Tomb Raider: The Wolf 2
1,086 downloads

- Release date
- 21-Apr-2008
- File size
- 96 MB
- Class
- nc
- Engine
- TR4
- Duration
- long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| DJ Full ↓ | 10 | 10 | 10 | 9 |
| dmdibl ↓ | 10 | 10 | 9 | 9 |
| ersatz ↓ | 10 | 10 | 9 | 9 |
| EssGee ↓ | 9 | 9 | 9 | 7 |
| eTux ↓ | 9 | 10 | 9 | 7 |
| Jack& ↓ | 10 | 9 | 10 | 9 |
| Jay ↓ | 10 | 9 | 9 | 9 |
| Jorge22 ↓ | 10 | 10 | 10 | 9 |
| Jose ↓ | 7 | 9 | 9 | 8 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| lokky99101 ↓ | 9 | 10 | 10 | 9 |
| manarch2 ↓ | 9 | 10 | 9 | 8 |
| MichaelP ↓ | 9 | 10 | 8 | 8 |
| Phil ↓ | 9 | 10 | 10 | 10 |
| Ryan ↓ | 10 | 10 | 9 | 9 |
| Samu ↓ | 10 | 8 | 8 | 8 |
| Treeble ↓ | 7 | 7 | 7 | 7 |
| Category averages (17 reviews) | 9.29 | 9.47 | 9.12 | 8.53 |
Zoology Lab (9-10-9-8): Playing as Luke this time, this level was a bit better than the first. At the start of this level I felt the same kind of boredom as in the previous, as the office area with a lot of keys to be found is pretty uninspired, but the level picks up the further you get into it, the better it gets, like challenging timed run, a simply but enjoyable block puzzle, all culminating in a very cool scene where Luke changes his clothes to be able to swim. While the hub area looks very atmospheric in its sterile greenish looks, I think more could've been done to the side rooms which still look fairly boxy. I appreciate though that Luke's sounds are completely changed though which gives these levels a completely unique charm. The secret system I already enjoyed in the previous level is even better in this level, where you actually get an alternate finish if you found the quadbike. 45 minutes.
Leigh's Mines (9-10-10-8): Same as before - at the start there's no challenge at all, but this time that changes even sooner and I found it to be the most immersive level of the game. Despite being pretty dark at places, you can easily see everything important and the architecture is much better in this level, resulting in a very authentic TR 1 like atmosphere. Textures from nearly every classic TR game are used in here, which actually works rather than being a wild mix. There are several nice riddles along the way, such as the golden cat which works as a bull, the usage of the scion and the ropes and of course the fun rides with the quadbike, so all in all, together with the next level (but in a different way), this was my favourite level of the set. 55 minutes.
The Journey (10-10-8-7): This was for me one of the best race/arcade levels realised in TR, and even with a small bit of frustration (as you die everytime you hit a wall) I had a whole, whole lot of great fun in this game which has to be played to be believed. Lots of new animations for Luke on the skateboard, lots of challenging obstacles, lots of entertainment. Admittedly I don't quite understand why some floors aren't textured, and generally texturing is a bit careless at parts, but the main thing in this level is the gameplay and that's what counts. 10 minutes.
Eternal Life (7-9-8-6): This is essentially an extended boss fight against Sophia and even if it's a level full of adrenalin and action, I felt a bit of tedium since Lara had to do the same task (filling the scion) three times, twice with climbing up fairly complex paths which are albeit a bit buggy (Lara wouldn't grab some of the crawlspaces and just falls down), while the ladder and monkeyswing textures are very hard to spot among all those other, very similar ones. The cutscenes at the start and finish still make up for the gripes, and the builder thankfully didn't tortures the players with overly long climbing parts. The visuals are fairly amateurish though and suffer from the wallpaper effect on the walls. 10 minutes.
Summary: The first offering of this builder showed a lot of potential already, but this game really shows the skills of the builder, and not only this game, but many others benefit from the great new animations which are enhancing the gameplay experience greatly. The looks are the element where he could improve mostly - although some areas already are quite well made, and texturing and lighting are rather solid (maybe except in the last two levels), the rooms lack a certain charm which I imagine would arise with more care for the visuals. This definately is a very unique experience you shouldn't miss, and it's no wonder that this level has reached the Hall of Fame. Found 15 secrets in 2:55 hours of net gameplay time." - manarch2
Zoology Lab (9/10/9/8, 60 min, 2 secrets found): Now playing as Luke, still being a cute character, and initially faced with many closed doors, this level opens up nicely as you progress. There is a push/raise puzzle and many other little ideas, most notably the swimsuit (that Luke changes into in game!), which then allows you to swim to previously unreachable areas. Dogs, mosqutioes and ahmets to kill in this lab and several keys to hunt for.
Leigh's Mines (9/10/9/8, 70 min, 3 secrets found): This has a very TR1 feel to it and you can quickly feel a bit lost until eventually things fall into place. More original ideas here with the golden cat that shatters the four triggers and then you get to lock it in and generally great 'drama moments' as enemies appear. The scion is used in waterskin fashion - a nice diversion from the norm.
The Journey (8/10/8/8, 15 min): Now we are talking something special! A level where Luke rides a red hoverboard, almost constantly moving forward. Yes, it IS great fun, but of course it is also frustrating, because you will inevitably die many, many times and reach a level where you want to throw your keyboard away, but with smart saving and a bit of patience it really is not actually all that difficult to master.
Eternal Life (8/10/8/8, 20 min): A classic boss ending level with Sophia in the Seth slot initially, while Lara needs to hustle around the place to use the Scion three times, so that Sophia becomes mortal (in form of a demigod then).
Overall, it is a truly unique TR experience that must not be missed. The architecture, texturing and lighting does not have the finesse of other top builders out there, but the sheer creativity and ingenuity of the technical accomplishments, the gameplay ideas and the storyline more than make up for it. Still, I was quite exhausted when finally done, so maybe it is a bit too much 'work' vs 'pure fun' to get through this adventure, but others may well see this differently, so try it out!" - MichaelP
Botany Lab It all starts with a training course to get acquainted with the new moves and I recommend to restart the game every now and then to complete it again (especially when stuck) just to keep them fresh in your memory - as you most likely will only memorize them by applying them frequently - and the learning curve might actually make this the hardest level in the game. But do not be afraid - the author relies on his innovations almost exclusively so getting the hang of it is not that tough too. As the title reveals - you'll spend most of your time in a base like setting, occasionally encountering a larger cave system, a dragon's lair and an arboretum. While there's nothing overly wrong with the looks - they're not particularly inspired as well - thus being the weakest part of the game. Specifically in this level - the author relies on big blocky rooms which mainly seem to serve the gameplay's needs thus making it all look a bit artificial as well as not leaving much room for the author to enhance it aesthetically. But as said - the looks are not bad as such too - it's just that you'll remember the game more for the tasks.
Zoology Lab With this level you take a bit of a break from Lara, and play with the wolf-man Luke instead. Besides the protagonist - nothing changes much though - and everything actually seems to flow better with the entire Botany Lab (to test your skills) behind. In that aspect it's more of the same, which usually is an approach I wouldn't applaud to, but it works here, though makes it hard to point at something that stands out in this level particularly. The first main area with the green tubes seemed promising, but on the whole - I found the base setting to be pretty depressing. It might have been the author's intention since Sophia Leigh possibly conducted some nasty experiments here, but I thought it could've been done in a more interesting manner.
Leigh's Mines The depressing & overpowering atmosphere stays with this level, but the quest for the 3 fuses, 2 grappling hooks, the detonator, the crowbar and the Scion is pretty fun in contrast and enough so to pull you through. The settings are what I could best describe as a mix of Natla's Mines, Atlantis, a base setting, Tomb of Seth and the Playable tutorial level. While fairly eclectic as you could guess - and lots of my criticisms about the previous levels still apply here - I think that the author actually pulled it off considerably well, and the passovers between the various settings seemed at least believable if not realistic. Other than that - I also found my only 3 secrets in the entire game in this level.
The Journey Now, this is the level you will probably remember this game by the most. What it's basically about is using a hovering skateboard to get from the more Egyptian settings to the Atlantis like in the end, flesh and guts included. For a Tomb Raider level - this no doubt is a new experience all the way - you will in fact die more times than you'd prefer to - and to be perfectly honest - I don't think I ever managed to stay on the board long enough to hear the funky tune from start to end. Still - it's a fun, if awkward experience - especially exploring the various routes and trying to get all the pickups. The final pyramid area is fairly impressive, but nothing else really stands out much as far as the looks go. What I didn't like so much here was - that whilst the author again included most of the new moves in a short training course (and I can certainly understand why he didn't introduce them all) - it was hard to guess what exactly he wanted me to do when first encountering a line of blue arrows, and it seemed a bit unfair that while mostly Luke could hover over the nothingness, there were a number of parts where he fell down straight into the lava, thus making me needlessly speculate whether the next bit ahead of Luke will throw him to his death (again) or if it's just fine. Despite that - definitely bound to be one of the most memorable experiences in the entire Tomb Raider custom level history!
Eternal Life - after a cutscene where Sophia spills her evil plans, you gain control of Lara once more and as you could guess - your main task is to kill her. It's frustrating to get started as it's not entirely clear at first what needs to be done to get to the higher levels of this Atlantean chamber setting, as is finding the right spot to perform your sprinting jumps to and from the 2 adjacent platforms, and the backtracking to recharge your Scion might get tiring soon, but overall it's a really enjoyable battle once everything starts to fall in place. There could've been more of an ending - as I was not entirely sure what happened to Luke in the end, but while it leaves some questions in the open - there's nothing wrong with the way it ended now too.
In a nutshell - this is definitely one of the most unique gaming experiences among the 900 levels I've played and reviewed to date, thus might easily be a love/hate thing depending on how patient you are with the game's novelties, and while it's true that the looks still could've been mastered in a more appealing fashion, the new moves and their application is what you will remember this game for, despite it's shortcomings in other areas. As far as the difficulty is concertned - it is a pretty challenging level set - but not because it was built with expert players in mind, but because, due to its original properties, everyone will be a beginner when starting this up! But I hope that won't scare anyone away, as you'll be missing out on a truly special game!" - eTux