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The Quest for the Seraph 4 - Hidden City Barkhang by Leandro Dubost

alan 7 7 7 6
Bex 8 8 7 8
Boris 7 9 8 8
CC 8 8 8 7
Ceamonks890 6 6 5 6
Daniel 7 10 9 9
Dimpfelmoser 8 8 7 7
Duncan 7 8 8 8
eRIC 8 9 9 9
Gerty 6 7 7 8
Jay 7 8 8 8
Jose 4 7 5 7
Kristina 7 7 8 8
MacRaider 7 8 7 7
MichaelP 7 8 8 8
Orbit Dream 8 7 8 8
Phil 8 8 7 7
RaiderGirl 8 9 9 9
Ryan 7 7 8 8
Sash 6 9 7 7
Sheevah 6 6 5 6
Tombaholic 7 8 7 8
Torry 7 8 9 9
Treeble 7 9 8 8
release date: 10-Sep-2001
# of downloads: 57

average rating: 7.50
review count: 24
review this level

file size: 17.60 MB
file type: TR4
class: Oriental

author profile(s):

Reviewer's comments
"In this level you go through some areas similar to TR3 Lost City of Tinnos, finding puzzle items and fighting enemies that look a bit buggy, but I think they were supposed to look like that for the level's story, only bad thing is that that same texture was applied to one of the levers, making it almost invisible. There are some traps to avoid, and I liekd the classic songs from TR3 playing at some parts. You even find Willard near the end of the level (who has Tony's laugh); it's a shame that you don't get to fight him, but I guess that wasn't possible at the time. One more thing: DON'T put skeletons on top of items; I had to skip a big medipack just because that stupid skeleton was in the way and Lara wasn't able to pick it up not even by crouching." - alan (08-Nov-2022)
"Finally getting a decent level very late into this series, I can at least say with confidence that I wasn't frustrated while playing this one(in spite of a few minor gameplay bugs, empty rooms, some wallpapered texturing and unresolved sound effect/animation issues). Reworking the ninja and ahmet enemy models into what I interpreted as specters that haunt this long-forgotten city, was a nice touch. And catching Dr. Willard from TR3 at the end taunting you with a mocking laugh, was a random but charming cameo. So overall, worth at least a playthrough." - Ceamonks890 (26-Apr-2019)
"A fast paced and sufficiently enjoyable fourth addition to the series, this time situated in a rather more surreal looking temple. The environments and textures are attractive to the eye and progression is more or less linear right up to the finish trigger, with a couple of neat "trappy" puzzles, and also the transparent enemies were nifty touches, although rather difficult to fight at times. Like other reviewers, I encountered the invisible wall bug near the end, but for me it disappeared once I reloaded, activated the secret, but DIDN'T enter the actual room. This might work if you're having trouble here. Final stop is the Secret Palace." - Ryan (04-Dec-2018)
"This is the stage in the game where everything gets a bit mystical, with the invisible ahmets and ninjas making for delightfully spooky enemies. The atmosphere is good and the surroundings eye-catching, but as the whole segment only lasts 25 minutes there's a limit to how diverse the gameplay can be. Nevertheless, a good instalment in the series and I look forward to the final part." - Jay (23-Aug-2016)
"Again, I can't give an approved for a level I can't finish. I found the invisible wall bug, and reading the walkthrough I reloaded an old savegame and avoided to use the fatal switch in the room with the sight, but even so the bug persisted and I couldn't continue playing. What I could play was not bad, with a TR2 taste, but the ammo for the guns was not enough and there are not cameras to show the distant triggered doors when you use a switch or a mask. The phantom enemies are cool, and the texturization is correct, but I missed more musics and objects to decorate the rooms. If you want to take a try, perhaps you'll be lucky and wont suffer the bug." - Jose (01-Feb-2016)
"It's evident that as this series progressed, the builder became increasingly more comfortable with the level editor. The only objection I have to this fourth segment is its brevity, clocking in at slightly under a half hour. The surroundings are more pleasing to the eye than they were in the earlier segments, and I enjoyed fighting with the phantom ninjas and ahmets. A pleasant romp that's fun to play." - Phil (07-Aug-2012)
"With this level we leave TR2 territory, and head off to TR3 Tinnos, albeit with touches of Tibet, China, Peru, the Aleutian Islands, Egypt, and who knows what else, thus covering parts of all the first four TR games! Which leaves this player wondering just what sort of alternative reality she's wandered into! For enemies there are dogs reminiscent (in this environment) of the TR1 Peru wolves, phantom ninjas reminiscent of the TR2 Gold Inuit spirits, and even phantom ammuts reminiscent of TR4 Egypt! Not to mention the bats... As with previous QftS levels there are some missing animations, and particularly funny is the sound of the dying dogs - a creaking door (which was also present in the previous episode when the leopards died but there weren't so many of them :) You'll come across a sneaky room very much like the secret room in TR2 Ice Palace, requiring a leap of faith, and more attention has been paid to detail than in the previous episode of QftS. I'm not sure what to think of this level, and it certainly seems to have some sort of identity crisis, but I think it's a good idea to get away from trying to emulate the TR2 locations as in the previous episodes, due to the high expectations that come with doing it that way. Unfortunately, as in previous episodes, the rooms are still a little blocky but it's less intrusive this time. But despite all this (or perhaps because of it!) I have to admit I did enjoy this level, apart from that evil last jump to get out of the fire-floor room which is as much a matter of luck than skill (or you could exploit a TR engine bug ;) Other than that, this is a bit of harmless fun that you can relax with after a hard day's work!" - MacRaider (06-Nov-2005)
"A straight-forward level that's fun to play and not that hard. I like the re-textured enemies and the throne room with the light beams. A good time to be had here." - Duncan (30-May-2004)
"Leandro certainly has a way with providing thrills in his adventures. Coupled with some very smart visual effects the end result in this instance is a hugely enjoyable 'continuing' adventure. The only drawback was a 'door bug' which disappeared after activating the only Secret; otherwise this was fast and furious and had me keen to play the next and final level in the series." - Orbit Dream (12-May-2004)
"It's getting better and better so this level is the best so far. Not so for the game play but rather for its atmosphere. A great setting the sequel of the icy areas but it's more indoors this time with dogs and invisible ninjas mutants as enemies but not many things to do. Three masks are necessary to complete the game with two stars as eyes on a face texture that reveals a secret. I do hop the last level will be not only better than this but longer as I finished this one in twenty five minutes." - Kristina (29-Aug-2003)
"This was a great level up till the end and after placing the two masks I couldn't enter the last door as an invisible block prevented me to enter. Even going back to a saved game (quite a way back) didn't do the trick. I hate that. The enemies were re-textured and apparently so were the switches as some were really hard to spot unless you had lit a flare. The goodies that were laying under the skeletons I couldn't pick up so I was glad that the revolver and sight were not under a skeleton so I could get that secret. The room with those shafts of light that was a great idea. Also there is a leap of faith one has to perform and use that torch as it is there for a reason. And squishy blocks a lot of them also a room with a burning floor but the solution is not far away. 15-07-2003" - Gerty (20-Jul-2003)
"What a strange place we're in now. Skeletons all over the place swinging chains a couple of places to pass fast-sliding blocks see-through ahmets and ninjas wolves and picking up very ugly guardian masks. Lara's is focused on the huge face on one of the walls of this huge underground temple area. Its eyes are stars and all you have to do is figure out is what to do with them! (think weapons). I liked the room with the shafts of lights going through the floor and the room with the invisible walkway and returning the king and queen's masks and very welcome they are to them. This opens a corridor where you see a guy in a cool red snow outfit who laughs at you because the idiot thinks you're dumb enough to fall into the trap at the end hah. Do I know this guy? Now you've reached a room with burning floor and you must monkey swing you're way around the ceiling to reach the final shaft of light and the way out." - CC (01-Jun-2003)
"I liked this better than the third part of the quest as the gameplay is more entertaining and the enemies are just great. You get retextured ninjas and mutants that are usually placed well. Texture- and atmospherewise this starts out very similar to Return to Tibet but just wait till you come to the room where all those sunbeams filter in through the ceiling; looks truly impressive. I enjoyed this level from start to finish and though it is quite linear and you won't find many mind bending puzzles here there are enough tricky situations to keep you on your toes the whole way through. One thing though placing pick ups next to the skeletons so that Lara is unable to pick them up is funny only once and becomes a bit irritating after that. I also encountered the invisible barrier that eRIC mentions in his review but after reloading an earlier savegame and doing things in a slightly different order I was allowed to pass." - Dimpfelmoser (06-Oct-2002)
"I actually liked this even better than the prequel 'Return to Tibet'. It is also quite linear with one puzzle after the next but the variety is quite good and well mixed with the occasional enemies (retextured ahmets and ninjas - very cool some wolves and bats). I liked the skeletons lying around but unfortunately they prevented me from picking things up between their ribs. The room with the golden beam 'pillars' where you place the King's and the Queen's mask is great - nice effect. There are a few tricky things here like the fast sliding blocks a fire floor and invisible walkway and an almost invisible lever but it is all quite manageable and will keep you busy a little over 30 minutes." - Michael (21-Jun-2002)
"This was an enjoyable level taking me back to the good old days of Tomb Raider 2. Lara is running around in the bomber jacket again. One question and I don't know if this was intended but the ninja's and major beasties were semi transparent whilst the dogs were normal. If intended I quite liked it as it gave a new dimension to the game. The level itself is relatively simple (except for the fire room grrrrr) and will take you away from the family for around 30 minutes." - Torry (21-Jun-2002)
"A good level with new feature objects from TR2. Lara has to find an enormous gold idol in a monastery with ice monsters traps levers not easy to find masks of a king and of a queen and other. I have ended the level in 40 minutes but I haven't found the only difficult secret described by the author. The difficulty is medium and there are the two described bugs from the author nothing serious. Another good chapter of the 'Quest for the Seraph'." - Boris (21-Jun-2002)
"The map of the level isn't big but I spent one hour of net gaming to finish it. I think it's as good as previous levels of the series. Now we're beneath the Barkhang Monastery where we were left in part 3 and it's completely different. Its traps were very well planed and executed the hardest one I think was that where you get the torch there you will 'train' better your jump skills. The aim here is to get to the Seraph which is COMPLETELY DIFFERENT from the one in the previous parts. About the WAD it mixes elements from TR1 (like Vilcabamba statues and wolves) TR2 (mask) TR3 (energy pillar masks) and brings totally 'new' enemies 'made' with ice exactly like the monks in TR2Gold. Can't wait for the fifth part!" - Treeble (21-Jun-2002)
"An enjoyable level for 40 minutes for those nostalgic for TR2/3 adventures including some textures objects and sounds from the classic levels. The author also deserves credit for figuring out how to make the "ice" enemies (remember the monks from TR2 Gold?). Some details were very nice including some beautiful light effects in the throne room and the large chamber with the second mask. Gameplay is straightforward but for some hard-to-spot levers and a tricky final jump to get out of a "hot floor" room. I will rate the level up a bit for one cleverly protected secret (hint: save at least 2 of your Desert Eagle shells)." - Tombaholic (21-Jun-2002)
"This was probably the easiest level in the series but still had me stuck a time or two looking for a well-hidden switch or climbable wall. Your objective is to locate three masks and make your way to the exit fighting almost invisible ninjas and ahmets along the way. There are also a few puzzles that will have you practicing your jumping skills or your ability to move quickly and you will need the laser site to get the levels one secret. I was very surprised and pleased to see the return of ... well never mind you'll just have to see for yourself. This was a great level made even better because of the personal touches Leandro always makes to his levels." - RaiderGirl (21-Jun-2002)
"I have had much fun while playing this level but it's quite simple in some ways. There are some 'new' enemies (like the wolves from TR1) and other changed enemies like the ice ninjas and monsters... in my opinion the best part of the level! But the puzzles are a bit simple. All you have to do is look for some very well hidden switches and light a few torches. But I liked the fire rooms (there are two of them) puzzles. It's a very fun level but I expected more after Return to Tibet. Anyway I can't wait for part five of this excellent series." - Daniel (21-Jun-2002)
"A nice level although puzzles are too easy to solve and the rooms for my taste are a bit too large and bare and the textures are not that well placed all the time. I also missed some cameras showing what happens when you do something like e.g. pulling a lever. But the gameplay was fair. I most liked the new features like the masks and some other non-Egyptian objects." - Sheevah (21-Jun-2002)
"Without a doubt it is my favourite in this series. I like everything in this level the puzzles (some are really good) the setting the textures the opponents (retextured ahmets and ninjas) the sounds and the very good atmosphere. But it was too short (35 minutes) as I found the 'hidden' levers quickly. I found a bit strange though that placing the two masks did open the door but an invisible block prevented Lara to enter in the corridor. She could enter only when she shot the two stars and found the secret." - eRIC (21-Jun-2002)
"The main reason I like this level so much is this: It could appeal to so many people. It could appeal to TR2 fans because of the Barkhang atmosphere it could appeal to TR newbies because it's not that difficult and it could appeal to TR veterans because some of the secrets are really hard to find. In fact I think that this level would be more than worthy of inclusion on the original TR2 game. Speaking as a well-seasoned raider I found the gameplay to be very much on the easy side overall but I still thoroughly enjoyed the time I spent playing it. A must for all TR2 fans." - Bex (21-Jun-2002)
"Part 4 of the 'Quest for the Seraph' series finds us still in Tibet but it seems that underneath the monastery is a much different place than what lays above. That difference you will soon find out is that the ninjas are invisible but as if that wasn't bad enough so are the Ahmets! There are also a couple of other non enemy things invisible and an oh too brief encounter with an old foe but I'll let you find out who it is for yourself. Apart from those this 40 minute level is pretty straightforward and not at all difficult and all you need to do is find 3 new mask pick ups light a couple of fires and try not to be killed by the sliding block and chain traps. I came across 2 bugs there are wolves and when you kill them you hear a creaky door sound effect which to start with was a bit disconcerting because I kept thinking doors were opening and I couldn't find them and the second is that there are a whole bunch of skeletons lying around and some have pick ups with them that are impossible to collect but these were just slight things that had no bearing on my score. This isn't the best in the series although it definitely is intriguing because of the enemies I just can't wait to see where number 5 takes us." - Sash (21-Jun-2002)