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Lara's Tomb, Old Haunts by thinking cap

alan 8 8 8 8
Andi Croft 7 8 8 9
bERT 5 6 7 6
Brigidsgirl 7 9 8 8
Casual Raider 8 7 9 9
Chronicles5 9 8 10 10
ColeMoles 7 7 8 8
Cory 5 5 6 6
Dimpfelmoser 9 7 10 9
DJ Full 9 8 8 8
Ejecta 7 7 8 8
eRIC 7 7 8 7
eTux 9 7 9 9
Gerty 9 7 9 8
Jay 7 7 7 8
Jose 7 7 7 8
Kristina 8 8 8 9
Lady Lara 7 7 8 8
Loupar 6 8 9 7
Magnus 7 7 7 7
Mehrbod 8 7 7 6
MichaelP 7 7 9 9
Momster 8 7 8 8
Orbit Dream 9 7 8 8
Phil 8 8 8 7
RaiderGirl 8 7 8 9
Relic Hunter 6 9 8 8
Roberto 9 8 9 9
Ryan 8 7 8 8
Sakusha 8 8 7 8
Sash 7 7 8 9
Scottie 9 8 9 9
Sethian 10 7 10 10
Staticon 9 7 9 9
The Aussie Adventurer 7 7 8 8
Treeble 7 8 8 9
TrueRaider 7 8 8 8
Tune Razor 7 7 8 8
release date: 04-Jan-2001
# of downloads: 100

average rating: 7.82
review count: 38
review this level

file size: 15.80 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"At the end i was not sure anymore if the level goal was to describe what happened after TLR of if it was a dream or imagined haunts about Lara's possible death. The level is a bit strange but mostly in the good sense, and what you will face isn't very predictable. It is maybe the first time that i voluntarily made the training sequence in a Lara's home. Good atmosphere at the beginning and at the end with the lava room. 29 minutes." - eRIC (04-Apr-2022)
"Well this is a nice surprise addition for early TRLE releases. The level is well structured and lit and textured to near perfection. You can tell from the authors readme that this episode is meant to be part of a longer set of levels and its a shame the builder hasn't created another level in the last 21 years. It is quite linear but gives you plenty of explorative moments and the atmosphere created by everything right the level builder did is what kept me going through this experience, even when we hit Lara's house and the objects were a bit sparse it can be forgiven because I'm sure they hadn't figured out how to rip objects from old TR levels at that time! TRLE had only recently come out. Definitely worth a playthrough. Short but very sweet." - ColeMoles (25-Feb-2022)
"In the 3-year interim between Chronicles and Angel of Darkness, I should imagine that a lot of people wondered how Lara could’ve possibly survived the collapse of the Great Pyramid. Some turned to the newly released Level Editor to realise their theories, and this is possibly the first of those, but it also doubles as a solid debut in the classic Egyptian setting, which still has plenty of fun to offer regardless of the parts that betray its age. The environments have been designed to reflect the aftermath of the earthquake at the end of TR4, and this is done effectively for the most part, especially during the beginning - there’s rubble and collapsed sections everywhere, some fires and lava have broken out, patchwork texturing when it’s appropriate, and dim, moody lighting. This leads up to a wonderfully creative sequence near the end, where you travel through a somewhat hellish version of Croft Manor. Its role in the narrative is ambiguous: are these injury-induced hallucinations, are the remaining mystical powers within the pyramid warping its insides to mess with Lara’s head, or is the whole thing merely a dream? The player is left to decide for themselves. Of course, there are some glaring issues with the level that should be acknowledged. Firstly, there is the usual problem of gameplay being unsurprising, with few challenges for experienced raiders and total linearity. The best example of this could perhaps be the underwater maze; it is a little too long and samey, and both pieces of the cartouche are placed close together, showing a lack of imagination on the builder’s part. The Manor is sparse of decoration and the secrets are easy to find. Finally, there are what I would call continuity errors - part of the level takes place outdoors in an area with a Jeep, which explains the ninjas being found everywhere. Instead of taking this opportunity to escape, however, you continue forward into the rest of the pyramid, and the level ends with Lara sliding deeper into the depths. Perhaps this would have been explained in the sequel, but on its own this just seems not well thought-out. Nevertheless, this is still a great experience that I enjoyed a lot, and I’m sad to see that the builder didn’t release any follow-ups. 20 years later, it is almost certain that this level is the first and only installment of an unfinished series, but who knows? Stranger things have happened…" - Ejecta (03-Feb-2021)
"This debut was pretty cunningly designed that I didn't lose my motivation to continue this adventure to the end, which means gameplay was nice. Same goes for enemies, also the Egyptian atmosphere was designed really good, but, I must admit that one of the main elements which dissatisfied me the most was the lighting. I wish the builder had worked more on the lighting, because I ran out of flares and I couldn't see anything! Thanks." - Mehrbod (07-Jan-2019)
"Really enjoyed this level. The atmosphere is nice, and the textures. In the outside area there were only some blocks and a deep pit with stretched textures. But the inside areas looked really good. The 3 secrets are quite easy to find. How I loved that Lara found her mansion, it was surreal but interesting and cool. I liked the idea of the lava in Lara's gym. After you find the 2 pieces of the eye of Horus, you proceed to the final area and the level ends. I would have liked it to be longer, or the author had released more levels. Finished in 46 minutes. Recommended." - alan (31-Jul-2017)
"An enjoyable level, considering its age. This level picks up where TR4 ended, with Lara trapped inside the Temple of Horus (indeed those familiar textures are used). It starts out like a normal level, with a timed run and a couple of cartouche pieces to find and then, suddenly, we appear in a nightmarish version of Lara's mansion, with mummies and lava in the gym. One of the secrets made me laugh (you'll know the one I mean). A shame that none of the follow ups have been made yet." - Ryan (18-Aug-2016)
"A hilarious level beginning with ending, ending with beginning and fading out into wondering if anything included is really Lara's escape or just her figurations after getting hit in the head by one of the falling rocks. This even more resembles a hallucination when Lara reaches her getaway jeep in the middle of the level but totally ignores it to return underground instead. Like a weird nightmare one cannot wake up... and never will, because the builder has never shown up since his initial epilogue. A real pity - with such skills back then, he would be high up there with the masters today." - DJ Full (19-Aug-2015)
"Entertaining level with an egyptian part and another part in a buried Lara's home. Not difficult tasks but in the first timed run I went out of the corridor escaping from the rolling balls and I got stucked forever (reload). Well distributed enemies along the level, easy secrets, enough guns and ammo, well worked lights and textures, correct cameras in necessary places; I don't know why the bad placed door in Lara's refrigerator coudn't be fixed. Definitively worth to play." - Jose (15-Apr-2015)
"This is the first time I've seen a successful combination of an Egyptian setting with a Lara's home setting. But then again, it's not every day that I come across a level that depicts a part of Lara Croft's tomb that Lara herself has to get out of. I really liked some of the boulder sequences, some of the enemy placements, the decorations and lighting in some of the rooms, the addition of lava to a previously explored room after picking up a part of the Eye of Horus, and the idea of putting spikes at the bottom of a pool. However, I wasn't used to having the camera stick around after using a lever to open a door. I had to step away from the lever instead of pressing the look button to end the camera sequence. While this wasn't too big of a problem in this level because the timed runs were relatively easy, I can imagine myself dawdling a bit with this issue during a more complicated timed run. Overall, this is a nice short level, and it's great to see another "What if?" post-Tomb Raider 4 scenario." - Sakusha (17-Feb-2015)
"Not really a big fan of Lara losing most of her health right at the start of a level. That aside, for a level of its age, it isn't bad. The first part is perhaps more successful in terms of the actual build, with good and unusual use of texturing and lighting. The latter part, set in a surreal version of Lara's mansion is perhaps less attractive, with rather large empty rooms, but the ideas are quite inventive and seeing the gym with a lava floor is somehow quite fitting - good instruction for our heroine in her everyday life! The readme indicates that the builder intended to make a series of levels, which obviously never materialised. Shame. I think he would have progressed very well." - Jay (24-Oct-2014)
"This level raises an interesting question, should you review a level based on what it was (subjectively) or on what it is now (objectively). This question may be best suited for the review forum, but I've always thought of myself as an objective reviewer. Before I played this level, I was warned by a certain reviewer that in no circumstances should this review drop the level's rating below 8.00. Unfortunately, after careful consideration, I feel that such a scenario is unavoidable. Objectively speaking, there is nothing special about this level (in fact, I may be overrating it slightly). Gameplay is basic and simple, the same can be said about the enemies and objects, while lighting and texturing is slightly below average. So how did the level reach a rating of 8.01 (as of time of playing)? The answer to that comes when you look at it subjectively. It was, I think, the first level to put custom textures to good use, with a transition from a tomb to Lara's home that put a smile on my face. Back in 2001, this level could be seen as groundbreaking. Today, however, it's nothing more than your fairly average beginner level. It seems unfair that I would have to review this level so poorly, but I feel it would be more unfair to the other levels I reviewed if I rated this one higher because of what it used to be. Overall, a basic beginner's effort, with a unique idea that's pretty well executed. 30 minutes, 3 secrets." - Cory (31-Jul-2013)
"Really interesting and unique level with mix of pyramid and somewhat nightmare in mansion, can't call it otherwise. I liked atmosphere in this one but it was way too dark. House could contain a little more objects on some rooms but still it was kind of surreal environment so it's not that important :) All in all very nice level from point of view of gameplay and surroundings." - Casual Raider (24-Jul-2013)
"This is an early level with a variety of settings, including a nightmare house segment near the end that was somewhat reminiscent of the TimJ level I recently played and reviewed. However, this one is much too dark in too many places, and to make matters worse the flare bug appears sporadically in the house segment. On the other hand, it's a good and challenging level, and there are places where Lara comes out for a bit of fresh air. Game time for me was close to 45 minutes, so it provides a good raid for the size of the download. Theresa Jenne has provided one of her rare walkthroughs. Recommended for those who like dark levels." - Phil (14-Mar-2012)
"The level begins where TR4 has stopped: Everything breaks down about Lara, she slides deeply into the pyramid and must find a way outward. In addition she needs a cartouche and the eye of the Horus. With the search for the cartouche Lara can see the sky though already, however, does not come out of the inner courtyard, because the walls are too high. With the search for the eye of the Horus it becomes quite strange. Lara is suddenly in a Light version of her house. And now there two questions position themselves. Where from did the old Egyptians know how Laras house will look? Is this level maybe at all not the reality and Lara dreams only? But in any case. The eye of the Horus opens the door at the level end. Opponents were scorpions and Baddies, playing time about 30 minutes. It makes really fun to play this level, because he is well built and attractively textured. The time run is no problem. The camera journeys and the lighting also feel well. Superficially does not fit the house of Lara so really, but it could be which Lara just dreams. Who knows this already. I any case one must absolutely play this level." - Scottie (22-May-2009)
"The various interpretations of the continuation to the ending of TR4 often have interesting premises and do look promising. While this seems to have been planned as a series, it's unfortunate that the author hasn't continued on with his idea, but there's always hoping. On to the level, the beginning is interesting with an earthquake while sliding down underneath the Temple of Horus back from TR4. Naturally, the continuity is good with the textures from said level and the underground pyramidal environment, though there is a small outside section to explore as well. I thought the atmosphere was nicely set and there are some good moments, like the camera shot of the two boulders coming after Lara as she steps up a slope. Another high point to the level would be the use of objects throughout. The ninjas and scorpion enemies show up at good moments. Also special mention to the Lara's Home section of the level. The mummy in the freezer as the butler was quite hilarious! The rest of Lara's Home, sort of remade as a series of platforming puzzles and exploring, was done in an interesting way. Though, the mansion was rather empty without its decoration, like the stair banisters. I did like the Egyptian rooms, and the room with sarcophagi and flow of lava. Though, the gameplay is the weakest part of the level. It's mostly about climbing and exploring without many traps, timed runs, or things of that sort. There is also a bit of swimming, yet the swim for the secret is a small annoyance. Overall though, its an interesting level of about half-an-hour, and it would have been nice to see a possible sequel." - Relic Hunter (01-Mar-2009)
"this was the first custom level i ever played, back when it was first released years ago. i now played it again, just because i admire it's creativity so much and felt it deserved a review. the story taks place after the drastic ending of tr4, and the author really manages to create a fantastic atmostphere by using the giza and temple of ohrus textures for this. the lighting could use a little work here and there, but generally it create a great and suitable dark atmostphere for something called "Lara's Tomb". the best atmostpheric part in this level is probably the final room with the two seth sarcophagi and the lava flipmap... what a cool and simple effect. sadly, this level was made in the days of being limited to certain wads, so the tut1 wad and the random baddie1s showing up seem slightly out of place in this deep undergournd tomb lara is trapped in. yet, never the less, the creator does what he can with the tools he was given, and he does a great job at it too. the best part of course is the sureal moment that lara sutmbles upon her mansion beneath the great pyramid... and the mummy trapped in the freezer as the butler is hilarious. it's defenetly obvious that this author was incredibly creative with all his ideas, and had a wonderful sense of humour with them all. just what we need more of in the LE world today!" - Sethian (26-Jul-2006)
"Here we have the first of the levels called...what happened after lara had been crushed. I know there is a few of them but this is the first to do it. Thankfully, lara escape the crashing rocks and now must get out of her tomb. This level is visually appealing and the author has done some great work with the look and feel of this level. I do like the how the textures match up and fit the scene of the game. We also find ourselves entering into our old home, or what seems to be. I think the author was trying to play on our minds about if she was actually home or not. The gameplay is quite easy and it's not much really of a challange, but it was fun. The enemies consist of mummies, scorpions and ninja's. They are easy because we have plenty of ammo to go around. The author makes good work of the camera and also of the music too. This level is fun to play without being too adventurous or too hard. I am quite dissappointed though that the author didn't make any more of the levels and continue with the series like I had hoped. If I had to give this level a grade, I would give it a B, a distinction." - The Aussie Adventurer (06-Feb-2006)
"Overall I found this to be a very cool level. Somewhat simple but very inventive (especially Lara's mansion...very cool). The puzzles were pretty good definitely not too trying to figure out but not just outright obvious. Fun quick level!" - Brigidsgirl (06-Nov-2004)
"Well considering the release date of this level it holds up very very well. Textures very well done but lighting was too dark for me. I played this ages ago and stopped at the timed door. So I decided to go back and give it another go. Well this time I made it and found the 'big' secret (actually I also found the laser sight). But despite all of its strong points this level did not thrill me. I only finished - you guessed it - to get the silver. The lava room in the house the thing in the freezer the pool - all well done but it didn't really grab me. I think it was the lighting - just too dark to enjoy. The outside part was nice and the pool swim for the pieces of Ba was fun. Anyway definitely worth a play - took me about an hour or so." - Lady Lara (29-Dec-2003)
"Nice and original level; not difficult and with only few enemies. It has the same atmosphere of the last level in TR4 the same textures the same darkness and finally: Lara's home (in Lara's tomb). Finding the house of Lara buried in this tomb is one of the most unexpected things in this level. Fun to play." - Loupar (06-Sep-2003)
"I know that some will find strange the high ratings for a dark level as this with absolutely no flares; I confess I added some and the mansion being inside the tomb. I surprised myself but I liked this the textures are very good and not the same boring we say in levels with the 'tomb' theme the game play simple but nice with the Eye of Horus to find and some levers top push. I reckon this could be an excellent level if the puzzles were more and the enemies vary; we get ninjas mummies and scorpions. The underwater maze wasn't very difficult so I found the two pieces of the cartouche fairly easy maybe I was lucky. There is a secret down there though the laser-sight but to get it you need to start from the pool outside and swim straight to it because you will be almost close to drowning so memorize the route first. I found all three secrets although I could use the revolver earlier in the game and got through in thirty minutes. A good level to play; you better try it only at night." - Kristina (29-Aug-2003)
"This old level is good. The textures are nice and the atmosphere too. There are the typical tutorial-enemies. Mummies scorpions and ninjas. The puzzles are not hard .You must find some objects. Eye-pieces and cartouche-pieces. This level is playing in dark catacombs. Suddenly you are coming out of the water and you can walk in Lara's house. I was laughing. But Lara's house is a little bit different. What I do not like in this level: It is very dark. But the atmosphere is great. I was playing 45 minutes to play this short but fine level. I found only one secret." - Andi Croft (01-Mar-2003)
"I am so glad I took the time to download this level. It had been around for just over two years when I played it which makes it one of the first custom levels released. What a gem it turned out to be. The enemies were not too taxing and the puzzle solvable but by far the strongest thing in this levels favour is the sheer enjoyment it gives. Beautifully lit and textured with some rooms bordering on the surreal. This has probably been one of the most enjoyable hours I have spent playing custom levels. The author's text states that it is the first of several levels but as two years have passed with no follow up I would presume that these will never see the light of day. This is truly a great shame as I would love to see more from Kurt. (Plus I would very much like to escape the Tomb of Set). " - Staticon (01-Mar-2003)
"How convenient! Lara manages to survive the fall and pick her way through the tomb and even manages to find her underground mansion! This level was really funny and I couldn't deny myself the pleasure of commenting 'Hey Lara- Nice Freezer' as well as various other comments about her house. The fact that this is one of the first levels ever released really shows something about the textures- they are very nice some from TR III and some from TR IV not any that are included with the level editor files. The author is correct of what he said in the readme he included traps he knew we'd fall for...or....I fell for. :D The setup with the rollingballs is perfect *SPOILER* a distraction with what looks to be a mistake but in fact your falling right into a pit of spikes :D I've always been a fan of the Horus textures (one of the few things that can make me like an Egypt level is having textures that aren't all sand-colored) and they are very decorative too. In the beginning of the level there was a small trap (Kurt knew we'd fall for it) with spikes. I will not share the expletives that followed thereafter for the use of something so incredibly unexpected as a set of spikes after a 2 minutes walk of seemingly no-gameplay area. Nice work on the traps dude I gotta hand it to ya. The 'Hooters' secret was the only one I found but I didn't really look too hard. I was particularly interested in this after reading the reviews and knew I'd have to find it. At first I just saw the revolver and sighed with despair that I hadn't found the right one but alas I turned and saw ________ (will not spoil surprise). All in all very funny very well done level with good textures good gameplay good use of available objects (considering when it was made) and a VERY good sense of humor. I am not a fan of Egypt levels (in other words I despise them more than any kind of level there is...) but I enjoyed this one. Download this now and be sure to find the hooters!" - Chronicles5 (30-Dec-2002)
"It's dark alright but not at all with a haunted atmosphere. There's some 'humour' thrown in ('hooter' secret) but can't say it was funny. A lot of earthquakes going on that for one reason or another kept going on as long as you stepped on a tile. Began with great promise though (first big room with the silvery climbing tiles was not bad) and entering poor Lara's derelict mansion brought some atmosphere (rather well done). Other than that very linear gameplay." - bERT (06-Oct-2002)
"I started this ages ago but never got the timed run done. Forgot all about it and even why I chucked it and this time that timed run worked like a dream. It is a great funny level but hey that is Kurt a funny guy. Only minor in my opinion was that is a bit dark and halfway through there was a flare bug. But that disappeared as well as in the final stage of the level I could use the flares. Found 3 secrets and the last one had me laughing out loud. Main goal is the eye of Horus but before that there is first the cartouche and you need to do a lot of swimming for that. Enemies there are some ninjas scorpions and mummies even in the house yuck. There are no real puzzles in it but I didn't miss them funny enough. I would like another level made by Kurt but I know he has no inclination as of yet to make another one. 23-08-2002" - Gerty (25-Aug-2002)
"What a great old level! I've had this in my download file for ages and have never played it. Thanks to Ian for pointing my way to it. What an adventure finding your way up and out of the crumbling pyramid. Not a lot of puzzles here but just figuring the way up is enough of a puzzle. That climbable wall near the beginning had me going for a good 15 minutes. The author did very well in challenging the player in this one. Really good textures and lighting for an older level although a little dark at times. A nicely done swimming maze to find 2 halves of the cartouche but not a lung buster. A nice 45 minutes spent here." - Momster (14-Jul-2002)
"Great texturing and atmospheric lighting is combined wonderfully to make this 45 minutes level a real joy to play. This level starts right after the collapse of the pyramid in Last Revelation with a tremulous bone shaking drop just keep an eye on your health as you will take quite a bit of damage on the way down and ends with a brilliant twist you could never have imagined in Lara's mansion completely buried somewhere in the Egyptian sands. There is a nice blend of not too many enemies not too many traps although the spikes in the water had me reloading a few times and a comfortable progression with 3 secrets to find that will satisfy most players from the novices to the experienced." - Sash (21-Jun-2002)
"Starting with a nice fall which is supposed to happen after the end of TR4 this level is thoroughly enjoyable for the 45 minutes of net gaming time it offers. Textures and lighting are beautifully done even though the climbing wall texturing is a little inconsistent. There are many scorpions and a few enemies thrown in for good measure and actually not too many pick ups around but the progression through the level is constant and very entertaining with not too much difficulty. I am not a huge fan of underwater mazes but this one was small enough to handle. The timed door is as manageable as the spike ball trap and I am not giving away the best part which is when the scenery changes towards the later part of the level and makes it a totally different ballgame. Go see for yourself and have a laugh when you find the 'Hooters secret'." - Michael (21-Jun-2002)
"This was one of the first levels released to the level editor and when I was installing I was thinking it wouldn't be something good as today's levels. But I was COMPLETELY wrong -- this level is better than lots of the new levels! The level starts where we were left in The Last Revelation with the collapsed pyramid. Lara is wandering through its ruins trying to find her way out of the tomb. I loved the level from the beginning to the end that appeared after 30 minutes. The level was nicely texturized and the lighting creates a perfect mood for this adventure. I thought strange when I entered an unusual area in the tomb but I think that was fun and a nice touch to the adventure -- who was expecting to enter Lara's house inside this tomb?" - Treeble (21-Jun-2002)
"Lighting is generally good if a bit dark in places. A couple of excellent fly-bys in the level which depicts Lara's escape from the Great Pyramid. Quite fun to play but a large download." - TrueRaider (21-Jun-2002)
"What a fun and original level! It starts off where 'The Last Revelation' left off which I haven't seen done before and ends almost in a completely different level. What a surprise! Not a hard level but there are some tricky puzzles some dangerous traps and a few baddies to keep you busy. The secrets were pretty easy to find and one of them was so funny I had to take a few screenshots. This is truly a memorable level and well worth the download. It's nice to see another level creator with a good imagination." - RaiderGirl (21-Jun-2002)
"I wasn't too impressed with this level though I didn't think I would be either. This level is old (over a year now) and it was made before all those useful programs (a big thank you to those who make them!) were made. So therefore it doesn't offer anything special (okay the end is quite special). It's not a bad level though it's actually very good and much better than some of the newer levels even if they're made with the help of programs. The lighting is good (especially if you like dark) and the texturing is good. The enemies are quite well placed and the overall atmosphere is good. All in all a level that's still good despite its age." - Magnus (21-Jun-2002)
"This is a hugely enjoyable level (and I say that irrespective of the fact that Kurt's a friend of mine). It's imaginative idiosyncratic and often quite funny. The gameplay isn't terribly difficult but it moves swiftly and has some startling moments. This is certainly among the best Custom Levels I've played." - OrbitDream (21-Jun-2002)
"Level created from successive Kurt to the end of Tomb raider 4 Lara on will save from the landslide of the Temple of Horus in TR 4 and like? Kurt sees it therefore... Will succeed Lara to return to house its and what will be changed? You will discover soon but it will be the same room or there will be some dark secret against which Lara it will have to fight? 3 Secrets." - Roberto (21-Jun-2002)
"And yet another one of the first levels ever released I'm reviewing here. This is definitely an interesting fun level to play. Not too much puzzles and you can get to some places you're not supposed to (the area with the jeep) and the secrets are bit easy to find but the rather interesting use of Lara's home in this level and the textures from the last levels of 'The Last Revelation' were enough to satisfy me and enough for such ratings I gave this level." - eTux (21-Jun-2002)
"Finally an author with a sense of humor. I love this level because a) it was almost half an hour into the game before I stumbled upon the first lever (ok so I spent a little more time in the underwater maze than was strictly necessary. So what?! Always liked a bit of swimming and it does wonders for my back) b) the whole environment of this venture isn't just there to provide a convincing setting for the tasks at hand but you can walk around in freedom without constantly bumping into enemies switches or pickups and c) as I hinted above Kurt G doesn't seem to take everything too seriously. There might be the traditionalist Raider who complains that the level lacks proper puzzles and other opportunities to get stuck. Come to think of it there isn't that much to do is there but that doesn't matter at all cause I found it satisfying enough to search for my way in this beautifully textured world. As for the end well you have to go there yourself to believe it. I only wish this had been a bit longer cause I totally enjoyed it. Hope there is a new project in the pipeline." - Dimpfelmoser (21-Jun-2002)
"Visually lavish though this level is somehow it didn't quite make it for me. The level supposedly picks up at the end of TR4 as Lara attempts to find an alternative exit from the Tomb of Set. The early part of the level is quite dark as Lara negotiates her way through the cave towards the surface. When we finally see daylight it's quite a relief but all to brief before we're back in the dark and lighting flares every couple of minutes to find our way. Mostly the level consists of Lara picking a route through the darkened cavern with a fair amount of jumping and climbing none of it too demanding. Once out in the open we have a dreaded underwater maze to negotiate thankfully not too convoluted and then we're back in the dark wending our way through another tomb. The timed runs are generous with the allotted time so I didn't spend too much time getting those right. As the level progresses we meet increasing numbers of armed ninjas which I found slightly irritating to deal with in the darkness. Near the end of the level suddenly we're in Lara's mansion which didn't make much sense to me (or maybe that was intended to be some sort of hallucination). Some familiarity with the training level from TR3 will stand you in good stead here. Anyway all to soon the level was over leaving me somewhat dissatisfied but nevertheless wanting more. Visually the level is very attractive with some nice uneven textures breaking up any strong sense of 'blockiness'. That I managed to complete the level in less than a recorded hour and not much more elapsed indicates I think the problem with the level. It's just too linear too obvious where to go next. Still rather that than spending hours running around searching for a camouflaged crowbar in a darkened corner. By and large I enjoyed playing this level but was just disappointed in view of the glowing reviews it has received elsewhere. Still it's well worth playing probably much more so than my rather lukewarm review would imply." - Tune Razor (21-Jun-2002)