Reviewer's comments |
"A competent recreation of a South American
pyramid scenario. It's rather atmospheric
and pleasing, although the repetitive and
dull texturing and the vanishing horizon
issue did detract from the environment
slightly. The main objective is to locate
the Crossbow and then the Pharos Knot to
be able to slide down to the end of the
level. The Crossbow is used destroy a
couple of wooden barriers, then a padlock
and a hidden dangling ball (although it
seems the padlock can be shot with just
pistols). There's also plenty of explosive
ammo around, so the enemy skeletons,
crocodiles, wild boars and harpies aren't
as difficult to deal with. A pleasant
raid." - Ryan (11-Nov-2018) |
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"This is a nice jungle level where you need to find a pharos
knot and use it on the big pyramid. There are crocodiles,
wild boars, harpies and skeletons. I liked the waterfall
and the trees but some rooms were a bit empty of objects.
Tracks are well placed, there is even the sound of a
cinematic; I don't know what was it doing there. Secrets
are quite easy to find; I found 4. If you like jungle
levels like me, then you should give this one a try." - alan (25-Jan-2018) |
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"Another short, early level that's built around a central pyramid (with no function other than housing a receptacle for the Pharos Knot), clocking in for me at a bit under 25 minutes. It's a nice little raid, however, requiring exploration for the crossbow, laser sight and sufficient arrows to deal with the enemies and shoot wooden barriers and a padlock. Lighting is good, but the surroundings are somewhat crude in comparison with other contemporary levels. Yoav has provided a clear and concise walkthrough. There are quite a few wild boars and crocs roaming about, but you need to save your explosive arrows for the skeletons and harpies." - Phil (28-Aug-2016) |
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"This was a very good level in a South American environment.
Liked the jungle textures and the use of light. Enemies
were a few crocs, boars and harpies, and some skeletons
too. It was rather easy and linear with only a Knot to find
to end the level. I really loved the final trap." - Gonxii (16-Nov-2015) |
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"Short, fast paced, linear and easy. Not a bad little mash up of coastal enemies and jungle textures, not the most expertly made offering around but yet managing a reasonably good atmosphere. Nothing at all difficult to achieve, the only non-obvious touch being a crawl space concealed in a swamp. Twenty minutes of moderate fun." - Jay (03-Oct-2015) |
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"There is an error in the design of this level. You can finish it in less than 5 minutes using the crossbow you can watch in the flyby to shoot the barriers and the brass ball and the pistols to shoot the padlock, loosing a big part of the gameplay. Even so, you'll want to benefit all the gameplay so it's better you'll look for the sight and the easy secrets, which will help you to deal with the enemies. The main room is too huge, and the texturization monotonous, there are some traps you can avoid and no much backtracking; correct musics and cameras, simple architecture and few objects to ornate the rooms. Playable." - Jose (02-Jun-2015) |
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"This author really has a knack for creating non-Egyptian landscapes while still using Egyptian wads. I'm impressed that he was able to make an Aztec pyramid, ruins and a forest with TR3's Indian textures along with the Coastal wad. The crocodiles, skeletons and wild boar were not too difficult to beat. Exploring a vast space looking for the pharos knot was fun, the muddy water was a nice touch, and the waterfall looked gorgeous, but the end of the world horizon was visible at some point. The flybys were a bit rough and there were a few unexpected passages (Lara once passed through a texture I thought was solid ground). The traps were relatively easy to deal with such as the boulder, the darts and the spikes." - Sakusha (13-Jun-2012) |
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"A jungle like level with trees and a pyramid in an outside rather large area. The only thing to do is to find a knot and open the exit door. There are crocodiles wild boars and skeletons harpies to battle but with the shotgun and crossbow it's not difficult. I liked falling on the ground and finding new areas some times by mistake others knowingly. I found three secrets and finished in fifteen minutes. Short but a nice level." - Kristina (05-Aug-2003) |
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"I really liked this level in a South American jungle with an Aztec temple. We start on top of a tree great start and make our way down to an huge open area to the temple. We hear a conversation between Lara and Von Croy with the latter saying he has to fulfill his destiny! Okaaaay moving on or should I say over the waterfall whaahooo. In one part of this large area is a swamp and I loved the way the crocodile slinked in and out of the mud. After shooting the wooden barricade under the temple you get the pharos knot and golden harpies inside. Going up the outside stairs of the pyramid a boulder rolls down and getting to the very top awakens a skeleton. Great stuff. There is the problem of vanishing textures because the level is so huge especially at the top of the waterfall where I thought there was nothing there 'til I went down. Great little level." - CC (20-May-2003) |
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"It's all rather simple the fly bys are kinda rough and the textures are a bit repetitive in places but I liked this all the same. There were some nice aspects like the big pyramid the crawl under the mud (reminded me of The Lost Valley) the plunge down the waterfall and the battle with the five harpies. It all accounted for twenty minutes of fast paced and action packed raiding in a somewhat boxy Aztec/Mexican setting. My favourite moment came when I placed the Pharao's knot and happily skipped down the stairs expecting the finishing trigger just on the other side of the underwater entrance when I suddenly sensed a low rumbling that usually heralds the merciless boulder. Instinctively I jumped to the side and the boulder bounced past. Great Stuff." - Dimpfelmoser (01-Dec-2002) |
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"I love large outdoor areas so I really enjoyed the look and atmosphere of this large jungle style level with an Incan pyramid and lot's of places to explore. There are a few buildings to venture into for a short time and they are just as fun with some dart traps and a room with deadly water just like the one in which you kill Tony in the TR III game. There are different areas to explore some crocs skeletons harpies and wild boars to kill trees to climb transparent platforms hidden crawlspaces to find a muddy river to wade in some well done traps a great waterfall good secrets to find and a pyramid to climb. Nothing hard here at all - just a nice leisurely stroll to find the knot and a lot of fun." - RaiderGirl (22-Jul-2002) |
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"From the name of this level I expected to find myself playing inside a dark Egyptian style pyramid but this couldn't be further from the truth as this is set almost entirely in the open around an Aztec pyramid and its surroundings which include a huge waterfall and a mud pool. Game play is straightforward although there is a tricky opening to a switch that is quite well camouflaged but there was still something about this 30 minutes level that I really enjoyed maybe it was the 4 secrets maybe it was the outdoor atmosphere whatever it was I liked it." - Sash (21-Jun-2002) |
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"This level was quite a nice surprise as I had not expected it to be a Jungle type level. It conveys a great Mexican style atmosphere from the start in the tree tops via the fly-by around the Aztec Pyramid to the exploration through foliage and mud and water well supported by adequate music. The fly-by cameras maybe would need a little fine-tuning and some of the paths to find a really hidden in a way that you have to stumble across them via wild guesses and that rope swing to one of the three secrets I found can take you out of the game map but still this short 20 minutes level leaves with a lot of satisfaction and for sure you will remember the scenery." - Michael (21-Jun-2002) |
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"This was not a bad little 25 minute level with some sneaky hidden crawlspaces and a bastard of a spike trap puzzle that had me going for a while but other than those it was quite simple and as it was an Inca Pyramid I suppose it fit the local allright. Still this could have been better as I now know what the author is capable of." - Torry (21-Jun-2002) |
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"Well different of everything you can imagine by the title of the level it is a jungle-based level and everyone knows how hard is to build a non-Egyptian level with the official editor. It is set in some point of South America and Lara finds a pyramid. Lara has to find a key to escape the jungle and all that she can do with the pyramid is walk over it she can't enter it but that doesn't affect its fun. In tech terms I believe it would be a little easier if the doors weren't textured as the walls and there's a point in the game you find a hole textured as floor... but the water was well used as mud here." - Treeble (21-Jun-2002) |
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"A very short level from Leandro that just hints at the good things (i.e. the Seraph series) to come later. What works are the nicely done pyramid and some other indoor areas. The outdoor area due to its scale and texturing problems isn't really convincing. Gameplay consists of finding the necessary tools to get inside the pyramid grabbing an artifact and escaping while shooting a few enemies along the way. Not too much more to say about this one really." - Tombaholic (21-Jun-2002) |
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"A jungle level my favorite. Although I do understand that the LE has its limitations hence the disappearing horizon problem still it looked great I had great fun as this level needed some precise jumping and the reward were 4 secrets. Although I know so far nothing happens to Lara while she is wading through mud I still hold my breath. Enemies are boars skeletons crocs and harpies. The crocs scared the living daylights out of me and I had to laugh at the sight of a skeleton up upon the tree. I was a bit hesitant as I found 40 normal and 20 explosive ammo for the crossbow and later much pleased to have them although the amount was a bit overdone. You can give the boulder a wide birth but you probably get killed by it encountering it the first time around :) 22-06-2002" - Gerty (21-Jun-2002) |
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"One of the problems of the LE graphical interface is that it gives you the impression that you can create vast outdoor/indoor environments full of detail and depth. This simply isn't the case as despite the very best of intentions the disappearing horizon issue is ever present. This level is a case in point. I know very well that Leandro has learnt this point and has gone on to create fine levels indeed so that this particular adventure may best be viewed as part of his 'learning curve'. And a very enjoyable adventure it is too. The potential for future achievement is all there although tempered by the above problem (vast outdoor environments have never been the TR games forte anyway) and a few small graphical and gameplay issues. I awarded a rather generous 7 for atmosphere (etc) as I found the Aztec/Mayan Pyramid an impressive creation; it was tempting to deduct several points from this due to the ragged camerawork (which really should have been re-done) but I am an inherently generous soul. Interesting exploration and a few original ideas made this ultimately rather enjoyable." - Orbit Dream (21-Jun-2002) |
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