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Quest for the Golden Skull 2 - Caves by Mr. Feng Shui

Duncan 7 6 8 7
eRIC 6 6 7 6
Gerty 7 6 7 6
Jay 7 7 6 8
Jose 4 6 6 6
Kristina 7 7 7 7
manarch2 6 6 6 6
MichaelP 7 8 7 7
Obig 8 7 8 8
Orbit Dream 8 6 9 9
Phil 8 7 7 8
Ryan 7 7 7 7
Treeble 6 6 6 6
Yoav 7 7 7 8
 
release date: 05-Aug-2003
# of downloads: 64

average rating: 6.86
review count: 14
 
review this level

file size: 44.30 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
sf-1@163.com

Reviewer's comments
"Having played the other two levels from this author moments prior to this one, I thought I was in for another short and linear raid, but I couldn't have been any more wrong about that presumption. This level is long, confusing and hardly player-friendly, especially towards the end when you're out of the caves and back into town and you're after a number of buttons to open several gates. The area with the fiery caves is also quite misleading, requiring you to step on non-animating fire tiles which are safe and then you can do a bit of sequence breaking by climbing the obvious ladder instead of the sneakily hidden crawlspace, but the point is, you need to swing across both of the ropes you'll see on your way up. More camera hints would have gone a long way to make this a more enjoyable level, but as it stands, I dare say I preferred the previous, simpler, offering from this author. 30 minutes, 2 secrets. 09/20" - Treeble (13-Sep-2020)
"While the first level of this duo was nothing more than a quick time filler, this second part provides a solid, fully fledged raid of just under 40 minutes. Maybe the lava room was a bit flawed as the safe tiles were incongruous and there are maybe a few too many buttons to push, but otherwise your time spent here should be worthwhile. The highlights for me were the rude awakening at the beginning with an immediate slide to a potential spiky death and the exploration of the quaint little village. An entertaining raid in a pleasant looking setting." - Ryan (19-Feb-2019)
"Six, seven and eight points in the gameplay section? I can't understand this. Certainly there are variety of tasks and no hard challenges, but it's easy you can get totally stucked only 'cause the author lets the player advance and advance even when all tasks are not done or not all items are in the backpack. I missed the first key (not a camera shot or even I never touch the trigger tile) so when I reached the closed door in the lava room I was lost and I never could back to get it (reload and backtracking repeating a lot of tasks). The climbable ladders in the caves are very difficult to distinguish. In the lava room there are safe tiles marked as lava tiles and deadly tiles marked as safe (rocky) tiles so, stucked and disoriented again unnecessarily. In the village, once I opened all the doors and do all tasks I could, how can I know there's a very distant door open? Yes, there are some cameras pointing certain doors, but not the most important cameras when you really need it to avoid disorientation and backtracking. Better play it reading carefully Gerty's walkthrough." - Jose (30-Sep-2016)
"After playing the first installment of the series I wasn't expecting much with the second. I was pleasantly surprised. Here is a full-blown adventure of about 45 minutes that presents some decent challenges along the way. There are also some unauthorized shortcuts available to the enterprising player that the builder didn't attend to during his testing, but they don't spoil one's enjoyment of the game. One phenomenon I'd never encountered before was dropping from a monkey swing, sliding down a slope and grabbing the edge, only to be deposited back onto the monkey swing. this gains you no advantage, however, it only forces you to swing back and try again. Gerty has provided a clear and thorough walkthrough. Recommended for those times when there are no other levels to play." - Phil (03-Oct-2015)
"This level is classified as part 2 of the series, but to me there seem to be some parts which are inspired from the first level too. Overall this is a quite nice game, with a quite trap and jump based game underground, and more exploration in the city part. There are a few dull moments when you do not much more than pulling levers, but as well some inspired parts like turning the lava room safe and the hint from Von Croy, but the most difficult part is right at the start, where you cannot even get calmly into the game without being burned. I found the start of the lava room to be fairly badly constructed with a safe tile in the lava and some seemingly safe parts which turned out to be deadly, and maybe the parts of the level should have been turned around, so that Lara investigates the city first before entering the tombs, which would have changed the pace of the gameplay to the better. Anyway, the looks are solid, with too often streched and wallpapered textures, yet better and colourful lighting, and the rooms are nicely diverse. There's a plethora of objects used in this game which nicely fit to the atmosphere, some are strangely animating or textured though. The few enemies fit in well and three of the four secrets are most interesting to get. I rather liked this short trip even if it doesn't quite reach a high standard anywhere. 25 minutes." - manarch2 (09-Apr-2014)
"An eclectic level where Lara will explore caves (textures of the roman levels from TRC), some buildings and a little village at the end. The progression is straightforward, the puzzles consist of finding buttons or switches and the secrets are a bit uninspired. The gameplay in the big lava cave is not very good in my opinion. Some lava squares are safe when the other are deadly. Oh yes the safe square are a bit different, nevertheless this is unfair on the player. Also the texturing in this big room is repetitive like wallpaper. All in all a rather pleasant level, the atmosphere is good and I had fun exploring the little village." - eRIC (19-Apr-2005)
"Now that is a decent level indeed. 45 minutes of net game time with an intriguing mix of a sewer area an interesting lava room a bit of Base/VCI and then the City setting we already know from part 1. Only a few scorpions dogs and SAS are the enemies and I thought that at least two of the four golden rose secrets were quite remarkably put together and are worth hunting for. The area with the cafe where you briefly meet Von Croy is quite enchanting and I sure hope the series will be continued a little further after grabbing the Golden Skull this time." - Michael (11-Apr-2004)
"Progression that is what you can see with this builder. The Caves is indeed bigger and more filled with action. Jumping crawling monkey climbing swimming and finding levers. There are some flip maps in this game and that boulder took me by surprise the first and the second time around as it did something I didn't expected at all well done though. I was very much puzzled at a certain point and found out that it is needed to pick up all the goodies as some will trigger things you need. And talking about goodies never found the crossbow but loads of arrows. Even got my hand on two golden roses secrets mind you and by picking up the Golden Skull the level ends. 24-03-2004" - Gerty (28-Mar-2004)
"Well I said at the end of my review for Geomancer's previous level that if he could include a heftier chunk of Gameplay we would see something interesting; and see it we certainly did! This is a tremendous fast moving level with a wide variety of scenery heaps of challenges and a good selection of exciting traps. Who would have thought such a huge subterraenian area could be found beneath London? (Well actually I could. Because by a strange little quirk I happen to be reading a book devoted to just such a subject; although nothing in real life approaches that depicted in this level!). I enjoyed the way Von Croy is used in order to provide a subtle hint on where to go next; and thought that the London (a rather exotic London admittedly) presented here was excellently and imaginatively done. Lovely stuff." - Orbit Dream (28-Mar-2004)
"After a first level that was a throw away in terms of time and interest the author has delivered a fun piece of work. After a lively jump over a pit (which hides a secret) Lara makes her way to a huge lava room. Then back to London to find Von Croy imitating a statue and the golden skull -which crashed the game for me. I also could not transition between levels 1 and 2 I had to play Caves as a stand alone piece - which it might as well be. I didn't like the way Guards seemed to be placed at random - armed guards should be guarding something worthwhile. A well done piece that's fast-paced and easy on the brain cells." - Duncan (28-Mar-2004)
"This level is mush better than the first and the difference is so distinct that I was surprised. I don't know if the release day for the second level was too much apart from the first which enabled the author to practice and get better but I liked what I saw in this one. It starts rather sudden and you're called to make your first jumps. As the level progresses you find yourself in the caves and then in a lava room trying to find a way to reach the upper level of the area. There was a door in that room that needed a key but I never found one as well as a gate earlier in the water with some flares behind I never opened either. The many doors might tire the player a little but I wouldn't say it's boring. The red car was nice only you can't drive it and suddenly Von Croy appeared at some point staring at one direction without moving. I found two golden roses which were secrets and enjoyed this level. I hope the third level will be even better than the second." - Kristina (26-Mar-2004)
"I don't know about caves. I'd have said we were in the sewers and there are crocodiles and scorpions down here. This level starts off with a nice little slide and bounce sequence that really puts you in the mood for a spot of action. You do progress to cave areas (lovely lava again our favourite) and then to the night-time city where there are some really beautiful areas to explore. There is plenty going on in this level and it is such a big improvement on part 1 that you'd scarcely know it for the work of the same builder. I really enjoyed it." - Jay (26-Mar-2004)
"This is already a great work of the author. The first part takes place underground then the story continues in a quarter finally down underground again. There are only a few enemies on the level: a couple of armed men and jackals. But the puzzles are various. Being in the room with lava first I thought there must be a mistake getting on the lava floor and Lara does not catch fire. I tried to find another way. :) I also returned for the bunch of keys into the first room with crocs but I could not use it for opening the great gate. Unfortunately I didn't manage to find the Crossbow although I had numerous ammo for it. Getting out into the quarter and pushing the action (CTRL) the game crashed sometimes. Anyway I love this level mainly the quarter - you can run around there till you can push all the buttons and pull the lever which opens the door of the final part at the very beginning of the quarter. I found 2 Golden Roses in the 2 Secrets and a Golden Skull. The textures are nice and there are already added sounds too. It was a good adventure. I recommend it to all of you. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://treditor.hu/12/quest_for_the_golden_skull2_caves.htm " - Obig (24-Mar-2004)
"The third and first serious level of Mr.Feng. Indeed Lara slides to caves and after 2 km (see in the statistics lol) she finds the city. Many switches and levers she needs to push and she opens the last door to the cave with the golden skull. The level looks nice and is worth to play." - Yoav (23-Mar-2004)