Omegapolis
1,093 downloads

- Release date
- 22-Mar-2005
- File size
- 81 MB
- Class
- nc
- Engine
- TR4
- Duration
- very long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| DJ Full ↓ | 9 | 10 | 10 | 9 |
| Dutchy ↓ | 10 | 10 | 10 | 9 |
| Gerty ↓ | 8 | 10 | 10 | 10 |
| Jay ↓ | 10 | 9 | 10 | 9 |
| Jerrod ↓ | 10 | 10 | 9 | 9 |
| Jose ↓ | 9 | 9 | 10 | 10 |
| Kristina ↓ | 9 | 9 | 10 | 10 |
| MichaelP ↓ | 9 | 8 | 9 | 8 |
| MigMarado ↓ | 9 | 8 | 10 | 10 |
| Mman ↓ | 10 | 9 | 9 | 8 |
| Mytly ↓ | 10 | 9 | 9 | 9 |
| Petaludas ↓ | 9 | 10 | 10 | 10 |
| Phil ↓ | 9 | 10 | 10 | 9 |
| QRS ↓ | 10 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 9 | 10 | 10 |
| Samu ↓ | 9 | 9 | 8 | 9 |
| Sash ↓ | 10 | 10 | 10 | 10 |
| Scottie ↓ | 9 | 9 | 10 | 10 |
| Sutekh ↓ | 10 | 9 | 9 | 10 |
| Treeble ↓ | 8 | 9 | 9 | 8 |
| tuxraider ↓ | 7 | 7 | 6 | 6 |
| Category averages (22 reviews) | 9.27 | 9.23 | 9.45 | 9.23 |
It's a testament to eRIC's skills as a builder that he was capable of building something so complex and sophisticated even way back at the beginning of his building days. Each of the five levels is huge, sprawling and filled with challenging gameplay and impressive architecture. Three out of the five levels centre around an underground town, with a rather non-linear level design, so figuring out where to go next can get quite confusing at times (The Edge is particularly problematic in this regard). Nonetheless, despite the confusion and a rather large amount of running around required, the overall gameplay is very enjoyable. There are quite a lot of pretty tough traps and jumps, and some good timed runs and puzzles.
The mixture of ancient Egyptian and Greek textures seems a little odd at first, but makes sense given the story. The colours are really lovely, with each level having a distinct colour scheme of its own. I particularly like the pinks and purples of Sleeping Stones.
Overall: A very enjoyable classic raid in a lovely setting. Highly recommended." - Mytly
Gameplay is quite difficult, with a lot of tricky jumps and open environments, it's on par with the average modern medium-hard level, but I can see how the difficulty raised some eyebrows when it came out (of course, since the easier version is the only one available it's hard to know exactly what it used to be like). Despite that there's great use of camera hints to remind you of things, and it locks you into small areas with more obscure tasks; despite the difficulty level I only needed the walkthrough once or twice (and for oversights that were pretty much my fault), and it kept a nice flow going for me where I generally worked something out pretty fast if I couldn't immediately find anything. With a series of large, challenging Greek levels this reminds me of Legacy of the Gods in a sense, although it doesn't feel quite as coherent. As one of eRIC's earliest packs you can see the start of greatness here that culminated in masterpieces like Babylon is Fallen, but this is a great set as well." - Mman
Already the first level points, why eRIC is one of the greats in the level construction guild. Great riddles, informative Flybys, well built rooms and interesting tasks let arise no boredom. The second level reminded me anyhow of a nesting doll. Whenever I thought that the riddle is solved and the level end is close, turned out that there was one more riddle. And one more riddle. Et cetera. This could eventually be annoying, but because the level is well built and many challenges remain, one will never get bored. A level has strong similarities with a surprise egg. You have game, excitement and chocolate. And you never know what is inside. Though the third level was good, but he would have been even better if he had not had so many opponents. Though I have the right weapons, but the many Ahmets, skeletons, harpies and biting bugs were sometimes a little bit annoying. Here would have been less more. Though the fourth level was good, but why could one not kill the Demigod in the central big space? I had tried it several times and every time there was a crash on the desktop. Why could one hear in the last level no fanfare if one has opened the door to the space with the super secret? Yes, I know, I am a nitpicker (sorry, maybe I should have better used the word bean counter), but I have properly made an effort to find the 4 Macedonian Gems. And then there is no small seductive melody? This is absolutely unfair!
Now after nearly 9 hours net playing time I am happy at the level end. And I must say that it was worth it to play this level. I had already mentioned the negative points. Moreover, the sound of the jumpswitches was absent in the fourth part. But this is everything only little things in an otherwise brilliant level which one must have played absolutely." - Scottie