Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3149
TR3 - 179
TR2 - 136
TR1 - 64

72635 reviews (20.4/level)
3553 (99.8%) walkthroughs
447 Hall of Fame levels
1230 levels rated >= 8

TR Fan Site


BtB2006 - An Oriental Adventure by staticon

Anurag 6 6 8 8
Bojrkraider 8 8 8 8
CC 9 8 9 9
diamond 9 6 6 7
Dutchy 7 8 9 9
eRIC 9 8 8 8
eTux 7 7 7 7
Gerty 7 7 8 8
Jay 8 8 8 8
Jerrod 6 6 4 6
JesseG 8 8 7 7
Jorge22 8 7 8 8
Jose 7 6 6 8
Kristina 7 7 7 7
manarch2 7 6 7 7
MichaelP 8 8 8 8
Mman 7 7 7 7
Moonpooka 9 8 8 8
nerdfury 7 7 7 7
Obig 9 8 8 9
Orbit Dream 9 7 8 9
Phil 9 9 9 9
QRS 8 8 9 9
rjb 9 8 9 7
Ryan 7 7 7 8
Sash 8 7 9 8
Selene 7 8 6 6
Sutekh 6 7 8 8
Thorir 8 8 9 8
Treeble 8 8 8 8
Whistle 8 8 9 9
release date: 01-Jan-2006
# of downloads: 89

average rating: 7.67
review count: 31
review this level

file size: 37.00 MB
file type: TR4
class: Oriental

author profile(s):

Reviewer's comments
"Lara will collect and use many stars and gems to get to her reward – a waterfall of boulders? There is a softlock if Lara swims through a hole in the lake before getting the crowbar (a door closes and blocks the exist). Aside from that issue, I wasn't a fan of the pushable puzzle only because it took so long to complete. There was also that ladder above the fire boulder ramp which was very hard to grab for no discernible reason, and some overly sneaky invisible cracks to shimmy on. With that out of the way, I did enjoy many other parts of the level such as the trap gauntlets, the timed runs (including the classic timed fire pillars), and I also liked the architecture that Lara could climb onto and explore at the beginning of the level. Unfortunately the rooms get a bit more boxy as Lara progresses, and both the texturing and lighting, while they do the job okay, could use more variation. I was also surprised by how few audio cues existed in the level. 45 minutes." - JesseG (11-Jul-2022)
"(7) Gameplay & Puzzles: Progression was pretty dull initially, with a lot of simple platforming and using lever tasks. Later in the game, I enjoyed the exploration and traps. There were some gameplay design choices that didn't make sense to me at all (Why make an arduous pushblock puzzle that takes ages for the player? Why have a floating gate, seemingly unsupported by any architecture, that you can just banana jump over?). Overall, I found the level too easy; there were no gameplay elements that caused me to sit back and analyze the situation. (7) Enemies, Objects & Secrets: There were hardly any enemies and the fights were dull. Aside from a few human baddies, there was a snake pit, but the builder could have done so much more with this as Lara can just shoot the snakes from above. The builder generally did very well with static object decor, although I felt that the secrets needed to be trickier to find. (7) Atmosphere, Sound & Cameras: Cameras were used well, although I wasn't keen on the eerie crypt ambient loop used from start to finish. The quality of atmosphere varies greatly. For example, the architectural design of the courtyard with the waterfalls was superb and breathtaking. On the flip side, at the very beginning, Lara starts in an outdoor area where the boundary is just a giant ugly cube of tree textures, which breaks immersion. Some rooms were too empty (this is mostly an issue in the first half of the game). (7) Lighting & Textures: The builder did a good job with proper texture application however I questioned his color choices at times (for example, red walls with a red floor in the pushblock puzzle room... argh). I spotted many underwater cracks and the lighting was generally bland, however, the use of translucent wall/floor textures was very cool. Overall, this was quite a mixed bag for me. It's not a bad level but I didn't find it engaging or exciting, either. 7/7/7/7." - nerdfury (05-Nov-2020)
"This is a straightforward but solid level with very linear gameplay. Very rarely is there more than one path you can take and you will mostly be following a set path to the end of the level. The gameplay is mainly based around the usual Tomb Raider fare: artefact quests, a bit of swimming, jumping, climbing and a movable object puzzle. This particular puzzle, although well executed (each piece opened up a new door), it was a bit too tedious for my liking. Aside from that negative, it's well put together despite the relative brevity, although there wasn't much of a conventional Oriental atmosphere conjured up here. A pleasant romp." - Ryan (08-Apr-2018)
"A game of two halves - the first one is not that much fun with a fairly vast area to explore with almost nothing to do and a very tedious pushable puzzle. The second half is much more engaging in terms of gameplay design and there are nice traps, a few neat (and much more compact) puzzles, timed runs and a very mysterious underground tunnel where the changing textures create the effect of getting transported through a tunnel - well done! The atmosphere actually works well here, even with a rather bland first area there architecture is good; later on the half-flooded temple is rather beautiful. Parts of the construction seems to be too much gameplay-related and partially there are still some rather empty areas, and a better work in terms of sound could've spiced the thing up a little more. While the lighting at times feels rather bland, the textures are mostly cleanly applied, although a bit boring at times. The enemy placement is rather uninspired as well, while the five secrets are fun to find. To sum it up, it's a decent 35 minute adventure that grows on you while playing." - manarch2 (19-Mar-2015)
"This level is set in a series of areas that feel a bit over- scaled, and lack detail as a result (the lighting is also frequently a bit lacking), on the other hand, this "broad strokes" style is consistent throughout, and therefore it gives the level a certain style that helps counteract the visual issues somewhat. I'm sure it could have looked a lot better though.
The gameplay is okay but is bit lacking in flavour; the challenges are decent (although one jump seems overly hard compared to the rest of the level), but they are a bit by the numbers and lack intensity, the early-middle part of the level also involves a bunch of pressing switches with little else beyond shooting some enemies, along with an overly long block puzzle. The second half picks up though, and is mostly quite fun (although quite linear). An enjoyable level, but it doesn't have the overall quality to be one of the best of the BTB2006 contest." - Mman (02-Jan-2012)
"Some good instants in this level, however the push puzzle (if I can call that a puzzle) is unnecessarily too long. The main puzzle is very easy, everything is on your way and you can made 80% of the level without save or reload. The light is good however most of the rooms are big and look desperate empty." - Jerrod (08-Apr-2010)
"A very nice btb2006 level. What I really liked was the fluent gameplay and that it had some challenges even if it was overall rather easy. There were also a few really cool highlights in this level: The water tunnel, the huge hole with the invisible crevices, the houses under the water, the inaccessible medipack LOL! And of course the ending with a boulder on your trail, or the choice of jumping to the waterfall. I found 5 secrets and they are not so hard to spot. Overall a great level which I can really recommend!" - QRS (10-Feb-2007)
"It's one of the easiest BtB levels with nicely done traps though and a great ending which although is kind common, Lara sliding down, it is interesting with the rolling balls chasing her and the waterfall nearby. There is a fan, stars and rubies, gems to find with a few warriors to kill in between. The setting is kind of simple with open areas mostly as far as the outside is concerned and quite empty rooms inside the buildings. I found only two secrets but admittedly I didn't pay much attention due to lack of interest. It is a medium level to pass the time." - Kristina (10-Mar-2006)
"An oriental adventure is a strange level. It start very slowly there is a too big area in which there isn't so much to do....and the texture aren't well put. I find it very monotonous but later the level is too impressive. There are various place but the atmosphere never impressed me. But not for this the level isn't funny. I finished it in 50 minute and only a room have impressed me a large room (in which there is a flip) whit the mirror floor. The level have some good ideas....there is lava ,little chinese all is as i have already said ,various. the lighting is too dark in some place and the textures aren't well in good way and some of it are streched. All in all i have found funny some parts of this level but the realization of it have disappointed me. It's a level to try. :)" - diamond (06-Mar-2006)
"I liked this adventure. The oriental textures are the same here as well, but the author made a very good balance so that it won't be too easy nor too hard, so it fits to everybody's recommendations and also beginners can play it. We are adventuring in gardens, temples, and the enemies are monks and snakes. There are 5 secrets on the level, some of them very well hidden. I especially liked the final two big rooms with their wonderful floors. Of course there are many challenges as well and you have to be skillful if you want to complete it without using any medipacks. In brief, it was a great adventure, I can only suggest it to everybody. Don't skip it! :) You can find a Hungarian walkthrough (as we don't have English version), savegames and pictures here:" - Obig (01-Mar-2006)
"Good settings here and some nice traps too but there's also the occasional quite boring push/pull puzzle to spoil things a bit. The graphics were quite interesting at times, namely the corridor with moving walls, and the lighting was nice. All in all, a nice level with a good balance between its different kinds of tasks." - Jorge22 (26-Feb-2006)
"A beautiful level with all the objects in places. But I disliked all the pedestal pushing on the tiles it was very easy I just wished computer would do it by itself :) . Secrets are pretty easy to find. On your way in the adventure you have to collect & use various artifacts like dragon hearts & ying yang peices. The timed runs are not that difficult, but I tell you the lasersight is hidden in a pretty sneaky place. So summing all up this level is good." - Anurag (24-Feb-2006)
"Well, either I'm in very good form today, or this level is indeed excellent. The first area gave me the impression that this was going to be a very mild experience, a very simple enclosed temple complex. But appearances can be deceiving. Those pleasant little huts and pond lead to some interesting goings on underground and inside this temple. The interior rooms are very beautiful, some with lovely views through windows to the outside, shiny floors and glass panels, and I thought that sunken part of the house was very well done. Despite the huge, and seemingly plain rooms, I cannot fault the texuring and lighting in most places. The first object pushing puzzles could be classed as tedious, but is saved by being able to do it in a lovely setting. Those players who like a bit more action won't be disappointed though as there are plenty of other things to do, like tricky jumps, sliding spike walls, circular blades, boulders, chains, timed runs and the notorious shin-splitting horizontal wall blades. Does anyone actually like tackling these?! The player has to keep a sharp eye out for hidden places like the route to the lasersight (I actually shot the ball without it), run-through walls, and what about that ultra sneaky climb through painting! I personally loved all the huge interior rooms, especially when they involved all those slides, jumps, shimmys, and slope hopping. Enemies were well placed, the guardians here carry important items, and I thought the snake pit was great. Here again is another impossible to get at medpack. Well I couldn't get it anyway. So, all in all, a fast paced, constant movement, some tricky places, and a very pretty environment make this an excellent level for all players." - CC (20-Feb-2006)
"From the wide open starting area this evolves into a rather fast paced adventure which provides you with varied tasks, linear progression, plenty of artefacts to pick up and use and only a handful of baddies to dispose of. I liked the clever use of the roofs at the start, the timed sequences and the sandfall in one area makes it look quite real. Also nice transparent floors and walls in places. The secrets are rather easy to spot (except of course for the one I missed - LOL) and on the downside the push objects passage is a bit tedious and there is a little shortcut as you can jump around a door and do not need to bother to get the second alpha star, ie you can miss out jumping on the sloped blocks. All in all though, these are 50 minutes of good clean fun." - MichaelP (19-Feb-2006)
"Sadly I have to admit that this level didn't do anything for me. Lara starts off in a palace garden, consisting mainly of(apart from said palace) some small buildings, a shallow pool and some "parasols". Here my skepticism really kicked in; there were misplaced textures, the lack of sound that I so much dread, a very dreary and dark atmosphere and the poles scattered around made the garden look very messy to me. And will someone please, please do something about that black horizon???? I really don't like it when buildings and all disappear behind a black wall. This gives me the feeling of being trapped in a box. The inside on the other hand was far better, although the remaining lack of sound, the long and extremely obvious push and pull puzzle and the large and nearly empty rooms with some stretched textures drew the interior a bit down for my part. However, it did improve a bit during the course of the level. Here there were lava-jumps(great fun) and a trap hallway that could have been very good too, if not for the fact that Lara had to jump across clanking blades just where the ceiling was so low that she could barely get past them without being sliced in half. I really loved the stargates though, always fun to try to find ways past them. There were also a few timed runs in this one, the only one I had trouble with was the last one, as the block would always lower before Lara could grab onto the floor above. The enemies consisted of snakes and quite a few ninjas, none of them were very hard to kill though. I enjoyed the imagination of the builder in giving the items names such as the Jewel of the East, the Emperor's Fan and the Ray of Hope, it fit very well in with the oriental atmosphere and certainly helped spicing up the level. The puzzles were quite simplistic and it wasn't very hard figuring out the next move. I found 5 out of 5 secrets; some easy to spot, others harder to find. The level was quite long to my surprise and it took me over one hour to get through......a very original ending I must say. As this is quite an easy level it would be mostly suitable for beginners." - Selene (09-Feb-2006)
"A correct level with no very special puzzles easy to play. The most difficult task was to grab the high ladder from the grated block with the lever inside. The four secrets I found were easy to find, but I miss one. Very few enemies and only the crossbow as extra gun. Some cameras aren't necessary 'cause the actions were near the triggers. Sounds don't exist. Simply architecture but correct, no bugs. Like I said, puzzles aren't something of another world but the level is very playable." - Jose (07-Feb-2006)
"I'm rather perplexed by this level. The way it began, I was almost certain it was the maiden voyage of some first-time builder, largely because of the pushpiece "puzzle" that was more tedium than brain-taxing. But the second half of this adventure was a sheer delight, almost as if if I had started building the level myself and then turned it over to Piega or MagPlus or somebody else really good in mid-stream. This BtB 2006 experience has been a roller-coaster ride for me. I played a few nice levels at first, then I hit something of a snag, and now I've been blessed with a string of outstanding releases. The Dutchy/Gerty team has put together a walkthrougn that's very helpful, and I relied on it shamelessly to find my way through. My attraction to this level was the gameplay rather than the beautiful surroundings, so if you're looking for a gaming thrill that's not too difficult, this is the level for you. Highly recommended." - Phil (01-Feb-2006)
"A very nice level to play, suitable for beginners. Yes, you actually can get stuck in this level, but the solution is literally in front of your nose. If you want a quality ride without mindblowing puzzles or obscure jumps, then this is the one for you. I found something interesting in this level for me, like if it has some sort of personallity, a soul of a dreamer, lol. Time: 1/02/23. Difficulty: easy. Lighting: bright. Gameplay type: straight forward. Tech skills: advanced/expert." - Bojrkraider (30-Jan-2006)
"Of course I jumped where I shouldn't and found an invisible block in front of a gate. Then like in every level, there is pushing to do. This one I found rather tedious. My major complained would be that doors, gates would shut behind Lara so if you didn't found a secret, you were up the creek with no peddle. The gameplay wasn't hard but not boring. Nice traps thrown in for good measure. The end was a bit of a surprise and because I was caught off guard I let Lara slide and there the level ends. 12-01-2006" - Gerty (28-Jan-2006)
"A quiet beginning for what rapidly becomes v.much more 'energised'. (Nice idea to use the same items twice [cubes] but perhaps the second time should be shorter.) The baddies dropping items (though not the snakes) means generally we must shoot them. The large waterfalls, with rooms glassed-off, is a visual highlight. Some inventive ideas as we gradually explore, though in the not-obviously-bright areas I found it rather 'too' dark. (The v.start is one example of this - "bleak," said one reviewer - so more flares would have been good.) [Because of one gate that closes behind us under water I think we could miss the crowbar and then be trapped lower down, with no way to get back to pick it up.] Liked the boulder fly-by, though I didn't follow the 'cause and effect' there. The repeated theme of spiral stairs, one in poor repair, was a nice variation. Magnificent 'moving tunnel' effect! A 'lever and flame' exercise (how tricky we found the room like that in TR1!) is followed by a most impressive 'pillars' room. If we want every secret, we cannot complete the journey w/o a little health being lost here (7mm is the best I can do). A most exacting series of blade traps in one place. Nice the way the scale of the game escalates. My 'thorough exploring' time was 1½ hr and my 'fast as possible, pick up everything' time was 26½ min, with only 4 secrets, though adding in my best time for reaching the missed secret added just 7 secs! With care, we can go through the game and suffer just that 7mm health loss." - rjb (27-Jan-2006)
"I really liked the isolated feel and look of the huge open gardens at the start of this level sprinkled with pagodas, especially as you get to jump around on top of them. In fact most of the areas in this level, massive sloped block room, pagodas under water, and others, had a really intriguing quality to them and I couldn't help looking forward to what was to come next. The thing is though that all these different locations as a whole made for a very disjointed level. But again, I really enjoyed visiting all the areas and for me the disjointedness didn't bother me but for some it may and that's why I mentioned it. The puzzling itself was fun with target shooting, timed moves, and a large movable object puzzle, as well as some treacherous traps (ooooh I hate those bloody horizontal oscillating blades) and the 45 minutes that it took to play flew by without giving me a boring moment. I found only 3 of the 5 secrets, all of which I think were small medipacks, and ended being chased down a slope by some very nasty boulders." - Sash (23-Jan-2006)
"This is a pretty standard level, with a bit uninspired geometry (in the beginning at least) and looks and some nice gameplay ideas. The looks are nothing special - the very first large areas felt a little disappointing even, but later on it improved with some pretty neat areas - for example, I couldn't help but laugh (in a positive kind of way) about the snake pit at the bottom of the pole, the spiral staircases are done quite nicely (especially the one underwater) and I liked the area with the waterfalls, though I didn't notice if there was a plausible source for them or if they just started from nowhere. The gameplay doesn't have anything too cumbersome, and thus is fitting for any player, but I did curse at the author for the pushable object puzzle where you have to change their position twice - evil truly knows no boundaries! There are some nicer areas though - I liked the lava room with the jumps and crack - the lava stream makes a truly great effect! Also the rooms with the reflecting floors are definitely a highlight - they're very well done, though if you pay close attention you can find the misplaced texture here or there. Though I actually have no great objections - I wasn't too sure about the size of the rooms and the level in general - I have a feeling that at times things would've even worked better if the rooms were more... compact, as the big scale and relative 'emptiness' gives it a bit beginnerish feel to it. If there are any other complaints - then it would be the ambiguous ending - what message does the author want to convey with ending the level while Lara slides down a slope and is being chased by boulders? Hopefully not that this is where Lara's storyline ends in his book - cause it was pretty fun and makes me think it would be worth to play more levels of the author (once we find out who (s)he is, that is ;-))." - eTux (22-Jan-2006)
"Don't be deterred by the slightly under-whelming start;it actually makes sense in the overall context and is pefectly serviceable. Things happen rather conventionally to begin with (although the scenery is always pleasing) in a distinctly Japanese-ish setting;but as you progress,the environment becomes more pronounced and ingenious until the moment you enter the water vortex (thrilling!) and then the level kicks into overdive. A succession of staggeringly awesome rooms and wonderful Gameplay lead you ever-onward,(including a brief return to the start - always effective,in terms of level design)culminating in an adrenaline-fuelled conclusion,which somewhat leaves our heroine in a cliff-hanging situation. This level is filled with moments which appeal:the glimpses of places to come (or places already visited);the sliding and jumping sequences;the timed runs;the 'heightened-reality' rooms with polished surfaces;even the push/pull sequences were tolerable in the overall scheme of things. The variety of Gameplay is just right and never too difficult,but presenting enough challenge to keep the player constantly entertained;while the flow of the adventure was well-nigh perfect. Play and enjoy." - Orbit Dream (16-Jan-2006)
"This a good level ! The big area at the beginning does not seem real, the puzzle with pushable objects was a bit long, there are no sounds I can remember for the tga, and it is possible to miss the finish trigger. Aside from that, I enjoyed the hour I spent here. Sometimes I felt like playing an old official Tomb raider game with the classical timed run on pillars (always have fun with that) and the jump room. And sometimes it makes me think that it can be built by Staticon. The game is very fluent and user-friendly with enough cameras. The texturing has been made with a lot of care and the lighting is good. There are many moments I like : the room with the snakes where you are going down a pole rope : you can hear the snakes but not see them. Or the architecture of the couple of big rooms , you can see their inverted image through the transparent floor. And especially the area with the sunken temples and objects absorbed by sand. Good stuff !" - eRIC (16-Jan-2006)
"This has a rather dark and brooding atmosphere in the outdoor areas, although the interiors are very pleasant looking (if somewhat thug-ridden). I freely admit that as the last level I played in this series was Mallory's Trail, this particular level, being linear and uncomplicated (without being at all boring), was just what I needed. It's nicely paced and fluid and a good, enjoyable entry in this series." - Jay (16-Jan-2006)
"Well, to be honest, I wasn't convinced by this one. Not meaning that I didn't enjoy it at all, but rooms are generally way too large and gameplay is very straightforward. Admittedly, I found myself a little bored at times. This said, there are good sequences, such as a couple of timed-runs or slope-bouncing over lava but even most of those are too easy. The push-dice puzzle is a no-brainer, and enemies, while well-placed, are shot down in a minute. The only moments I truly enjoyed were a timed-jumping on pillars and a series of traps, the latter mainly because I absolutely suck at dealing with wall blades. Of the five secrets I found, only two were really well hidden, including one I stumbled upon by pure chance, it being behind a fake wall that's absolutely undetectable (a no-no would had it been a crucial item, but since it's a secret, I've got no problem here). On the other hand, the atmosphere is very well rendered, with some sort of feeling of desolation. The textures are finely applied and in some places the lighting is indeed pretty good. I also liked the little easter egg that comes in the form of an unreachable large medipack. All in all a level suitable for beginners, and which would have been much better, in my humble opinion, would the rooms had been smaller and research a bit tougher." - Sutekh (15-Jan-2006)
"At times the game play is rather straight forward, but every now and again a twist is added. Consequently the level flows, without having frustrating breaks. Enemies are the baddies and snakes, the block puzzle although quite easy for the 1st part has a 2nd twist to complete. As in other levels in this series we again meet the none to obvious join used as a crack for traversing. I did like the series of jumps and the crack cravers to the end to get the last star. Secrets generally were easily found. The graphics set the mood and I particularly liked the blue motion effect in the glass corridor. Textures and lighting again gave a good rendition of the orient and fitted the various areas come moods." - Whistle (14-Jan-2006)
"Nice setting, looks very good but I hated that utterly boring Push Puzzle in the beginning, no brains needed, only a lot of patience. The route through the levels is not too hard and gives a nice game play, the end however was a bit strange, did you have to avoid the Boulders or not and when you did, how does the level end.... I managed to jump around a gate which had to be opened with a Star so you didn't have to all the way down into that room to obtain the Star. Nice level anyway." - Dutchy (14-Jan-2006)
"At first this level struck me as a little empty and dull as the first main area is quite bleak with a few bare textured huts scattered about, and a small central pool. But then after you leave this initial area, things begin to hot up and it turned out to be a rather interesting level. Lara will be collecting the usual oriental items, such as stars, the two parts of the Ying Yang piece, gems, a fan, and a couple of artefacts. She will also collect the crossbow, sight, and crowbar. First the enemies; consisting of Ninjas, who arrive at predictable moments, but the supply was just right, and then there were a few snakes down in a pit. Now on to game play: At the start there's quite a tiring object move, and then comes many levers to open doors. Some things were sneakily hidden in crawl spaces and game play was relatively easy. Later on things get a wee bit harder as Lara faces boulders, circular and wall blades, crashing walls, and a room full of swinging chains. There are a few fab rooms later into the game, like the slope/lava room, the fire pillar room, and the glass floored rooms near the end which were quite stunning. I found three secrets, and I don't know why but this all felt rather weird. The ending was also a bit strange as Lara escapes a double boulder run, only to end the level trying to jump up the slope again, although I did think I was stuck there for a while and maybe that was the builder's intention. I enjoyed this very much though, it wasn't at all stressful and the flow was nice. All in all this is quite tame, but has some neat surprises in store." - Moonpooka (07-Jan-2006)
"Another good Btb level. Lara is in Japan, I think. (judging by the Shinto torii)You start out at a HUGE garden with a few houses. Through the roof, you make yourself into the underground complex... At first it is a ordinary indoor oriental level, but the further you go you will come upon a big underwater temple and even further down: flowing lava and some spectacular jumping sequences! It started out nice and calming, and the pace and action steadily increased. Great way to build a level! There is an equal amount of puzzles and action, a few baddies to kill and some secrets to pick up. The difficulty is just right. I loved the atmosphere. From peaceful Zen garden to chaotic rivers of lava underground. The lighting captures the feeling very nicely. Reccomended level!" - Thorir (04-Jan-2006)
"At the beginning of this level I was worried because it's a huge area that looks the same with a few houses scattered. But later on the level improves and gameplay shows to be quite varied, never boring and you won't be left wondering where to go next. It all flows nicely. There are a few highlights such as the trap sequences once you walk through the warp-water tunnel, including a timed fire pillar one. I came across the door bug while trying to find my way in the first room, but the rest of the level was glitch free. Watch for a few of the transparent textures - some you can walk through, but it's so obvious that you'll notice at first glance. The level could have used some more lighting effects, but it's a nice adventure as it is. 50 minutes, 4 secrets. 01/06" - Treeble (01-Jan-2006)