Reviewer's comments |
"This was short but quite hair-raising
nonetheless. The Egyptian temple setting
is solidly constructed and attractive, but
the gameplay is on the simple side. Still,
as mentioned, it's quite action-packed
while it lasts, with a few smashing wall
and boulder traps and quite a few tense
enemy encounters until you reach your
prized artifact and escape as the temple
crumbles around you. A good one for when
you have a little free time." - Ryan (24-Nov-2018) |
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"This is a small level of Lara entering a tomb, finding a rare artifact and escaping before the temple collapses. Although it was created in the first years that TRLE became available, the creator has carefully designed the temple halls with nice textures and artifacts. The dramatic escape of Lara from the temple was my favorite part due to the earthquake feature and the camera showing the boulders falling in front of the temple entrance. During the level, Lara has the chance to deal with a lot of enemies and the shotgun and grenade launcher are here to help you enjoy the killing. There are a few drawbacks which include the wrong animations of pulling a lever, taking the torch(which I didn't find any actual use for it) or the final artifact. Furthermore I didn't like in the beginning the fact that there are no stair textures to indicate that the walls in front of the temple are climbable.
Conclusion: A small level which gives you the chance to see the first steps in the TRLE world. Really liked the atmosphere and textures used to build the inside and the outside of the temple." - TRTheoP (21-Jun-2018) |
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"This was a rather short level. It's a temple full of traps
and enemies. I liked the camera showing the boulders
falling, and everything shaking as Lara escapes the temple.
The animations are wrong and climbable walls are not marked
as such. But I liked it the short time it lasted." - alan (19-Jun-2018) |
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"Very short but surprisingly different level. Gameplay is quite easy and enemies are basic. I liked very much of levels atmosphere and brightness. Textures are good for year 2001 level. The final may be hard." - vienna (25-May-2017) |
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"Here's another 15-minute quickie in a classic Egyptian setting. There's no use for the torch, even as a light source, as the builder has been quite generous in that department. There's an unmarked climbing wall to gain the first secret, and a headache-inducing earthquake at the end. In between you battle ninjas and scorpions, pull a few wall switches and jumpswitches, and grab an artifact that avails you nothing but a crushed skull if you're not nimble enough. Strictly filler material." - Phil (28-Sep-2016) |
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"At first sight, this looked rather promising with the initial imposing temple. Whilst it may not have entirely met my expectations, it certainly was 20 minutes full of action - hordes of ninjas appearing out of thin air at times, a demigod, several bats and scorpions and spikes, boulders and squishing blocks - a temple full of traps in fact. Good bit of tension at the end as Lara has to escape the collapsing building, although I really could have done without the nausea inducing earthquake. Luckily, it didn't last too long." - Jay (11-May-2016) |
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"This is a small level but full of surprises. The only "but" was the unmarked climbable wall at the entrance of the temple (to be coherent, all the walls with the same texture should be climbable). In this dangerous temple you'll have to deal with ninjas, scorpions and bats, avoid all the traps and defeat the guardian of the Ankh to finally escape with your prize in your backpack (the best of the level). There's a good atmosphere and texturization; found a torch but no use for it. Perhaps too many ninjas at the end, but you can avoid them and run to the exit. Too short but worth to play." - Jose (27-Nov-2015) |
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"Instead of Abu Simbel one should say rather much too simple. The level is too short with less than 15 minutes. The Baddies and the Demigod appear basically in Laras backs. The Baddies shoot silently. And outdoors at the temple the climbing textures were absent. And the torch was superfluous, because it was nowhere dark and one could nowhere also use them. And there shall play fun arise? Clear, the temple is well built. And clearly, the textures looks good. But that's all. And this earthquake shaking, after Lara has taken up the amulet, was also irritating. The same one was valid for the horde Baddies which waited before the temple. But luckily the level was over fast." - Scottie (17-May-2009) |
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"This is a nice, straightforward short level. The puzzles were not difficult at all, except those blocks which moved from one side to another. The enemies, objects and secrets were from other levels. Nice placing of those objects, though. Lara moved a bit strange when she picked up the torch or pulled a switch. The atmosphere were surely Egyptian. There were definetly not many sounds to hear, and that is important. The cameras were placed well, but not a lot of them. The lightning was good, but not everywhere. No shadows. Butr do not mind that. The textures were all from other TR levels, no original ones. The outside area could be done much better. But still, it's a nice level to play." - Danja (31-May-2007) |
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"A rather nice Egyptian level. It's short about half an hour with switches to open gates and finally get hold of the Ramses II's Amulet. I am not sure what the torch was for as I didn't use it. Most of the level Lara climbs walls or she is trying to avoid those moving blocks. After getting hold of the Amulet an earthquake starts and there is a nice view of rocks dropping outside well inside as well. Outside seven or so ninjas are waiting for Lara those and scorpions plus one demigod are the enemies. I found one secret and found this a medium level." - Kristina (05-Aug-2003) |
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"This is a good-looking Egyptian level. The giant statues are impressive as the entrance of Abu Simbel. I picked up a torch but didn't know what it was for! Clever slamming blocks to a switch. A good many frights as rocks fell down on Lara. A very short flyby of rocks falling onto the temple. I'd like to have seen that for a little longer. And for once a convincing concealed chamber where you get the Ankh and a guardian protecting it. Very short but nice level." - CC (18-May-2003) |
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"20 minutes is all it took me but those 20 minutes were filled with fun! From the impressive monolithic entrance to the falling re-modeled rocks to the constant stream of enemies to the nasty squishing blocks; this was great fun. Added to that the custom textures (which made a refreshing change from the old Tut1 look) and the usual Leandro 'boys own' adventure style and you have a great fun little level. Yes the torch seems to serve no clear purpose; yes those animations are incorrect; and I couldn't award higher marks for gameplay because of the brevity of the level; but that doesn't really matter when what's important is that there's never a dull moment!" - Orbit Dream (10-Dec-2002) |
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"Although I haven't rated them that high I rather like all of Leandro's levels because of the inventiveness the diversity and the excellent load bumpers. This short and crisp Egyptian experience is certainly no exception. You start in the impressive outside area of Abu-Simbel and then proceed inside to flick a couple of jump switches fight ninjas and scorpions avoid the squishing pillars and wonder what the torch is for. Once you snatched away the amulet you get a brilliant cut scene (which is far too short) of rocks tumbling down the front of the tomb and on your way back out you have to be careful not to be flattened by one of them. There is a big show down and after 13 minutes you happily skip down a newly opened path towards the finishing trigger. Sometimes the animations are wrong but this won't mar your enjoyment of this little gem of a level." - Dimpfelmoser (02-Dec-2002) |
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"Starting outside an Egyptian tomb with wonderful monolithic statues keeping guard and ending with a mad dash back outside as the tomb begins to crumble around Lara's ears this perfectly textured level at just over 15 minutes is just way too short. With quite a few enemies to fight including a large ambush of 6 ninjas right near the end some block moving traps a couple of secrets and instead of boulder traps large chunks of rubble this was a fun level although very straightforward it is just a shame it hadn't been taken further." - Sash (21-Jun-2002) |
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"Actually quite a small and short level with 31 rooms and 15 minutes of net gaming time and there are quite a few annoying bugs and design errors in it such as disappearing textures in the distance missing animations enemies appearing out of thin air a climbing wall not textured as such but nevertheless the 15 minutes are fun because texturing and lighting does create a nice tomb atmosphere there are loads of enemies scorpions bats and a demigod to deal with and you can experience a different shape of a rolling ball and the 'squishing moving block' trap which I have not yet seen around in a Custom level." - Michael (21-Jun-2002) |
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"This is a short but frustrating level of 15 minutes which contains those smashing moving killing block things (which I hate). Picking up the Ankh which is the object of the level sets off an earthquake and an angry demigod which was a challenge in a confined space and only the pistols to defend yourself. Then as you escape the tomb treasure in hand these bloody boulders fall on top of your head and if that is not bad enough upon exiting you are greeted by half a dozen bloody ninjas. The only real thing wrong with this level was that some of Lara's animations did not work properly ie lighting the torch (and what was that bloody torch for anyway Leandro?)." - Torry (21-Jun-2002) |
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"Well this is my favorite Egyptian level. I like the way it was texturized the objects placement and the fights there are in the level. Lara's quest in this level (based on a real tomb) is the Ramses II's ankh and there are lots of traps protecting it - squish blocks rolling blocks and even a demigod. In the end a nice escape below a rocks rain. Pity it's too short (15 minutes)." - Treeble (21-Jun-2002) |
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"This is a short (11 minutes) simple looking level but don't let it fool you. The ninjas scorpions bats demigod sliding block traps boulders spikes and earthquake will keep you busy every second of your short stay in the tomb. Your objective is to get the Amulet of Horus and believe me you have to earn it. But the tomb looks great and the Amulet will be a nice addition to your collection." - RaiderGirl (21-Jun-2002) |
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"Took me ages to download this level and thanks to Lucas I could. And what a nice short level this was. I was amazed at the site of Abu Simbel and entering that tomb took me a while as there is no indication where to climb but once up there I even found a secret. Although in another room another secret chime went off but it didn't count. Once in the tomb you meet a load of bats and some scorpions. Of course there are ninjas and one demigod. But I found 2 shotguns an a bit of ammo scattered through the levels. I was really pleasant surprised to find that moving block-door. Never have seen that in any other level yet. Main goal is to get the Ankh and that will trigger an earthquake. There is also a torch you'll find and I still don't know what to do with it. 04-06-2002" - Gerty (21-Jun-2002) |
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"This is a short but a nice level. There are some ninjas scorpions and bats and one demigod in this level. The textures are fine and the puzzles not hard. The best part is at the end of the level when the pyramid is falling down. The blocks are falling on Lara and you must run fast. Outside the pyramid Lara must kill ninjas and can die again. This is a little fun -level. I was playing only 22 minutes but I had fun." - Andi Croft (21-Jun-2002) |
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