8 8 10 9
Loren 9 9 10 10
Mehrbod 10 9 10 10
MichaelP 8 7 10 8
Mman 7 8 9 9
Momster 8 9 9 8
Monika 8 7 8 10
Moonpooka 9 8 8 8
Nutman 9 8 10 9
Orbit Dream 7 7 8 9
Patson 9 9 9 9
Phil 8 8 8 9
Qball 8 8 10 10
RaiderGirl 8 8 9 9
Ruediger 7 6 9 10
Ryan 8 8 9 9
Sash 9 9 9 8
Scottie 9 8 10 9
Tombaholic 6 7 9 9
Treeble 8 9 9 10
Xela 8 8 9 9
 
release date: 28-Jan-2001
# of downloads: 93

average rating: 8.45
review count: 38
 
review this level

file size: 22.80 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
rogerio@graficweb.net

Reviewer's comments
"Straightforward adventure with excellent work on atmosphere and cameras. Lighting is good too , even if some rooms do not have a sun bulb; the level is rather dark but i never used a flare. I only wished a bit more complexity for the tasks in the side areas. Replaying the level after 20 years , i still enjoyed it on this second play." - eRIC (08-Jan-2023)
"What a lovely level to come across, it was made so long ago now but still stood the test of time. This level provides a lot of eye candy and a good amount of puzzle solving and progression platforming. You work your way up a beautiful room fighting and jumping your way along. The level design is partially open space and partially linear but they are balanced quite well. Loved the camera angles, would say the only thing I could think of that was a small let down was at a few points, the camera angles became annoying rather than atmospheric! but apart from that, perfect level!" - ColeMoles (02-Mar-2022)
"A solid, no-nonsense vanilla-style experience. Excellent level design. I enjoyed getting to see my progress advancing through each floor. Whole-heartedly recommended!" - griffabee (16-Feb-2021)
"WOW! After a long time, we all definitely needed a break, and this was the best choice I suppose! I must admit that the builder had used all of his creativity and talent to show off all of his labor and we have to appreciate it at its most! Also, a very cunning usage of the patched executable! All of the elements of the gameplay except Enemies, Objects and Secrets have the top ratings! I strongly suggest you to play to the end of this adventure, believe me, this game will 100% takes you away from what you are reading now... Thank you so much!" - Mehrbod (29-Mar-2019)
"A very fun catacombs level with a noticeable vertical design, as Lara needs to ascend her way to the top of a very large hall, shooting skeletons away and completing several entertaining tasks, only to throw herself from the top to the pool at the bottom before finishing the game. Remarkable work with the cameras in severtal places! Textures are perfectly applied and the architecture is pretty nice, only thing I can complain about is the pointless extra weapons (though I like pickups) that have no use on this level because all the enemies you'll face are skeletons and wraiths. Recommended for classic levels fans." - Feder (11-Dec-2018)
"This level is really, really quite lengthy for its age, taking me close to an hour and a half to complete. The concept it utilises is very well executed, requiring Lara to painstakingly progress up several layers of an enormous, multi-layered room with several offshoot areas containing different tasks to perform, many of which contain a skeleton or two. They are all quite linear and not at all difficult, but the gameplay keeps the interest throughout, the atmosphere, lighting and texturing is impressive and if you're a fan of the traditional Catacombs setting, like me, then this is definitely one that's worth a go." - Ryan (23-May-2018)
"When you arrive to the tall room you'll be heading upwards, entering many areas to open doors and keep going up. Each area has a task you have to complete, skeletons to kill and wraiths to lure to the statue that makes them explode. There's a move ripped from TR5 that I like, it's the roll from a crawlspace. Cameras, flybys and textures are good. It's not difficult, but it will take some time to reach the top and make a swan dive to the water once you had done everything. 1 hour, 33 minutes. Found 2 secrets." - alan (30-Sep-2017)
"This is centred around a giant vertical room you climb. The visuals are well executed, although most of the side-areas are pretty simple compared to the main area. The lighting and texturing are also solid and pull off the Catacomb atmosphere well. The gameplay feels a bit lacking in spice though; it's all relatively straightforward and fizzles out into some dull blockpushing (though the lava-based climax is decent enough). Overall a good level that keeps itself focused around a theme, but doesn't have enough surprises or good enough escalation to become something great." - Mman (11-Oct-2015)
"At roughly one and a half hours of gameplay, this is one of the longer levels produced in 2001. It's also quite ambitious by the standards of the day. The gameplay takes place in a vast, imposing and rather well made hall, as Lara makes her way ever upwards via a series of catwalks, battling skeletons, outrunning wraiths and performing tasks in a series of rooms en route. There isn't really anything difficult to accomplish, but it's enjoyable, has a good atmosphere and for fans of traditional catacomb levels certainly is worth looking at." - Jay (27-Apr-2015)
"Very long but no so complex this catacomb level. There is a very huge room with several levels and you'll have to accomplish a lot of tasks in the adjacent rooms all around to get higher and higher to the place where you can find an artifact to open one of the big doors in ground level. The tasks are not hard and the puzzles with moveables not difficult to solve; the remaining tasks are pull floor levers and search for gems to open doors. Also sometimes the long shimmies, monkeyswings and crawlspaces can be tedious. In the first part of the game you'll have to use the shotgun to fight with the skeletons, but in the last part I found the crossbow and explosive ammo. I found the uzis as a secret, and later the revolver, but both guns were unuseful for me. There are also some wraiths to avoid. The cameras are very good placed, always showing the correct way, but sometimes the fixed cameras can be annoying like in the lava room; several flybies and well choosen musics complete a good atmosphere in all level. Rooms are well textured and lights well worked, but sometimes the continuous use of the same textures in floors and walls makes a monotonous environment. A great level to enjoy." - Jose (22-Apr-2015)
"This is a really great catacomb level. Like a lot of other reviewers, this sort of level typically isn't my style, but this one pulls it off quite nicely. The goal here is to climb to the top of the main chamber, in an Atlantis-like fashion from TR1. Every part is enjoyable, if a bit simplistic. There is not much challenge here. Enemies are comprised of skeletons and wraiths, meaning that some of the weapons one can find are essentially useless; shotgun and crossbow are kings, always. Texturing and lighting are probably the best aspects here, setting the mood superbly. It's just a really fun hour and a half. I highly recommend giving it a shot." - Xela (07-Sep-2014)
"I don't like catacombs levels but this one was rather pleasant to play. Maybe some moments there was too much of that find lever and go back but still gameplay is rather nice. Textures are detailed and couldn't find any buggy or wrong textured wall, lightning is good as well though could be a little more variated. Tons of skeletons as enemies were fun to throw down." - Casual Raider (26-Jul-2013)
"Another level from the very earliest days of custom building;so how dos it stand up after all these years? Well,as far as texturing and lighting is concerned,it provides everything you would expect of the Catacomb WAD;with the added bonus that the central Hub Room is an impressively atmospherical place indeed.The darkness adds to the location (and does not in any way hinder progress),while the texturing is always carefully applied.Enemies and objects are used appropriately,and cameras are sufficiently helpfull. It's the gameplay which somewhat disatisfies,though.Despite the size of the location,forward progression is rarely (if ever) in doubt;and each room containing its own predictable task leads quite sequentially to the next.Fot the first 45 minutes,this is fine and provides a satisfyingly smooth flow.The following hour is pretty much identical,and you begin to wonder if its ever going to end.Added to this,the crashing of the level every time you need to reload,and it really does outstay its welcome. A good early effort all the same;and an essential play for historical value." - Orbit Dream (21-Jul-2012)
"With this catacomb level there is not really a lot to puzzle. And, actually, the ways are clear. And, actually, the whole level exists only of move a few objects, find some Horsemen-Gems and short fights against skeletons which draw of course always the short straw. So, actually, quite a banal level. But the whole gives incredibly a lot of pleasure. Since the level is built diverse, well texturiert, has made good camera journeys, has a good lighting and for the skeletons the shotgun and the crossbow together with explosive ammunition are found. And the view from completely on top in the gigantic hall with many footbridges on different floors adds it for free. Result: If you want to play a good catacomb level once more, here you must strike." - Scottie (16-Apr-2009)
"Let me start this one with: wow. The moment you enter the main area of this level you are taken on a relatively long flyby that will show so many catwalks that you'll be roaming through in no time. The level is built using the catacomb wad (be sure you use the unrevised version, otherwise it won't work. Thanks for the notice Val!) and probably those who read my reviews will know I hate those levels with a passion, but this one definitely excels most of them. The catwalks provide a lot of vertigo feelings and the occasional odd camera angles help increasing the height feeling. It's certainly an old level, but definitely worth your time. A minor complain is that everything looks so boxy and squarish, but even so the atmosphere is brilliantly done with the amazing texture work. 70 minutes, 2 secrets. 02/07" - Treeble (18-Feb-2007)
"I rather like the 'look' of the catacomb levels so I took some time out (3/04) to play this oldie but goodie. Anya Marie has written an excellent walkthrough that takes you right through this entertaining but less than challenging level. You begin and end in a huge room with overlying catwalks spiced with the variety of some connecting rooms but I found myself growing a little bored with the sameness of the surroundings after a while. The enemies are fairly few and scattered and all I remember are skeletons and wraiths. There are some interesting puzzles that Anya Marie explains very well in her walkthrough and there's a sequence of monkey swings over lava and a pool with underwater water doors to open near the end to break the monotony. While this is certainly a good level that everyone should play I believe I enjoyed the author's Chiclayo Caves more." - Phil (17-Mar-2004)
"Even if I'm not very keen on catacombs levels - this was a really nice one - at least in the looks and the atmosphere- they're as fantastic as it gets especially the lava room and the one where you find and place the knot - made very well into every detail. The main room where you start your game after the slide and where you end it is grand too - and I liked how you get up here level by level also finding the useless Uzi secret (while mentioning the secrets - I found 2 of who knows how many) was fun. The fly-by's were nicely made thorough the game and the fixed cameras which gave you a view from a different perspective are fine for a while too - but later get annoying - especially in the lava room - I could've done well without them there. The gameplay itself is enjoyable but rather dull - long shimmy's pushing a block to a different spot and back and long monkey swings - all this mixed with the occasional lever or 2. It would've been half as bad if you weren't kicked to the desktop when attempting to reload or when dying and at later stages of the levels that can happen a lot - especially because of the fixed cameras which rob you the freedom of control over Lara. Otherwise - a nice 'oldie' well worth a play even if you don't enjoy the catacomb environments so much." - eTux (02-Sep-2003)
"A most enjoyable Catacomb type level with a huge room containing paths and doors to the ceiling. Make your way to the top avoiding skellies who are the only enemies on this level. The whole area is brilliantly set out and along the way are a few block puzzles to solve and a few spike traps too. In one area there's a terrific lava room to cross for a gem with some great jumps and a rope swing. Atmosphere is superb and although the textures are pretty much the same throughout it kept my interest because the gameplay was fun. A nice ending too with the huge doors at the beginning opening up for you to escape through also some nice flybys to be seen. Only one problem with this level is the load after getting killed i was thrown back to desk top but it was worth the constant re loads to play this level. I think this is an older level now but there's some great classics out there and I think this is one of them. Great stuff and highly recommended." - Moonpooka (01-Sep-2003)
"Although it was built using the original Catacomb wad and texture set although it was one of the first custom levels ever released and although its gameplay is extremely linear Dark Fall is still an enjoyable level. The gameplay takes place in and around an enormous room with successive levels of bridges as Lara makes her way to the top of the room in order to open the door back at ground level at the end of the room to end the level. The puzzles start out fairly easy and increase in sophistication with a climax in a room filled with lava which Lara has to negotiate to find a key that will allow her to continue to the finish. In the 1:20 it took me to finish this level I found only two secrets. Enemies were some wraiths and lots of skeletons. The atmosphere was well done and the camera work was excellent. Lighting and textures likewise were well done." - Loren (27-Jun-2003)
"Seeing how other reviewers rated this level I didn't know what to give myself. As far as I am concerned I didn't see anything that good to give an eight therefore my marks are lower. It's true that the author has created a classic catacomb level with the textures nicely applied and a very good structure of many levels that goes all the way up in a huge room. The skeletons were very annoying until I got the shotgun and later on more powerful weapons. There are three gems if I remember correctly one of which had me searching for a long time. Not hard to find secrets and a pillar as well. Not much else to say you flood a room to go further and after fifteen minutes or so you reach the final lever that opens the double doors at the bottom of the main room. I liked diving from high up to the small pool. Beyond the mentioned door is the end of the level. Classic but nice." - Kristina (26-Jun-2003)
"This level starts with a long slide down. I found it to be quite fun. With all the different heights I thought at first it might be confusing but found the gameplay pretty forthright. With enough flybys to show you where to go next enemies that pop out and puzzles to work it kept me busy for a while. I really enjoyed this level. Thanks Rogerio. Keep up the good work!" - Patson (05-Jun-2003)
"After a year or so I spent only with custom-WAD based levels I went back to one that was simply made with the catacomb-TOM. All basics. It was a guilty pleasure ;-)! "Dark Fall" has got all the familiar textures and enemies but 100 min. gameplay that never get boring. The huge area is perfectly lit (never too dark never too bright) and textured and the game is not too deadly either so that people who don't play TR every day will finish it without big problems. It is not a challenge it is a retrospective in many ways and that's ok for me." - Rüdiger (07-Apr-2003)
"The star of this level is definitely the huge main room with the many walkways connecting the various doors and levels of the room. It reminded me of the children's game 'chutes and ladders' as you often climb up a ladder to get to the next floor or slide down a slope to get to a previous level. There are many adventures waiting off of this main room before the final swan dive into the small pool of water. Using only the catacomb wad the author has managed to make a truly beautiful level - some rooms reminded me of the original catacomb levels from TR 4." - RaiderGirl (22-Jan-2003)
"Sometimes titles can fool you this one for sure did. Almost played 500 levels and now I had the guts to start on this one. Shame on me. For only a Catacomb TOM and no revised WAD this is soooooo good. The gameplay is very fluent and finding the blue gems and knot was not that hard. The flybys were great to watch and with one I even let myself 'crash' to my desktop just to see it again. Enemies only skeletons and 4 wraiths but you have the shotgun and even later much later -and for me just in time as I got a bit wary of the skeletons- will find the crossbow. The skeletons were very well placed in this level although I do hate them even I have to admit that. As I guessed a bit that the end was near I got a bit cocky. Hadn't died as of yet I let Lara frolic around through a corridor and yes there it was a spiked pit. Poor Lara and if that wasn't all by reloading she stepped in the same pitfall. Teach me not too be overconfident. Playing this level even now is great fun keeping in mind that it is an 'oldie'. 09-12-2002" - Gerty (15-Dec-2002)
"I spent about 2 hours in this epic adventure I mean this in a complimentary sense. Lara starts out in a cavernous building a small square of water some skeletons and a shotgun that was so thoughtfully laying on the ground upon her entrance. I don't usually care for catacomb levels but there are so many of them you are almost forced to play them as you go down the level list. I've come upon this after playing 200 or so levels and have enjoyed it immensely. Looking up you see floors and floors of catwalks above you. As you make your way upwards always the ever-waiting skeleton which I'm happy to say I've become very adept at blowing off ledges. Each level has some side areas to explore and solve puzzles to advance yet further above. I was never bored although this level crashes to the desktop every time you die or try to re-load even though you are not ever at a loss as to where to go or what to do. You will find and place 3 blue gems to advance your way ultimately you obtain the piece de resistance a Pharoh's knot which you place to open the door at the beginning for your escape. The flybys in this level are excellent and never overdone and for the most part even the fixed cameras are to your advantage when used. I highly recommend this level to all raiders." - Momster (23-Aug-2002)
"This is a very nice catacomb-level. The puzzles were not hard but the camera on the platforms and the weird music is hot. There are coming many skeletons and some spirits. The textures are good but the lightning is a little bit dark. I found two secrets and I needed 1:35 hours for this level. To play this level you must not be a hardcore-raider. It is easy but you have a lot of fun to see and hear the great atmosphere." - Andi Croft (11-Aug-2002)
"Once you enter the main hall of this level you can have no doubt but to expect a brilliant game as you look up at the network of walkways that span the breadth of the room like perfectly spun cobwebs working your way through this level each room you come upon gives birth to some new dilemma that must be solved to allow you to progress ever higher using the walkways speaking of the walkways always be cautious as the seemingly innocent looking paths are havens for sword wielding skeletons so it never hurts to have your trusty shotgun at the ready if you are looking for a moody long journey with twists and turns then this is it." - Sash (21-Jun-2002)
"Although rather uniformly textured in Catacomb style this long level (1:45 hours) immediately takes you in with its fabulous atmosphere. It has many interesting camera angles and flybys throughout as you make your way up to the top of the huge temple like structure. It is a dark level but anything different would not fit. Progression is rather straight forward and you will rarely if at all be stuck thinking about where else could I go next. Many levers to find and doors to open with them also three gems to find and place. There is one area with a lot of shimmying and another with monkey swinging which is a little tedious but those lava rooms are visually stunning even though they make the flare bug appear. Finally there is a Pharos Pillar to find and place before you earn your reward and make a double somersault jump down to the bottom and escape. I found two easy secrets and enemies are mainly skeletons which shoot of the ledges with your shotgun and a few wraiths. Really nice adventure - I highly recommend to play it." - Michael (21-Jun-2002)
"I guess I will be the other dissenting voice as far as gameplay goes. Following a basically linear path there are no puzzles of great note but there are a tedious push-able object sequence (scaled down even I think from the original release thank God) some very long shimmies very long monkey swings - all the things that add up (in my book) to a fairly dull level. The one exception is the spectacular swan dive at the end. Aside from the first skeleton which pushes Lara off the ledge (well done) enemies are a small factor especially after locating the explosive weaponry. The atmosphere and architecture on the other hand really are superb. The main room is very impressive in its scale and design with the ever higher catwalks crisscrossing the vast space. The lava room was also beautiful. Lighting is handled very adroitly as are cameras. Bottom line there isn't anything here that will tax the hard core raider's skills but the scenery is great especially for one of the earliest custom levels." - Tombaholic (21-Jun-2002)
"Absolutely superb. Brilliant use of graphics and textures. A simply wonderful central puzzle area with lots of different challenges. Well thought out and well laid out." - David (21-Jun-2002)
"This is a huge level based on a vary tall stack of rooms with ledges and connections to all other secondary areas each one containing a different challenge. How good it is to build a vast environment without the 20 square limitations of outside areas with horizon and sky! Internal levels can have really enormous places with no trouble as the far ends are obscured by shadows before the engine begins cutting textures off. Although the main room looks like a web of possibilities when you first watch it from down there gameplay is very straightforward and your objective is to get up to the very high floors to finally open the exit door and dive back to bottom to the end of the level. But there is a lot of adventure in between. Nasty jumps over lava rooms pushable objects puzzles teeth spikes traps and you're always hunted by wraiths and those scary skeletons. Texturing is well done based mainly on the original Catacombs TGA. The WAD is also from Catacombs. But the high points in my opinion are the fixed and fly by cameras which enhance the atmosphere very well. Overall a very good level. Download it!" - Fabio Ribeiro (21-Jun-2002)
"This was a hard game to mark. The graphics were brilliant-faultless in fact. The camera work was very very good and tricked me several times into falling off ledges. The gameplay was for me too simple. I didn't really have to think much to get to the final scene. The level was very large without being too off-putting. A really good effort." - Doug E (21-Jun-2002)
"This one very large and excellent level. There is one huge central hall with a network of paths connecting rooms with different themes (ie water lava areas). You need to complete different objectives in these side areas to advance to the very top of the main hall. The atmosphere is brilliant - suspense all the way - you are always expecting something around the corner. Wicked level!" - Nutman (21-Jun-2002)
"This is probably one of the first and finest custom levels I have played. The sheer size of this level is astounding. Even though this level was made in the early days of the Level Editor It is still a monumental piece of work. Yes it is linear but still great fun. This is one level that I wish I had built.... everything just works so well! I would have gladly paid for this if it weren't a free download. Bottom line .... get it now!" - Inchdix (21-Jun-2002)
"Excellent level. Since this is a level that takes place after the end of the last revelation I would have made one minor change. To have the level start off with Lara falling into a deep cavernous pool of water and maybe some debris falling around her. The jumps in the room filled with lava were quite hard because of the camera angle. Very tricky. The route as to where to go next was logical. Somebody else mentioned a boss or monster at the end of the level would have been good. I also think a monster would have been good. I didn't bother messing around with the last two skeletons. I made Lara sprint for the end of level doors." - Lara Fan (21-Jun-2002)
"I was really surprised how long I could play this level with only a download of 1.4 MB. The game is centred in a big hall or so with ledges/catwalks high up. It would be an advantage if you don't suffer from vertigo. You meet nasty skeletons and you have to eliminate them with the shotgun and wraith you just have to outrun. When making your way up the catwalks you explore different areas behind each door you enter from the central area. The way around the lava room was very special because the camera had most of the time a fixed angle. The rooms are done very well. The camera flyers were helpful. I found one secret. The revolver and lasersight I didn't use once. If you like a game that happens in really well made rooms and that is not overly exciting then this is one for you." - Monika (21-Jun-2002)
"Truly exceptional camerawork and excellent use of light in this one. The best flybys I've seen for ages. I like everything about this adventure; the long slide at the start the construction of the main room with all the catwalks on different levels the spooky atmosphere the easy to find but completely useless Uzis as a secret the straightforward gameplay the rooms having a different design but with an overall theme nevertheless the fast pace. The only thing that could have been better were the puzzles. Even for me they were a bit too simple and if you need -say- the pharaos knot you can be sure that the door where the desired object is waiting patiently is conveniently close. Skeletons are only a challenge as long as you don't carry explosives around and at times we could have done with the odd beast in the water me thinks. Otherwise a beautiful storyline and I was really grateful for the chance to do a swan dive at the end. Satisfaction guaranteed." - Dimpfelmoser (21-Jun-2002)
"This level is great. It is very easy to figure out where you need to go next. The skeleton warriors fit in quite well. I don't know the full limitations of the TRLE but it would have been great to have had a large boss/monster near the end and in the large cavernous chamber. It is a level that is worth playing a couple of times." - Qball (21-Jun-2002)