trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 33
TR4 - 3187
TR3 - 182
TR2 - 139
TR1 - 67

73816 reviews (20.4/level)
3595 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8

TR Fan Site

 


Save two Baby Dragons by Oxy

Aims 10 10 10 10
Anurag 7 7 9 8
Bene 9 10 10 10
Bogey 9 10 9 9
CC 8 9 9 9
Dhama 10 10 10 10
Dick 8 10 9 8
DJ Full 8 8 9 8
Duncan 9 10 10 10
dya1403 8 9 10 10
eTux 7 8 8 8
G.Croft 9 10 10 10
Gerty 5 9 7 9
Jay 9 10 10 10
Jennifer 8 10 9 9
Jorge22 9 10 10 9
Jose 7 9 8 9
Kristina 8 10 10 10
Loupar 6 7 7 8
MichaelP 9 10 9 10
Moonpooka 9 9 9 9
Obig 9 10 10 10
Orbit Dream 5 8 6 8
Phil 9 10 10 10
Relic Hunter 10 10 10 10
Ruediger 8 8 8 9
Ryan 9 10 9 10
Sash 7 10 9 8
Shandroid 8 9 8 8
sonnyd83 10 10 8 10
Sutekh 7 9 9 8
Suzanne 10 10 10 10
Torry 5 9 8 8
Treeble 7 7 7 7
Xxenofex 6 7 6 5
 
release date: 03-Sep-2004
# of downloads: 265

average rating: 8.77
review count: 35
 
review this level

file size: 28.80 MB
file type: TR4
class: Castle
 


author profile(s):
email(s):
croftsophia@gmail.com

Reviewer's comments
"Forced damage I usually consider questionable and not my thing, but this time I understood it's a part of the craziness included so I didn't mind accepting it, as well as the crazy amount of bullets compensating. I got stuck twice, the first time softlocking the fire crawl, the second time not noticing a torch on the ground made of similar color. Other than that puzzles are the good kind of outbox - both creative and solvable, though there's far too much of running around, so the game feels both too long and too short. Visuals lack a common theme, I guess to realize the "when nothing fits, everything fits" approach, and they succeed, but I couldn't help the feeling there's something off and tiring regardless. All sums up into a game which I think is very specific but will be good when you want something different from the usual." - DJ Full (27-May-2021)
"I don't even know what to say here. Oxy had a very unique style which often drove me away from trying her games out, but as I really hope to have reviewed all 2003-2004 levels before the end of this year, I finally took the bait. I understand why some people might see this as a magical ride, with lots of colorful textures and cheerful tunes, not to mention the use of enemies as animating pieces only. However, the flip side of the coin is that this is also incredibly random, with random chicken clucking sounds and other sound bytes that were repeated way too often for no special reason other than just because. The repurposed enemies look like animatronics which ultimately made this feel like Lara's stuck in a wild nightmare featuring familiar faces. The trees coming alive and shooting you in the face were unexpect, but everything else was just way too weird for me. 45 minutes, 5 secrets. 04/21" - Treeble (18-Apr-2021)
"This fun little 45 minute romp is full of frustration as every second step is protected by wraiths in various formats that necessitate sometimes long detours to the points to get rid of the damned things and by that time you have forgotten the purpose of that particular venture and confusion reigns supreme. Unfortunately without the walk through this level would have been trashed around 20 minutes into the game. The padlock on the upstairs door simply would not shatter and I cannot remember how many times I reloaded and tried this again and again until finally I got lucky. Making all the giant bosses from previous games into friendly non combatants was clever though as you always felt they would turn on poor Lara at some point but ofcourse they didn't. Far too much back tracking for my liking I am sorry. The shooting trees were ridiculous though. I mean please..... Then we have the hymn of the Republic playing? For what purpose? Means absolutely nothing to those who did not grow up in the U.S. Also the revolver right at the beginning is too hard to spot and I circumvented the first third of the level without it until I gave up and resorted to the walk through. So some good points but more bad in my opinion. Sorry Oxy." - Torry (18-Jul-2018)
"Another wonderfully whimsical adventure by Oxy. I, for one, thought it was brilliant and certainly brightened up my day. The custom objects and characters were brilliantly set in scene, particularly the "entertainer". Gameplay isn't too hard, although one particularly tough timed run took a few tries. Coupled with brilliant textures and custom music (a matter of taste) and you have an adventure that will cheer you up. Great work, Oxy!" - Ryan (11-Aug-2016)
"As usual from this author, a very original level full of new objects and features. The gameplay is not difficult, except if you wanna look for the receptacles of the new items or find very small keys concealed in the carpets. I've suffered a nasty bug: if I got one of the secrets the door of the main hall was closed and I couldn't continue playing; also near the end that door incomprehensibly closed and I couldn't finish the game after using the two keys. Even so the game is worth to play with a lot of surprises and funny musics. Give a try!" - Jose (17-Oct-2013)
"Here we have something a little different. This must be most fun and enjoyable level I've played in a long time. There are numerous objects which are customised, e.g. the cacti - and they have spike traps hidden inside them, oflowers, real windows, floating coloured balls. The inside of the castle is even better than outside, a throne, murals on the walls, chandeliers. The texturing is quite artistic, looks a little like a castle. The gameplay consists of killing bees, collecting a moon and sun puzzle piece and placing them, killing large monsters which look like moving trees, swimming through an underwater maze (only for a lasersight though), pulling a wall lever which causes an explosion and lets the monsters through the wall, then you collect a sword and open a door - the affect when collecting the sword is very good. Then shoot a bell and make a parrot play a piano, Collect some friends forever items and place them, escape some wraiths - they can be forced towards a 'defender' to destroy them,a timed trapdoor, then turn off some spikes, collect and place a dragon heart, then 2 baby dragons appear, you mount a snail and then the level ends. The music at the beinning of the level doesn't suit my tastes personally as it's a little over the top, but it improves a little later on, and sound fx could be improved - the large monsters seem to be firing bullets, and you can hear the cactus spike trap. I liked the hand clapping when you achieve something." - sonnyd83 (14-May-2012)
"Here was another whimsical level by the lovely Oxy. If it weren't so darn tough in places, this level would be great for the kids. As with most of Oxy's levels, the atmosphere is deceptively inviting as a nice, easy raid, but things are not as they seem. Just when you think the atmosphere is a happy place, a cactus shoots at you! Yes, a cactus. The puzzles are head-scratchers to be sure. Nothing is as it seems here, but if you are successful, you will save the cutest little dragons ever and that is a nice reward." - Shandroid (02-Nov-2008)
"There are hardly more oddball levels out there than those of Oxy. Whether all the things she throws together in them seem wonderfully kitschy or completely random with no point to it is really for each player to decide when they start them up, but it's true that Oxy is at her best when she creates worlds that could easily exist in a universe of their own (personally I think she succeeds better with her later offerings rather than this level, but more to that later), and the only problem there is that there have to be enough entry points in the universe to make it accessible to the majority of players. As it was - I enjoyed it for all her wacky ideas, most of which made me smile, and gameplaywise the few timed runs were pretty neat, but for most part the gameplay really eluded me. When you see a torch it seems obvious that you have to ignite it somehow, but figuring out other things like getting rid of the wraiths that chase you on a regular basis or disabling cacti seemed more enigmatic to me, as did the purpose of shooting some objects among other things. Those were the points where I would've appreciated more clarity in the things to do. Some inexplicable weirdness certainly helps the atmosphere, and Oxy has easily reached a Lynch-ean level of that, but I think it's more harmful than helpful if it gets in the way of you playing the game. I was also a bit anxious about leaving some unopened doors behind, but then again, I never found all of the secrets, and maybe that's what they harboured. Overall - a great level in typical Oxy style - not among my favourites of hers, but well done." - eTux (23-Aug-2008)
"This level is a really extraordinary find. I don't know what Oxy's usual standard is, but I'm strongly tempted to play any of her other (and future) games. What an imagination! Is this Lara Croft: Lewis Caroll Raider? Some parts certainly do smack of Alice in Wonderland, or other, more bizarre fairy stories; with walking trees, hilarious parrot monsters banging their fists on pianos, and gaudily-dressed yocals. I had to sneek a peek at the walkthrough on a few occassions, but most of the time it was because I was simply not taking the time to look around properly. One or two timed runs keep the gameplay ticking along nicely, though I was often confused about what to do next because of the sheer number of custom objects (all great work in themselves). The dragons themselves were a super surprise at the end, if only because they let you right up close to examine them! The lighting was very colourful, to the point where you sometimes wonder if Lara was sampling the local mushrooms, but this was in perfect keeping with the level's tone. I won't even go into how madcap the music/audio samples were...One great little level. Highly recommened." - Jennifer (09-Jan-2007)
"I have played some other levels made by Oxy and I can say that from the point of view of the environment and the sound this author is a true master. All of his levels do not consist in fighting brutal enemies and exploring frightening dark and hidden places. It is more like an adventure of Alice in Wonderland ƒº When I started this level I heard the intro of an Worner Bros movie and I didn¡¦t know what to expect. But it all came clear to me in the end when I released the cute little ƒº dragons. That happened after finishing a great adventure in a castle full with ghosts and weird giant chickens that were having a bath or played the piano. The puzzles in the level aren¡¦t so hard and I think probably because this way you can enjoy more of the music, characters that you encounter along the way and the constructions. I noticed that Oxy puts in every level a selection of cheery songs that sometimes can became a little bit annoying and this time it was the song about the Union (I can still hear in my head long after I stopped playing this level), but this is part of the humor that the author has accustomed us with. Absolutely gorgeous the room where you have to place the friends forever scrolls. One thing in minus (just one): the enemies kept repeating themselves too much." - dya1403 (31-Oct-2006)
"What a rare treat this was. Beautiful, funny, colourful and extremely compelling. I don't get very far with a lot of levels simply because they frustrate me, but this was just right. The correct balance in all areas. This is everything a good level should be. The amount of time taken over each object that were all displayed in a magical way. Just loved the bathing entertainer, and the baby dragons were superb. Oxy, this was just so cool, thanks for taking the time creating it. ;-) I've giving it full marks all round because I couldn't find anything that would suggest anything less. One for the collection; definitely." - dhama (16-May-2005)
"If you're looking for a level out of the ordinary, after exploring quite a few tombs and temples, this might be the one for you. Oxy gives us a colourful land full of glittering things and beasts. The solutions are sometimes so bizarre that I needed the help of a walkthrough, for example: how could I know I can summon a hammer guy by pressing a switch? And that he will destroy the flying women? I hardly would have found out myself. The unusual gameplay makes it interesting, though. Many pieces of funny music are used well, sometimes Lara gets applause for solving a task successfully, or someone starts singing in the bathroom. Hardly ever the thing happened which I expected to happen. Even when I thought 'this must be the end of the level', as the rescued second dragon started to party with the hammer guy, it wasn't the end, because there was still a ride on a snail to do. Extraordinary, full of surprises, but maybe a bit too freaky for some players." - Rüdiger (16-May-2005)
"What a hilarous level! Or is it a musical? There are many songs performed by the most unlikely artists (although they are cut off rather abruptly). There are also lots of funny sound effects, and this is the first level I have played, where the player gets due recognition after having performed a difficult task. Enemies are bees, wraiths and heavily armed ..., no you have too see them for yourself. There are many good puzzles and some traps. Be prepared to restart from a savegame, this time there are a few really nasty surprises. A couple of timed runs are also included. They are not very hard, but there is no time for sightseeing. The setting is an extraordinarily beautiful (but not very big) mansion and its surroundings. As always in Oxy's levels, there are many excellent custom objects. Baby dragons, the title says, but the cuties are quite respectable as they are." - Bogey (07-Mar-2005)
"You know what? Nothing's more pleasant than being applaused after having completed a tricky task (Tomb Raider wise that is). There should be some law passed making that mandatory in custom levels. First time it happened here I couldn't help having Lara looking down as though she was bowing to an imaginary audience. That's how immersive this jewel is. Playing this you'll feel as though you've been beamed in some bizarre fairy tale that has something of Terry Pratchett's Discworld a dash of Lewis Caroll and a grain of Wizard of Oz. Bright colorful and funny but absurd enough not to fall into soppiness. Gameplay wise it's good indeed. Unlike Oxy's previous episodes you won't feel like you're just having a nice walk. There are tasks to accomplish research to be done timed runs traps and some not-that-easy enemies. On the downside too many tridents (read ice wraiths) for my liking. and the tunes that are played as what one could call 'narrative punctuation' throughout the level could have use some editing (fade-out would have been nicer than those abrupt cuts). Anyway for those feeling like having a trip into surreal humor fantasy and eye-candy this level is a must." - Sutekh (20-Jan-2005)
"An excellent level with a great & unique environment really saving dragons is so much fun; brilliant textures and objects used in level." - Anurag (26-Dec-2004)
"Oxy made a wonderful level also this time. I could only wonder the textures and the enemies who were armed trees giant wasps revived flying ghost women and flying ghosts words. Not even the crowbar is regular because we get a sword and we have to use that. Also at the five secrets we can pick up interesting items. I had some difficulties with finding the torch before the second dragon it was so faded into the floor. We have to collect many things also for getting on. At the end we leave this wonderful level on a fantastic motorbike. I noticed a bug on a particular place where I could walk through the glass-wall but there was no way back of course. The added sounds are fantastic and in addition if we solve a puzzle we'll be applauded also. :) Noone should miss out this wonderful level. You can find a Hungarian walkthrough (as we don't have English version) savegames and pictures here: http://www.freeweb.hu/treditor/12/save_two_baby_dragons.htm " - Obig (08-Dec-2004)
"I've loved Frosty mansion and a little less Ghost library. In Save Two baby Dragons the atmosphere is a bit overdone and the gameplay doesn't have enough puzzles." - Loupar (06-Dec-2004)
"I did not like this level at all. A few new objects a few music pieces and a heap of unrealistic active opponents prove no interesting level for me. If there were not so many traps and opponents it would have been a tolerable Junior level. Shooting trees funny bees and a ridiculous dragon should be opponents? In addition there were a few textures bugs all in all not a level I would recommend." - Xxenofex (24-Nov-2004)
"I don't know how Oxy manages the fairy tale atmosphere for her levels but they're a delight to play. This one has so many unique touches that I couldn't possibly list them all. There are trees that act like SAS piano playing parrots heroic guardians who vanquish the evil wands and let's not forget about those dragon twins that need Lara's help. The difficulty level is medium but there are plenty of places where you can easily die if you're not careful. Many thanks to RelicHunter for a most helpful walkthrough. This is one you'll want to play again before long. Highly recommended." - Phil (01-Nov-2004)
"I don't know about you but I think Oxy's been smoking a bit too much of the old Mary Jane because only someone on a severe hashish high could have imagined the things found in this level and no I am not speaking from personal experience though there was that time I ate a few too many of these organic cookies I was told they were made with wheat grass and was certain I saw Elvis flipping through the latest issue of Good Housekeeping while I was stocking up on Mars Bars and Salt 'n' Vinegar chips (for some reason I had such an appetite) at the local 7-11! The story goes there's these two baby dragons well for a starter they ain't too baby like in fact they are freaking massive and I hope for their mother's sake they're being bottle fed and they are hiding out in a cave because they are afraid of some monsters. Lara of course has got to help them and in this mystical though I say slightly drugged world you get to cross paths with gun toting trees giant bumble bees backward floating priestly looking guys and gigantic parrots splashing in pools and playing the piano uh huh you heard me piano playing parrots Oxy I think it's about time you changed your bong water. In fact all these things make this one very memorable and fun level even if the gameplay is pretty straightforward with some not too hard timed runs and odd movable objects. I think I'd probably recommend this level even if there were nothing to do but look at all the brilliant oddities. I ended this level after an hour on the back of a snail Oxy really rehab may be the way to go girl and I found all five secrets though I couldn't make safe the cacti in the second or was it third secret even though I shot the trident." - Sash (23-Oct-2004)
"Unlike no level before it Oxy has outdone herself. She just keeps getting better. While trying to save the baby dragons you'll find singing piano playing parrots the sound of clucking chickens and killer trees among other unusual encounters. A note on the killer trees: do read the 'Read Me' where it's stated you won't get far without the revolver - you won't get by the trees without it - or at least I didn't. As expected lots of wonderfully rendered retextured objects including a short haired Lara in a blue jumpsuit. What I didn't expect was the advance in gameplay - I had to have a peek at the walkthrough several times. Well done. This is a must download with beautiful imagery (the picture of The Lord with children and the beautiful flowered crosses come to mind) and with music that is startling and funny(!) and the look and feel of stepping into and living inside a Fairy Tale. I walked Lara around before the end just to enjoy once more all the beauty and to appreciate the hard work that went into creating it. There's a fun but too short ride on a Snail vehicle that takes the raider through the yellow transparent doorway/wall and to the last secret and the finish. I look forward to using the Magic Wand in a future level and hopefully to riding that Snail Vehicle once again. Applause to YOU Sophia. Brava!" - Bene (15-Oct-2004)
"This is just delightful. What an imagination Oxy has. A truly original level in every way from the surroundings to the enemies to the pickups the retextured objects music flybys and to Lara herself. And I spent a lot of time laughing in this level. I was laughing so much at one stage I didn't see the attack of the great branched ones and died. I thought it was just brilliant when Lara performed a reasonably difficult task that she got a great round of applause. And what can I say about the giant bird who loves to sing. But it ain't all fun and frolics there's actually some serious things going on here like cactus that kills you wraiths in the shape of tridents concealed pits with spikes ghosts giant bees etc. and of course the 'live' forest. Also there are things to find and it's not so obvious where so you need to keep a sharp lookout. To deal with the enemies we are given my favourite weapon the revolver. I won't say any more because it would spoilt the level for the players who haven't got it yet. But I do have to mention the dragons they are so cute and they do give the impression of babies smiling aaaawwww! We already know that Oxy has made some visually stunning looking levels now we know that she has the ability to include good gameplay and also that she has a great sense of humour. I've given a high score because there's no 'originality' section. I'd like to know who the disguised lady is though the author? A definite must have level. I had a look at the walkthrough and I found that I managed to get some things done a lot easier so there are other and easier ways of dealing with the likes of the ghost tridents. The only moan is the wonderfully retextured 'snail' personally I think it could have done without its shell or even make it bigger because when Lara is riding on it you can't see her and just about see where you're going." - CC (09-Oct-2004)
“Okay this is my first review. I am not a level builder only a very avid player. I am also a 'newbie' so am not sure about 'the rules and such' so I am just going to go for the gusto! (Bear with me it's my first time.) What can I say? But that was the strangest weirdest most bizarre level I have ever played. What a trip!...and I LOVED IT! I give it a score of 'PERFECT' ...for its imagination originality and creativity. I kept jumping out of my chair every time Lara got the 'applause'! A good glass of wine and an open mind are a must for this level. MORE MORE MORE! ENJOY!" - beachnutt (09-Oct-2004)
"Usually when you load up an 'oxy' you know what you will get: extraordinarily accomplished lighting and textures but somewhat tedious gameplay. In this game however the lighting and texturing is simpler and less impressive than seen in previous levels but the gameplay is much better - as far as it went. As far as overall atmosphere is concerned - I have mixed feelings: some of it was enchanting and funny (loved the entertainers splashing in the bath LOL some of the music and the applause that breaks out when you achieve something LOL) but sometimes the atmosphere/humour seemed somewhat forced and unsettling. And finally: enemies objects and secrets - simply superb: new objects new anims - all built with great skill. Overall: this level would have got higher marks from me if it had been longer and the improved gameplay was extended further." - Dick (30-Sep-2004)
"Getting comments in the line of no gameplay and beautiful textures Oxy came up with something that has indeed gameplay. I found it a rather confusing level as there were many new objects and sometimes it didn't make any sense to me at all. Then you'll get an overdose of wraith helper or no helper those things are the pest. The back and fro sometimes over a big distance only prolongs the gameplay with out adding anything to it. Had a problem getting Lara to climb a pole and shooting a lock took at least 15 revolver bullets that I didn't have. The revolver bug is quite handy then but still.... Found in the cave behind the second dragon a piece of wall with no textures on it. The music is very funny and that is all. The snail ride is a cute little machine although you can't really see where you're going with that shell. I do admire all the new things that in here and I even jumped in my chair with those trees shooting and I do understand that it is a make believe story but not my kind. It is a unique level that's for sure. 09-09-2004" - Gerty (27-Sep-2004)
"What a beautiful level from Oxy and what a laugh it was too. Again Oxy blesses us with her usual stunning rooms and colourful scenes while we collect hearts keys a moon and sun disk plus fabulous little secret pickups. You'll get dragons hammer guys to help you and entertainers plus huge bees gun wielding trees and a whole other menagerie of assorted characters to delight you plus throughout you are treated to amusing little ditties of music which really made this a fun level for anyone to play. Only one nag here the sword and fire wraiths got too much maybe just a few too many and making me have to keep heading back to the pool got a bit tiresome. But never the less this is stunning fun and a must to play!" - Moonpooka (20-Sep-2004)
"This level is absolutely original no doubt about it and certainly a change from Oxy's previous darker levels. It's so original in fact that it sometimes becomes easy not to know exactly what to do since we aren't used to the characters and devices used here. Everything's lovely from the enemy trees to the dragons and much much more. Fairy tale world. Still a fairy tale world where one has some tough moments such as in the room with the retextured wraiths it will take a while to master that. I must say I found a bug right at the beginning though when having picked all the revolver ammo in the first room there was an invisible wall on the window which made me have to restart in order to play the game. Some things may not be very obvious such as shooting the harpoon in order to be able to get a secret below a carpet where the floor was full of spikes. Or using the wall lever over some spikes in order to make the cactuses around a key disappear. For example... Other things seem to be there just for the sake of looking such as shooting a floating stone (or a cloud?) in order to make a plant suddenly bloom below. And you can't help wondering if the key to the dragon's heart was of any practical use. Or... after reading the readme file who was the riddler and how could you talk with him/her? In no way I suppose. Well you should really play this game to see where Oxy's work is heading and because it's very very nice to see. Just don't think you'll be saving two baby dragons... At least I never met them." - Jorge22 (13-Sep-2004)
"Picture Lara in Willy Wonka's Chocolate factory. If that image appeals then this is just the thing for you. If on the other hand you find that concept just a bit too...well ..silly then you have been warned. Parts of this are amazing (I especially liked the Guardian) but most of it is remorselessly zany and exhibits an obsession with re-textured Objects and Enemies which verges on the pathological at times (baby Dragons giant Bees and motorbikes disguised as snails). The added sounds appeared to have little purpose except to add to the general craziness and the Gameplay depended too much on running back and forth. If you're in the mood for all of the above then by all means give it a go and you'll probably be entertained by the whole scenario. Unfortunately it's not my kind of thing." - Orbit Dream (12-Sep-2004)
"This level maintains the fairy tale charm and high level of originality that we expect from this author. This one though takes a left turn into some unexpected silliness. Funny in places and a bit odd in others it doesn't resemble anything I've played in TR (except Oxy of course). There were far too many wraiths for my taste and it felt a bit disjointed but I enjoyed playing it. Highly recommended." - Duncan (12-Sep-2004)
"Totally charming and totally funny! This level made me laugh out loud several times! Imagine for example applause when you manage a tricky move! Run around outside and inside a house (and oxy's houses are the best) find two dragon hearts to be able to save the two baby dragons that have hidden away in their cave afraid of the strange monsters. The music is hilarious and very appropriate - only wish each tune had been a bit longer....Anyway - great fun - makes your life longer! ;-)" - G.Croft (11-Sep-2004)
"In one word: enchanting! Just when you think you know what to expect from Oxy she gives us something new and even better. This is a rather short adventure with just under an hour of playtime but maybe it only feels short because you want it to continue on and on. This time round it also included more difficult gameplay and fierce battles with trees (!) killer bees (!) and spears and backwards flying ghosts (!). You need to pick up sunlight moonlight and two dragon hearts master a few fast growing and shrinking cactus (spikes) and a few timed sections but all the tasks are entertaining and not too strenuous. More than a few times you will be smiling or even laughing as encounter fantasy characters throughout (not giving it away here) and the dragons are so cute that you really want to save them (what do you mean 'there is a monster in my home'? LOL). Add to that Oxy's trademark stunning textures and colours and a great (and funny) selection of music ('if I had a hammer') and you are in for such a wonderful treat and will be feeling happy for the rest of the day after playing this. I missed one of the 5 secrets so going back right now to find it. Pity that the vehicle is a bit underused at the end. So as Oxy applauded the players after managing a tricky task (great idea) I can only applaud her for yet another magical adventure and sure hope there will be many more to come from her." - Michael (06-Sep-2004)
"We all know the great architecture the author's levels have. Well this is again a good level although shorter than the others very colourful with nice new enemies objects and two cute small dragons. We are searching for hearts a sun and other cute small items like that. There are even two timed runs in the game and some hilarious enemies like trees that attack you with guns or should I see enemies that are disguised as trees. The big birds are funny too and the music throughout the level made me laugh there are even birds playing the piano or taking a bath lol. Everything is nicely done and this is worth playing. I found four secrets in about an hour." - Kristina (04-Sep-2004)
"This is a lovely level. It's quirky it's charming and it's funny. We're used to Sophia's excellent use of colours and textures which are here in abundance but in addition there is plenty of humour and interesting action not to mention clever and unusual use of audio tracks (the 'bathtime' sequences really made me laugh). As for all those times I've just wished Lara would sit down at a piano and give us a tune instead of running past well she still isn't going to oblige but somebody else is - hilarious. There are homicidal trees giant insects killer cacti and flying swords and knights to contend with but medipacks and revolver ammo are generously provided and you have friends on your side. The dragons are so cute and the vehicle at the end is rather special. There is just so much to relish in this level - I especially liked the round of applause that greeted some of the accomplished tasks. You really must not miss this it's unique. " - Jay (04-Sep-2004)
"Wow! What a brilliant level! So original and so fun! The story is that 2 baby dragons are being attacked by monsters; afraid they hide away in their cave. You have to save them from the monsters and stop them being afraid; with the help of their friends :p The level was so hilarious with big birds bathing the funny sounds and cool audio. The level was very colourful so it stood out a lot plus the fact that oxy is a brill level builder so I was sure to enjoy it! The enemies were cool too! You had creepy men as the ice wraiths and spear's for the white wraiths and big trees instead of SAS guards! The items were once again very original moon sun and hearts and of course the snailmobile! even the secrets were! When the dragons appeared they were so cute but very big for babies! lol. The level is fairly straightforward but I got stuck a few times coz I didn't open my eyes lol. I found 4 secrets and it took me just over an hour to complete. A very fun level highly recommended to everyone! Play it now!" - Aims (04-Sep-2004)
"I enjoyed this level so much and it was so humorous that I just couldn't resist giving it a perfect score! The level takes place around another beautiful castle of Sophia's where Lara has a nice new hairstyle with an okay outfit. As always Sophia makes her own beautiful textures and there are always nice new objects too. Lara has to rescue to baby dragons which I thought that they would be small but they turned out to be pretty big. There weren't many timed runs in this level but there were two very good ones. The inside of the mansion had nice new furniture and was very nicely designed and beautifully textured. It was really funny that there were SAS disguised as trees and it was so funny watching them! Another good touch was using cactuses as spikes and placing some kind of parrot beast object doing different things and there was one playing a piano by striking the keys in a dumb way and the piano would've normally broken by then. This level shouldn't be missed so what are you waiting for? Download this now and laugh away!" - Relic Hunter (04-Sep-2004)