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The Quest for the Seraph 5 - The Secret Palace by Leandro Dubost

alan 5 6 6 7
CC 7 7 7 6
Ceamonks890 5 6 5 6
Daniel 7 9 7 8
Dimpfelmoser 6 7 7 7
eRIC 7 8 7 8
Gerty 6 8 7 7
Jay 7 8 8 8
Jose 5 5 5 7
Kristina 3 5 6 7
MacRaider 7 7 8 7
MichaelP 7 9 7 6
Nomad 5 6 6 6
Orbit Dream 6 7 8 8
Phil 8 8 8 8
RaiderGirl 7 9 8 8
Ryan 7 8 7 8
Sash 5 9 6 6
Tombaholic 6 9 8 7
Treeble 6 9 8 8
release date: 22-Sep-2001
# of downloads: 43

average rating: 6.93
review count: 20
review this level

file size: 16.50 MB
file type: TR4
class: Cold/Snowy

author profile(s):

Reviewer's comments
"This final level is an escape from the palace, where you'll have to fight the remaining enemies in high ledges where it's easy for them to push you off. I hated the maze with the moving walls because I couldn't figure out what to do, so it took me a while. The background music got annoying after a while, but I guess that's because I spent longer in this level than I should. Then there's a fight with a T-Rex made of gold, but I think it was unkillable, so I left it there after a couple of shots. In the end, a chopper picks up Lara and the adventure ends." - alan (20-Nov-2022)
"Continuing on from where 'Hidden City Barkhang' ended, you find yourself fighting off the remaining specters who will do everything within their power to ensure you don't succeed at getting your prize, with an incredibly one-sided fight against a golden T-Rex feeling quite out-of-place within what's already been established, in the previous four parts of this series. That doesn't make the enemy encounters any less daunting however, as you have to be careful not to fall off a high ledge, to an untimely death. The traps on the other hand(especially the spike-covered crawlspace), do put a significant blemish on the pacing of what's an otherwise solid final outing in the gameplay department. And in spite of having OK texturing, the environments feel quite empty for the most part with the endlessly looping stock TR4 action music, becoming very grating in literally no time flat. But in conclusion, a frantic if average end to this 'quest for the seraph'." - Ceamonks890 (26-Apr-2019)
"Another fast paced and full ahead level that brings the series to a close. You start near the seraph structure where you finish the previous part, and there are more of those supernatural ahmets and ninjas to combat, but I thought they were a bit more manageable this time (when I wasn't pushed off the ledge by one of the buggers), as well as an incredibly easy fight against a gleaming gold T-Rex, one rocket will do him in. The squishing block maze is easier than it looks, but the spike trapped crawlspace might get a bit irritating as they're in very close quarters. The looping music track was also annoying, but apart from those, it was a short but frantic end to this series." - Ryan (06-Dec-2018)
"This is very much a continuation of part 4, with the same intriguing re-textured enemies and some of the encounters are quite hair raising as Lara has to deal with them in tight spaces and on narrow ledges. The squishy block maze and spiked crawl space are fun, but the golden T-Rex seemed like a strange addition to this rather short finale. Nice ending sequence with the helicopter, but, not for the first time, I had to remove that irritating looped music file I dislike so much." - Jay (28-Aug-2016)
"It is normal for the final level of a series to be short and have more action than gameplay, but still this level could be better. The action scenes were exciting because you had lots of battles on the ledges with invisible enemies. There were sliding blocks and spikes as traps. But the environment was too empty and blocky, and felt like that it was done in a haste. The golden t-rex looked odd. The ending was good though, with an helicopter landing and the familiar TR3 music. A bit disappointing but still enjoyable." - Nomad (08-Feb-2016)
"First of all, that heroic music I think it's not appropriate as a background music for all the entire level. There is not enough ammo for the shotgun to deal with all the numerous enemies I found; shooting them with pistols in narrow ledges is very dangerous. The only interesting area was, for me, the smashing blocks maze, even when I had to use the switch several times to stop the block in the right position. In the final arena area the big beast got stucked in the exit corridor, so I didn't need to kill it; also, if you miss the rocket launcher, it's almost impossible to go back up to the second ladder, 'cause Lara always refuses to grab it. It seems that this time the author was in a hurry to release the level and it was not properly betatested." - Jose (02-Feb-2016)
"This is a worthy finale to the series. I forgot to mention in my review of the fourth segment that there's a secret not documented in the walkthrough. When you get the laser sight, go back to a room with a balcony on one side and a giant face over the doorway on the opposite side. The eyes of the giant face are golden stars (Lara's attention is drawn to them when you first enter this area.) Shoot those golden stars to open the door to the secret on the balcony. Getting back to the level under discussion, you have yet another tr4 file named Tibet, suggesting that the last three segments constitute one continuous journey. Indeed, you start level five at the same point where you left level four. Along the way you get to shoot more phantom ninjas and ahmets, and near the end there's a rather blind back flip from a long ladder to obtain the rocket launcher, without which you cannot defeat the boss down below (and with which you can blow it to pieces with a single rocket). This is not a particularly memorable series, but I had a good time in all five levels (less so in the second level, as described in my review for it). Good job, too bad the builder never followed through with plans to extend the series." - Phil (08-Aug-2012)
"The final QftS level is quite short and starts in the room the previous episode ended. There's a nasty sliding block maze to get past, and plenty of bad guys to shoot, so you need to make sure you look around carefully and get all the goodies! It's always a bad sign when you get a large medipack in the very first room before you come across anything dangerous ;) Along the way there are the phantom ninjas and ammuts, but this time they are often on narrow ledges which makes them a little harder to get while trying not to fall off (although you can just ignore a few of them). When you reach the final outdoor arena, you can find the only weapon that can stop the last boss, a golden T-Rex! And don't forget the extra ammo before you drop into the arena. It is possible to finish the level without getting the T-Rex, but if you do you'll miss out on the final prize, a gem, which it drops. Must have had it in one of his pockets ;) The series ends with Lara being collected by a helicopter, in similar fashion to the first episode. Although I'm not a big fan of shooters this was quite enjoyable while it lasted, and is a nice end to Leandro's QftS series!" - MacRaider (06-Nov-2005)
"...and a hugely enjoyable end to the series. Only the ease with which the 'Boss' can be eliminated (one shot with the Rocket Launcher in my case) dissapointed; had Lara really come all the way from Rio just for that? Nonetheless this is a terrific series (with reservations about level 2) and a warm and enjoyable homage to TR2. Indeed it says a lot about Leandro's ability that this series comes quite close to matching the entertainment value of the original." - Orbit Dream (12-May-2004)
"Sadly this lasted fifteen minutes tops. You just battle with invisible ninjas mutants and dogs again walk on cat ways and a maze with moving columns to find a ladder. Then the big yellow monster comes which is a piece of cake to kill and you see two poor guys getting burned. Not long after the end comes. Pity I was expecting something more from the last level of the series but it was rather disappointing." - Kristina (29-Aug-2003)
"Fighting invisible enemies apart from a golden T-Rex and I found that animal a bit pathetic as although I couldn't kill it it just lay there what looked like being hurt. So why do you think you got the rocket launcher? More squishy block and of course the invisible ninjas and ahmets. The game was over too soon. 15-07-2003" - Gerty (20-Jul-2003)
"Lara is making her way out of Barkhang through a huge area with ledges and a looooong drop into 'lava' below dealing with those transparent ahmets along the way. There is yet another slamming block run and she comes out above another huge area. Down below she meets a gold TRex that was cool and in her lair are twin brothers on fire which is not cool! But a ridiculous thing happened to me. I saved my game just before pulling that switch on the wall. Had to go away for a while. When I came back and reloaded the twins did cartwheels across the room and disappeared into the wall. It was the most astonishing sight and I'm sure Leandro didn't intend this when he created the level. The TRex is really only a living idol so to speak because it's mouth couldn't open and all it could do was push Lara around. When Lara finally makes it up again to the snow we get another great view of the helicopter coming in to land. A very short ending to this series but the whole series was great it's easy enough for beginners and a must for TR2 fans like me." - CC (01-Jun-2003)
"A rather uneventful adventure to end the Seraph series and a short one at that. There are the invisible mutants and ninjas we know from the previous levels a few squishing blocks a bit of climbing and a golden T-Rex which was somehow trapped in the ground. Maybe that was for the best as I had only 10 false rockets at my disposal. I liked the nostalgic setting and I enjoyed the 20 minutes I spent in Tibet; only since I wasn't able to play this in a row with the other parts due to it being an exe file it seemed more like a demo to me." - Dimpfelmoser (22-Nov-2002)
"Not taking anything away from Leandro's work in the 'Quest for the Seraph' series as I have loved them all I just think maybe part 4 and this one should have been combined to make one quite strong level but as it stands this ending to the series was a little short and anticlimactic. Taking me 20 minutes to play there are really only 2 main things to do carefully fight invisible ninjas and Ahmets on thin high walkways and even more carefully maneuver your way around a couple of sliding block traps one of which is a small maze where you must stop one of them in the right position to progress. There is however one other thing that was just incredible and well worth playing this level if for nothing else the inclusion of a golden T-rex sadly though it can only push Lara and is easily taken out with one shot from the rocket launcher but as it lasted it was a stunning sight." - Sash (21-Jun-2002)
"This one really needs to be played right after level 4 as it nicely continues the quest. A great ending level of a series with fast paced action. You already know your enemies (the invisible ninjas and ahmets) and again sliding blocks are tricky to maneuvre. The highlight is of course the encounter with a big old friend this time clad in gold but of course you have the rocket launcher and are up to the challenge. A smart use of spikes and a great final scene with the helicopter complete this short 15 minutes level and overall the great series that the Quest for the Seraph represents." - Michael (21-Jun-2002)
"Yes unfortunately everything good has an end. The Secret Palace finishes the Quest For The Seraph series but happily the author has plans for a continuation. The level is of short size (15-20 minutes) and medium difficulty. The final boss of the level is a golden monster who I did kill with only one shot. Just then I noticed why as the author says the monster can't be hurt but can be killed. You will have to search a lot for the 'new' weapon and the true ammo! After that you will find two burning tombraiders and a mysterious gem called "?"!!! Then you are able to read the final of the story (included with the zipfile). The unique thing I didn't like in the level was the labyrinth with the moving walls! It's because of the walls that I got lost in the maze! Now we have to wait for the continuation..." - Treeble (21-Jun-2002)
"Well here's to the author for that 'golden beast' toward the end of the game: it is a wonderful touch in a series of levels full of wonderful touches. I have to say that as a 'tombaholic' I really enjoyed these levels more than the ratings may say. The final level is almost a walk-through in terms of difficulty but as whole the TR2/3 theme was great and I can only hope that we will see more to come." - Tombaholic (21-Jun-2002)
"I've enjoyed this series so much I hated to come to the end. Although this was the shortest level of the series it was the hardest one for me. There were a few times I found myself on a very narrow walkway along with either a ninja or an ahmet which although almost invisible was still just as scary. Also I just couldn't get out of the maze with moving walls fast enough for my tastes. Just when I thought I was home free yet another foe stepped into my path - this time a giant golden T-Rex who was just begging me to fill him full of lead. Then it was off to the awaiting helicopter with my hard earned loot. Each level in this five-level series is completely different and unique from the next and each shows what happens if you combine all the things we loved from Tomb Raider Two with all the advances in playing from Tomb Raider Four. A Tomb Raiding experience I highly recommend." - RaiderGirl (21-Jun-2002)
"It's a simple level but very funny anyway! I've finished it in about 20 minutes but I had a lot of fun while playing it. The final boss (the gold monster) is a totally 'new' enemie (not very new it's only a retextured t-rex). And even if the puzzles are simple the traps are good. Oh I can't forget the excellent ending area... can't wait for The Quest for the Seraph sequel!" - Daniel (21-Jun-2002)
"A good conclusion to the series with some good fights on high ledges in huge rooms against monsters and warriors and a final boss against a weird yellow monster. Try to shoot it with the shotgun and you will see it hurt lay down on the ground and complain but you won't finish the level: you must kill it with the bazooka (don't use the false rockets like me). The traps are good and the huge rooms fit very well to the purpose of the level but I don't like the background music: I replaced it with a TR3 audio-track while playing." - eRIC (21-Jun-2002)