The Book of Destiny
1,106 downloads

- Release date
- 01-May-2008
- File size
- 90 MB
- Class
- nc
- Engine
- TR5
- Duration
- long
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| alan ↓ | 9 | 10 | 9 | 10 |
| Ceamonks890 ↓ | 4 | 7 | 7 | 7 |
| Chel ↓ | 8 | 7 | 6 | 8 |
| DJ Full ↓ | 7 | 9 | 8 | 8 |
| dmdibl ↓ | 7 | 9 | 9 | 8 |
| eRIC ↓ | 6 | 9 | 8 | 7 |
| eTux ↓ | 6 | 7 | 6 | 7 |
| Gerty ↓ | 6 | 8 | 7 | 7 |
| Jose ↓ | 3 | 6 | 5 | 8 |
| manarch2 ↓ | 4 | 7 | 7 | 7 |
| MichaelP ↓ | 6 | 7 | 8 | 8 |
| Mman ↓ | 6 | 8 | 7 | 7 |
| Nina Croft ↓ | 7 | 8 | 8 | 6 |
| Nuri ↓ | 8 | 8 | 9 | 9 |
| Orbit Dream ↓ | 8 | 8 | 8 | 8 |
| Phil ↓ | 8 | 8 | 9 | 9 |
| Ryan ↓ | 7 | 7 | 7 | 8 |
| Treeble ↓ | 6 | 7 | 7 | 7 |
| Wolf7 ↓ | 6 | 6 | 7 | 8 |
| Category averages (19 reviews) | 6.42 | 7.68 | 7.47 | 7.74 |
Escape from the Museum (7/7/8/8, 30 min): Really a continuation of the previous level, so more of the same, but slightly less inspired in its overall progression. You do get a secret of sorts, but it does not show in the stats.
Old Times, France 1985 (5/7/8/7, 15 min): Shifting gears, as the storyline takes you back into a young Lara level in a kind of Manor setting, so definitely not a favourite of mine. All you do is the usual exploration for a few keys and the only real highlights are the timed run (good) and the very sneakily hidden crowbar door (bad).
In France - Present Day (6/8/8/8, 20 min): France looks more like Rome at least in TR terms, so you get to explore a small city setting, shoot a few locks to open doors. kill a few dogs and the only brief adrenalin rush comes from interesting battles with three gladiators which are a bit on the tougher side.
Shadows Hideout (5/8/8/7, 10 min): Oddly, this comes as a recycled level 3, now playing with adult Lara and without the need to do the timed run again. Instead you search two Gate Stars and get a final battle with three fire throwing snakes.
All in all, a solid and entertaining set of levels, although there is a clear break after level two and the overall gameplay level does not hold up with the first two VCI levels." - MichaelP
Escape from the Museum (1 secret) - Snatching your object of desire doesn't end the game here, and ala Escape with the Iris you get a briefer continuation of the VCI saga to close this chapter. Apart from the shootable palm trees with the hidden crawlspace behind them, this seemed to flow somewhat better than the predecessor. There are areas that seem redundant (the entire trip up to the tightrope rooms) or a bit out of place (temple-like rooms filled with lasers?), but the fact that you're just essentially looking for 2 disks simplifies the entire affair and doesn't make it feel as maze-like as the level before. There are few nicely challenging moments like getting out of a crawlspace and immediately getting into a state to battle the armoured laser guy, and rushing back to crawlspace past a turret you triggered but avoided when entering the area. The one secret I found didn't register in the statistics as such (possibly because no Gold Rose was used?).
"Old Times" France, 1985 (1 secret) - Seems like it's flashback time, young Lara is exploring a mansion for reasons only known to her. While the setting is nice, the level suffers from the same problem as the preceding levels - there's pretty much no camera guidance. In the level's defence - apart from a rather obscure bug with the timed trapdoor and a crowbar door that blends in a little too well - there's not much in the way of difficulty here with you stumbling upon crucial keys and medipack pickups wherever you go. However, my biggest gripe this time would be that not a whole lot has been done with the level itself and the chance to foreshadow any future events is not used here, which would be mine, as a builder's, primary reason for adding a young Lara level in game. As it is - it doesn't seem to have any significance in the big picture of the game.
In France - Present Day - the game continues with an adult Lara in a Rome setting. It's a bit of everything from the TR5 Rome levels - with the initial area being a bit like Trajan's Markets, the interior areas a bit like Streets of Rome and the underground parts reminiscent of the Colosseum. There's nothing that stands out as far as the looks go, but it's not bad looking as well. Gameplay is not quite as confusing as in the other levels - plus you get a nice task of turning a propeller off so you can access a water passage, and the fights with 3 of the Roman knights were more thrilling than I remembered them from the original games. There is an odd pool of water in which you can fall in following an unsuccessful crossing of the tightrope and be unable to get out, but as long as you recognize it soon enough it's not a big game-killer.
Shadow's Hideout - basically it's level 3 again, only played with an adult Lara this time. Since you've been here before, it should not be a problem even without the cameras. You do encounter a few dogs just so it doesn't get too boring and the snake triplets make for a nice boss ending. Finding the titular book here again just confused me, since it seemed Lara already had it by the end of level one? Are we to assume this was intended to mimic the entire Iris storyline? I.e. - Lara is in it's proximity in the 1985, then finds it sometime later in France, but has it stolen from her, thus has to get it back again, which is where the game actually starts? But storyline inconsistency is the least of the game's problems so it's probably best to just let it go.
In a nutshell - this 2 hour game would've been an entirely different experience if the author had considered actually guiding the player every once in a while with some camera hints. The list of things that could be improved for this particular game doesn't end there, but I'm just a bit puzzled why it never crossed the author's mind that - of all the things - a mix of scarce use of camera hints and gameplay that can be confusing because it throws you all over the level might not make the game very enjoyable. It may not be the most memorable level set out there, but underneath the faults it is lots of harmless fun and one of the most mention worthy among the TR5 kind. I was confused and unsure how to proceed more often than I would've preferred to be, but there are a couple of exciting moments too - mostly in shape of the enemy encounters. Best played with the walkthrough within a hand's reach, but recommended if you're particularly curious about what kinds of levels can be made with the TR5 engine." - eTux
Project BOD: A VCI level. The lighting is a little flat in areas but it's mostly convincingly done, and there are some nice additions to the theme like a museum section (don't get greedy!). the main areas mostly manage to capture the good parts of VCI (the unique gameplay themes) and avoid the bad parts (excessive trial and error), but it's let down by a major flaw; flow stoppers like crawlspaces, ladder and tightropes (I should add that the agonisingly slow TRC version of tightropes deserve a special place in hell, especially when compared to the much more consistent custom TRLE version). I took around forty-fifty minutes to finish the level and at least half of that was in crawlspaces and ladders, after needing to backtrack through a crawlspace and tightrope to find the way to progress I have to admit I was almost tempted to check the walkthrough for the rest of the level just to get it over with, but it worked out in the end.
Escape from the Museum: A continuation of the last level, and quite similar in theme (and still executed well). There's one unfairly placed laser guard (he's looking at a crawlspace so you seem to have no choice but to take medikits until you get a shot off on him), and one really obscure puzzle involving shooting flower pots. There are still too many vents but it still flows much better than the last level.
“Old Times" France 1985: A young Lara level, set in a French manor. It's a pretty safe exploration level and it plays well outside of a ridiculously obscure crowbar door that you'll pretty much need a walkthrough for. However, there's a bug that ruined my enjoyment somewhat as I ended up having to replay the level three times (partially my own fault as I should have backup saved the second time); there's a timed run for a trapdoor, and if you don't wait for it to close (if you're too fast) you bug it out and get completely stuck, and the second time I couldn't seem to open it despite waiting for it, obviously it worked the third time. Some of the keys also felt very spurious (I'm guessing they were there for linearity purposes, but it may as well have been non-linear or had the doors controlled by switches).
In France - Present Day: Lara starts in the streets and moves on through some underground chambers. Gameplay is decent, and fighting two Gladiator statues at once was quite novel but there are obvious newbie type mistakes, such as at least three places you can get completely stuck (one from falling off a tightrope, the other from surviving a drop down a pit that's apparently supposed to be fatal but is very easy to survive and the last from not picking up an item before you continue), it's not hard to tell if you've fell in one though. The lighting is a big step backwards, it improves towards the end but a lot of it is just ambient light with nothing else. I get the feeling this was an early level by the author that was added with minimal changes, considering the weaker visuals and strange oversights.
Shadow's Hideout: Back in the manor but in the present, very little has been done to it though, to the point that most of the items and keys are in the same places. This time you continue past the former end and into a fight with a triple dragon head boss and use some keys in the house to open the last door. Returning could have been very cool but very little was made of it. It could easily have worked far better with some very minor restructuring; have Young Lara find the locked door but no keys to open it (cut to the next level there), then have present day Lara find them in level four and use them in this level, which would add a subtle narrative while changing very little, as it is the time change is a good concept with very little payoff. Strangely you can leave without even taking the quest item.
The gameplay is a mixed bag that contrasts some decent ideas and gameplay situations with some very dodgy design decisions like the flow killers in the first level or stuck points in the fourth, and this also applies to the lighting and detail, which is good for the rest and then take a bit of a nosedive in the fourth level. You might want to check it out, but I'd recommend you play the far superior Vision of Future from this author first; on that note it appears the author is gradually improving and I'm definitely interested in what else they might come up with in the future." - Mman