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Ice Hotel by ImmortalC

Anurag 6 6 8 6
CC 3 4 6 6
diamond 4 6 8 8
Dutchy 7 7 8 9
Gerty 4 6 8 8
High Priestess 6 5 9 6
Jay 4 7 8 9
Jerry 2 7 9 7
Jose 3 5 6 6
Kristina 4 5 5 5
MichaelP 4 6 9 7
Orbit Dream 5 7 8 9
Oxy 6 7 6 9
Phil 6 6 7 7
QRS 5 6 9 9
Ryan 3 5 7 8
Samu 5 6 6 8
Sash 1 5 6 6
Staticon 6 6 8 8
Sutekh 2 5 4 5
Treeble 6 6 7 6
Whistle 4 6 5 5
release date: 22-Jan-2006
# of downloads: 107

average rating: 6.13
review count: 22
review this level

file size: 14.80 MB
file type: TR4
class: Cold/Snowy

author profile(s):

Reviewer's comments
"Not an award winner by any means, but still a good fix for a daily raid. It's a very straightforward affair as you run from one room to the next, shooting anything that moves and looking for the next pathway to proceed, and while there are a few opaque curtains to run through it's all fairly obvious. There were some nice use of fixed cameras and while the rooms are obviously too big and too empty for their own good, there was something about the general feeling of the place. Perhaps it's got nothing to do with it, but the beginning sure took me back to that one 007 movie, though you don't get to drive nor does the whole place begin to melt down... 20 minutes, 3 secrets. 12/21" - Treeble (19-Dec-2021)
"If you're looking for an offbeat, other worldly raid, complete with spooky ambient music, this is the level for you. It's a one-shot that lasts about 25 minutes, and you've probably never played anything quite like it. It's not a very friendly hotel, either, infested with hostile dogs and soldiers, but it's a pretty fun romp nonetheless. Harry Laudie has provided a walkthrough that documents three secrets and a few phantom curtains that otherwise might be overlooked by the player. Lots of climbing up and down, as well as sliding, but definitely worth the download." - Phil (02-Mar-2018)
"A few missing textures to be observed here but I always liked the idea of a hotel set in ice (and one at least does exist!). I think it's unkind of a previous reviewer to criticise the pictures of hamsters utilised in this level. There was no need at all to be mean towards the builder - I have kept hamsters for most of my adult life and it was a joy to see them being included - love those hamsters guys - they are the cutest things on the planet (bites aside lol). Anyway, there were a few empty rooms but it is fairly linear and the graphics are refreshing. I actually felt cold playing this - and during this heatwave I was glad of the "subliminal persuasion" :P Well put together and aesthetically very pleasing. I would like to see more of this ilk." - High Priestess (26-Jun-2017)
"This level certainly excels in terms of looks. The beautiful white lighting and smooth texturing, combined with icy floors and the paintings all make a unique atmosphere. The haunting atmosphere too helped although it got wearying after hearing it for the duration. The gameplay fell short though. There are no puzzles and you only have to shoot guards, run through corridors and do some sliding and swimming. More recommended for the setting." - Ryan (06-Nov-2016)
"I have hardly seen a level like this before. The atmosphere is simply terrific, apealing kind of fantasy-like. The snowy setting and all those icy structures almost make you shiver with cold, and the lighting does one more thing to the feel. It's a real pity that there is actually no gameplay, no puzzles or traps, it's just running around, shoot some guys and dogs, do some climbing here and there, find the one or other secret and pick up some ammo or a medipack to finally find the way out of here." - Jerry (15-Mar-2009)
"It's another short level, twenty five minutes, from those that you get to explore big areas with no puzzles to solve. The setting is quite nice though even though the white around is tiring. The ice hotel is nicely done but the illegal slopes and missing textures in some places could have been avoided. There are three secrets to find that are compasses and not hard at all. There is nothing really to keep the player's interest and as enemies you get dogs and museum guards. I encountered a crash in the room with the secret that also had the red light, so don't go past the compass but turn around and leave that way. Do give it a try just for the nice surroundings." - Kristina (15-Apr-2006)
"This level is as bland and boring as the textures. You run around killing guards and dogs in otherwise empty areas. Occasionally you get a pick up or a secret compass, but I found no out and out puzzles, and the level in general need little brain power, just wearing down Lara's legs. As I have hinted , constant white textures punctuated by the occasional piece of furniture, library accoutrements or the soppy piccies of hamsters, does not enthuse me in the slightest. Sound OK, but little or no atmosphere was created for me." - Whistle (23-Mar-2006)
"Background music is very repetitive and monotonous. I haven't find puzzles, only advance through the "hotel" killing two kinds of enemies: guards and dogs. There are no switches, keys, traps,... only the triggers for the enemies. In the water room where you get the uzi ammo at the bottom, you get a loong fall almost till the end where you splash into the water, but all this fall is through the water (?). It's the first level from this author, but he/she will not get to be "inmortal" with this kind of levels." - Jose (03-Mar-2006)
"This level is all about the setting which is indeed quite accomplished with the ice textures, some colourful lighting and a few nice camera angles. Beyond that though it is only about running around, killing a few guards and dogs and picking up three compass secrets which are hard to miss if you explore thoroughly. Have a look but don't expect too much. 20 minutes." - MichaelP (19-Feb-2006)
"What an imaginative debut level this is, with its weird juxtaposition of hotel/ice cavern and the eerie music. There's not actually a great deal to do, apart from running around admiring the scenery (including several photos of what I assume is the builder's extremely cute pet) and killing some guards and dogs, but it certainly does look good. Oh, and do use flares judiciously, otherwise you may burn out your retinas. Recommended for sightseeing rather than hard-core raiding." - Jay (16-Feb-2006)
"I've read some info about three ice hotels in different parts in the world, and seen some photos. They are quite spectacular. Tourists are wearing warm clothes everywhere and sleep in temperature like -4 to -9 degrees. A once in a lifetime experience no doubt. I'm guessing the author has based this level on these places, and has created a beautiful place to look at, including the carved ice walls and ice sculptures, walkways, corridors, some wooden walls and furniture, and hot pools! It's huge! Absolutely love all those blue/lavender/green colours and lighting throughout. I liked the actual textures themselves, like the curtains and stonework. There are many large posters of rats for some unknown reason. It was great fun watching Lara with fixed cameras at times travelling through these rooms, and especially down those long icy slopes. What did you say? Oh, gameplay? Well, shoot a few dogs and guards, climb and jump around a bit. Now let's get back to staring at those lovely colours. The final flyby shows Lara has reached the outskirts of a town, and it could really be anywhere." - CC (12-Feb-2006)
"First, I found the idea of a whole hotel built with ice an interesting one (albeit requiring a good dose of suspension of disbelief). And I was indeed impressed when entering the level. Alas... that first good impression very soon turned into a strong one of tedium. There's not much to do here apart from running from (large) rooms to (larger) rooms, picking up some goodies along the way and shooting down a bunch of guys looking like they've just escaped from an old WWII movie (and their many dogs). There is a pretty well-done underwater maze toward the end, but I'm afraid that's it for the gameplay. Secrets are well hidden (although, given the situation, I'd rather have medipacks than compasses). The atmosphere, impressive at first, soon becomes repetitive - the looping music doesn't help in that regard. Lighting is sometimes rather well done and sometimes desperately flat or way too dark. Or too bright. As for the texturing... There are very good ideas: the reflective floor, the hamster pics on the walls, the transparency... Unfortunately, there are also many mistakes. All this being said, and keeping in mind that it's a first level, there is potential here. Really. I just hope the author will put some actual gameplay in his next one." - Sutekh (11-Feb-2006)
"A very refreshing level and because I just saw a program on discovery about building the real Ice Hotel the other day, I could compare and I can say the likeness was great. Maybe a bit boring towards the end because there was so little to do but run for the next passage except for shooting countless Bellboys and Huskies, found 3 Secrets on the way and managed to use up all medpacks, maybe a bit too hasty? The builder managed to create a great Ice Hotel atmosphere and I was really looking at some walls how he did it (the ice pictures IN the walls) Very good.." - Dutchy (08-Feb-2006)
"this is a very interesting frist level. There are some good things in this games but some error. For being a frist level is a very good start for immortal C. The worst thing is that there aren't puzzles in this game and all is like a run...but this game haven't annoy me too much becouse i think it isn't big. I finished it in just 20 minute. The best thing of this game is the light sound and cameras. The use is light is wonderful and the texture are well put. I hope immortal c in the next level put much puzzles and i am sure he will do a beautiful level. all in all this is a good level. No puzzles. But it's funny." - diamond (04-Feb-2006)
"A good level for a first try though all the white textures & their brightness is too much for my eyes & there is not plenty of gameplay; but apart from the white textures the level is pretty good. Sometimes it is hard to find your way ahead as everything is white, but 1 thing that bugged me most was that Lara can go through Curtains which look as solid as walls. I loved some of the mouse textures used in this level. Not many cameras are used & I think there is only 2 flyby sequences 1 at the start & the other at the end. I found only 2 Compasses as secrets which were pretty easy to find out too." - Anurag (03-Feb-2006)
"This level was something new for me because I haven't played many levels like this before. There are a lot of different kind of ice textures and blue lights in the level and I think the way of using them is really nice. In my opinion the atmosphere is also okay but when you have played the level a while the backroundmusic begins to feel a bit annoying. The level includes two kind of enemies which are baddies and dogs. There are also three secrets to find in the level and I think they are very easy to find but I don't let it affect to grade of the level. Unfortunately I have to say that gameplay isn't very good because all you have to do in the level is to shoot some baddies and run around places. Despite the fact that there is a lack of some things I think this level is okay." - Samu (02-Feb-2006)
"Can't say I was as enamoured by this ice hotel as some of the other reviewers seem to have been. Sure it initially catches the eye as being quite striking and I do really enjoy that cold blue look of the ice, but once you have run from one room, if you can really call them rooms, to another for the umpteenth time and having found nothing to do in any of them you start to tire of the whole thing. Actually I do tell a lie, there is something to do, shoot some old Nazi looking farts and their dogs, big deal. You can also collect 3 secrets, some of which were hidden okay, but that really is it. If you want to check out a hotel made of ice, though it felt more like an icy cave after a while, then go have a look at this 35 minute level but you've been warned, there is jack squat to do!" - Sash (01-Feb-2006)
"Every year they are building an Ice Hotel and although they are doing that for donkeys years, since it has been on the TV, more and more people will have a vacation in it. They choose a different architect every year so the hotel looks different every time. This is the biggest of them all and the most unfriendly one as the staff is hostile and the dogs must be very hungry. For the rest it is wondering around and feast your eyes. Do look everywhere as a passage might elude you. I found 3 secrets, not that hard though. A pity that the only thing Lara had to do is wandering around and eventually you've seen everything that there is to find and a fly by kickes in the finishing trigger. 30-01-2006" - Gerty (30-Jan-2006)
"This is Ice Hotel on North Pole with beautiful ice architecture. Lara's task is to release hotel from terrorists. Enemies are guards and dogs. I found 3 secrets in 40 minutes of game-play. Lights on ice and textures are placed very well, game play is linear, endless music and transparent curtains in rooms gave to game spooky, cold atmosphere. I enjoyed swimming in warm room with wood on the walls and in the pool outside. I didn't find any puzzles to solve except searching for secrets and also I didn't see any doors to unlock. I'm looking forward to see some happy inhabitants and lit fireplaces (maybe in next level?), so the flowers and little mouse will feel more comfortable. :-) In the end Lara continues her adventures in North Pole." - Oxy (27-Jan-2006)
"A splendidly surreal level, this. The lighting is excellent as is the somewhat plain but effective texturing. I found myself treading very carefully on more than one occasion lest the ice should break. :-D The linearity of the level suited me perfectly but, still, I managed to miss a fairly obvious passage and found myself wandering aimlessly for a short while. I have to agree with the other reviews so far that the weakest area in this level is the gameplay. There is plenty to explore but no reason for doing so, no puzzles to speak of - you just run about and shoot the somewhat hostile staff who seem hell-bent on setting dogs on you and shooting at you. It makes Basil Fawlty look like host of the year. :-D I even found all three secrets - A first for me without prompting from a walkthrough. In total, I spent an hour of game time in this hotel and have to admit to thoroughly enjoying every chilly moment of it." - Staticon (27-Jan-2006)
"It's a Hotel;it's made of Ice;and it's very very strange. This is not so much a level as a run through a dreamlike icy vision,and it's quite satisfying. What few enemies there are seem almost like an afterthought in order to give the player something to do,and are hardly necessary anyway as the surroundings are quite absorbing in themselves.Considering the same textures have basically been used over and over again the end result is all the more fascinating as light,shadow,colour and sparse detail have been used to masterful effect. There's quite a lot to explore,but the way forward is rarely in doubt and you gradually become mesmerised by the whole experience and don't particularly want it to end.Unfortunately,35 minutes after starting you will encounter a rather pointless flyby and the whole thing comes to a slightly unsatisfying conclusion;but then again,how are you supposed to bring something akin to a waking dream to a fitting end anyway? A striking debut." - Orbit Dream (25-Jan-2006)
"I have not played so many arctic levels but this one really impressed me! Especially the mid section with the huge ice cave areas and the long slides. Although the textures are plain (hey it's ice!) the lighting is awesome. I also noticed how the author had worked with all the cool cracks in the ice walls. Cool! The atmosphere is also really good and you feel like you are trapped in an endless ice labyrinth. What this game lacks though, is actual game play. There are a lot of guards and dogs but it never gets hard. The level is also very linear and there are no puzzles. If you want eycandy and like ice levels, I can really recommend this though!" - QRS (24-Jan-2006)